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GoddessSand

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Everything posted by GoddessSand

  1. You were pvping right? Did you have fun while you had even numbers? Was it not enjoyable to you during that time? So, people got bored felt like they were taking too long to kill it, switched to make one side over powered and ended the fight. Some people have other things to do while also still wanting loot and is the loot worth fighting an hour for if you can get the same stuff from 10 min into farming a DG? What if they just quit and said I'm going to farm a DG, because this is getting no where? What if they said I am going to need to leave in 10 or 15 min and might as well get something out of this? You are upset over this why? Didn't you have pvp at the start? If you are upset about the pvp ending, why not switch sides to help the other side out? I have done that in the past to keep pvp going and balance things out, that's why I have a RG toon. I don't use it to help RG out if certain players were on because they talk a lot crap like you, so why should I play with you or even play against you if all you want to do is talk crap even if I don't want to at the time. I haven't done it lately or much lately because I just got a new place and a new job. The new job I want to keep because it pays well, I work from home, and it helps me afford my new place. The new place is exciting, because for the past 5 years I finally have my own place again and it's not a cockroach infested apartment. I have been working on it by painting walls, making certain things functionally better as well as putting up a theater room with a screen that's 130+ in and 7.2 surround sound. I still have other projects I want to do like pulling carpet out the bathrooms and putting vinyl tiles in them, ripping out the carpet of the dining room and putting a dark wood looking floor it, and even building a new desk for my office. So, I really don't spend as much time in the game as I used to nor participate in things like I used too, but I still care about how this game is treated. How it is being treated like it needs more rules isn't the answer. The dual logging had lots of useful benefits that yes people took advantage of for the sake of gaining loot. Even Annie used it to dual log and loot with multiple characters, farm with multiple characters, and even attack people they hate by tracking them down with one character and going after them with the other or attacking players on a boss and then looting that same boss. I limited what I did with dual logging to RP/exp farming because it's hard leveling and ranking up a medic that is used as a support medic and can't attack jack quickly enough to make ranking or exp gaining less time consuming as it would take hours just for the ranks let alone exp for the two medics individually. One is a FK medic, but the other is a RG medic and they were for MAR/MER because she has friends on both sides and I was helping her so she didn't come back in frustration because how we are all more advanced than she was when the hurricane hit Puerto Rico. She is coming back so I can now help her easier if she plays next to me rather than me playing her characters alone. But the RP I gained didn't stop others from gaining RP, it didn't stop players from capping, it didn't even get in the way of others who farmed their way of farming RP. But you were/are pissed at how I get RP and went out of your way to say something, to mock it, to ridicule, and harass me during that time. If you want to improve the game so people don't exploit the game, first look at why they are doing it and then come up with a solution to get them so that it would work better for them for sticking with the game as you think it ought to be played. So, let me make a final suggestion to you, stop trying to come up with the next rule or get the GM's to alter the game coding for some rule. Come up with a new plan to keep them following the game how you think it should be played so they aren't using an "exploit" because switching characters to the other faction isn't an exploit. But this switching sides or the RP farming isn't hurting the game, the lack of people participating is hurting the game. The being the one to starting shouting toward players by calling each other names is a big deterrent of new players wanting to stick around. I have tried to not start something, but if it happens and continues long enough I can use words too. I have a lot bigger vocabulary and can say more some people who can only use words like pathetic or rubbish. Also, if you looked at what people are after, there's away to get them to do what you want while allowing them to get what they want just come up for ways to move it in the path you want them to go rather than blocking them from it. You can create a dam to block water, but sooner or later the water will flow over or around it if the dam doesn't break first. So, maybe redirect how things happen over just putting a dam up.
  2. Who am I affecting by ranking up my characters? I farm 100k RP and it effects who? Who can't rank their characters to 100k RP at lvl 65 cap? Who is losing interest because I capped my character to 100k RP every day? Are you trying to say people are sad that I capped my character for over 4 years everyday that they can't pass me up in rank? I join the RG side of a BG because RG's aren't registering, if they did I wouldn't have to register on RG side. If they are losing interest it's because they themselves aren't joining the fun of a BG, but why enter a BG if there's nothing spectacular in them? New Unique lingerie isn't in BGs, it's on Bosses. If they made it so that winning side gets 2 replicubes to craft a lingerie and losing side gets 1, then maybe people would enter on one side. Throw in a boss that gives 1 pt for killing it and you force an imbalance point system to where you can't have a tie game without not killing the boss. But have the boss drop another loot items to craft the new lingerie. Maybe even have the boss drop uni jewel automatically so players want that boss. I have ideas to get people to participate, but all you care about is getting players banned over your stupid selfish reasons. I don't pvp you because you are so egocentric that you have to have everything your way or it's throw the ban hammer at people.
  3. Where's Helisa, RudePlayer, ckMY, Italy, etc....? Where are these players? They didn't leave because of me or anybody else, but your high horse will kill the game faster than you think. Ban players for this, Ban players for that, Kick everybody off the server that will leave the server with plenty of people to play with? I really didn't like that Saitama got banned, I just wanted his butt to stop HACKING. You can also Unseal your FK character and delete.
  4. So, much drama over a damn game, FACTION IS life is a God damn joke and you take the game way to damn serious. The game has like 20 active people (maybe) a day and you want to keep tightening that damn noose till you kill the game. Get off your high horse, I recommend slowly before you hurt yourself. If you are so righteous be the first to delete all your characters of one faction and stick to your faction, if you can't do that without the path of a GM forcing it on everybody else then sit down. If you want this method of stick with your faction then remove all bosses from PVP zone and put them in BGs, make BGs last 30min. Pull all loot from DGs that players need for certain items, put in loot that helps players pvp and force the BG to be the only place you get really good loot. Then fix the DC issues and make players register for every BG so you end up with equal players on both sides. The problem that you are complaining about so much happened at each level cap where BG's were and are left empty to where it was 1 vs 1. I know because they are that way now, they were that way at 59 where Luna and I entered in opposite factions just to enter a BG, they were that way in 54 cap, and back in Aeria. Your complaints over a damn game is pathetic.
  5. I'd like to get more players into BGs. So far they finally made them where you don't win through pve except Janus. But what they added to them isn't that impressive as it's all about getting those bikes. I'd put boosters in them to get people to join. But that's just me. Like moving the 3day medallions there, candies, and one other pve drop rate/atk booster.
  6. Are you necroing an old thread? Wait it's not just you, but like several other people.
  7. Didn't really answer the question on where you are getting the other 2k eva. Are you using a title or counting the poison smoke as part of your eva?
  8. So, without a title I reach a max of 23k, unless you are counting the acc debuff from poison smoke that is the max any player should get. I don't count that Debuff because it's problematic at best to use it since it is difficult to place it down and then keep them in it. But I do can reach about 23k with Killer/spy gears, rank 2 uni jewels, pet chip, and randoms (all under within 10 stat values to max value). So, unless you are using a title for the eva and/or counting the acc debuff, eva shouldn't be that high.
  9. Are you referring to 25k eva with ME buffs? I have an eva SW and unless I use a title, my eva would barely max out at 23k. I could check that again, but eva and Ch-eva on the SW are POS buffs with players getting OP buffs from the ME while the SW counter buffs from ME doesn't counter them. It's like everybody and their mother could easily kill a buffed SW with a stun lock. I'd like to know how some people claim the SW can deal lots of damage when we are bellow the PU, SE, CB, and even the DE when it comes to DPS. Sure I can kill a PU easily, but I would only fault the PU def buffs aren't that great against my character, but they seem to do great against bosses and being able to run TTH in 15min or less while everybody else takes 20+ min. Though for a PU that cries about not being able to kill a SW due to them not having a detect skill, well that's on them. The PU builds an Anti SW with detect and then fades they can easily take a SW as the Mech may conceal them against the PU's detect buff the SW while in Mech just can't hit the PU while the PU is in fade. The class balance is wack, though for players to specifically target the SW being too OP, it's really a very weak character even against other semi-anti SW builds and our DPS is horrible in comparison to other characters. It's easy to know that as you watch every properly built character take down a chest in TP with greater speed than a SW, outside the support build MEs the SW is the weakest of all the characters in terms of DPS and our buffs do jack against players who have a full support ME with them if they even need the ME at all.
  10. GoddessSand

    NPC

    Yeah, looks like you want to make them (the glass of fire and glass of love) and everything else RP dependent. Not sure why you made bikes RP dependent, but that's cool I don't need to buy a bike with RP and then spend AP to actually make it worth using. I guess there are players that like using RP to get items that don't help them or spend RP to get items to help them get RP. PvP isn't really even character balanced so those items that boost a character to improve their pvp by spending RP seems like an unnecessary use of making RP a valuable commodity like gold. I would have just made those items require high amounts of medals so that you can't just get them a dime a dozen, but 1000 medals would really take a person time to get.
  11. I should add that increasing it 1 level at a time will also decrease the level discrepancies of being spaced multiple levels apart and greater gear differences. So, while a lvl 65 player has all the gear if you made it lvl 69 with all 69 gear, then players will quickly have a greater advantage with greater level but greater gear. With a 1 level increase players get only a 1 level difference and 1 gear difference making it less obvious of being out matched in level and gear.
  12. Instead of going through and trying to create several gears across several levels, what about increasing the level cap 1 level at a time and release gears not necessary at the same time the level cap is increased or only need to focus on 1 type of gear at a time. Like the next level cap would actually use a new necklace that would par well with the new lingerie. Increasing the level cap directly to 69 you will need to make a necklace, helmet, bangle, and rings while you don't have to worry about the lingerie since you already released that. What this would do for the players is that they wouldn't need to spend hours upon hours for months trying to reach the level cap and they can do it in a more timely manner. The gears have a medium difficulty to get so that it isn't too difficult, but also it isn't too easy to obtain. Players also wouldn't have to anticipate about releasing a new map or DG just because the level cap goes up 1 level. So, that would cut back on the GM's time on certain new content like a new map and loads of gears. Smaller bits makes for easier to produce right?
  13. After some thinking I think the eva lingerie should have ch-resist over void because eva protects against physical attacks just like void does. So, it doesn't make sense to double down on physical protections when eva if it blocks the attack doesn't need void. It would make more sense to have ch-resist on the eva because if the eva does it's job then the ch-resist can help against the ch-atks instead of leaving it more vulnerable. However, I don't think that value for ch-resist should be 250 like the void, as it should be around 300 but personally should be more like 400 or 500.
  14. Just to clarify, what are the other classes lingerie stats? Looking at these lingerie items it's a bit of cool, meh, and hum for each one. eva and void - that would help in farming TT and bosses, so it's a bit of cool. PvP I would like to know how well it does going up against others in pvp. I know that other characters that use Void and during that short time of having a uni suit with a greatly needed void stat increase, but sadly that was short lived. The void and eva I think are a good combination for pve or facing off against a WH and CB to prevent pulls. However, I do wonder by how much use it would be in pvp. void and HP - that %HP increase can really make a SW pretty difficult to kill if you know what you are doing and you get support from the CB and ME. The void also helpful in comparison to no void. Ch-eva and Void - this combination does suit a SW well in pvp though it only really knocks off 3% of a players ch-acc which the ME skills should be a bit more balanced. The ME should have their max ch-eva buff increased to match how much ch-acc a ME can give then it would be of better use to add the 3% to a player's stats to reduce somebody's ch-acc by 3%. Over all def wise each lingerie has their pluses and minuses, but I think people should understand what those stats do. I won't go into numbers, but I am curious now as to how much HP my characters can reach with the %HP increases. Having a eva/ch-eva one does seem a bit logically intuitive for the SW, but is it really better over the ones with the void? 5% HP for the DE? WTF? knock that off with making the DE the most OP character in the game where it can kill and survive everybody. Players a fed up with having every character outclassed by just 1 character. Either make the DE a tank that can't be killed and can't kill, a character that can kill but not tank, or make players find a happy medium where their chance of killing and tanking are about 60/40 of 40/60 of ability kill others to their ability to tank depending on how their skill tree is made. Don't go around increasing those tanking stats too high that they can reduce their tanking buffs and put even more into their attacks. Still good information on the other character's lingerie would be nice.
  15. Given that you can actually enter a DG that is higher than 9 levels of your character, you should still get loot from them. That is if you are lvl 19 and the boss is level 30 you will get loot. If that wasn't the case then my lvl 29 toons shouldn't get gold, RP, exp, and loot from those gold ball spawns that are lvl 45. But I did ge those things, however you still have to be able to kill it at such a low level comparatively. As for the lvl loot being the same for a lvl 40 as a lvl 59 on a boss that is lvl 50, it used to be less at 59 than at 54. Unless they recently changed that algorithm then bosses should diminish how much loot you get, but then again I could be completely off and/or they changed it to give the same loot regardless of the level of the player so long as you aren't over 9 levels higher than the boss level.
  16. @Archangel I think the nerve control isn't just for 10seconds now that I think about it. They could be for 10minutes though I think they are around 2 min unless they increased the time on them. But still they should add them to drops. Though the ME and WH can complete TT given that they have to have a pve skill tree and use skill resets to make a pvp skill tree, it still takes them far too long to finish this DG in comparison to other characters. Balance is in highly in favor of the PU for farming.
  17. Well, you don't really leave these posts of yours open for commenting and there isn't a thread to discuss these patch implementations being told to us. So, I created this thread to open discussion and dialogue on what is being planned. I have my reserves of this being useful and I do have a hard time knowing that this is really what the community is asking for since I haven't really seen anybody suggest this particular item in any thread. In my opinion going this route will meet the same use as the Davidson's additional items where I would like to know who really is buying the items from Davidson? I've made suggestions to improve Amara, like making bosses in Amara worth pvping over. The miniboss hounds(whatever they are called now) should be reduced in difficulty because nobody is really touching them except for people who have a PU that can pve the game with ease as they run TT faster than any character can in hard mode while WH's and ME's have no shot in finishing that DG, which is very unbalanced. But what Amara needs is bosses(not mini bosses) to drop 2 types of items, unique jewels and items to improve pvp gears and increase PvE drops. With the drops that increase PvE drops then go into the DGs and make drops that increase a players ability to pvp so it encourages players to pve to improve pvp and encourages those that pve to pvp for improved pve. Do the same with hourly bg rewards and then players will find themselves wanting to have a better pve experience will need to pvp and if they want a better pvp experience they should pve. But let's go over the cost of those items and let me explain the insane cost of them. I'm going to ignore commenting on medals because I don't know how common they will be. Top insane price - Cronos buff - 500G, 200,000RP, and 25 medals. Are you insane? that's 2 days of RP capping first of all. 500 G is pretty high as well. Nobody in their right mind would even consider this a good deal, I suggested putting this item as a drop for Smog to encourage players to farm it to improve their pvp. But sure why not make people pay for them instead if they will do this. Next insane price - bike boost/snare - 25 G, 200RP, and 1 medal. Are these items going to last longer than 10 seconds or you basically get a 1 time shot at catching a player from running on a bike if you really need to catch them before they get away to a safe location. They aren't useful in stopping a player in AK other than slowing down players from catching a runner with the flag because the flag runner can't use a bike. But why do people really have to pursue players that hard that they should spend 25G and 200RP for that 10 second window. Sounds a bit too desperate to me. unique scanners - 1500G, 1500RP, and 5 medals. So instead of making them a common drop item in DGs or Amara bosses players now have to spend 1500G and 1500RP to get them? Why not again just add them to smog, DGs, hounds, or other Amara bosses? nerve control agent - 3g, 250RP, and 5 medals for a 10 second move speed increase to still not catch certain players like the SE in mech let alone with how fast they already move around. I have these items and I don't use them because either the players are too fast that they are pointless or slow enough that they aren't needed. CP pots - I can mention the price tag, but I'm doing just fine with the 800cp pots, but sure charge players who want to stay infinitely in their mech. HP/SP pots - I've been tossing mine away because they are of no use when I either get stunned to death or I by some miracle am able to escape now that players can easily stun lock any SW in the game. Players can kill us without much effort because the MEs can give them the skill boost they need to compensate for any lack their character was supposed to have when facing off against a SW. But sure charge players for this. passcard pack - are you making these the passcards for TT, SS, DTO, and DMHM or regular passcards? These seem like a complete waste if they are the passcards required for lower DGs that are pointless for farming. Also, why not get people to enter BGs by making them a drop in them and not just a reward? MM's - I ran out of MM's because I used them all as they were taking up space, but I guess they are needed now since TT is a death trap even in easy mode and good for preventing loss of exp. I never really had a use for them other than quick spawning so that I didn't have to travel all the way back into the fight. Now that I'm out, I don't really miss them other than the amount of exp I keep losing in TT and I stopped farming TT hard mode because it was made SW anti friendly while other characters don't have to worry about the eva/ch-eva debuffs at bosses. Though one can get these in other vending machines so why not allow them to be purchased at 60 cap, so for this is like a meh whatever. All other items - that's some desperation I think if players have to resort to buying these items over going and farming for them. The messages above the last one I am excited for, it does seem fitting to use a waste can as the NPC for those items since the items are just as useful as the can itself with their given costs.
  18. Depending on the player these could go expensive or fairly reasonable. But could do the same with Mechs too.
  19. @Daddy Besides the fact that we keep seeing these and that many haven't been implemented into the game since they started appearing, but the latest one I think is a complete waste of time to put into the game. First, are the gold values of each item, that needs to be dropped unless you are selling mass quantities of them at once. Nobody wants to pay 25g for a single bike booster nor 25g for a single bike snare, nobody is buying bike snares to begin with at 10g. So, unless you plan on selling bundles of all these items I wouldn't want them and will take my chances without them in game. If people want to sell their gold for this type of advantage, hey go right ahead, it's not like people need gold to buy other items like unique jewels or enhance gears let alone want to spend their gold on AP items in AH. But hey, if people have the gold and want to spend it this way then whatever, I know for myself they aren't worth the price in gold. Second, the cost of RP to get them. Ya, you can keep them even if you lower the gold cost I'll again take my chances of not using them because I won't spend RP to get them. It already will take till 2022 for my character to reach max rank capping everyday, I could only imagine how long it would take somebody starting out to reach that high. But now you are asking to take even longer to reach max rank by saying here's something that will give you a small insignificant edge with the cost of your RP. Are you planning on increasing the daily RP limits too beyond 100k? If so, I do recommend that you increase RP on mobs because pvping anybody is a waste of time for RP unless of course they are on the side of attacking my characters over me attacking theirs. Last night I was pvping with Sudoku whose Rank level was so low that I could get more RP from a mob than from him while he was getting 100 times that from me. Granted he wasn't really winning much against me but still I have to kill him 10 times just to recover the loss of RP from being killed just once by him and would have to kill him over 30 times just to equal the amount he gains from me. So, keep your items and I'll keep my RP. It's complete waste of time if this gets implemented and I am sure LunaNyx will agree since I already know he doesn't want use his RP even for obtaining the Jack of Blade utility skill. So, maybe think about this before you do it. I can see this going unused except by noobs that can't compete without them and those that don't care about their gold spending habits or care about ranking up. Right now I can tell there are players that don't want to rank up because it keeps them under the radar when entering a zone so you can't tell they are there unless you have them on the rival list. I'd like to see the lvl 55 major mechs require spirit walker ranks to use personally, but I also know that would piss off a lot of people who aren't that high enough ranked even though it would help ease the low to high rank RP discrepancy at end game.
  20. you can turn them into mechanical shards if I remember right. mechanical shards can be made into other things. But I also wouldn't be so quick to let them go as we don't know what the next patch will bring and the new CS skins and mech skin will require.
  21. So, Ancient jewels HP boost is this a passive healing boost where no skills needed and you get an increased % in normal healing and using healing pots or is this jewel dependent on Healing skills like those related to the ME?
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