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Jordan

VGN GM
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Everything posted by Jordan

  1. To be honest there is a reason everyones somewhat shying away from this game and thats just down to the fact that it's less popular than AK and both games pretty much play in a very similar way. Much more similar than something like EE and AK. Atleast from my experiance when I played it, it just kinda made me want to play AK. That being said this isn't me saying the game is doomed / done for as I believe if someone capable was running the game and made the right changes. Such as some of the content you see on our EE Awaken server I think the game has a chance at life. Sadly though all the staff here at VGN are much too busy for a new game as of the current moment and for the foreseeable future.
  2. You can use Malice Certificates and -Malice Certificates to assist with this. I will also state that using provoke resets malice so using this will actually help higher dps keep agro unless you have more malice than they do. TM is already good and I've had people test this and the only arguement against the class is just "It's not a Mecha". I think if people start utilizing the Ice Aspect of Arch-Elementalist in PvP they will likely have a TM side by side as a -Ice Stacking party could do some serious DMG. Just try it out and you'll see what I mean.
  3. Not sure how any of these changes could amount to taking 3 times longer on bosses. Nore was 4 Trials ever designed to be solo content. So thats just complete over-exaggeration if I've ever seen it. I have not halfed the output damage of any class (Except the BA fix). So yeh not sure where you're getting your math from. BM KD being broken is a bug obviously not being able to get the 4 seconds KD off is a bug so how about you give me a chance to fix it first rather than shooting your mouth off? Every single change made in the patch was ultimately decided by me. I consulted people on the Arch-Elementalist changes but when I nerfed Executioner and Blade Master it was because I felt they needed it and not the opinion of anyone else. And during the testing of these nerfs I spoke with players I know you respect the opinion of and they agreed the nerfs where fine. Sirocco who you are finger pointing had no idea of these changes until the patch went live. The only input he had on the patch was regarding Arch-Elementalist and the design aspect of the class. Now considering you're derailing the topic about class changes to about dungeons I wont bother to really respond about this. However, I've noted exactly why I haven't done content like this in a previous content and whether you agree or not thats on you. -- I will just say this and whether you agree or not is up to you. If theres 3-4 classes that are constantly played is it wrong to shave a bit off the top. Beserker isn't going to miss 10% DMG Dealt. Executioner isn't going to miss 20% DMG Dealt. You can argue that BM is going to miss +50% DMG from its permenant KD but people where playing this class before that was even discovered. So you can't honestly argue that the class is now suddenly unplayable. It's absurd. As for MDPS. You all cry and laugh at how bad MDPS in PvE is. You all sit there in world meme'ing about how MDPS has to be force into the game to be played. Then the second you make any change to kinda balance them out without ruining PvP it's like i've just killed someone. But tbh I know you will probebly just ignore this. If someone has the opinion of 20% DMG being removed from one of the top classes in the game is going to make the class unplayable then I'm affraid your not going to listen to me when I say it doesn't. I have sources I trust that play all these classes who have barely even felt any of the changes and I know they are people who call me out on changes they don't feel are fair.
  4. With the amount trophies drop at this content there isn't much point to do something like this. If it was the Trial World Bosses or something of that rarity then I would possibly consider a change like this but just normal bosses and the rate in which they drop things just kinda makes this kinda op unless u made it like 3 CCM or something. Which at that point most people would rather trash it than actually change it in the arcane box.
  5. If you patch your game with the patcher and then instead of clicking start you can try clicking run_game.bat or run_game_classic.bat in the directory of the launcher. This should bypass the issue. Note entirely sure why the patcher attaches itself to toon town.
  6. This is why the suggestion thread was opened to allow for suggestions for the altar. The Cupid Bow was last on the altar 16 weeks ago according to my files and the wedding stuff was on the altar at the weekend for Valentines. Yes we could have put more wedding stuff on this week but we thought the Cupid pets would be relevant aswell as a Cupid Bow which is love related. Head over to the suggestions thread and suggest anything thats been missed and it will be put at sometime or another as asside from weeks like this where the altars are themed we usually try to build a theme around suggestions that have been made.
  7. Although I actually agree with you. I'd probably have to go much harder on the nerfs if I was to take this route. And well I mean, I've only been online for a handful of minutes since the changes where applied and the amount of bitch fitting in peer/world chat about bug fixes (not even nerfs) is just the reason why we can't have nice things I guess. Edit: Just to add aswell I remember seeing people beat HoO bosses in seconds before the nerfs and 115 sets where released. Hence why I said I'd probebly need to nerf the classes much more.
  8. I would like to say no to this on the basis that the Cash Shop in general is just a nightmare to make changes to. I wouldn't like to say never though as it's not a pain in the ass like gear swapping is, I just wouldn't say any time soon.
  9. To me builds like this would favour a class such as Shielder or maybe Paladin. If you like tanky classes then I would recommend just playing the game first and have a feel for the game since this game classes can be tanky without being a specific tank. So you could play full damage beserker and still be tanky due to life steal and also building resistances. I'd just get a feel for the classes before selecting gear for them as being tanky on different classes requires builds that are specific for those classes.
  10. I think generally the time for making awaken sets easier (which is mostly the goal of the topic) is always good once you have new stuff to aim for but given a little time. I don't really have any sort of opposition to these suggestions. As for GOP it's been buffed far too many times now so I think that one is as good as its going to get. Since there has already been like 4 - 5 patches buffing this dungeon whether it be rates, entrance count etc etc.
  11. Just to reiterate what I said incase you took it the wrong way the complaining I did at the post was aimed more at some of the things I've seen in peer chat but thought would be relevant to bring up here. Well BA again is just a class that is kinda too good (PvE wise) and shaving a bit off it would help bring classes that can output similar amounts of damage / purpose up without having to buff them. It was also bugged on how it was dealing double damage around 90% of the time. So clearing up the bug was only natural which maybe is a bit overkill tweaking it slightly down at the same time but we'll see on that. I have reports of people doing just fine on the class after the changes. Unlike the other classes however I will admit this will be the most felt change of the patch in terms of nerfs. Honestly though it's just a bit draining to be working on this in my free time and have people who think they're game developers call me out when I'm not around just to act big in peer chat. Hence the earlier rant so apologies.
  12. Executioner is hardly going to miss 20% DMG with the rest of the DMG it has. It's a very fair nerf for a class that has been meta for a year and a half and potentially longer if people had actually tried it before. Yes the 20% Nerf is going to be felt but in reality its not going to make the class that much weaker in the long run. It already has double damage and a large assortment of multi-hits not to mention the amount of -Slash resistance available. Beserker again lost 10% dmg and 10% P-ATK. As you said you understand but it's completely going to fill the job it does now and honestly your not going to feel that in PvE atleast. Blade Master will feel the fix to the infinite KD bug because it was essencially dealing +50% DMG every attack while the infinite KD was in effect. Then combine that with the fact that BM was used way before people started using it for Infinite KD and the only difference between now and then is a small amount of skill damage again your overestimating the problem. I will finish off by saying this. None of the classes changed in the patch notes have suddenly become unplayable or even out of favour in the meta. This is just classic over exaggeration. Executioner out damages most classes already it's not suddenly grounded because 20% DMG Dealt was removed. Infact if in a party setup you might find the AoE P-ATK to all the other stacked PDPS you have might even increase overall DMG dealt for the party or atleast come out in a similar fashion. Yes BM is hurt by the infinate KD bug being fixed but like mentioned, it was used before the bug and it will be used after the bug was fixed. How can people expect improvements to MDPS classes and other under-used classes when the second it take a bit off the top of the top tier classes the world impoads and people say things such as "It's like he literally destroys what he touches". People like that need to get a grip. You can't just keep buffing classes otherwise you're going to completely ruin the PvP of the game. Balance changes swing both ways. It's funny tho... The same people who sit there and complain about me making changes to classes in World chat are the same people who I saw complaining on Monday about how MDPS classes are useless and weak. Sorry I derailed your topic a bit but thought I would use the opporunity to call out all the wanna be know it alls who are quick to judge a change at face value but wont say anything directly to me about it and will openly critisize when I don't touch things for a while. This is not directed at @Pinkey. As always I'm glad you where pleasent and simply asked for clarity rather than come here and be rude. Thanks!
  13. Jordan

    Patch v79

    Arch-Elementalist Class Update! After some discussions where brought up over the past few weeks I decided to do some class work to bring some more life to the MDPS Arsenal. So after looking at all the classes and evaluating class activity, it was clearly obvious that this specific class has some issues that needed to be addressed. Although I've had much praise over the past few years on just how complex this class was and just how many limits of the game I must have broken to make such a class ultimately it's just too complicated for the game and although in its current state it was one of the strongest classes in the game it was ultimately not worth the effort to play. So we reworked it. With this rework we aimed for one thing... Standard Mage Gameplay. So you've got your evasive PvP gameplay, your high focused single target damage and finally everyone's favourite... High AoE damage! Let's review some of the information: Fire Stance Fire Stance is designed to be a very hard hitting DPS that's core focus is on dealing single target damage. This stance was primarily designed for boss killing and will pair well when used with classes such as Demon Taimer and Demon Summoner. However, this stance has very little AoE damage and will leave something be desired in this area of the game. Thunder Stance Thunder Stance is designed to be one of the best AoE damage classes in the game. With plenty of hard hitting Lightning Element damage this class should be great for running Dragonside Ridge and clearing dungeon's with ease. It's fully on the mindset of offense is the best defense as this form definitely does not lack damage. Ice Stance Ice Stance is designed to be a very defense oriented damage class. Although, I would say in comparison to the other three forms, it makes up for it with its supportive debuffs and its survivability... especially against those physical damage threats. Pair this class up with a Time Manipulator in Territory War and watch the bodies hit the floor! Wind Stance Wind stance is similar in nature to the Thunder Stance but is more PvP oriented. It has slightly less AoE damage than the Thunder Stance. However, it has many more defensive capabilities to maneuver fights with. This class can also expose a certain lack of nature resistances in PvP for sure! Class Skills Other Class Changes We have also done some cleanup duty on some of the other classes to buff / nerf them in various aspects of the game. The order will be in class colour order! Beserker Head Attack DMG Dealt reduced from 10% to 8%. Frenetic Strike P-ATK reduced from 10% to 8%. Executioner Fearless Leadership Before: Increases P-ATK +10% and DMG Dealt +20% for 10 seconds. After: Grants all party members within 50 meters P-ATK +15% and ATK SPD +15% for 10 seconds. Dragon Emperor Summon: Flame Dragon Can now be removed from the buff bar. Summon: Dark Dragon Can now be removed from the buff bar. Blade Acrobat Sword Dance Now stacks 10 times instead of 5 times. P-ATK and P-CRIT Rate reduced from 10% to 4%. Class Talent Blade Dance now stacks 10 times. Fixed a bug where Sword Dance would deal double damage almost all the time. Awakened Firebird Dance Cooldown increased to 5 seconds from 4 seconds. Skill healing reduced from 10% to 5%. Blade Master Class talent Hurtful Truth reduced from 5% to 3%. Class talent Swallow's Nest reduced from 5% to 3%. Class talent Blade Lucidity reduced from 5% to 3%. Battlefield Poet Flame Vibrato Cooldown has been removed. Dark Metal Resistance reduction increased from 5 pts to 7 pts. Class Talent Dark Music now stacks 5 times. Class Talent Dark Music reduced from 15% DMG to 3% DMG. Melody of Mana Triple Hit Rate reduced from 50% to 10%. Wave of Thunder Triple Hit rate increased to 100% from 20%. Class Talent Flash increased from 3% to 5%. Class Talent Flash now stacks 5 times instead of 3 times. Death Metal (Awaken Flame Vibrato) Grants all party members within 40 meters "Death Metal" status for 15 seconds. While "Death Metal" is active P-ATK & M-ATK +10% and will be immune to stuns. Demon Tamer Flame Death's Mark Now reduces Fire Resistance -20 pts instead of -15 pts. Evil Death's Mark Now reduces Dark Resistance by -20 pts instead of -15 pts. Holy Blade Destructive Leap Magic DMG Dealt increased from 175% to 200%. Updates Soulmate Token can now be discarded. Fixed the texture issue with the Pink Bunny Scythe. Fixed a text issue with the bonus effect of the Revelation Set: 5-Piece Effect. Achievement Updates @Herakles has been spending time updating some of the text on the achievements. For a full list of changes check the spoiler below. Have a nice day!
  14. Jordan

    Patch v23

    We are enabling some new Mystery Boxes for you to purchase for a limited time only. These Mystery Boxes will be available till March 4th 2021! Chinese New Year Mystery Boxes! Weapons Slaughter Phantom Blade Sanguine Phantom Blade Pets Nightfall Demon Drake Ilu Phoenix Pets Dragon Pets Mounts Crimson Dragon Guardian Blue Dragon Guardian Crimson Night Dragon Guardian White Haze Dragon Guardian Golden Dragon Guardian Valentines Day Mystery Boxes Weapons Pink Bunny Scythe Pink Wing Spear Shining Wing Bow Cupid's Bow Pets Ethereal Vow Novija Sivia Candy Rabbit Rita Mounts Galaxy Harp Bright Galaxy Harp Dark Galaxy Harp Double Love Miracle Extreme Love Miracle Eternal Love Miracle Flying Cloud for Two Fantasy Flying Cloud for Two Punker's Flying Cloud for Two Flower Cage Romantic Flower Cage Blue Sky Flower Cage Updates Soulmate Token can now be discarded. Achievement Updates @Herakles has been spending time updating some of the text on the achievements. For a full list of changes check the spoiler below. Love and Dragon's is all you need this valentines Sanguine Phantom Blade Crimson Night Dragon Guardian Cupid's Bow Ethereal Vow Novija Candy Rabbit Rita
  15. Jordan

    Patch v78

    Update Added several new cosmetics! Pets Wings Mounts Weapons Note: Previews located at the bottom of the thread! Added Corona's Stardust Lv65 to <Daily Reward> Mystery Boy! Added Corona's Stardust Lv100 and Corona's Heartflame Lv100 to the Week Reward Box! Note: Only newly collected boxes will have these items inside. The following mounts can now be used as a Tandem Mount! Updated the following costumes to use staff animations! Bug Fixes Fixed an issue where some imported content would load textures from the wrong folder. For Example: If you loaded a Pet and then a Mount there was a rare chance for the mount to use the Pet's Texture due to cacheing. Fixed a text colour issue with the Pet Skill Nameless Aura. Fixed an issue with the Anuran Bard Passive Lingering Echo. Good Day! Robust Summer Koharu! Robust Gemini! Frost Orca! Blood Wolf King! Pink Oath Wings! Azure Sky Dream Wings!
  16. Jordan

    Patch v22

    Update Updated the following costumes to use staff animations! Bug Fixes Fixed an issue with Awaken Materials that where marked (Old). Fixed a text colour issue with the Pet Skill Nameless Aura. Short and Sweet!
  17. Well this wasn't the case. This was done as part of a rebalance patch and was done for PvP Health. It wasn't so much to do with new items it was just necessary at the time. Since I didn't want to take away more damage from it but at the same time it was too forgiving to play. This isn't something against the class just rather something that at the time atleast, needed to be done. More information on changes here: Yes more could have been done to say Executioner but at this moment in time, this was right at the start of when it started to become the normal class that people PvE on. So it was somewhat hard to judge at this time whether or not changes needed to be made. However, this to me sounds more like you want to play a Magic class in PvE for atleast dungeon running and from the way you talk about Mecha it's not quite what you are looking for which I agree somewhat. Maybe you'd be more interested in a possible rework of something like Arch-Elementalist or something aimed at another staff/grim using class. I've been thinking a fair bit about it the past few days myself since this topic was made but I haven't actually sat down and looked at each skill myself yet to see what should be done. Maybe you have something to add to this?
  18. I'm not sure what change has effected this? Unless I'm missing something but Mecha itself has only been changed on Patch v60. And in that update the only thing that was changed was the removal of stun for -Move SPD and the Silence duration on Total Anni was reduced. If anything it was given more damage as the Base Skills M-ATK was increased. Then before that was Patch v40 where again it was given more DMG in the form of extra KP. Then if you're running on GM then the only thing i can see effecting time is the fact that stacks are now no longer unlimited. So you have to remember to keep up your stacks. Maybe I'm missing something but again do you have any suggestions on what can fix this issue?
  19. I wouldn't say its this. Whiles it's true the numbers are higher as a base on MDPS i think the main issue would come from the fact that its much easier for PDPS to function as a cohesive unit than it is for MDPS. So look at it this way. As mentioned in the OP and just to name a few of the main culprits Blade Master, Executioner and Beserker. So if you stack these in a party then they all benefit from -Slash Resistance and -DEF. Similarly you can also tie in the fact that say Asura can ofhand its main weapon and use a sword instead and this is true for a number of PDPS classes. Elements on the other hand are tied to the skill itself so it's very hard for classes to find that teamwork that 100% benefits the situation. Again for example the best kinda setup I can think of off the top of my head is -Dark with Demon Taimer, Demon Summoner, Darkness Blade and Gravity Manipulator (Can throw in a Equi somewhere aswell). But when it comes to other elements it gets more tricky and you end up with half and half where some classes like Equi are more aimed at being a support than an actual DPS. Where as a Beserker with full -Slash gear would be a Support thats doing high damage aswell. You also gotta factor in that when you use a PDPS class most of them will get off 2 Auto Attacks between skills with max attack speed. So that can factor in such as proc's for overall better consistance between procs and also the extra damage those attacks might cause. This was one area where DEF was suppose to counter but ultimately has somewhat became less relevant as time goes on. Making party setup's is how the game is played these days and people care more about having the best possible output of damage than just making a party. So if a party is doing a boss and theres no restrictions they will use the best possible setup to do it. Like I'm pretty sure you match damage or atleast be close to the same damage using GM and EXE on there own. But what do the classes around these two have to offer? Does a BM match an Equi? So I don't think it's as simple as toning down the numbers and increasing the consistancy. My logic would likely be to buff the classes that people see as support bots like Equi and make them more threatening without going overkill and ruining them in PvP. This could be one aspect to increasing the power of them but ultimately this discussion basically turns into. Well whats better a BM, EXE and Asura party or a GM, Equi and DS party? And until it flips to the MDPS varient then the PvE just generally will be uneffected. Because the end of the day people care more for what they think is better than experimenting with whats better and if you are an MDPS player joining a party then people will kinda just whine if your playing MDPS even if your MDPS class can deal as much as your EXE could. So although we can look into improvements I just wouldn't get your hopes up as most people end up being sheeps and copy what the top parties are doing without knowing why they do it. I disagree with this as this kinda proves the issue your trying to discuss. Gravity Manipulator is the center of dicussion but thats the problem is it not. Where with PDPS you can say well BA/BK is good for AoE clearing and BM and EXE are good for single target clearing most people will lock on that GM is good at Single Target and Mechas good at AoE. GM shouldn't be the only class up for dicussion. Think of it as a tier list between MDPS and PDPS. How many PDPS classes are in the S Tiers and A Tiers and how many MDPS are in the S Tiers and A Tiers (PvE Limited). You'd probebly find a lot more pdps classes are even and in the higher tiers than in the MDPS equivilent. I honeslty don't think there is much wrong with GM, I personally think theres something wrong with everything else. I've made the arguement that some other classes can do damage but what about the rest of them. Right now theres only a handful of MDPS parties that can come close to matching a PDPS party. Mainly the -Dark one mentioned earlier. I think the overall problem is somewhat of a fundamental problem with the game. It's always been present as mentioned on Classic which at the time was 65 cap which people would argue is prime time for MDPS PvE. You had the people speed running the dungeons on PDPS parties. This is recent and not something that happened years ago although as mentioned it was happening years ago on PlayEden (Just a fact). So I think yeh we could just start adding PvE DMG or adding more resistances to PDPS classes in PvE but ultimately unless you reach that point where the MDPS side of the scale tips the balance I still think most parties will be like "Eww, Why are you on an MDPS it's very bad". Mindset of the community is a big factor in the discussion too. I love MDPS classes and if I was playing I'd likely be playing one but it doesn't really change the facts.
  20. I also brought current examples to the table like Classic. Negative resistance have a cap. So just because there is a lot of it doesn't make it hugely better as its almost as easy to proc -Fire and -Dark as it is to do -Slash. And arguebly these classes would still do as much damage without the -Slash than with it since the reason they're good is all that +DMG they have. One could argue Equi can be made this way and at one point was used this way before people started on the PDPS only hype train. I don't really see how this help really much unless it just sat there lowering holy/dark resistance so GM could support itself. I personally have a lot of use for this skill atleast when I played. It's very good for quick wiping since you lose damage on Aoe Feather. But I guess differance of opinion. Maybe people would just appreciate having a simple Mage class again atleast for this. But with those broken swords for BA there isn't really much way to compete with it. Those where mistakes to make and I dont really think they're impactful enough to take them away.
  21. Not really sure what you're hoping for as the problem stems further than just a damage issue. Like everything you said kinda goes with the meta and the only solution I can see from reading both replies is to add more damage which yeh is possible in the way you proposed where we could just say "right every class now gets PvE Magic DMG Dealt" but does that really cover the issue. They are weaker for a reason and it's always been that way when it comes to PvE. For example in Playeden yeh everyone and their mother played Illusionist. But I could solo Kimba faster playing on 3 characters on the same computer tabbing back and fourth than 4 Illu's + 1 Healer. I mean just look at the Classic server halloween event. The top times where all PDPS focused parties and the Illusionist was basically just a KD/Sleep/MP Support. I also would like to mention that you didn't even mention anything about half the good MDPS classes that exist. Yeh you can make the arguement that "Well Equi is a good class but deals no damage it's only there for support". But Darkness Blade can support and deal a lot of damage too, even though you mentioned it, Demon Taimer can also serve the same purpose too and then finally you have Demon Summoner which again is another MDPS class that can support and deal damage. Yeh it wont be as high as a GM but one can argue its more consistent and more reliable damage and doesn't have to suffer the same fate of a 2-3 second delay between hits due to jumping. So just because you don't consider classes to be as strong as others doesn't mean they're not. Just because GM was nerfed to be a little less forgiving doesn't mean its the only playable MDPS class, yeh maybe from a soloing boss aspect you can argue it is but you could solo bosses on a lot of classes if you kite right. The issue is more so that classes like Executioner and Blade Master do far too much damage. Which makes the MDPS classes feel weaker than they are. Like for example sit down and think of a party structure that doesn't include them and what classes come to mind? Like with this last dungeon update for-example. When testing was first started it kinda became a thing of "how can I do this boss with an Executioner" in party. Rather than "what class combination would work for this boss". Like even now bosses that we tested with Executioner not being used, I've seen videos and screenshots of people still doing thos bosses on Executioner. So kinda just shows that the real issue IMO. And before you point out about classes like Beserker being not mentioned by myself. I know the class is strong and I know its very easy to solo content on it. But it's kinda the point. I would argue the same that Totem Master makes certain content also very easy too along with following which are only just the first that come to mind (Mecha, GM, BK, DE, BA, Equi). So to kinda conclude, no I will not just start throwing PvE damage at classes and hope for some sort of balance to come out of it. So if that's all thats going to be suggested then i guess agree to disagree its whatever. However, if you have ideas that are specific to classes then be my guest to suggest them as even if I don't agree with something you never know another idea could spark from the basis of that idea and end up with something in the middle. Like one could argue as nice as Arch-Ele is, it's just not really worth the effort and could be reworked into something of more of a standard Mage. This is a very specific stat change and will be kept to a minimum as its not something the game supports and is something I've kinda just had to add on myself. Yeh more could be done but I'd rather not over-complicate things code wise. So buffs CAN have PvE/PvP stats TO A POINT but skills cannot really have a difference between PvE/PvP. Unless its not used in a certain capacity like Glyphs/KP/Self Buffs etc. I also couldn't really tell you to what point they can as literally its on a need basis it gets added in, so right now only the ones listed on the patch notes actually are possible right now. Not sure why this kinda "dig" is necessary but kinda just devalues the whole topic TBH. So less of this would be appreicated. If you think Mage is stronger than any class at any point of time you clearly don't know what you're talking about (Unless you're talking 100% about grinding places like DD, as then yes Mage is Top 3 on that end). Mage is terrible in PvE outside of monster clearing as its slow to kill bosses same with Cleric (However, Cleric has the added benefit of healing itself so does help for soloing hard content unless you have the Awaken 75 Axe then same thing as Mage, useless). And before you mention about PvP, Mage is maybe Top 5 at best, as Illu, Lumi and DK all trump it in that aspect). Guess you could say tho that it's probebly top 3 pre-70 lol.
  22. You don't need to disable moving mouse on cast classes as I know several players who use moving mouse and play cast classes. You just have to learn not to spam click. As for sometimes getting trapped with moving mouse disabled. Simple solution to the problem is to click the mini map instead. That does the same pathing system as clicking the ground does so it solves the issue.
  23. Don't really think this is necessary as you can already have so many slots and if you need more you can rotate the main hotbar. Especially with the Auto Assistance system that will allow you to remove things like Star Stones and Luna Rocks from your Hotbar's. This wouldn't have any effect. Due to the limitations of pets even buff skills like the Glitzy Pet are still technically attacks which should in theory also proc off the bosses attacks (Although I'm not 100% sure on this but just from looking at it they should). This isn't possible because the game doesn't store these hotbar's in any manner. These hot bars are basically given from a buff and the order of the skills are based on the order they are on the buff's code. This would be a very complex change and would end up costing a lot of memory on the database. Just from a quick search on the file there is a total of 318 Custom Hotbar buffs (Includes but not limited to, MBA, Class Skills, Dungeon Mechanics). That's a lot of memory considering each character would have to save 318 Custom Hotbar's. You could argue that you could specify which ones to save such as Class ones only but then again it goes back to the arguement of complexity and time consuming for something that is very minor and you could just say, you're transforming into ragnas so you know which skills in what place.
  24. Jordan

    Patch v21

    Level 70 S-Trials & Awaken Armor! Today we are releasing the long awaited 70 S-Trials and the level 70 Awaken Armor sets! As we did with the level 70 Content we completely re-wrote all Trophies and Awaken Armor effects to clear up any typo's that where present. I would like to state that the only change that was made was a bug fix to the Awaken Saint's Prestige set where it's Triple Hit effect would only work on basic attacks. It will now work on skills like the pre-awaken set does! The new trials will be open on the standard days as they where on our Awaken Server! We've added the Mysterious Inlay Merchant to the drop table of the Enchanted Merchant Mysterious Box 5. So level 4 gem's should be much more common for your Awaken Armor! For a guide on the Awaken Armor and their quests: Updates Added Shinfeiz Class EXP Quests! Head over to Aven (X:212, Y:440) to begin the quests! A long awaited change of adding 2 more Gear Swap Slots has been added to the game! Note: Due to the complexity of the change (Thanks XL) we have had to reset all Gear Swap Slots. We've updated the casting animation of the following 2HD Weapon Costumes to play the animations of a Staff rather than the animations of a Greatsword! Before After We've updated the following dungeons to have Class Medals drop from bosses! We've updated Hammer gear upgrade options to include the following stats: P-ATK, M-ATK, ATK SPD and P-CRIT Rate! We've updated Gun gear upgrade options to include the following stats: M-ATK and M-CRIT Rate! Have fun!
  25. Jordan

    Patch v77

    Haven of Oblivion Changes Bosses will now drop twice as much BP System Drops. Note: This would mean there's more chances to drop Essences and even rare chances to get multiple Essences per kill. Achievement Titles will now grant a scroll on completion of the Achievement that will allow you to transfer the titles to other characters on your account. Note: If you have already recieved the achievement you will have to submit a ticket to recieve one or both of the Title Scrolls. When submitting a ticket to claim the Title Scroll you must make sure the achievement screen and your character name is clearly visible on the screenshot. Updates A long awaited change of adding 2 more Gear Swap Slots has been added to the game! Note: Due to the complexity of the change (Thanks XL) we have had to reset all Gear Swap Slots. We've updated the casting animation of the following 2HD Weapon Costumes to play the animations of a Staff rather than the animations of a Greatsword! Before After We've updated Hammer gear upgrade options to include the following stats: P-ATK, M-ATK, ATK SPD and P-CRIT Rate! Note: This does not include Dragon Trial Weapon's and Haven of Oblivion Weapon's as they already have custom gear upgrade options. We've updated Gun gear upgrade options to include the following stats: M-ATK and M-CRIT Rate! Note: This does not include Dragon Trial Weapon's and Haven of Oblivion Weapon's as they already have custom gear upgrade options. Bug Fixes Fixed a bug with Dragon Emperor Skill Dragon Emperor Leadership where you could keep the healing effect after canceling the mount. Fixed a bug with Annihilator Skill Armor Piercing Mode could be active with either of the other two shooter modes. Fixed a consistency issue with the Divine Zealot's 5-Piece effect where the Triple Hit effect would disappear before being used. Fixed an issue with Willow One-Eye's skill Fire Screech where the debuff wasn't removed upon leaving the dungeon. Fixed an issue with the following items where they couldn't be used once you reach 105000 Aven Fame: Super Speed Device Vitality Enhancer Light Beam Gun Have a nice Weekend!
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