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Showing content with the highest reputation on 09/15/2020 in all areas

  1. i leave this here any SE that take Lightspeed lvl8 are either making troll build or they are noobs, since if you take it you dont have enough build any decent build with rest of points for se, sure 186 move spd is nice and all but it means nothing when most classes have pulls and charges that can close range and even PU can make that move spd to 0 if it use it all slows from 25m range and se cant even touch it, so if you start nerfing se's move spd then better nerf pu's slows too and medic's move spd since it can get it so high too
    2 points
  2. While I think FC is a waste and never truly balances out the game and players should just create a character in the other faction on their own. However, I think there needs to be some consideration as to who is allowed to FC and their reasons why. The purpose of FC is to balance the game out, not to send characters over to harass and bully other players. So, for a player to choose to FC, one should consider their actions in the game in how they play. Players who have been observed to harass/bully others, not participate in faction activities, and/or having no desire to actually balance out the game should be refused permission to FC. It is of my opinion that players do these things won't change and it doesn't balance the game just because they FC because they have no true intention of balancing out the game. If these players truly wish to balance out the game let them first be observed to care about making sure others enjoy the game not a selfish desire to enjoy making other players hate playing. Ways to identify that they care about others enjoying the game. 1) they are not seeking out and attacking players repeatedly over and over again that have no desire to fight them or have no ability to atk back like those who are under geared, under level, and are spending their time farming. They also shouldn't be raiding the other factions base to kill players who are AFK. 2) They participate fully in helping the faction kill bosses. They don't hit the boss once or twice and wait for the rest of the faction to kill it. 3) They don't initiate or participate in flame wars in shout, area/general chat, or PMing to mock or also harass players of the other faction. One last thing is that players who want to have 1 character in both factions and use FC to do it shouldn't be doing it to just reap rewards of the other faction for purely looting the dominating faction, rewards for winning AK and NB, and do it to keep the balance offset to secure victory continuously for their opposing faction. Such players who have no true desire to balance out the game should be refused approval to FC and they can just create their own characters in the other faction, level it up, and gear it on their own accord and the GMs/GSs shouldn't enable such poor players.
    1 point
  3. Just an update to the current situation. As PvP outside of TW/GVG has been dead for a while on this server (Except the odd 3v3 here and there) I have came up based on the responses on this post and my own thoughts a change list that will be progressed with over the next few months (Likely one mode at a time). If you have anything to add / discuss you may comment after this to discuss. However, I'm pretty dead set with these changes atleast. Elysian Island Changes Similar rework to Classic: Fix any spawning issues with bosses. Disable Battle Pets. Enforce a stricter level cap. Disable Arena Gear (Armor, Badges and Enchants). Updated HP Buff. Updated Rewards. Updated Ranking Rewards. More fixes to the friendly fire issues. Update the Boss Skills and Stats to match the current gear level. Update the Monster Stats to match the current gear level. Disabled the following items: Engineering Potions. Will Alternate with Temple Arena on days it is open. Temple Arena Changes Removed the use of Reality Potions. Update the Rewards. Upgradable Versions of the current Trophys. Update the Boss Skills and Stats to match the current gear level. Note: The reason I will not be making a Version 2 as suggested is that it's just too complicated and will likely have a lot of bugs to iron out. This will take up far too much time that could be spent on other projects and likely even if there is two versions, most people would only actually take advantage of the version deemed "better". Check and disable battle pets. Check and disable Arena Gear. Will Alternate with Elysian Island on days it is open. 3v3 Changes Update the HP Buff. Depending on changes might require some Healing Debuffs. Disable Battle Pets. Removal of Arena Gear (Armor, Badges and Enchants). Disable Class Changing during a match (Still will be enabled at preparation times). Will become a Timed Event instead of an All Day Event. Possible Change: New Map (We're in the process of testing a few). 3v3 Things to Watch Impact of Shielder. Impact of Immunity Potions. 10v10 Changes Will be completely removed / revamped for another game mode. Some Rough Ideas: Updated into a 5v5 Mode. Removed Arena Gear / Pets. Disabled Class Changing during the Match. Likely have a map objective (Capture the Flag, Crystal Capture, etc.) Could even end up with multiple modes in either an RNG or rotation. Improved Spawning System to help with regrouping. Monster Battle Arena Monster Rebalancing (Check Classic Patch 11). Remove Battle Pets. Remove Arena Gear. Possible Change: New Monsters, based on custom content. Possible Change: Stat balancing across the board so Armors and Class Passives etc are ineffective. Now I have some other things planned for the upcoming Five Year Anniversary, So I cannot say when exactly these changes will be implemented. But it will likely start with 3v3 and go from there. I will hope to have all the changes done this year but it just depends as I will likely be working on some content for the end of the year too. But this is what I currently have in mind, Hope this hits some of your expectations and might event bring some life back to these modes.
    1 point
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