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  1. But the best tip that i can give for you as a "endgame" player when i played this is as follows ... DON'T MISS YOUR TIME in a "tryhard" gameplay here. this game have a lot of problems that never were solved in almost 1 year playing SB, and probably NEVER will be solved, be these problems bugs or desbalanced classes. Well, maybe this game might be worth ONLY for a casual gameplay.
  2. Buddy, this game is dead xd. But if you want a casual gameplay only for fun, i recommend you start on RG side, there are much more players, so maybe you would have more chances to receive some help about these issues.
  3. Actually, leveling is an extremely repetitive and frustrating experience, I never more wanted to step on the DV again after I reached level 65. And I see that this is another problem of the game, after all in the lower levels the game is completely empty, which forces you go to the end-game, but the end-game experience is so annoying that players won't have much patience to help new players, and leveling solo is something extremely time consuming and annoying, I couldn't get party to reach level 65, then since lvl 63 I practically went up alone to 65, and it's an experience I don't want to rep
  4. One Punch Man (I'm trying to ignore the 2º season animation to watch but i can't T.T) Monogatari Series (sometimes i've a shit taste, but i don't care) (Black Hanekawa is the best waifu <3) Code Geass Steins;Gate Hunter x Hunter Fullmetal Alchemist Brotherhood My favorites animes are all normie animes
  5. Whipper's skill kit is toxic, no matter how i try to see it. Just don't make sense for a MMO game.
  6. And this is another point, WH have tank potential but her skills don't makes sense for a "tank". DE and CB has gapcloses, ie, they need to put yourself in high risk during a team fight jumping in a middle enemy team and this make sense because they're "tanks" and need to get enemies attack focus to help their team (well, CB during guardians shout only :P), WH don't need to put yourself in risk, btw, she can put the enemy in a situation that they'll be without position and in a high risk position that almost everytime means death to this poor target.
  7. You really live up to your name, let's go. "Now lets look at the complete package Of the mele units, which class is the only one not to have a cleanse? that's the WH the other 3 mele classes have speed boosts the WH has a speed debuff (making acc on pulls more important) of the 3 "tank" classes the wh has the worst defense buff of the 3 "tank classes" is the only one without a self heal skill" These 4 points are refuted with just one remark, whipper has the mildest debuff while using her buffs than ALL of these other classes, for a CB or DE make a tank role
  8. But if these jewels had the inflated value even when we had the old DS, no doubt that in a short time each uni crit-atk jewel could be costing 10k or more
  9. The problem is that the old DS worked in a way that balanced the economy of the game, the issue here is not very much the uniques items in itself although it is also another point, but mainly THE JEWELS. well, we have several items with inflated value due to the scarcity of the same ones in the game, as for example the uni cstms in general, be the wep skins or uni cos. Although they are not items that add so much practical power to the player, their value within the game is high because of the difficulty of get them right? but look, in the case of uni cstms we only need 3, the uni lingeri
  10. Please, turnback to the old DS. Since it was announced that we would have a new dungeon I was happy with the news because the dungeon for players 60+ although it was good didn't have the possibility to drop unique cstms and was the only dungeon available for 60+, then play this dungeon ended up being too repetitive an experience. Finally, the direlict tunnel "hardmode" was announced, and with this dungeon we also have new possibilities of drops, because in this dungeon we could get lingerie jewels, we also have back the possibility of obtaining unique cstms that we hadn't access sinc
  11. Cybercluster VI: This attack has 50% ACC and CH ACC 50 sec cooldown less damage than all napalm Effects: Reduces 35% EVA and CH EVA for 5 sec. Maybe the only way to counter SWs, and even so wouldn't be a decent counter e.e
  12. Just make a SW, you don't need know to play well to do this class work in PvP, and either is a good class for PvE. and who recomends a PU is idiot, this class only work in PvE, in this case you could to create a SE or SW, that can work well in PvE and both are good classes for PvP. but SE is a bit more harder than SW to play PvP, after all any idiot can use escape artist / AoE CCs and this can be enough to do your work in team fights ...
  13. i would like Tainted Love in next box
  14. The Whipper players were spoiled as children by the staff and now we are in this situation, I proposed withdrawing the stun from the pulls of the class and this was thrown out of the overton window right away, after all the fact that the players "could simply run out" isn't an excuse, the CB Pull doesn't cause stun and therefore doesn't cease to be functional within the skill kit of the class, and in the case of the CB they do not have any CC in the mech form to give coverage in the pull and until today i never saw any CB player crying about this. In the Whipper this is even worse, because it
  15. Well, it took me a while to respond, but it was because you raised some interesting points that I would like to answer carefully, let's go. The first thing I would like to answer is the question you raised about PU being able to kill WH. Well, PU is the class that has the most damage of the game, it's a carry class that can take a team fight if you have peel of your team, and like I said on the topic and it's very clear to analyze the roles of the game, Whipper it should not be the main tanks, this is the role of the DE, but even so she still manages to make the tank work WELL TOO for a c
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