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What I remember, they said Aeria putted a maximum amount of daily battlegrounds. Till there were just 3 game ranges (15-29, 30-39 and 40-49) the battlegrounds were well distributed. But now there are 5 ranges of battlegrounds with same number of maximum avaliabe, so they must be diluted over time, and some even suppressed in some range (no soccer in 60+ if you noticed).

Timings were changed a lot in last 2 years, but sadly not much can be done to improve the situation.

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On 7/17/2021 at 3:17 PM, Filomena said:

Timings were changed a lot in last 2 years, but sadly not much can be done to improve the situation.

Filo is mostly correct here. I have to do my best to ensure that all the battlegrounds across all levels dodge each other, mainly for the 50+ battlegrounds. So adding them every hour would be a bit of a challenge and cause some issues elsewhere like it has in the past.

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So, maybe something like this? where start times are 1hr and 30min apart. When there's NB there's about an 1hr and 30min from the last BG before NB starts and then 1hr and 30min after NB for the next BG and no BG lands at the same time as NB?

                           1st BG                       2nd BG      1st NB                       1st BG                         2nd BG
         reg        start       finish         reg         start        finish           reg        start        finish          reg         start        finish
<29 10:24 10:30 10:45 11:54 0:00 0:15         2:00 3:24 3:30 3:45 4:54 5:00 5:15
30~39 10:40 10:46 11:01 0:10 0:16 0:31 3:40 3:46 4:01 5:10 5:16 5:31
40~49 10:56 11:02 11:17 0:26 0:32 0:47 3:56 4:02 4:17 5:26 5:32 5:47
50~59 11:12 11:18 11:33 0:42 0:48 1:03         2:30 4:12 4:18 4:33 5:42 5:48 6:03
60~65 11:28 11:34 11:49 0:58 1:04 1:19 4:28 4:34 4:49 5:58 6:04 6:19

 

 

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11 hours ago, GoddessSand said:

So, maybe something like this? where start times are 1hr and 30min apart. When there's NB there's about an 1hr and 30min from the last BG before NB starts and then 1hr and 30min after NB for the next BG and no BG lands at the same time as NB?

                           1st BG                       2nd BG      1st NB                       1st BG                         2nd BG
         reg        start       finish         reg         start        finish           reg        start        finish          reg         start        finish
<29 10:24 10:30 10:45 11:54 0:00 0:15         2:00 3:24 3:30 3:45 4:54 5:00 5:15
30~39 10:40 10:46 11:01 0:10 0:16 0:31 3:40 3:46 4:01 5:10 5:16 5:31
40~49 10:56 11:02 11:17 0:26 0:32 0:47 3:56 4:02 4:17 5:26 5:32 5:47
50~59 11:12 11:18 11:33 0:42 0:48 1:03         2:30 4:12 4:18 4:33 5:42 5:48 6:03
60~65 11:28 11:34 11:49 0:58 1:04 1:19 4:28 4:34 4:49 5:58 6:04 6:19

 

 

The issue with that is, I cannot choose when the bg actually starts. The server decides that, and the most I can do is change its interval, and even then that barely works to change their schedule

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7 hours ago, Vivi said:

The issue with that is, I cannot choose when the bg actually starts. The server decides that, and the most I can do is change its interval, and even then that barely works to change their schedule

Wouldn't it be possible to bring soccer pitch at 65? that bg is pretty fun to pvp with all that mess around. 2nd ark is boring af due to no good drops and also there are some ppl in ark which would rather get a 1 kill of advantage in it and then to keep running between the 2 sides of the mid wall just till end of bg to avoid the enemy, making this totally unfair lose for the other side, or they would also just die on purpose into the guards in order to not get killed after the enemy is respawned and the guy who killed is still on cd or healing. 

Since we on it, is it possible to get rid of the guards in TP base? (the pvp area base at bottom) ppl really use them just to play unfair in similar way like I explaind for the ark guards to win/kill/die.

 

It's a pvp map, the victory should be coming just through the hard worked win

once players are into the pvp area of bg, they should only be able to go back up in base through death by pvp

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