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Showing content with the highest reputation on 11/22/2020 in all areas

  1. 1 point
  2. Depends on what you consider hot as there's this. Or
    1 point
  3. I understand what you say but its MMORPG (massively multiplayer online...), don't you think they need to have some help to do those quests ? i cannot believe that one sentinel or sw can go right to suberranean factory at level 31 and complete all the quests there. There should be something that keep current players go back to their low lvl alts and help the newbies (its not that they don't usually want to, they no loger see the point of using their viledon alts if they don't get anything significant in return). Why not make ignis vortex and the 2 nemessis dungeons drop something we (as high lvl players) need ? We go farm and we encounter new players that want to do quests, after we finish the dungeon with them we show them the map bosses and eventually take them down with their help. This ain't a single player game, you can't grind alone forever; think abut entering a new online game and your screen gets spammed with messages (x got sp earrings, y got wizard trinq, z got tears of the spider queen), you realize you are the only one in the map and the fun is somewhere else, noone helps you unless you are lucky to find some bored dude in enocia that can help you wit their alts. I repeat myself a lot i know, but all i want to suggest is: Replace that useless uniques in starter packs with improved gears, noone tells newbies those are trash, i find so many 25-39 players in janus and turnpike with +8 nt uniques, noone tells them even normal tradable rares are better, Give them a daily or 3 day cd quest that gives them at least 1 nt unique laser scanner, what point in getting uniques from dungeons if you can't use them ? We got tons of those in the last event but low level player could not, they will not stay forever 120G in ah, and even if its lower, they will have to pay up to 500 G for scanners or even more until they get the good stats, what is left for the enhancing ? Every time you introduce a new patch, with new costumes, new dungeons, fixes for the skills, you avoid solving the the small problems that don't seem important to you (but they are in the long run). @Bash i beg you, enhance the viledon base guards's damage. I just can't get over the fact that newbies get raided hard if somoene notices there are more than 2 players in the base. There are imbalances in the lower caps too you know ? Aren't the low level battlegrounds and map bosses the progression you talk about ? Progression doesn't allways mean leveling, you can return to 39 or 49 to farm something and have some fun. Where is the fun if you are unfortunate enought to be a newbie with a bad timezone, noone to help you get the unique shoes from cairn or asmodeus, but there is 1 fully geared enemy. I once asked someone to come viledon for 1v1, he came but someone saw us go to ns and it became 1v2, thats ok, the third one comes in their team, thats ok i can take one down at least, one more player comes to help me finally, but the enemy team now has 5 players (and they are not there for fun just for that instant gratification they get when they kill you in spawn point and don't even let you heal up, and they also put wanted on you so everyone see how awesome they are <<< its not for kill achievement i am sure they got it a long time ago), i regged for janus next and gues what they did not, because that would bring them and us in equal numbers. Do you want to let new players experience that ? It is like this since i returned to lvl 39 with a new class i try to learn. Do what you think its right, its your game, but if you don't want to implement any of the above, at least include a gameplay manual button in the launcher that opens up a pdf with instructions. Don't let them waste resources on base gear, or spend too much for items they might get later in the game, put your gm's or gs explain the class combos to them, you chose them to help layers afterall - they can't allways be online to answer questions and most non- english players won't even bother if they don't understand the question, not everyone is returning player to know all, and let them know the server is actually populated, not all come to forums and make account to see the online players or chat for help. Don't let half of the game dead please. How are they suposed to have fun when they start against +12 gear players ? if they wanted to fell like working on a character they could go play fallout or skyrim or any other rpg, but they chose mmorpg because they want some human interaction as well. You don't have to give them instant gratification allways , but something to keep them in the game long enought for a guild to notice them and take them in.
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  4. thats why i say should take to consideration to make dual log possible again it will help pop the server populatiom
    1 point
  5. Finally. Please, add some new stuff for the lower caps too, new players will quit the game fast if they don't see any action in the first 40 levels of the game, i just see new players every day in enocia, talk with them and see them logging for 3-4 days and then they are gone forever. You can't let *some particular RG players that i will not name* camp caergate and viledon forever, lvl 39-55 bunker as well. Please at least make the guards în viledon Base 1 shot enemy like you did on those în Amara. Please make the leveling easy, most players are from different timezones and is hard to find party for level up. And if a new map is added for that please make it accesible for players lower than 65, maybe some of us have alts and we will not be able to level them if we can't be with the lvl65 players in the same place. Will that skill tree revert to ASB system also solve the damage calculation not displaying corectly when you hover the mouse over the skill ? I really hope you will get the stats on the new items right. Thats the only thing that can cause class inbalance, even tough its just a helmet and a bangle, adding too much damage on a bangle or too much defense on helmet can imbalance a 1v1 fight (not talking about jewelry because thats the same for everyone).
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  6. should take this into cosideration
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  7. Giving Idea for the lv68 Cap Hola all vendettagn.com community. It is an enjoyment to know that cap lv will be raise. I would like to give my most honest commentary on this soon to be changed on this game and to add Mother's ideas list. This is good to be thought about for that update for Scarlet Blade Vendetta videogame. Ideas for when the Cap lv68 Raise Don't add more Ranking Titles - It already had been added ones recently. Add +8 skills points, 2 sp for every level. - For every level up, there should be a good reward. Best one to consider to gain more skills points. 2 Month Daily Quest Event for the New Cap of lv68 raised with Experience booster and Rank chips on Main areas like Enocia and Mereholt. - A event that celebrates the new cap raise brings excellent vibes. Even better if it is made on basic maps like Enocia and Mereholt, where the new players spend time around. Usually, on raw playing this summer and fall and before the Halloween event, Enocia was a ghost town map. When new players started, they would see chats around at times, but no players to play with or ask. This makes a critical impact on many new players than would just be decided to leave the game, even if one tries to help them out. It convinces players to stay if there players around at all times in main maps. Special costume reward of the moment for all players that participated in the game on that season of new raise cap—1 for every account of the player that was online on vendettagn.com A pack of 10 to 15 resetskills item on a special quest. - It will really help out for the try and error for the players trying the new changes of there Arkana skill tree. Hope this can be well considered. See ya. Adios.
    1 point
  8. 1.how many days farming can we get lv 68 and how to get exp? 2. how is new gears drop rate 3.anything special for new gears? 4.will we add 3 skill pts? you don't need to answer my question. but my answer is 1.should be long time but long time is boring so i don't want it's only 1 way endless farming stupid mobs to get exp. 2.should be low.but how low? 3 add more different pve stats of different quality for each gear(only for pve).some drop rate should be good some best stats gears drop rate sould be suck.this will be fun.but ppl will be not happy to enhance every gear from 1to12.Can it drop +8~+10gears directly?I hope you can learn something from the picture below. 4.i don't care.but I only want to ask.
    1 point
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