Noka

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Noka last won the day on April 30

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  1. Noka

    New PvP Mode and Rewards

    There's so many things impossible without source code. I appreciate your efforts of improving PvP but as you can see, what can be done is very limited. Your idea could be applied to 10v10 (which is dead), with a few tweaks. Your NPC buff and coin exchange features are 100% possible, so by picking those 2 features, plus your idea of being some sort of siege PvP, it could become a good pvp mode. Defenders team spawn inside a fort, with a crystal, a door, and warps to cross the door. Attackers spawn outside, with an npc that gives tw siege weapons. Both teams have the buffing npcs you said. Attackers team have to break the door with a siege weapon in order to attack the crystal. The crystal can be destroyed without the need of siege weapons. Door can't be healed by healers, but the crystal can. Expand the idea if you like it. I'm still elaborating my idea of monster arena revamp so I don't want to think much about this.
  2. Noka

    Why 1 tw on weekdays?

    Wouldn't that be like desert island survival? Sakura is like every free pvp zone in any game, the more people play the game the more is filled. I would add free pod to the whole area and make a tiny part of the area lower your HP max so you end up with normal tw HP (to test normal classes, since there's no way to do it outside tw). As for monster battle arena I think I will better make another topic someday. Uhh and what's with this unnecesary guild fight? nobody can't change how people behave, as I said tw's would be better if guilds assisted even when they have 3 territories, but I know that's not possible. Sometimes I asked myself what whould happen if the 200g reward didn't existed... would people go to tw every possible day or they would stop going because of no incentive? probably the second, human race is greedy.
  3. Noka

    Why 1 tw on weekdays?

    I suggested a remake of the monster arena yet not a single change has been made, the suggestion was good, the few people that reads forum liked it and all it takes is a few value tweaking, completely possible without source code. That arena right now is a graveyard, so its the perfect place to implement a new PvP mode. It was very fun in the original server when the level cap was around 70, and it's sad that its broken in this server because the HP is so high that it becomes a stall war. Well, he is listening to me and to all the people here, so not sure what you're saying. This is the first time I see a patch that limits the amount of time I can play this game, it would be like restricting fae field to 0/2 instead of 0/10, people that farm gold would play less. I'm not leaving the game forever either. There's longer cc's in normal tw, but yeah it feels less stressful, and no PoD was actually my favourite feature of this tw, whoever thinks that playing a dice minigame before each PvP is fun is lying. I have like 15k loyalty points only from doing this dumb minigame.
  4. Noka

    Why 1 tw on weekdays?

    I was pissed when I created this topic, but seems that there's actual discussion so I'm going to elaborate my opinion about this. I know I'm kinda a special case in the server, my definition of wining is the definition of losing for most people, but I'm still going to expose it anyways. If you don't want to read the entire post skip to "When it comes to PvP" part. When playing a videogame, you must have fun. You can buy some game in steam, enjoy it and eventually moving on because you beaten it. That doesn't apply with online games. When you play online, you expect at some point to see the same everyday until a patch comes. That's the definition of endgame. So, is endgame fun in EE? partially, there's a lot of achievements to do, a lot of class to try and level and craftings to develop. As long as you have something to do, you can have fun. Achievements are known to be ultra-boring to do, and yeah its true but if you're obsesed with raising stats like me it can be fun at the end. Anyways all the achievements you make, all the classes you raise and all the craft items you get have only 1 purpose: To improve your character in PvP. Like it or not, PvE is so easy that you don't need most of the stuff, and it's the weaker point of EE. When it comes to PvP, there's 4 main options in EE: tw, arena, sakura and gvg. Sakura is mostly used as a training grounds, don't expect it to be a "I can do PvP all day!" area, you will probably see some dude experimenting new builds, or nobody at all. Not complaining though, just saying that "go to sakura if you want 1v1" is not a valid answer. Arena... oh jesus, this is my biggest complain with the community, arena is almost never taken seriously, in 1v1 there's people that disconnects because they wanted to be paired with a multiaccount to get ranking, and in 3v3 people afk to get a damn 5% physical resist buff... c'mon guys, seriously? you don't even having fun doing that, and you're ruining the fun of people that actually wants to play a damn arena, I wish there was a punishment on this subject. GvG is the only mode that is always played as intendeed, even small guilds do their best there. My theory is because its the most rewarding of the pvp modes, and has more chance of being balanced since its one guild vs another guild. Tw is probably the best pvp mode the game can offer since its everyday unlike GvG. Sadly most people don't play it for fun. No, I'm not saying that if you're in one of the big guilds you're not playing for fun. I'm talking about those people that don't play when they own 3 territories, those people who spawnkill 30 minutes just to get a few points of advantage against other guilds, those people who leaves tw when they see more enemy force on the other side. Most people are like this actually, I know who plays for fun and who plays to get some stupid chunk of gold. Being the opposite of the 3 examples I said before already makes you a person who plays for fun. Why there's a dude named Noka in half of the tw's that does nothing except killing people and capping random crystals? the only answer is that I'm having fun. You see me always losing, I see myself winning half of the tw's, because having fun in a game that I played for years is a win. By lowering the tw amount of weekdays I can have less fun, to the point that I no longer feel this game is worth. Even if I'm in the minority, I felt I had to make this post.
  5. So... I just play EE for pvp, came back to the game nearly 1 year ago because of the rifleeter nerf and 2 tws / days and now its going back to the original schedule? I'm out with this, I don't even care about the new rebalance if I can only play the game 30 minutes or 0 if the RNG puts all the strong people on one side, nice way to ruin the game. (read my other post in this topic for a better, more elaborated complain)
  6. Noka

    Normal Class TW Changes

    Ofcourse, I didn't cared about races when creating my char either, however he wanted to main samurai and from personal experience its not a good class in pvp, because its cc's are too short to finish combos in time, while a frog blademaster (or samurai in normal tw) gets +5 seconds to perform combos, since stun, knockdown and frog racial all stack together. Class viability should not depend on a permanent choice that you do at character creation... lets say you buff human's wind armor to deal 5% slash DoT, it becomes a good dps skill against tanks but it would not change the meta or make a class viable. That's how the racial skills should be in my opinion. Also, halfkins are not garbage in the racial department. They have a very powerful and underrated 6 second stun with green class, plus they have the best enginer passive (+30% eva) and a very good one for inquisitor (+10% dmg). Almost all green class can use that cc to their advantage. Nothing special on the other 4 class branches, but atleast they are unmatched in one.
  7. Noka

    Normal Class TW Changes

    Considering he completely ignored the racial skill rebalance topic, I don't see that being rebalanced. It sucks because EE is a game about building, customization and free class change, yet you lose cc skills permanently if you don't choose certain races at the beginning of the game. Said skills are crucial for some classes, to the point where they can be 2 times more powerful if you pick the correct race. One day I invited someone that never played EE to this game (he was looking for a game with good pvp), and while I was helping him with character creation choices he said he wanted to main samurai, so I said pick the frog because it gets a 5 sec stun , he said something like "what If I don't want to play as a damn frog?". So yeah that sumarizes how dumb is this permanent choice.
  8. Noka

    Pet Skill Book: Vicinity 3

    Check this answer for 3-2
  9. Noka

    NA Possibility

    No need to make a poll, its obvious that most people playing this live in America. I'm perfectly fine with this though, its impossible to find a solution that pleases everyone, so it comes down to finding the best choice for the part that has more people. Before someone says that european players, will not notice this, I want to say that if americans had lag when the server was in europe, the reverse will happen if the server is moved. I hope that I'm wrong, but nobody will know what will happen until the server is moved. We had the long stick for so long, so now this is our price to pay.
  10. Noka

    Re-balancing M-DPS and P-DPS damages

    Pure tanks have no place in EE, Shielder is just a good class in the wrong game. Paladin outclasses Shielder in its only good trait, because it has more cc, no weakness to any debuff and provides good support. I did a few tests and found that a good geared Paladin is unkilllable, while a Shielder dies quickly against DoT classes like druid and lethal. While DoT classes are not very common, i'm pretty sure if Shielder got more usage, more people would start picking counters. One of the suggestions I liked from this forums was dealing more damage the more hits it recieves. I think it suits Shielder perfectly.
  11. Noka

    Re-balancing M-DPS and P-DPS damages

    Don't get me wrong, there are more usable melee class, its just that the assasin is the physical counterpart of the gravity.The gravity is considered the best, yet time manipulators and conjurers are very useful and they can take out a gravity. The most similar class to the assasin is the asura, which trades instant dps for a cc, debuffs and lifestealing. Good zerk players can be very hard to deal with due to them having both tank and dps capability when hitting crystals. Fencers and acrobats are very strong with good parties because they spam high damage and lower the accuracy of everything they hit constantly. Finally at the bottom of the high tier we have executioner and blade master, which are awesome in PvE (they can beat assasin in dps) but they plain suck in PvP due to not having time to perform combos. Kage, Rakh, Shielder and Blood knight suck at whatever job you try to do with them. That's just 4 melee class that are bottom tier garbage. (Glaciers,Paladins and Elegants are supports, not melee dps)
  12. Noka

    Re-balancing M-DPS and P-DPS damages

    One of the best class in the game is the assasin, which is pure melee with a dash attack. That shows how it's not a matter of being physical or magical, but what skills your class has. Since the assa is a burster like gravity, he becomes S-tier, being weak to kiting is a minor weak point in comparison. When we say P-Dps we also include ranged dps, which again depends on the class. Reavers, LA and CA are very good and can kill opposing M-dps if they use their cc's correctly. The only thing I would suggest but it will not happen is that parry should work against magic. Parry at most can reduce 35% damage, since it caps at 70% and halves damage when activated so it would not break the game at all, plus the stat is kinda hard to cap.
  13. Noka

    Curious about MP optimization

    Yeah leveling classes that raises max MP actually punishes you. The new potion disappears when dying, meaning that you're wasting 35g everytime you die in pvp, or every 10 minutes if you're doing dungeons. From experience, you should not have problems keeping the MP with DoS potion + normal mp potion + the lvl 70 anuran wis potion, which is a much cheaper potion than the new one (also dissappears when dying). Also, halfkins waste more MP per second than any other race, for example look at this table: This makes sense because I seen some pp that can't live without a time manipulator, while I never had MP problems with some classes. Bad MP system overall, it should drain fixed numbers not %
  14. Got this data months ago when Vicinity 3-2 was released (this is only a guess, it may not be 100% accurate) Fatality Blade: Deals area P-DMG to the target. Any target with lower than 15% HP has a 10% chance of being killed instantly. Boss Monsters are immune to this effect. Falling Cherry Blossom: Deals double DMG to all enemies within 15 feet of target, causing them to suffer 500 Bleeding DMG each second for next 8 seconds. Stacks up to 3 times. Destroy Armor: Deals P-DMG to all enemies within 20 feet of target, decreasing their DEF -15% for 5 seconds. Shadowless Sword: Deals P-DMG to all enemies within a 20-foot fan-shaped area, with a 30% chance of decreasing their ACC -50% for 5 seconds. Sacred Barrier: Attacks have 60% chance of decreasing target's Move SPD -15%. Stacks up to 5 times. 5 stacks of this effect additionally decrease target's Elemental Resistance -15 for 6 seconds. Permafrost: Strikes enemies in a 25-foot straight line, with a 20% chance of immobilizing them for 2 seconds. When immobilization expires, target's Move SPD is decreased -40% for next 5 seconds. Nameless Aura: 70% chance of decreasing Dark Resistance of targets -10 for 8 seconds. Stacks up to 5 times
  15. Devil Hunter was one of my most hyped classes when Jordan announced the awk rebalance, sadly it turned out to be a dissapointment, I wish it was a solo class like the assasin not a debuffer with 10-feet aoe range. I tried my best to make it usable with various builds, but the dps is just trash... even an ilusionist deals more dps than a devil hunter. There's already a topic about equilibrian.