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Versteckt

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Everything posted by Versteckt

  1. Actually, leveling is an extremely repetitive and frustrating experience, I never more wanted to step on the DV again after I reached level 65. And I see that this is another problem of the game, after all in the lower levels the game is completely empty, which forces you go to the end-game, but the end-game experience is so annoying that players won't have much patience to help new players, and leveling solo is something extremely time consuming and annoying, I couldn't get party to reach level 65, then since lvl 63 I practically went up alone to 65, and it's an experience I don't want to repeat too early and it's even one of the reasons I'm not so excited to a patch that could bring to us lvl 69.
  2. One Punch Man (I'm trying to ignore the 2º season animation to watch but i can't T.T) Monogatari Series (sometimes i've a shit taste, but i don't care) (Black Hanekawa is the best waifu <3) Code Geass Steins;Gate Hunter x Hunter Fullmetal Alchemist Brotherhood My favorites animes are all normie animes
  3. Whipper's skill kit is toxic, no matter how i try to see it. Just don't make sense for a MMO game.
  4. And this is another point, WH have tank potential but her skills don't makes sense for a "tank". DE and CB has gapcloses, ie, they need to put yourself in high risk during a team fight jumping in a middle enemy team and this make sense because they're "tanks" and need to get enemies attack focus to help their team (well, CB during guardians shout only :P), WH don't need to put yourself in risk, btw, she can put the enemy in a situation that they'll be without position and in a high risk position that almost everytime means death to this poor target.
  5. You really live up to your name, let's go. "Now lets look at the complete package Of the mele units, which class is the only one not to have a cleanse? that's the WH the other 3 mele classes have speed boosts the WH has a speed debuff (making acc on pulls more important) of the 3 "tank" classes the wh has the worst defense buff of the 3 "tank classes" is the only one without a self heal skill" These 4 points are refuted with just one remark, whipper has the mildest debuff while using her buffs than ALL of these other classes, for a CB or DE make a tank role they basically reduce their dmg potential to 0, Whipper loses only movespeed and that it still doesn't affect her so much, because she can use bike and ignore this debuff or use the movespeed buff of its mech form, so in the end it does not cost ABSOLUTELY NOTHING for she get the following 4500 Crit-VOID 730 DEF 3600 VOID 4950 in all CH-Resists 750 Crit-EVA. Those are too strong buffs for a class that needs to give up of very little of her status when it activates them, and are buffs that have an eternity of duration and have an extremely low cooldown because one of these buffs has only 5 SECONDS time window to abuse, because it have 35 sec duration and has 40 sec cd, and the other one has a duration of 30 sec and has 45 sec of cd, she has THE SMALLEST WINDOW TIME between buffs to be abused between buffs duration and cd of all classes. The other classes that have defensive buffs that do not cause any kind of debuff like Sentinel for example receive the following 5000 EVA 2200 VOID 2000 Crit-EVA. 100 DEF And this buff has a time window of 20 SECONDS where the SE is vulnerable. In the end WH can use their buffs and while they are active she can cause MUCH MORE DAMAGE than a CB or an DE could cause when activating their defensive buffs, while this she has a stunlock much, but really much bigger than the respective ones classes. These Whipper buffs only would be fair if she had 0 dmg potential when need to use them just like the DE and the CB, or if her stuns got heavy nerfs, but lose only 26 movespeed to get this? not! there isn't a way this be fair at all. In relation to the other points there is nothing worth my time to comment after all is everything bullshit, since I started playing this game I didn't find a DPS class that can kill a tank while they use their buffs, being that in the case of WH the same manages to tank and still have damage enough to kill any squishy class during her stunlock.
  6. But if these jewels had the inflated value even when we had the old DS, no doubt that in a short time each uni crit-atk jewel could be costing 10k or more
  7. The problem is that the old DS worked in a way that balanced the economy of the game, the issue here is not very much the uniques items in itself although it is also another point, but mainly THE JEWELS. well, we have several items with inflated value due to the scarcity of the same ones in the game, as for example the uni cstms in general, be the wep skins or uni cos. Although they are not items that add so much practical power to the player, their value within the game is high because of the difficulty of get them right? but look, in the case of uni cstms we only need 3, the uni lingerie jewels also suffered with price inflation for the same reason, but we needed only two, and in the case of people who use 2 lingeries like me for example, they needed 4 jewels, because each lingerie has only 2 slots. Well, each of these items didn't make such a big difference so people didn't care much for the fact that they had the inflated value inside the game, many just bought these items last. However in the case of jewelry we need 21 JEWELS in total and 42 for those who make 2 sets, and these do make a relevant difference within the game, when the lingerie jewelry that was inflated that didn't make so much difference because they were only 2 jewels of her set that would have inflated value, and even normal crit-atk lingerie jewel at some point had been costed 3k due to inflation, now imagine how damaging that will be for an item that makes up 21 parts within a set counting the 9 red jewels and 12 green jewels, In the end a game that had a decent economy, will have this problem basically FOR NOTHING. I wouldn't even say that this change benefits some pay to win because everyone had to farm in this dungeon to get jewels, so in the end it's only damaging to ALL players, especially the younger ones who did not have access to this dungeon at the time was good to farm some jewels, and now the tendency is for the price of these jewels to increase even more, even the jewels that aren't unique will have a good price increase, I believe that by then some players may raise this discussion again, but while only I am complaining I think this discussion probably will die right here.
  8. Please, turnback to the old DS. Since it was announced that we would have a new dungeon I was happy with the news because the dungeon for players 60+ although it was good didn't have the possibility to drop unique cstms and was the only dungeon available for 60+, then play this dungeon ended up being too repetitive an experience. Finally, the direlict tunnel "hardmode" was announced, and with this dungeon we also have new possibilities of drops, because in this dungeon we could get lingerie jewels, we also have back the possibility of obtaining unique cstms that we hadn't access since we lost access to Ellis dungeons and this all was very good. But with the arrival of this new dungeon, DS dungeon was also modified, so that in the end there was no real change in the game with the arrival of this new dungeon, to make matters even worse the DS mobs now give less gold when are killed, before was possible to get more or less 1g for each mob killed in this dungeon, today they give more or less 30 - 50p only, and we still lose the unique drops we could to get in this dungeon, whereas before we could collect 3 - 5 items unique per run, now we RARLY can collect 1. In the end the players only lost with the arrival of this new dungeon, there isn't any "real" variety or diference in these dungeons because both give the same drops, and both dungeons have lower quality drops than the old DS, and with this last update DS died, because not even the keys to use in direlict tunnel is possible to get as drop in this dungeon now.
  9. Cybercluster VI: This attack has 50% ACC and CH ACC 50 sec cooldown less damage than all napalm Effects: Reduces 35% EVA and CH EVA for 5 sec. Maybe the only way to counter SWs, and even so wouldn't be a decent counter e.e
  10. i would like Tainted Love in next box
  11. Buddy, don't try to reach lvl 60+ too early, i'd to stop on lvl 59 for 1-2 months more or less, PvP for lvl 60+ is very hard and you would need to make a preparation do reach this lvl, if you need help about PU, try to call me in game, i'm a FK Punisher then if you're RG you would need to create a FK char But i'd made a guide for PU, maybe this can help you ... About a combo, just try to practice overkill+bike - swingers - offense coccon and firing squad - penetration - mech and detonation and after this just spam your skills, is a short and easy combo.
  12. It makes no sense to want to point out the fact that people could change sides providing an unfair battle with this change, after all BATTLE IS ALREADY UNFAIR,so at least it would help if the staff showed interest in changing the PvP situation in the game that is currently ridiculous.
  13. Would be great if AK and NB battle system were same to those of other BGs, but with 1 hour for registration or something like that. But a "democratic" vote will be usless here, 2/3 of the active players are RGs on this game ...
  14. For some reason there is some mistake or bug idk that explains wrong this passive, in fact it isn't only the max atk that increases, but is the min and max attack that increases as you can see in the images. PU Without damage passive Now i've putted only 1 point, but about another things, all keep being the same And as you can see, both the min atk and the max atk increased a little bit. But when i've putted passive atk on max lvl the difference was very large Then at least for me, passive atk is really core in any PU build, but a build without damage passive is possible as well, in my faction have a strong PU that haven't damage passive, but as it was a guide my intention was to make it as friendly as possible for those who do not play with this class, and maybe giving up so much damage is not so cool for those who do not use PU, especially when at least half of the players are WH players and you need a lot of damage to kill them. See ya o/
  15. I'm going to start this guide by showing some builds I've done and will explain a bit how it works and for which occasions are better or worse. Enfeeble Build: This build works very well if you're using a EVA build, because enfeeble gives to enemies a strong ACC debuff, this build is especially strong against SE, because SE as well the PU doesn't have ACC buffs and she haven't a good EVA debuff, this build can be good against WH too and another PU, but won't work well against CB because he've good EVA debuffs and SW cause she has good ACC buffs. Kite Build: This build can be VERY good in duels with exception SW. Atomic Bullet have a nice range and gives a very good slow debuff on your enemy. Even PU having a shit mobility, she can kite enemies almost like a SE when atomic bullet is maximized, this is very nice to kite CB because forces his mech cleanse and WH during buffs to kill her after this, but will be usless against SW. "Support" Build: Maybe this is the best build against SW because it forces the enemy SW to start the combo against you using the mech form, and in the mass pvp this makes it difficult for SW to use escape artist because she would have to start her combo without this or would force her to use escape artist before starting the combo with mech which would greatly reduce the useful time it would take to do her work, at the same time makes you stop being an SW target and still helps the MEs of your team, enfeeble isn't maximized in this build but it will be here more to help your team giving a debuff of crit rate and ch atk on all enemies. Farm Build: Nothing special, but it a good build if you don't want to use a PU in PvPs Tank Build: For me this is the safest build, with this build you can get 40k + HP with the PU, this build still maximizes the defense coccon so you still offer some support for your team, while you do not lose much in relation to the damage, however it is important to know how to cancel the animations to make efficient combos with this build. In regards to jewels, in the build tank it may be a good investment in HP or Crit void, for builds that maximize enfeeble, EVA jewels can end up better, for red jewels Crit-atk will be the best in almost any build, but for a build tank ch-acc jewels can help more against those annoying SW, but honestly never helped me, even using full eta with ghost/wizard in the accessories and the jewelry of ch-acc, you will get a maximum of 250% in ch-acc, which will make the real hit chance in full buffed SW be about 50%, which isn't very interesting when those 50% can be the difference between life and death, and for me especially anything below 70% is already a high risk bet (I've already lost tournaments in Pokemon for mistaking 7 times my Focus Blast with 70% chance to hit T.T) Well, a important thing that you have to know is that PU is one of the hardest classes to play in PvP or maybe the hardest class to do this, because your build in many moments won't have synergy with the role you have to play in PvP. PU is the class with the highest damage potential of the game, however its offensive debuffs aren't very good, penetration offers a good VOID reduction, however only this won't be enough to knock down the tank enemies in many moments. At the same time the PU has a very low ACC and hasn't ACC buffs, and penetration removes a ridiculous amount EVA from the enemies, which won't help you in practically anything if you need to hit enemy SE and SW. In the end if you and your enemy have the same level of skill play, PU will have difficulty in match ups against CB, SW, SE, WH and even DE, but of course, that's if your enemies are GOOD with those respective classes. This makes PU the worst duel class of the game if we ignore ME, in a very long time you'll need more damage to knock down tanks and a good debuff like SW Shadow Strike would facilitate this, or at least an ACC buff or a good one EVA debuff like the CB Ice Skills, but the class doesn't have any of that, PU really has a lot of damage, but in PvP it has a lot of difficulty to deal all this damage to enemies. Well, knowing these strengths and weaknesses, the first tip is DON'T USE a dumb firing squad, that's your best and at the same time your worst buff, almost every class with some OP buff has some debuff too, and the firing squad's debuff is the worst of the game, the PU has very low mobility and is also very fragile, possibly the class with the lowest counter play possibilitty of the game, and firing squad reduces your counter play chances to 0, you become a target extremely easy for enemy WHs, (especially if they hated you as well as hate me) so just use firing squad when you're sure it's a good time. PU is a carry class, so it's important to deal damage, but you won't cause any damage if you're dead. Second tip, don't trust too much in allies ME, even if your PU has ME buffs and a building tank, only one WH's hook (with its balanced 23m in range and point click) can get you out of the coccon, leaving you very fragile and doing you blow up too fast for any ME to save you, and even if you don't get blown up, you might not be saved by your team's ME. Mainly because of the great possibility that your ME is a noob that won't even see your HP bar coming down on the team list, after all except for 1 player, all the other ME are inexplicably horrible at least in my faction, I don't know if the same for to the RG side. So, don't let your live in ME hands. Third tip, always be in movement, you can with difficulty survive the combo of some classes like SW, SE and even CB but against CB most of the time you will die even, however against SW move it will help VERY much, can even be the difference between life and death then activate your cyberskin, take your bike and run around the coccon, if positioning well is very important not to be an easy target of enemy WH, so do not stand still, just stop when you have to use the firing squad. Fourth tip, DON'T get close to WHs low iq (WH low IQ = those who pull other WHs with buffs to carry and ME from your faction), usually these guys more hinder than they help in PvPs, often they end up doing a bait to the faction itself, pulling an enemy whipper and forcing a faction focus on an enemy tank that will resist the combo of your faction/team, then it can still be healed and to make matters worse it will already be close to the allies ME to use all stuns and still pull your teammates, if any of your team's WH's dumb to the point that they have no criteria to pull someone, just move away from whoever him pulled and just ignore. Fifth tip, as this is already getting too big, let's go to the fifth and last tip. This is somewhat important for any class but it is even more important for the PU and it is basically LEARN TO CANCEL ANIMATIONS, PU attack animations are VERY long and diverse skills have charge time, some even have ridiculous 2.5 sec of charge time, and PU ranged combo depends on you know to cancel Overkill animation using the bike, you won't need to use this mechanic always, but it is good to know when you need to use. That is all, I hope this topic can help at least a little, for those who had the patience to read all this, thank you and see ya o/
  16. Metallic Phoenix and Bathing Suit
  17. Versteckt

    Pet Chat!

    1. Don't stay AFK for too long arkana! you can get fat! 2. Take care arkana! dying several times can cause color problems on your screen. 3. It must be sad to be a Narak Infant pet. Being small I can see your panties from here
  18. 50 Shades of something (especially red), Bathing Suit and Magnum pleaseeee
  19. I have seen that some cstms have a much lower texture compared to the others. Well I don't understand programming very well, but there are some textures that are already inside the game such as npc cstms, but that in players get a much lower quality. Lota on NPC: Lota on Players: Sea Star on NPC: Sea Star on Players: Peekaboo Bikini in character creation: Peekaboo Bikini in the game: There are some cstms very pretty on game, these are some of my favorites .... And both have a beautiful texture when compared with these the others. Well, i don't know if is more hard to make new cstms with great textures, but at least npc cstms already exists this texture on game right? usually they've more shiny details, that make the cstm don't look like a tattoo. Would be good if this could be fixed. Ah before i forget. A ( ͡° ͜ʖ ͡°) curiosity if you want to know, these cstms that look like a tattoo, usually gives a nerf to your char ass. Using Wildcat Lingerie: Using Sea Star:
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