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AceFire

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Everything posted by AceFire

  1. I tested it today, and changing resolution of the game to a window one helps fixing that problem for some reasons, also for some reasons the game came with a resolution higher than my other pc max resolution and everything was black too when I tried on that pc
  2. Try to reinstall, or simply verify, or delete temps
  3. I did partecipate as a 911 member few times, sadly you don't know with wich char and you will never know PvP is dead. Is not about 911 wins everysingle one, I never said that, I'm actually glad that 911 exist cause is one of the only guilds wich is "original" and competitive in some senses. But sadly there's not much competition, that's why I say it's dead. Also most of the times you see a tw with strongest guilds vs (literally who)? Wich doesn't make much sense. Obviously not your fault but you can't be serious when you say pvp is alive when the max you see is a 40 people contending a crystal with another group of 40 ppl. That's not pvp alive, I don't know from where you're coming to say that's a "pvp alive situation"
  4. The only way you can compare the current pvp with something is to compare it with 1-2 months ago pvp in the same server. In that case is dead cause is not alive like before. If you think having 100 players means pvp is alive, well the server has seen better days. Also Other guilds are a mass of merges.
  5. Most of those guilds are just merging around with other small guilds, because pvp is dead and is the best time to get at the top right now, ye you have higher chances to win cause of the experience even if you are less right now, but you were used to be ways bigger than any other. And pvp is quite dead right now as well so we should't really talk about this anymore honestly. Taken as a guild 911 is still the biggest, because if we eventually get a new update and people will start coming back into the game, tons of those players in Blackholes and other guilds will just leave and get back to their own guilds.
  6. AceFire

    Arena Pots

    you mean like something that prevents you from getting buffs before the match starts?
  7. That's why I said 1 or 2 hr earlier and not 5-6 horus, also staying up till 6 AM is really not a thing and I don't understand how can they be at school at 7 p.m, , and is not convenient for my group of friends, is to fix all these problems of people constantly asking for additional warstones cause for sure timezone is a problem for most of them if they don't live in US. Honestly I don't care if you do change it or not, probably you won't. Was just an advice to get rid of all these asking and asking about additional warstones.
  8. Well I doubt staying up till 6 am to do a GvG is not "really bad". Also US server was just for USA, there was european server as well, german one and french one. I'm not saying that timezone should be based on those 2 (after all server location got moved to USA) but give a chance to everyone and not only USA if this server is global, a -2 hrs on pvp events would be nice honestly and wouldn't change anything for USA/Br players. They would still do those in the afternoon. And it would fix the times for most of the people complaining.
  9. Well honestly the timezone of the server is really bad, I understand your point, but basically only people with -GMT can be competitive in this game, for all the rest GvG is in the night(2 AM for me and I know people who have to stay up till 6 AM to do it). TW is really late and for some people in the night as well, I do understand that is a global server and you can't give everything to everyone but hey they can go GvG/TW at a real nice time for them, like 6 p.m and 7 p.m and arena is literally after lunch for them, while we from the GMT+1 we have troubles even trying. Schedule of the PvP content if is not open 24/7 should be based on GMT+0 to give everyone accessibility. But well that's up to you. I'm not asking to change it, just saying the timezone isn't really fair. So I do understand why a lot of people complain about not getting warstones or not being able to do anything.
  10. AceFire

    Arena Pots

    my second point says that only already builded players buy them, and that ruin the experience of people who are trying to gear up making it harder or easyer depending on where those players are. Do you really think you can enjoy playing a melee class without the chance to use a gap closer, cc? There's a reason why samu sucks if isn't used by a frog/bear, the inability to do damage cause no cc. Also ye that's a problem of the players who are actually being toxic for it, However that shouldn't be appeaning, and having a "pro" player constantly flaming a new player because of it is not fun to watch at all. I don't think reporting is a good idea cause what does the report do? You can't ban a whole guild for that. Removing the cause of it is always the best way. A warlock without the chance to fear is incredibly useless. As well as warrior/ranger in small terms. A MA that can't stun can't play at all. The only classes who don't really need that much of cc are illus and in some cases mages/clerics. And isn't something that everyone can do to buy all the pots every match. By my side I don't really care because I do arena just for fun, I talk for the people who are blaming it. Just yesterday there were tons of people in peer complaining and in arena as well. Having immunity to all the type of cc doesn't bring variety, that just says that you have money to waste (in this case honor stars)
  11. AceFire

    Arena Pots

    Honestly would be nice to remove those merchants from arena and I'm gonna give you my points for it: 1) Not everyone can prioritize buying pots rather than farming arena for the medals they need. 2) Actually almost no one buys them, only some players who don't know what to do with their honor stars. 3) Those pots highly ruin the experience of every class used in arena, there are other ways to counter CC like we talked many times in old threads, like bard for illu sleep, wich brings variety to the game. 4) I've noticed few people from certain guilds who actually insult and flame people who don't buy them to win matches, and they report them for trolling, wich is not the case cause not everyone is willing to waste those many honor stars when there's need to build gold items. 5) If you buy them then you don't want variety in 3v3. Wich is something that I understood everyone wants in this game. I don't know guys it's my opinion I think those pots ruin the 3v3 experience for most of the players.
  12. Agree, I can't do a single match.
  13. You're not that big, yet the biggest, but again I'm defending you guys.
  14. I understand that tw are usually one sided and that's not fine, but I've to disagree with that. You can't force people to make or join another guild because there's a really low limit on members who can join, what about the rest? You're gonna tell them well you can't join? That's dumb. I do understand that it looks unfair because 911 is a really big guild and there aren't many guilds who can fight back, however they're just playing, why would you give them a handicap? That's not nice and not fair at the same time. Also I do believe there's already a limit on how many players can join a massive pvp, I don't really know the number but there's one already. If others guilds are too small, well that's not gonna change, doesn't matter how much you nerf a guild. If you want to change the situation instead of blaming other guilds, bring new players to the game so we have more users Not being toxic, but please don't attack other guilds just because they look too strong for you.
  15. True now that ECs are so expansive the quantity of items in the market has gone low. And we don't see anymore those prime tools, only few sometimes cause is not worth to take them from altar.
  16. Nevermind they just announced it
  17. Wasn't elyesian island a lvl 70 or 75 content? Pretty sure there was none in lvl 65
  18. Is this a 1v1 GvG basically? I never played it on awaken
  19. For some reasons on aeria and even on forum there's no lvl 65-70-75 patch, they literally skip from 60 to 80. Unfortunately I don't really understand FNO languages.
  20. True you did such a great job there balancing everything. And sadly I don't have videos and screens so old, I'm looking to old channels but I can't find it so easily, might take time, or if we can somehow check old old patches of aeria there should be one probably lvl 70 cap saying that. I think. I will check and post here anything that I find relevant.
  21. Guys I don't care if no one has them, why is it like that when it shouldn't be, that's the problem. I don't care if I do less damage, I don't care if I do more damage, I said it already but things should be as they should be. And seriously Jordan I don't want the war, sometimes I just talk too much cause I get angry really fast if is something that I care about, sorry about that. But I know for sure that there are people who quitted for how p.classes are treated. Now my thinking is, maybe it's true having them limited to 25 or 30 won't really change much because almost no one goes to that cap, true(parry 70% is easily achievable, even without capes crafted so that at least should be changed). However as I said before it's just a matter of being fair with all the classes. I personally think that showing that type of interest would change a lot of things, would promote the use of p.classes and would balance just a bit the disparity between both p and m classes, even if it doesn't change much. In reality it does because there are a lot of people who put on the whole weapon full pierce gems and well not even ranger is good anymore there. In this server is not really hard to achieve 50% def even if you are a cloth user. Then after that you add the p.resistences and it becomes weird, then you add a parry that has a great chance of working and you won't do any damage anymore cause parry works for p.dmg only and it works if you equip a 2h weapon only wich is the main weapon for a m.dps class. Unless you decide to change defense to apply on m.dmg as well, cause everyone here knows m-dps do ways ways more dmg than a p.dps. And you are right p.dps don't really need +10 to do dmg because most of their damage comes from being fast and not from heavy hitting, sustain over burst, while mages are burst over sustain. However having a cestus +2 or +10 doesn't really change much in terms of damage, the formula of this game is quite simple 1000 p..atk = 100 more dmg on hit. I personally have 30k p-atk with +2 weapons and +10 weapons users have 37k or at max 40k with dual wielding (wich can't apply parry for some reasons because x-legend decided it to be like that but it's okay). That's a differeof 1000 damance that you get on hit multiplied by 3 in case you have 3.00 crit damage. But then you have to deal with def reduction, then p.resistences, sometimes parry, and even more DEF reduces p.crit dmg received for some reasons. My question is why there's so much on p.dps. And you can't answer to this because you didn't create the game itself. And that's what I'm asking you, to fix this by giving what is fair. I'm trying to give a chance to them since is something that concerns myself as well. I never tought about it because both aeria and awaken I've always been a .m.dps user from the start but now I'm seeing it. It's weird. I'm not trying to insult anyone, I'm just giving a suggestion. Add me on discord I will give you 50+ screens of people quitting for this exact reason and even more if we talk about the disparity of p and m classes. Ye I've proofs about it, I'm not talking just to talk.
  22. AceFire

    Altar

    I don't think mundane actually works in pve, am I wrong?
  23. Please man, don't say this, it obviously affects me, the thing is I just don't care about it affecting me since I'm playing the game as casual. Again is to make things fair cause when you want to say anything about m-classes the answer is always no doesn't matter how right I am or whatever, while changes have been made for p-classes. Again if we want to be fair there were only Humans and Halfkins in 65 cap so the problem but this is a good thing, because it brings new aspect of the game. But what I'm talking about is a balance between m and p classes wich in this case you can say whatever you want, right now is not fair, and if the answer at everyproblem that the comunity says is: well it wasn't in aeria and this is an aeria based server. Well this wasn't in aeria thanks. Also don't take it as an accusation, I'm just watching the server slowly dying because nothing has been done to fix these things. Also yes weapons % wasn't here and I was totally opposed to seeing it here. We discussed this but hey what can we do, a minority is asking for fair things. Well it's a minority. no one ever cares of the minority so even if that "group of people" is 1000% right, no the majority will become a thing even if is totally wrong. The simple thing that 120% with drivers came on even is 1 atk is a p2w factor, f2p can't farm for real for that cap at this speed, each patch is too close to the next one there's no time and don't say there's enough time, there's enough time only when you give up trying to compete with those players as a f2p. If we want to talk about unfair things, I've so many things that are unfair but wich are actually not a VGN fault, because the game was made like this, like how unfair the fear classes are for example: when we talk about warlock for example it has a fear wich is ranged and is aoe, wich can't be stopped because is bugged or glitched I think and that was on another thread that I posted, the sad part is that fear is AOE, RANGED,INSTANT CAST because everyone has instant cast, can go up to 11 seconds, oh btw 1 min cd. When we see p.classes about it we see warrior with 2 mins cd and u have to expose urself to use it , small range, 7 secs max while ranger 7 sec max, ranged and single target and you can't cast it with a mace/shield Both the p.classes fear can be reduced from 2 mins cd to 1 mind cd with glyph. Yet this isn't the main theme of the thread. I can list up to 5 pages probably of things being unfair in the game(some being for m-classes, some for p-classes), but I do understand some are x.legends fault or aeria and not vgn so I just don't. However this is a thing made by VGN. You said that if you waste space for resistences gems or eventually on some classes talents and if you want you can put certs as well. However let me say, lck gems don't add that much crit or m-crit, the best build you can bring for any set is to max out your resistences. Since a bit of lck and a 5% additional crit rate or m-crit rate won't really change much, you get crit rate basically from accessories or trophies if you really want, either you put full resistences on gears, either you put them on weapon. Now since the server is one way around = mage/cleric/illu/templar/ranger you need only holy/ice/pierce resistences. So there's not really a problem choosing, there are few resistences wich are useless in the current meta. Now I don't remember if it was 25 or 30 the cap, if it was 25 even better, but I'm sure that it wasn't 50. As well as Yukani said parry wasn't 70% as well but just 50%. I don't think this is an hard thing to do honestly and I think it is needed. Now I don't want to use as an excuse the fact that people are quitting because of it cause is 50% true and 50% false. Cause there are other reasons, however I know so many great players that I know from years that have actually quitted cause of this simple "being unfair". I tested it few days ago and the actualy damage reduction is visible, having 50% p.res results in an additional 25% dmg reduction in total with def so up to 75% dmg reduction if you really want to put 50 p.resistences. I do understand it, is a bit unreasonable to do cause is not worth it. But if you do the dmg difference is huge. But as stupid as it might sound, I just want the server to be balanced and fair. Hey to be honest, I did a post where I complained about my main class = Martial Artist being too strong in 3v3. So don't take me like: oh this guy just wants things to be easier for him, no man no I want things to be good, to be fun, to be enjoyable for everyone and not only for 1 person or a group of people in the server. Everysingle one of them both p2p or f2p players. I don't want to ruin anyone's experience, I want to make things better, I want the server to live since it was such a good idea to open this server. Yes is so sad to see it slowly and slowly dying. Proably half of the people that quitted are just waiting for awaken, but I mean awaken patch is not that big of a thing, it's just new weapons nothing else is not new content, are the same weapons that you are using but just a bit stronger. I'm pretty sure if they come back for awaken patch, they will just quit right after doing them because is just boring, you go in tw and you see the typical mage/cleric aoe spam + illu, magic bear to aoe fear. It's always the same thing. GvG is the same thing. Rarely you see a templar or any other class. I don't know in my personal opinion it's just boring so more people and more people will keep quitting. Doesn't matter if we have more stones or whatever (stones thing will just improve the economy maybe) but in general is boring, it was more fun in awaken to be honest. There were things to do. Ye I get it everyone that is playing classic or at least a good 90% of the total player base is a player wich years of experience in this game so obviously something that lasted like years on aeria is gonna last 1 or 2 months here. But still there are so many things that can be improved and in some cases fixed because I've never seen some of those things on aeria cap 65, and I'm not saying this cause I want them to copy aeria, is because some things are better while some are 100% worst. This is my personal opinion, you are free to think how you want to think. But I see the numbers going down, and this overall situation is quite sad. Let's try to collaborate, and fix things step by step. I'm a programmer myself and I do understand it takes time to make things better, I'm not rushing anything, that's not what I want to look like. But step by step we can change the whole situation instead of always being kids on forum and insult eachother for no reason when we should work together to have actual results in the game. You guys can close the thread I don't want to argue with anyone. I was just giving some info. Take your decisions on what to do and let us know about it. Obviously talking about the resistences thing, I don't need to discuss it with someone, there are proofs that resistences were capped at 25 or 30 I don't remember exactly was long time ago. Parry yes I do remember it, if I find a good old video about it I will post it. I don't care if I do less damage, I don't care if I do more damage, but yes this is how things were supposed to be and how I personally expect them to be, since this is not a private server as you multiple times said. Sorry for the tone, but this makes me a bit angry when I see someone talking about things that makes no sense, cause the only thing I see in this server is a one sided game, only m.classes being played and those 2-3 people that play p-classes not only they can't do really much, they get flamed for being useless. And this whole thing makes it even worse for not being as it should be. When I will see something being unfair for m-classes instead like I did in the past, I will do it again, like I wanted a somewhat nerf for my main class wich is MA I will do it again, if I think that becomes unfair for them.
  24. Ye I think having the chance to buy more instead of 1 only would be better than having npc in gt
  25. don't give me this crap tnx u, no one talked about it being a problem for me. I'm saying it cause people keep mentioning that this is aeria version cap 65 but brought back to vendetta cause people wanted it, but when we ask for cap 70 on elem resistences everyone says no, but this for some reasons is changed, when it should be 30 p.res and 50% parry max at this cap, I don't care if I do less damage, this post is to make everything fair.
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