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Showing content with the highest reputation on 04/17/2020 in all areas

  1. The title says all i wanna know :v thats all folks.
    1 point
  2. Hello, please remove or add a confirmation for revive button, it is annoying in trials, you died while you try to run and then you click the revive button and you are out.
    1 point
  3. Increasing the amount of entries for Trials has been a suggestion right from the start of the server. However i do not think it is a good idea. Players suggested to increase the trialcap because it would take a huge amount of time to get good %-weapons with only 3 runs/day. And that is true. The droprate of golden weapons is already quite low (which is not bad necessarily) but also getting them with High % makes farming trials more of a chore than it is fun. So players have been suggesting to increase the amount of Trialentries to something like 10 entries per trial per day. But i think this would actually hurt the server and i want to explain why: so the lvl 60 Cap will bring 5 Trials. Lets say players need about 10-30mins to finish one run depending on gear and party. That means already that you have to spend 1,5hrs up to 5hrs to complete 0/10 runs on a single trial. Not even Talking about doing the runs on any other trial. People will spend all their free time to farm the trials they need just to get their gear, not having time for anything else, because you really want to max out your 0/10 potential for each trial. Keeping the 0/3 entries allows them do maximise their potential runs while still having time to do lower Trials for trophies/accessories/blueprints, queueing for Arena, farming gold or helping friends and guildmates. But getting good Weapons will take way too long then? - right, that is why i also suggested in the Weapon-% Thread to add a Improve-Weapon%-System similar to the rerolling System on the awakened server. i kindly ask you to read it here for better understanding of this post: So the main reason i don't like the idea of increasing the trialcap is, that players won't spend time on any other aspect of the game. Arenas might not open because people are busy farming their trials. Players may have to decide to do either trials OR farming gold because there won't be time to do both. Players probably won't do trials that they personally don't need, because they are exhausted after already doing 10 times a trial for themselves. Getting the weapon you desire only brings short joy because it'll soon be "normal" to just possess it. But in the end, I rather want to feel satisfied, knowing, that i have maxed out my todays potential (e.g. capping all Trials at 0/3, farmed my gold and also did some arena for honor stars and fun). And even if i didn't get what i wanted for this day, i know i will have the chance to get it the next day, without feeling forced to do anything besides the one or two specific trials - not having time for anything else. Another thing i want you to understand, is this: (Keep in mind that i mean this by thinking a rerolling system will be implemented) Keeping the 120%-Weapon system while increasing the trialcap will have pretty much the same effect as keeping the current 0/3 Trialcap but with 100% Weapons - Players will get their gear much quicker The main reason the devs don't want to switch back to the 100% Weapon System is, that it's too easy and quick to get the desired gear. So why increase the trialcap if it has the same effect, but will also negatively influence other aspects of the game? TL;DR I think the best, that can happen to this server is keeping the Weapon-%-System with a relatively low Trialcap (like 3, not more than 5) but also implementing an increase-Weapon%-System. This way players... ... have time to enjoy different aspects of the game and don't feel forced to do the same thing the whole time and every day ... don't get their gear too easily/quickly ... have the chance to maximise their gear in a reasonable amount of time while giving the Devs the ability to regulate how hard it is or how much time it takes to maximise a classes gear by increasing/decreasing the requirements for rerolling without having to change anything else on the server
    1 point
  4. Your arguments are well formatted and I agree with your opinions, great job there buddy. ... I only wish people would just stop wanting to min-max on a classic server, though. I played with questionable gears for most of my time in Aeria server back in Cap 60, and it didn't hurt my experience. PVP was still fun and I was still efficient on PVE (this game is really easy when it comes to PVE, no need to min-max for that).
    1 point
  5. The server has now been moved to "Live" version! We are no longer in a beta state and are now focusing on the progression of the game and it's content. We want to take our time to thank everyone involved with Beta, everyone getting involved on the forums and fighting it out in-game. It's been our pleasure to release this game and we hope you all continue to support it as so. You can find a list of all the changes to the game here: We've also issued a Beta Package for all players who managed to reach level 30+! You can claim this package here: https://ee.classic.vendettagn.com/event.vgn Have a great time and thank you again for all your help! Bash and the VGN Team.
    1 point
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