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Showing content with the highest reputation on 11/15/2020 in all areas

  1. I'm wondering what can and can't be done with future development and what constraints there are to development, so I understand which suggestions can actually go somewhere. Today I saw an age old bug in the 'Kill Exiled Bishops' daily quest, in which the number required and completed weren't displayed. It seemed to me a minor thing to fix, if someone was so motivated to.
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  2. CB suggestions 1) X Slash and Jump Slash reduced to 1 point each, as prerequisite for Heart Piercing(frees 3 points).add some ch acc to Reckless shout. 2) Move Razor Slice and Suppressor shout to 5th tree, and bring Shockwave and Skin Repair to 4th tree.(having access to 2 ice should allow enough duration for eva debuffs) 3) Sudden howling 20m range at rank1 instead of 17m.Possibly reducing the cost of heart piercing to 8 points, its too expensive for what it does, compared to other debuffs( frees 5 pts) 4) CB mech, make auto attack a small aoe,like say SE mech, increase Tactical fire range from 15y to 20y,reduce dragging cooldown from 25 to 20 sec. 5) lastly give CB helmet the same crit void stats as that of PU/WH/DE.
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  3. I'm not sure if I agree with that, but that's just me.
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  4. As for the Order I think the SW, SE, and ME should be configured at the same time since the SW and ME are mostly the two that go head to head and the SE is the ME protector for the most part. At least that's how it seems to play out when in PvP fights the SW will target MEs and SEs watch for SWs. Just a thought, can you have a buff that increases the range of your attacks? So, like you attack skill that is set is at a 10m range but a buff adds an extra 5m range to your attack? That being said have a debuff that decreases the range of your attacks too. PU Take the passive damage mastery and divide it into 2 different damage mastery passives. 1 being physical base and the other chakra base? Passive physical base will have +100 and +30% with 20% acc Passive chakra base will have +220 and +40% with 15% ch-acc you will remove the acc and ch-acc from Mind over body Also, add a passive ch-resist/void or eva/ch-resist passive? This will make players choose between the two attack types and they can also choose an option between greater attacks or greater def? These passive skills can also be reduced by 5pts so it doesn't cost so much to max them out, but still costing more skill points to max more than 1 passive skill. So like currently you use 20 skill points and get both physical atks and ch-atks, but the new one you can either spend 30 skills points and max both, or go 10/10, 15/5, 5/15, or use all passive skills and place 5/5/5/5 in each. CB Again splitting the passive damage mastery into physical side and ch-atk side with taking the adding acc/ch-acc from other skills and placing them in the respective damage mastery passive skills? As for all other skills up to others on how to adjust them.
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  5. I play a little PU only but i have some thoughts aswell. I agree with Che that firing squad is the center of frustrations as PU. I havent even use the skill for its immobilize. However I think its kind of central to PU's kit at this point to sacrifice utility for raw damage. I would suggest making the weakness of firing squad into its strength. When using firing squad a PU cant walk, why can it be pulled? if firing squad kept smart PU players in their strategic position with cocoons it would pose a benefit that I think would be greatly useful in pvp. Some bosses have 'cannot be pulled' status, and if this cant be affixed to firing squad maybe a 1% reflect can. Not for the sake of actually reflecting damage but to mess with pulls, pulls currently seem to have little to no counter play.. These are my thoughts. let me know what you think.
    1 point
  6. Hello, I am PerVirtuous, a CB player and I have three ideas for changes to our skill tree. I tried to edit this please be understanding if my English is poor, this is my first time posting to this forum. Firstly, I’d like to change ice. Me Sabin and LordKonton agreed that it would be nice for all ice skills to be in the same tree. I think it was Sabin and/or Jenga who thought ice debuff didn’t last long enough to get full benefit. So I think the effects of ice should be mixed into the existing atomic tree. The first two slows would gain crit-eva/eva debuffs over the duration of the slow and the last slow in the tree would become a shorter duration immobilize paired with the more potent debuffs (more like how ice currently functions). With this change CB would lose a little bit of immobilize potential in exchange for higher duration eva/crit-eva debuffs. However, I don’t think trading immobilize for slow should be a big deal. Secondly, id like to change skill prerequisites. Me Sabin and LordKonton all max CB buffs, I think any good CB would… So in my opinion, these buffs which are widely used should be the main prerequisite for other skills, for instance guardian shout being prerequisite for suppressors shout, and reckless shout being prerequisite for skills like heart piercing and focused smite. With this change the skill tree would be simpler for new players to understand, having a well defined defensive and offensive tree and less need to put points in undesirable skills. Lastly, id like more charge skills. LunaNyx says he pictures CB hard countering SE. SE kit is all about creating distance between the SE and melee attackers to keep her safe, more charges will mean the SE need to keep the CB at 0 speed in order to succeed in that. Razor slice is currently a very undesirable skill, making it a charge and/or debuff may make it more popular as a skill. Having a charge on skull crack would also be nice. Multiple charge skills would give CB a dynamic utility different from other classes, but this change is partly just something I personally would find fun. Let us know what you think. Thank you for your time.
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  7. i was thinking the same as Daddy tbh. Maybe its just too much drop boosts @GoddessSand😅 I actually checked out the event dungeon yesterday the first time and i only used the 5% drop lollipop. I had no problems with droppping Uni Stuff, like the 50 Shades of Black Costume and other unis. @Daddy y i tried to kill them too, one by one, but if you hit one, you have the aggro of all and you just die, like GoddessSand said 😂 And about the SP Jewel drops, i dont know whats the sense behind this massive sp jewel drops. First i thought it was a bug but it seems to be intentionally for whatever reason. I also wonder about the 50% off in AP Shop. Doesnt seems to be started yet? But i do agree with GoddesSand, about the Enocia Event. I like it aswell, since its something different than the usual Boss Fights in recent events. Overall the event is really enjoyable and i also want to say thank you to the Staff for the hard work on it to give us some Halloween Content! 🥰👻🎃 Greetz BoxBox
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  8. The drops are pretty good. I have a feeling you may be bugging the loot increase by having so many boosts lol. Some of the mobs have good loot if you are skipping them. Most mobs are on different loot tables. There are no individual jewels. There are only uni jewel ling box and jewel box. mass of mobs is so weird!??? It wasn’t there when we were in test and decided to appear in live. Those mobs are intended to be hidden within arkana mark IV Pt mode and solo have some loot difference. Better loot is in pt. Party mode is also harder. Jack o latern decided to bug itself on live Idk if we can make locked things stackable lol we are doing fixes on Thursday thanks for The feedback. It was a lot of work making this from scratch. if anyone has a uni restriction stone I want it thank you
    1 point
  9. Sneaky thots don't help the situation lol
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