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Beau

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Everything posted by Beau

  1. I checked my toons 29,39,49,59 the negative exp it works like a level cap lock, Is it okay if I let it that way?
  2. Put 90% reflect on chakra shield please 🤔
  3. It wont trigger if youre in the same faction even if you die using Dots during duels dont worry about it too much.
  4. Maybe your fade is too low.
  5. Yah, you might need to start adjusting from level 1 and work your way up to 65.
  6. Depending on the layout table, it wont be neccessary or it might cause more harm, It is much more easier to just increase exp given by specific type of monster than going all the trouble re adjusting the exp table.
  7. Thats the main reason youre getting 5.1 is because youre adding boosters and the server rate instead of multiplying the original exp first with the server rate, what I mean is parameters sorry about that, lets say plant gives 5m exp and kamora gives 20m exp originally, giving them a global increase of 500% would also affect monsters in lower cap, if just change kamora parameters and give it 100m exp instead of setting a global one it would fix the issue of lower levels having larger exp than neccessary. serverExperience = (baseExperience*serverRate); totalExperience = serverExperience+(serverExperience*expBoosters); Having a seperate variable holding the server based experience is much better rather than clumping it together in one go, it might result in bugs, because those params might be carried over and applied in unexpected way.
  8. totalExperience = ((baseExperience*serverRate)*expBoosters); I think the main problem was the system identifies the global rate which is the 500% the same as the variable that is handling every experience boosters which is additive and in fact is correct algorithm wise, if true, another variable should handle the global rate or much better if we can manipulate each monster algorithm so we can pick which monsters need exp changes.
  9. I dont mind removing reflect, I reseted back to my old build because reflect doesnt add anything good in team fights, Im more of a team player. The only thing I appreciate this patch for DE was the rescaling of voltage tree 😭 whoever thought of that deserves a medal. I have a mixed feeling about thr stun in armageddon but it makes the transition from arkana form to mech more smooth for me. If anything else I'd like to add a bit utility to the DE Mech so It does something rather than walk around hoping nobs will focus fire you, add a 5 sec Immobilize on Whirlwind(same as WH Mech skill) and add range and stun duration into Bladerunner making it a 20m dash with atleast 2 sec stun also adding a 4 sec immobilize on gash makes it alot better rather than that slow.
  10. The purpose of nerfing atk passive was it was deemed too OP by the player base to the point that it can kill people with 1 - 2 hit and the only arkana that can achieve 9k -11k min max damage, giving it 25% nerf on its damage mastery and buffs but also having its max level reduced by 25% so you can freely allocate points into other area giving PU much more Freedom in making a proper working build than it was before the patch. Also It's better nerf physical than completely removing it.
  11. Yeah I know, what I mean is at this point of time we have alots of stuffs floating around it would be wise for it to wait till another event, christmas maybe?
  12. The main reason they are introducing changes to PU is because PU before the skill patch most of the time rely on Mech just to do stuffs, with all those skill points just to get their bread and butter skills it often leaves little to no room for possible build, the optimal build before was to get the stuns, debuff, buffs then damage passive all the pre req skills ate alot of skill points, after that you only got few choices either alot the remaining points to HP passive or get atomic but losing hp passive or get detection buff with a bit of HP passive leaving plasma and atomic untouched and under utilized since DOT before was bad in terms of PVP. Every class has its own rota and it's common meta in this game to have a solid rotation for pvp, having to rely on plasma not only you have to get all 3 for it to become effective it has alot of CD and now you'll have to squeeze in the 3 plasma in between your overkill stun and Swingers every attempt I made it leaves PU open just before it transform to mech, removing the physical part of PU made it worse againt's tank class that has 10k+ ch resistances, in my case as a DE it's 17k+ , making PU's role as anti tank and class that deals the most damage aweful. By the way can I have your ingame name, because I havent seen any good PU active aside Italy, Drakkar and Yowiewowie and you seem to be very sure of what you are saying, I wanna know more
  13. Too late for that changes now as there alot of earrings floating around atm, adding more stuffs that has high demand and low supply will just upset market prices even more with all these gold inflation going around.
  14. PU got hit by the nerf train so bad, the only good stuffs that went good are the following: Improving Overkill stun duration and relocating into a different skill tree freeing many skill points. Reducing Coccoons required skill points. Improving cast times and animation. If you guys are worried about PU 2 shotting people, you dont need to go as far as removing their core skill that makes the class what they are, removing damage mastery for PU is the same as removing SW fade skill, It doesnt make sense and it completely changes the class playstyle, PU are supposed to be the main damage dealer class. I would suggest for the following changes while keeping the ones I mentioned above: Changing back Chakra Mastery to Damage Mastery but nerfing its Physical attack +165, Physical attack +30%, Chakra attack + 165, Chakra attack +30% making its Max Level 15 Firing Squad Physical attack +48.75%, Crit Rate +26%, Crit atk+ 67.5%, Chakra attack +33.75%, Max level still 8 Offense Cocoon Physical attack +60%, Crit Rate +14%, Chakra attack +28.13%, Max Level 8 Changing back Ishtar skills to gravity based. Changing Plasma Bullet max level to 8, Plasma Bomb max level to 6. Changing A-bomb max level to 7, - 30 move speed at max level. Changing Atomic Blast debuff from -66 to -55 at max levels. With these changes were just re rolling PU the way it is back before the patch with 75% damage output than before, but freeing skill points enough to have atleast 15 points in HP passive, and 18 points remaining so they can choose either Plasma route, or atomic route, PU Dots are not that good they leave alot of gap, I tested it, whipper DoTs are good tho. Going with the changes I stated specially the max level reductions we can make PU arkana mode more versatile and useful, and by the way just pretend enfeeble is Overkill in this link as we dont have new calculator for the new skill patch with good visuals. Plasma route: https://limeox.info/app/scarlet/sim/?c=5&l=11&s=f0f00000006d0085588801805 Atomic route: https://limeox.info/app/scarlet/sim/?c=5&l=11&s=f0f00000006d3800088801875 Atomic route v2: https://limeox.info/app/scarlet/sim/?c=5&l=11&s=k0f00000006dd000088801805 Hybrid route: https://limeox.info/app/scarlet/sim/?c=5&l=11&s=f0f00000006da080088801805
  15. Add a feature to bunny girl pet skin so that they perform lap dance on me in guild house please
  16. DE's reflect might sound OP but in reality it is practically lackluster specially in mass pvp, In 1 v 1 it is very effective againts SE and PU only when used properly. SW just needs common sense, CB and DE can actually outheal the reflect damage, WH doesnt deal enough physical and chakra damage while in mass pvp reflect is a joke, only proper application of it is casting reflect in the frontlines and hoping some random WH pull the DE because reflect actually pulls WH/CB using their corresponding hooks. If you gonna nerf reflect might as well better removing it and changing the defense passive to 10 levels max, DE cant tank in mass pvp if everyone is well geared it melts almost instantly, CB are actually doing a better job with their +65% void and ch resist buff, if paired with their defense passive which adds 21% void and CH resist pretty much unkillable.
  17. This month is just getting started and we've been blessed to grind stuffs like this like crazy, I've been thinking it would be a waste to let all the stuffs we hoard sit in our warehouse to rot and all the gears we max out if we will have no use for it, so I came up with an idea! After Halloween and Christmas Events maybe it is a good time, since almost everyone will have maxed out toons, to have a PVP event. Yes! a PVP event Rules are simple! First, we will be having an open qualifier that allows everyone to join, it has a lower and an upper bracket so people will have more chance to be qualified, after filtering out the qualifiers, normally we will be needing at least 24 people for the Tournament, Best of the Best! 1 v 1 and 6 v 6 tournament! It will have 2 separate branches A and B that will end up branching out together every win you move 1 stage up, 3 loss will kick you out of the tournament. After the qualifiers, the tournament will be planned out ahead and selectively to pit in players together that might be a great match up in both branches, A would be upper bracket and B will be the lower bracket. Special rules 1 v 1: If a match is SW vs SW both will be given detection buffs for obvious reasons You will be encouraged to bring skill reset codes so you can switch builds in between your battles, the match up will be announced ahead of time and each player will be given 10 mins to prepare. In case of a tank vs tank where no one is dying, we will give them a time limit and the player that has the highest HP percentage wins Special rules 6 v 6: People are not allowed to have more than 1 of each class, cant have 2 ME, 2 WH, 2 SW or any 2 of the same class You can pick out your team mate and you will need to submit your line up ahead of time so people cant switch out. In case 1 of the members wont make it teams will face 2 choices: Forfeit or Fight with less members. You are also encouraged to bring reset skill codes. Prizes: There are no prizes! but only to be herald as the best 1 v 1 player or the best 6 players in the game! but it would be nice if we can have titles that they can wear so everyone will know and remember, the best player that ever existed in VSB! If successful it might be a good tradition to held this yearly so no person can hold such prestigious title for himself, champions are automatically be seeded to the finals and wont be needing to compete. PVP Event will be announced 1 or 2 months so people can prepare and have time to hone their skills! Other event ideas! Class Guide creating contest with a fixed format so it will be easy to read! Availability: ASAP - Only the winner entry will be posted for each class winners will have pet skin preferably world bosses: Titan, DVK, Phyton, Giant etc. Spy Quest that drops keys, keys can be used to enter a dungeon that drops Jewel SG and Jewel boxes! Availability: Dec 1 - 20 Christmas gift! An NPC(Santa) that sells unique costumes weapon and armor and unique mechs at mereholt for 10k gold - this will help normalize the gold inflation and at the same time give people stuffs they want to buy, a little Christmas gift from Vivi to the players - Availability: Dec 20 - 31
  18. Wtf was that @GoddessSand next level calc 🤣
  19. It's possible using C++, might do it but im a bit busy.
  20. CB will get reworked soon dont worry.
  21. Yeah not getting that new debuff its a waste, limiting the skil points needed for slow helps in getting the acc buff + move speed, you'll be darting around like a pro with that, havent tested the detection yet this patch.
  22. 500g it will be delayed a bit, whose up? 🤔
  23. Well normally when players encounter a bug by which they report to devs, first thing a dev should do is patch the said bug, but since were just a knockoff SB server, they cant patch the bug as it is "source related problem". It's hard to point fingers at players and you cant really blame them for exploiting stuffs, ingame wise. What I wanted to say is we cannot do anything about it but accept the fact that its part of the game it sucks but it's how it is.
  24. A faction boss, might be a good concept
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