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BesTweaveR

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Posts posted by BesTweaveR

  1. Need better SG rate from Safeguard replicubes:

    I'm pretty sick of this, I had stacked around 50 to get a total of 8 SG. Then I miserably failed to enhance 6 times to make a +11. Got +11  on 7th and failed to +12 on 8th. This is so discouraging and transmitting a quit feeling.

    Then I stacked again:

    In this video you see me opening 25 replicubes to get 2 SGs. It's too low SG rate, then I ofc failed 3 times because I had 4 in total.

    And hardly anyone joins BGs so it takes forever to stack those many.

     

    • Sad 1
  2. 6 hours ago, Koba said:

    Hello

    I have been playing this game for about a week now and I keep getting the disconnect message ¨Mother has disconnected you from the server¨ every 15-20 minutes.

    I have tried pretty much everything that was said in the Disconnection Issues post, but none of them seems to work.

    I live in EU and my ping to Paris is about 60.

    @NoRunNoGun @Norleras

  3. 8 hours ago, Beau said:

     

    except for swinger setting it to 5m same as tumble

    I did not read all and will not, as im going on vacations. However this randomly caught my eye, setting melee stuns at 5m are a stupidity atm. I'll give you 1 example about why: Whipper's mech immolizing skill 'All fall down' has 12m aoe, and lasts 5 sec. You will never be able to stun. I would say to set all classes melee stuns to 10m. It's not a big distance and it's not making them ranged atks. Meters are relative in game, do not seem them as in reality.

    I  disagree mostly with all the rest about PU except mech stun and wildfire range matched. Will explain why later on once I'm back from holidays.

  4. 5 hours ago, Beau said:

    You didnt answer my question and yes, a hypothesis you started and contradicted by yourself. I read, hear, and talk about Ita how bad PU have become and Im sad seeing him not his usual jolly self when playing BG with me. I agree to his sentiments to some degree, every changes was tested by a team, changes are not based on hersay, and PU 2 shotting people is plausable because prepatch they can reach 9k -10k damage and almost 30k crit atk not even tank can mitigate damage that high, hard to admit but its the truth, I agree the GS team went overboard with the nerf but everyone makes mistake and they are tweaking it now as we speak dont go frantic and start pointing and comparing other classes.

    LET'S CONCLUDE THIS PU FIGHT HERE:

    Everyone knows already about all the issues regarding this class, right now we people are just trying to untangle the agglomerated nebula of PU under every aspect, a thing that would just keep causing more discussion and fight for no reason as everything that had to be said is already done so going any further is time wasting, now let's rather focus on getting the things finalized and hopefully a fixing patch is coming before 15 December 2019 because a pigeon told me that @Norleras @Daddy @Bikini @saphira92 @NoRunNoGun @Vivi are working super hard to make it reality, right right? 'cause otherwise let's cook that fakamada of piggeh

    Meanwhile let's do something more interesting: 

     

  5. 14 hours ago, Variations said:

    -nobs, pu players not even mentioning that our main debuff also has a - 2900 void Debuff on it aswell, do you even play the class?

    PU is the class with the lowest resist debuffs atm, however no one ever complained, surely they were used as comaprison give a wider PoV to GSes about those being low, and it was only GS initiative to add some new debuff to it. If you read all the way back the posts in this thread until now you will find no PU player suggested this.
    -Overkill is only 3 sec longer CD now than what it was on ASB, it's 18 secs, used to be 15.

    Yet is fine. Originally also in ASB it was 18sec then reduced to 18sec with a quick patch, however now the circumstances are difference, all classes have a weak moment on disables/stuns so I'd agree that current 18sec are fair enough.
    -Option of moving with FS suggestion would take a whole lot of rebalancing and messes with the core design of Pu. you want a character that plays like an SE, then play an SE.

    That Idea was coming originally from some SW and DE players, no PU has ever suggested if you go to read back all the posts, also no PU ever has ever confirmed to want it, it was instead brought as an example to show to Pros and Cons of the current PU in comparison with other classes.
    -Was a comment mentioned class match ups, while Pu does have one of the lowest acc/ch acc's in the game, Plasma tree is a build to work around Eva not so much Ch-eva though sadly. But plasma is a build to counter Eva much as how other classes have builds to Counter other classes.

    This phrase is confusing, I'm not sure if I interpreted it correctly so I'll try to answer based on what I understood: PU has never been an eva based class, it's eva through cocoon has always been just as a support for other classes and to render PvE easier for PU as it's a massive AoE class so hitting multiple targets = more damage takes in same instance.

    Current circumstances post last patch have forced the PU to increase it's Eva to survive PvE and in PvP against some classes (Enfeeble's helpful here - However, as a fact no use against SW) But despite more eva stacked now while void reduced makes you feel you take much more damage than before (You can test it yourself at DV mobs that you kill to power level people using guild hall).

    True: plasma works better against a non ch-eva based class, however with currently SW, CB, ME continuously able to cleanse the debuffs it seems like a huge joke to even rely on such special skills in PvP for PU against these classes as no matter DoTs or Slow they just cleanse them and PUFF.


    -Thing about Concealer on Pu mech though is unlike Kali buff and what not, it literally will only AoE to ppl if you are partied with them, so idk if removing the AoE on it is really necessary?

    IMO it's a stupid thing to remove the AoE from concealer, with already removed the AoE buff from SE's Eagle-Eye it takes much longer to kill the bosses that it makes you feel like eternally long already, with PU's removed doing bosses with just be more annoying and time wasting, and that is fun killing, this is a game, not a real life achievement where I have to struggle very hard to obtain something, it's played for amusement and relaxation, let it be so. Boredom and time taking things kill the fun and interest.
    -Again the crying of loss of damage/lack of damage is just from not practicing skill rotas and utilizing Arkana form skill. I was personally out pvping last night and near the end did some duels and was killing 30k hp SE's while being 2 levels down without buff Skills on myself, which means, my Overkill is 1.5s, Swingers 2.5 and Mech stun 3 sec, so I have reduced stun times to cram in as much damage as i can and Im not having too much problem, atleast not vs non tank or dps built tanks so whats yours.

    Anyone can kill a 30k<= SE in 1v1 as long as they have enough acc,  DoTs and Slow, but mass PvP is totally different, And to my knowledge you never PvP as I've never haven't seen you going in BGs besides rare occasions, so I;d rather say this PoV of yours is totally isolated to 1 view. Also same faction showdowns differ from real PvP as CS makes difference.

    Let me lay down a quick tiny example for you: you used MoB - 2min CD, how are you planning to take down your next target because the game is filled with SE and SW, not to mention whoever tries to play PU is going more n more Eva, unless you use acc jewels or ME acc buffs. How many times can you have the ME there in PvP for you, etc etc...but again coming back to my point is I've nearly never seen you in PvP besides 2-3 times from August 2019 onwards.

    PU's skill are good by origin and have different effects on them such as Slow and DoTs, that's always been taken as a + , thus why finally now someone has tried to fix the skill points to make them usable, for example via isolating Overkill @Norleras. The rotations are there if done well, the criticism is coming 

     

    Quote

    The attack passive was dropped in regards as to change well prior pu was just full buff and 2-3 shot ppl

    That is hilarious to me and makes me laugh, I totally wonder who you've ever 2-3 hit. Can you give an example on this 2-3 hit killing that you did? 

    To my experience pre-patch considering enough accuracy for ME it required PU's almost  1 full rotation, against CB 1.5 rotations, against WH 1-2 rotations, against DE 1-2 rotations, against SE 1 full rotation, against Sw 0.5 rotations: all this considering all those classes not buffed. If you think of these classes fully buffed than PU's lack in acc and ch-acc killed no Se, Wh, De, Sw, Cb is those roations. Only ME could be still killed 1v1. Pre-patch PU was doing ok in mass PvP in terms of survivability, now it just sucks, whenever you'll decide to go PvP you can feel the WH, SE, SW, DE, CB. Try to kill them with equal numbers PvP.

    there was a small Ch buff on the passive as a a small compensation and place holder in regards to see how strong buffing plasma tree as much as was done would take to account pu's damage aswell. As it sounds some of that will be coming back hopefully not to much as personally I still agree with Heaven, Pu's combo for a long time have been too simple a brain dead, but that's up to the GS's on how much of that they feel they need to give back.

    PU's combo was sad in past, now it's better, but it's gotta get fixed to make PU as it has many issues, if you are curious enough to know which, you can read all the posts back so I do not feel writing over and over again the same things.
     On a flip side I did see a mention of how there's not really many Pu skills with added benefits, and well, that's true and false at the same time, we have a whole atomic tree with speed debuffs, plasma with DoT and 2 skills with addition crit, though I do agree seeing those at a maxed out point is like never  gonna happen, not sure if maybe those 2 skills could be something to maybe look over on Pu? or Maybe as going on what Luna was saying adding another debuff stat to Penetration? was personally thinking adding a Crit Eva debuff to it 

    Compared to other classes, PU surely has no disables, which are not required either. Other than that all classes have a speed boost which PU lacks badly and that makes it suffer in PvP a bit. Also to give you another example just at info level: if you played ASB you might know that PU's crit rate is exactly the same since cap 54. while for other classes it's been increased. What I need is PU to have atleast a slight chance to be able to affront the SW, as so far againt a SW the PU is just pork meat, SW slices PU is 3 hits without even going in mech. SWs' advantage on PU is just too HUGE.

    Answers in red

    • Like 1
  6. 10 hours ago, DrakkarUlfsark said:

    I suggest yall who still plays punisher quit the class untill its fixed, in battlegrounds you will end up being dead weight for your team even if u have the best of your intentions there. I joined janus with 3 punishers a few days ago and it was a shitfest

    That's how I felt the few times I joined BGs. 

  7. 7 hours ago, GoddessSand said:

    last I ran DMHM I was getting about 20 smoldering lava rocks per hour. This is really all I needed to farm for, but gathered other items for good measure. But with current crafting requirements you need 300 for all your accessories and if you go full 11 + gold, drop rate, pet exp, and both arkana exp pet chips for a total of 16 pet chips to make rank 2 you will need an additional 320 for a grand total of 620. Now most people probably only get 10 smoldering lava rocks per hour due to farming speed limitations, will mean you need to spend 62 hours farming DMHM, 31 hours if you get 20/hour like me. With that DG not dropping anything special other than those out of need then farming it will take 1 to 2 months if you just farm 1 hour per day, which is a good amount to farm a day for a player who has a life outside the game.

    You think I'd choose farming that dungeon instead of hanging out and have some quality time? xD

  8. 6 hours ago, Zenetic said:

    it takes a week if you just farm it... yes it's a pain 4th time i think i quit the game 5th time fuck i need weed to do this shit 

    You are crazy AF Zene, I did not even make all pet chips lv 2 on my first toon italy2 lol, i said fug off to those pvp def, def, ch-eva lol

     

  9. 3 hours ago, Daddy said:

    i farmed all my r2 chips and nvr really want to do it again but its probably mind blowingly easier for dps so idk and its a feature that should take time since having all those chips can be kinda op and should take you awhile to get especialyl for a new character so you cant just magically have a new character max gear day 1.

    Halving it's requirement would be good. New players can better match the perfectly geared players as so far too many difference are there: besides unique jewels, there are also now ancient jewels and spanner that take atleast 1 year of waiting for anyone willing to finally have same gear pieces like most OP players, and if you miss it, it makes it 2 years if still not going to miss it. 

    Also lot's of players play more than 1 toon because it's FUN to try other classes and play them, it personally made me stay in this game until now while otherwise also I'd had quit long ago. It's a huge reason to continue because it indeed brings back excitement for playing this game.

    I'm playing this for 3 years and yet i have 0 unique jewels, and same as last year I've missed this event due to family visit so I'm also not fully ancient spanned yet. So yeah, halving pet chips requirement would help, especially for medics because what you've experienced like most other medics shall no longer be that way since the original amount was too wrong considering medics capabilities.

  10. Is it possible to reduce the crafting requirement for pet chips Lv. 2 with Julia as currently it is a huge pain to gear a 2nd toon with those, 3rd pretty much unthinkable. Farming that dungeon is just eternally long that it feels like to have lost so much of my life time doing nothing.

    Everyone has more than 1 toon, and it needs 4 items: 

    1. Amethyst Beacon

    2. Powered malachite Scanner

    3. Azure Ore

    4. Smoldering Lava Rock

  11. The plan is to only relate it to SB in an indirect way @Vivi

    Kyo & Peppah are 2 SB players who love to go to McDonald and challenge each other, indeed they PHAT AF same as their whippers in SB, so lazy and phatty that soon humanity needs new sizes to cover their butts lines. Then there is also Sand ( @GoddessSand) who sometimes likes to hang out with them, but against theirs' 12+ McDonald's food trays Sand just gets happy with a HappyMeal with Transformers or Cars

     

  12. Crunchy Rooooll, Take me hooome, To my waifuus, And my imotooous , She’s got pies and thiiiighs, and tits with eyeeees, she only costs me 6.95..Oh I'm hooome, Crunchy Rooooll

    Slide to the left, slide to the left 
    Take a lil' step, ay, slide to the left 
    Slide to the right, slide to the right 
    Move your panties to the side, I be in it all night  

     

     

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  13. 31 minutes ago, Daddy said:

    yes I am also refering to mass pvp but many of you seem to be complaining about duels and if even see in mass pvp or those one off moments in bg where pu can still do enormous amounts of damage to people lol. I actually like that idea of removing aoe from concealer, I didn't do orignally because I didnt know how much damage overall pvp would lose without eagle eye on a big scale. it seems to be good and should be fine without concealer as aoe. range is being added to several pu skills to 25m. 

    i am going to put the missing void back in pu somewhere, I have a good idea so it should be fine.

     

    as I am sure most people hav seen now, alot of mass pvp is not so cenetered around who has more WH and who has more PU which is kind of what it was like last patch which was ANNOYING.

    i also dont want to mess with a core concept of what PU is with its cocoon and immbolize, it would essentially be an enitre class rework and would make you a super op version of sentinel.

     

    lol freyja is like the worst mech IMO. especially as a tank DE. i literally only use it to tank longer and dash a few meters.

     

    Freyja needs rework IMO, it since ever has the slowest animations on some of it's skills and no one ever complained about it because no one actually played DE in past beside 1-2 ppl. Also true that 1 of Sw's mech skill has so long animation that the mech stun runs out before it can land that skill.

  14. 5 hours ago, Daddy said:

    lol... so u want it even with the bugs and you want the shortest cd non mech stun in the game to be shorter? aside from new medic stun which will prob hav a increased cd and new de stun which I think might be removed depending on something I have planned.

    SE Tumbleweed kick 45s cd, stupefy 45scd | mech: stunning beauty 4s 30s cd

    ME shockjock 4s 35s cd, blown away 2s 18s cd, both EASILY CANCELLED due to lengthy cast animation | mech: none

    WH hook I 3s 30s cd, hook II 2.5s 35s cd, sadists choice 2.7s 30s cd | mech: athena's hate 2s 25s cd

    DE steel impact 3s 30s cd, armageddon strike 1.6s 20s cd | mech: bladerunner 1.5s 20s cd

    SW flare 3.1s 33s cd | mech: epona sprint 2sec 10s cd

    CB skull crack 3s 30s cd | mech: dragging 1.5s 25s cd

    PU overkill 2.5s 18s cd, Swingers 3.5s 35s cd | mech: detonation 4s 30s cd

     

    look I am trying to guage what you can actaully get but sometimes what you all want does not make sense especially when I match it up with other classes. venom is right, pu can still do a lot of damage, ive done duels i've seen duels. some of them I see PU still destroy the other classes and are able to utilize their new freed points in a nice fashion to survive in arkana form and use more arkana skills rather than a clear cut mech build with almost no arkana attacks. I am trying to guage the right amount of damage but I know if you get what you had before its going to be ridicuolous with the amount of DPS you had before now being able to use these nots dots and the possibility to use these slows. its not so cut and dry.

     

    many of the things discussed about medic and sw from PU perspective is pretty wrong lol.

    We have effectively lowered overall damage and so this major nerf on pu is not necessray, some adjustments are being done and more points are being freed to help with utility survival but trying to find that good physical damage spot will be hard. Next patch you will have some back, probably have too much, but it's easier to adjust when more people can tell what the actual damage is compared to now. I do know that once pu can get its damage back medic will be the most affected as previously I used to get nearly 1 shotted by PUs, my DE could actually still die pretty quickly as well to a handful of PUs and it's the tankiest one in the game lol. the raw daamge from pu had thru physical does not need additional buffs or debuffs to make it more affective especially with more skill points to use slows and dots or the new changes incomming.

    Unfortunately, PU isnt the only class with issues so we have a lot being formulated or testing and cant just put it out. and any adjustments to PU causes some interactions with other classes so have to be mindful there. most things cant just be  implemented without looking across the board.

     

    we would also like to get to a spot where we can stop at least for awhile on tweaking things. There are stuff on my plate that I would like to take priority that would be much more beneficial. So good concise feedback is highly appreciated!

    Clearly what you quoted wouldn't be possible because it would balance out actually.

    Yes there are other classes to be balanced too, but you see PU everywhere because the patch caused a PU rage.

    Also, as per the PU described as OP in your post let me tell you going certain types of build to maximize the damage always comes with a cost: Just read the my answer to BumpetyBoo's post right above this one.

    However, there are things we need and other we do not, what we need is a neat PU which is pretty simple in my eyes:

    All classes got boosted in different ways so here's something I give to you to think on as per my POV:

    Regain of that 400 lost void, some of the passive damage back, enough to help us somehow counter a DE and not be 2-3 hits by this class, chances to be able to kill a WH and not just die. No need to add a nerf to MoB as other classes got great boosts over various skills and PU is pretty weak already with their new damage.

    Now I do not mind whether you do this via improving active skills debuffs providing no extra stun time cost @Norleras or via giving enough passive attack. Just make sure You do not make ME and SW godly in terms of surviving and damage.

    On the contrary the noncontinuous cocoons are a good idea same as it's been done for other classes in various ways giving a weakness moment. Not sure if this implies for all classes already though, but you guys are brainstorming and working on balancing so I dun wanna jump to conclusions.

  15. 8 hours ago, BumpetyBoo said:

    I played a while pu in asb too

    pu was good in 59 cap , in 59er cap he can survival an sw with cocoons without defset in hp build 

    now u dying vs sw in few seconds , other classes too  . 

    overkill was good in oldtimes with old animation with 2.5 sec ....make cd shorter (  old asb ) 

    with slow build u can survive se ( when u running ) and waiting bubble is over ^^ when not se kill u easy cause u have no acc ^^

    crit build now useless without passive atk ( i played like asb thise build now i makes no dmg , u can now play more builds but burst dmg is exit :(  pu is no moire glas cannon...makes no dmg and dying in few second in mass pvp usless whil zerg ervertime focus pu when wh zerg pulling ^^   played mostime Medic ( its good balanced now ) 

    >> Venom   << u can hit 20k when se have no bubble when collapse works than u can with lucky hit 20k dmg but not with overkill maybee on blueberry

    other classes more pushed and pu nerfed too much, thats why most reroll too other classes 

    Can't agree on some and can agree of some of the things you said, can agree on the crit rate, passive atk because other classes got boosted (also in crit eva) and pu only recieved nerf in damage. But some of  other things you mentioned sound just not right as they would be empowering too much the class making it over powered, classes need balance not overkills.

    In other players eyes PU was a glass cannon because it use to hit pretty hard on such classes, however that was happening when these players were out of their buffs. 

    Because indeed:

    DE could not be killed in 1 or 2 rotations by PU fully geared if buffed (Could get close, but never kill. Doing so implied a full crit atk build which means basic acc of 141-142% and 163-164% ch-acc - sw, me,wh,de,cb could often resist the stuns lol - sp it already was not a glass cannon) .

    Sw could not be touched while on buffs because it had since previous patch huge eva/ch-eva for PU to do something, also because PU fully anti sw build reached 242% ch-acc so the cry was about 2 hitting the Sw while not in buffs, because that ch-acc is too low to stun them anyway.

    Probably No PU beside mine was able to kill most of SEs either, I could because I used acc jewels, @Bikini knows what I'm talking about he should be able to recall some tests in mid amara me and him: my PU using all acc jewels + acc title +4% acc form randoms against his 16k eva and yet PU not being able to kill.

    Against ME: Full crit atk build means no ch-acc therefore I used to go hybrid to get some ch-acc, however 1 wrong hit or delay in skill 1v1 against ME the ME would survive in last patch against PU without even necessity to teleport or run away, done lots of tests against @Leonie

    Pu vs Se, technically SE since ever had much better chances of victory over PU, it's eva greatly useful knowing PU's weakness was always acc, also, FS against a fast running class usually meant to be a deadly combination against SE. 1 skill wrong or delay PU was dead. Not enough acc PU was dead.

    CB and PU: it was longest of the duels thanks to the new skill Enfeeble, while before that CB would win 65% of times more or less. Very few PUs were good enough to win against this class using fooling methods.

     

     

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