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Akyme

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Everything posted by Akyme

  1. I forgot to answer about that one. There are many ways to make it, I am not saying any way of use because I think it's better to propose the system idea, and let Jordan adapt it as how he wants to. I believe it's better for almost every suggestions to not be too specific, so then Jordan gets the idea, and if he has more questions about it, then he'll ask them here. I am maybe wrong, but for all the talks we had, I feel it's better this way. I am neither expecting to see all of that coming into VGN, however I believe most of ideas are good, but that they require adjustements. Do not expect too much about it, bigger backpack = bigger mess anyway, it's just like a bedroom you're trying to clean. The bigger it is, the more stuff you'll put in it, and the bigger the mess will be lmao. This is more your responsability to find where the item is and so, and the current way to find out where our stuff is is already good in my opinion, just lacking a searchbar as you mentionned.
  2. To answer you, I advise you to log in X-Legends EE, so then you'll find out easier I think. But to make it short, the Amulet is just a Luna Rock or Gem Star (+3% / +7% stat) that you transform into a gear, and you can "EXP" it by trading some items, which will unlock a random buff. In VGN, they could simply adapt the Monster Stone to make a similar system, so then we can get up to x buffs. For that one, I am not expecting VGN to design new classes. It's way too complicated, taking so much time to make sure it'll be well balanced with all the others (we're having a total of 64 classes already). I am more saying to get back the new classes XL are doing here, just as they did for the Agent class, which still needs some rework to make it well balanced. At the point of the game, doing them wouldn't be a "must-have", it would be more like some optimization for geared players already. Lazy people could skip it anyway. Also to add to my previous comment, some other good ideas : Awakening skills for each class (Example : +15% P-ATK or M-ATK + 10% Penetration Resistance) Accessories fortification. I doubt it would change a lot the game to be able to fortify our Rings / Necklace / Cape / Trophies to +14, and it gives something more to do to optimize. Transform Holy Skill Gem into a scroll that will unlock forever the skill (Like the Lv. 72 normal class skills), so we don't waste a gem slot for it (this is my idea actually).
  3. Hello, Well, I'm not gonna repeat what you already know, the most wanted update are QoL. But I believe you were more looking for what "very new" could be implemented in the game, so there is my opinion : Just take X-Legends new mechanics, and adapt them to be F2P or way less P2W. They've made a lot of good ideas, I'll list them : Pet Awakening. You can get some buffs from "off-pet" just by awakening them. However, the drop rate for the best buff are like 0.004%, while the drop rate for the pet itself is also 0.004% lmao. Extreme crit damage. (Do you actually know the limit for that ? I'm curious, we've reached over 200 extreme crit on XL but the stats is still showing red color). Amulet gear. (At the place of your Monster Stone, I see it more as an upgrade). They took a similar way of the old Mana Infusion system to give this gear some buffs, on a 3 different level, but sadly not easily accessible / P2W for the 3rd level. Team Aura. One of their best idea, everyone can benefit a buff even newcomers as long as they're in the same party. (But if you do it, increase the Item Support slot in "Status Assistant" please). 4th and 5th Pet Prayer / Skill Book, giving stats of some new mechanics. Of course, new classes just as you did for Agent. Break the 6-pieces Combo effect, it's kinda sad that we all have to use the same gears accessories Maybe Mythic stone system (Luna Rock and Star Gem), giving some buffs aside just "Stats +3% or +7%", but that would need a lot of adjustement to make a good balance. Anecdotes. It's not something big, just some map story (2 per map), that gives some titles thanks to a fame. More Honor Title, rewarded Idk how, dungeon, quest or whatever (not event, every players have to be able to claim a Honor Title whenever they play). New Legendary Achievements, orange items are Lv. 1-90, you could add Lv. 90-130. About QoL, XL has some good one, and I do wonder how long it would take you to get them here, would it be painful or not ? I'll list just 3 that really make the game experience better : When changing channel / logging off, button "Change now" or "Log off now" Backpack UI with page, possible to scroll with mouse and a research option (You've made a huge work on backpack already, with many options that are all nice already, but I feel like it's more clear to have many pages with 10 backpack than a big backpack where we scroll down to view our items). XL has released 90-Slot Backpack, which means we could have over 900 slots in the backpack. (Auto-Sort system has also changed, we can sort by page or full). "Alt + S" option, to change the display of Pet Awakening buff. Well, they told us it's only for that, but in reality, it also changes the display of gears. Many players have small screen and can't view the full effect of some items, so if they could split the text somehow, they would be able to read it full by themself. For pet it would be nice to split between skill and pray. Well, all of that is only my opinion, I've been playing VGN for years, I've been playing XL for a good time as well, the only reason I am quitting XL is that it is way too P2W, which is the reason of many other players too.
  4. P-DPS remains the best, whatever the server is. I fully agree with this, the few difference is, to be very efficient as P-DPS, you need to be better geared than as m-dps. And as you also said, it's easier to fortify a staff to be able to play a bunch of classes, while with just a katana, you would play only one class and its awaken. Indeed, that's a lot of work. In a first time, make sure the ISO you have is the latest version. Run CMD as administrator, then type : dism /get-wiminfo /wimfile:G:\sources\install.esd If install.esd is not found, replace by install.wim This will show you this result : (sorry it's french) The "BUILD" version of Windows 24H2 are those : November 21, 2024—KB5046740 (OS Build 26100.2454) Preview November 12, 2024—KB5046617 (OS Build 26100.2314) October 24, 2024—KB5044384 (OS Build 26100.2161) Preview October 8, 2024—KB5044284 (OS Build 26100.2033) September 30, 2024—KB5043178 (OS Build 26100.1882) Preview September 10, 2024—KB5043080 (OS Build 26100.1742) August 27, 2024—KB5041865 (OS Build 26100.1591) Preview August 13, 2024—KB5041571 (OS Build 26100.1457) July 30, 2024—KB5040529 (OS Build 26100.1301) Preview July 9, 2024—KB5040435 (OS Build 26100.1150) June 28, 2024—KB5039304 (OS Build 26100.1000) Preview June 15, 2024—KB5039239 (OS Build 26100.863) If it is the latest version, where do you get the information that it is not the 24H2 ? We usually check the current version by doing "winver" in the research bar of Windows. I've heard about a display bug that tells you your Windows is not up to date, and that the 23H2 is out of date, but it's only a display bug. (French again, sorry, but I believe you'll understand). Well maybe you've done all those manipulations already, I'm just giving you some tips that I'm used to deal with.
  5. By reading myself, I just thought about that : With the new mechanic, "Penetration Resistance", you could remove all the resistance debuff from the target by replacing them with Penetration mechanic. It would have almost same effect, beside the fact that you won't cumulate all the party debuff, with the difference that if a mob / player was overcapped, his resistance will still be lowered instead of stayin capped. (Example : Mob / player has 90 Base Fire Res, I have 10 Fire Res Penetration, then the mob / player will have only 60 Fire Res for me). Here is just an idea.
  6. Either you didn't get the full Discord comments, either you missunderstood. I haven't say it's gonna be easy or just a 5 min work, I said it's do-able, but it would need a lot of adjustements / works / tests. I've myself tested the use of the bin files from Aeria and the FNO version (not the Global's one), switching the config files, and yes, it breaks a lot of things, like a lot lot, but the game launch, then it's all about debug. Sadly, just doing that isn't enough in your case as you've done a lot of bug fixes that has nothing to do with the config files, and there is my own limit about this, I don't know more. One more time, it's not just 5 min of debug, it's a lot of work but that could be worth it. Anyway, arguing about that won't make the topic better, I've already said it on Discord that by the time, you're still the most experienced about EE dev, you've got your own tools. If there is a way, I believe you'll find it out. I mean, someday we will all have the 24H2 version of Windows, if Microsoft doesn't fix the issue and you don't, who will ? We will just be unable to play and that's sad, so in my opinion, we can worry about that one topic. Well, after research, I've heard that Microsoft is working on a fix of what they broke with the 24H2 version, but who knows if their fix will work on EE VGN. And, this one issue might be back someday, sadly. Regarding the Windows Update, if you can't get it, it simply is because Microsoft esteem that your computer is not ready yet and will be updated in the next weeks / months or once they decide the update is more stable. However, if you do full new install of your Operating System, it'll be the 24H2 version (using the last ISO of Windows, downloaded thanks to the official website with the Microsoft Tool, same below link). If you want to force the update, you can still use the Windows assistant instead of Windows Update (Download Windows 11). However, make sure to do a backup before, as it could break some things of your Operating System just like every big update does. If you ever have a spare computer that support Windows 11, and that you want to test the problem, then I advise you to do a full install on that spare computer. It would be much safer. I haven't say it's your bad, I am just saying that if you designed that one dungeon to be ran by 3 geared players, and having a few newbies to reach the number of 5-6, this one issue would be meaningless. But it aslo would make the content way easier, it's more a question of what do you want to aim for. About the class balance and the choice of which class to use, if classes didn't have spell that "increases target's DMG Taken by x%" and just had burst for themself (let's be selfish lmao), we wouldn't use them as it is now. I believe the main issue is from that kind of buff, and of course, would need some rework to damage as good as some others (or to lower some other to be as "bad" as the other). Example : Trainer Why do you want a trainer in your party ? Not for his DPS, only for his "target's DMG Taken" buff, and you'll gear it as a debuffer. If you try to do "World Record" of CC, ofc you'll ask your debuffer to maximize his dps without changing his debuff, so maybe you'll gain 1 sec to your score. M-DPS classes are professional into debuff, they got a lot of elemental resistance reduction skills, which is why they used to lead the PvE and PvP back in the time. Well, here, you managed to make it work for P-DPS as well. Berserker has a lot of debuff for example, without him, party would be so different, the damage given by Exe / BM would be lowered at least by /2. In X-Legends server, we aim for M-DPS party for PvE and not P-DPS, just because there is more debuff as M-DPS than P-DPS (Example : Adju > Dragon Star > Stack x8 +10% DMG Taken each stack, + skill that reduces all p-res and m-res by 20 pts, if holy skill, by 30 pts). I am comparing X-Legends to VGN a lot, I am not saying X-Legends is better or VGN is, I am just grabbing ideas from both server, analyzing different type of gameplay and sharing it. After all, Eden is Eden.
  7. Hello, Even if I'm not playing and can't anymore because of 24h2 lol, seeing this topic seems nice to me. I mostly agree with what Nanami said about PvE changes, some content being old like Heaven of Oblivion, some change that should be done or so. Globally, it's QoL that are good to take, that would help newcomers and wouldn't change the end-game content. Just being more friendly. Your server has now a lot of content to do, to deal with, that it's getting hard to know what to begin with or where to spend our gaming time. Most of players want to reach the cap level, and be geared enough to run content with their friend, however the "toxic" trait of your server is, you need a specific class to be in a party, which doesn't allow anyone to play what he wants. Regarding this, this is mostly because you designed BP to be all in one, instead of using 3-4 BP max per boss. Well, class balance has also something to do, as there is no better p-dps PvE than Blade Master / Executionner, so people wants only the best player to play them, which doesn't sound abnormal when you want to run fast because there is so much to do. On this one topic, I'm just talking about every content before the new CC, since I haven't really played after that. The server got empty and emptier already back at that time, which made it painful to make party on different timezone and made more and more players leaving. Anyway, the most important point from your reply is about the player base that you mentionned Jordan. You might be wrong about the way to think it, or half wrong I guess. Indeed, if you do too much content for the EE playerbase, they'll be lazy to farm, it'll be a pain to get gears spending a full week to get. Indeed again, if you make it too easy, they'll complain there is nothing to do. So, it's getting hard to know what to do, right ? There I don't have a real answer, I would say it's just a question of choice and priority you want to give. "1-months private server" never lasted more because the few first that opened didn't have knoweldge to edit the game. Players got bored of it because of the number of bugs, then saw it as a cash-grab and didn't want to experience it more. The few left that are / were well running aren't played because of the dev themself, making shit choices or using it as a "playground area". This is why even if the first random guy released a new EE server, it wouldn't work unless there is the tag "VGN" that is trustful to all EE players. VGN Classic died because and simply because, splitting the community isn't the way. EE community is already small, even if VGN Classic had the biggest community as its released, you've done wrong choice as well (Hello P2W safety stone, being greedy, as I said I'm just talking about its very begining) that made players leaving, and once they left, it's pretty hard to maintain it. Also and sadly, normal classes server aren't meant to be a thing in EE. We like what's broken, and awaken classes are. I might be wrong, but when Classic was at its prime, I believe Awaken was pretty empty, no ? However, PvP always been a thing, at least for the European community, and I believe you just focused on the wrong timezone. Most of EU players are PvP, lazy to farm PvE and won't mind if things are easy, they'll just log in for TW / GvG, which brings a real activity to the server, since you'll need to be at least a bit geared to make it so you'll do PvE content. Of course, this isn't really friendly for newcomers, as people won't run a lot of PvE once they're geared unless to help their friends. Here comes the meaning of a guild, and the way to lead it. You can't do anything about it lmao. You said that people don't do TW because they know they won't win, it's not true. PvP players enjoy the fun of the game, being able to do things even 1vs4+. There is no better feeling than a fight you have to stress for. Your PvP has been designed to never be able to do anything if you're alone vs a few people, while on Aeria and on X-Legends, you can 1vs10+. This is the only difference, knowing that you can do something, or nothing. Even if the best player of your server came in TW, he couldn't do much against a 10-players party. This is mostly because we all can gear up an cap stats, while on Aeria / X-Legends, reaching a full stats weren't meant for everyone. And now, on X-Legends, everyone can reach a full stats, but the new mechanics make the difference (P2W items lmao) aside the fact you can one shot most of common players. Not very fun to one shot I admit, but you won't get one shot if you geared well and built a party with various classes. As old french guild leader I was, we never did TW / GvG because of the timezone, and BG because of lags issue (you admit, or you don't, but those lags were reals to us and this is what matters). If you ask a few people, they'll tell you we showed up a few times (JambonSuperStar or Pixel guild), and stopped pretty fast as the PvP wasn't fun at all. Have you ever considered the question "Why a such P2W server like X-Legends has a higher playerbase than VGN while there is no PvP in X-Legends server ?" The P2W of X-Legends is around 1k2~1k5$ per month if you want to keep up with the best items / gears. The "P2W" side of your server is, you spend maybe 100$ and you can already be well geared, not the best, not a beast, but really good already. And you spend it only once. So why X-Legends is having more players ? Only because of the "Official" tag ? I'm not gonna answer that question by my own, I believe that it's better if you truly think about it, and I hope you won't just say "because community is stupid". My last opinion about your server is that absolutely 0 content should be designed to be ran by 10+ players. I'm taking the VG example, you say that it only requires 5-7 geared players, in my opinion, it should be a 5P dgn, that requires only 3 geared players. I'm not saying there shouldn't be any raid mode dungeon, just that 3 geared players should be enough to run it and whatever the class they use, which would make it more friendly for newcomers too. It's not only about "server is dead or not", it's a lot with player's motivation / timezone. You can have 99k players, if nobody wants to run the VG dgn, good luck making a party. A lot of mind speak, but it's not random speak, I've played EE since 2013 and never stopped, I played almost every private server, I played yours and reached the top gears / achievements, I am currently playing X-Legends. It's more my personnal experience, you consider or you don't, that's up to you. o/ As this is a free-speech and there is no trash-talk, I hope that you'll keep it clean and that we won't go into shit fight as we already did, let's not waste time. Also, we've discussed about it already but, please consider changing the font of your server. It's old and not pretty Working well (aside specials characters), but really not good looking Aky
  8. Just to show the chat "bug" with special characters but I'm pretty sure you're already aware about it :
  9. Hello, Our EE FONT is being very old and does not fully support the main language of the server population (Spanish, french and so and so). By "does not fully support", I mean this : If I write a special character (é, è, ~; stuff like that), it'll just show a space in the chat except if my police chat is at the minimum, then it'll show it. This has been like that since forever and ever and the solution to fix it could be to change the FONT. So, since I know that changing font is not as easy as it could look (it could make UI issues like text too big for some windows and so and so), I suggest to make a few selection as you did for the damage setting, which will allow player to choose one between some, if this is do-able. In the entire EE server I've been playing, FONT always had a huge influence on the fps drop in game. You can test this by your own, by going Aven ch1 with title on, and going with title off. You can even see it much more in X-Legends server, because they allow emojis and they have a heavy font since they need to support most of language (the more heavy it is, the more laggy it'll be). In my opinion, chinese character isn't required to be supported by the FONT. VGN is almost fully translated, and the few items that are not translated aren't needed by players. If a player own one and the font doesn't support it, it'll be just showed as "<>". Best regards, Aky
  10. I'll say it once again, if you need 20 minutes to find one Pet Coin, then there is a lack. Now the good question is where is this lack coming from ? Server activities ? Item ? If you're telling me that there is enough Pet Coins (3k not being a lack), I'm curious to know 3k split on how many characters, and to know the current daily "active" connexion to your server which is lately very lower than usual. Since I know this but didn't even consider it as a way to obtain Pet Coin, could you list me all the "free" way to obtain pet coin per day ? If you're telling me you can obtain only 1 per day, or even 2, while you need at least 2 of them to buy a skill book, good luck to you. I never said I didn't consider it as P2W before. I actually did, but as you mentionned, there were less skill book required. I would add the way to obtain gathering tools Lv. 110 is also P2W, since you can obtain them only from Coins that you drop in Crystal Altar. But as this wasn't a big useful debate, since it has a minor impact on the server, there was no point talking about it before. Just to make sure, only my next quote was sarcasm. But you could still consider the "0 compensation" part about it. Anyway, all of this was just as reply to you. The "productive to the discussion" comes now. What I really don't understand from you right now is, you know this update would make player upset because you killed their pets. Why didn't you even consider doing a temp event "Double Pet Coin rate in altar for x days as compensation", or something like that ? I'm not saying this is the only way to do, I'm just showing the idea. As you said nothing about this, which wasn't sarcasm, I want to make sure you are aware of it and let players know it. Every player that made pet fused knows that, those are the price since you changed "Web Item mall" to "In Game Item Mall". I might be rude on what I am saying, but I'm just being honest and showing facts, showing my in game experience and not only mine, that you'll consider or not (not gonna lie, most of time it's not unless there is a screenshot showing it's wrong, which is making the "sarcasm" part of my topics). Thanks for reading, Aky
  11. Hello, Just saying, this is not 100% chance of getting an ultimate skill, this is 100% chance of getting a random Skill. I fused many pets to try getting some Ultimate skill, I checked based on Yui's post if the skill I got matched with an ultimate, and no As example, I got a pet named "RunBitchRun" (Robust Scarlet Vandra), the 4th skill he got is "Natural Chaos", which isn't listed in any new skill type. Yui's New Pet System Guide : Also, as you didn't consider the lack of Pet Coin in the server, I would suggest to get new method to get them, we don't really care about the RNG spending 999999 pet coins to get the skill book we want, we first need to spend 20 minutes to find someone selling a Pet coin. I actually like the rework on skill pet, but the way you made it is full P2W. Look : To get a Legendary pet, you need to cash shop (or to buy from a player that got it thanks to the item mall) To get 1 Pet Coin, you need to roll EC (which is the first RNG of getting Pet Skill Book) To get a Pet Skill, you need to spend 2~4 Pet Coins (which is 2-4 ECs for a ratio of 100% win rate, not possible so), with the RNG of the skill book. From 1 Battle pet (Physical or Magical) you had, you know need 1 Battle Pet for each type of resistance, so 3 physical, 6 magical if you're planning to reduce all resistance. As Pet Pray were already the most P2W issue of your server, you also made Battle Pet full P2W. Just as information : A perfect Pet Pray is around 50$ if you buy it from a player (250k-300k golds for a really low price), can be 20$ if you fuse it thanks to the item mall with a lot of luck, or can be 200$ without luck, and I know what I am talking about since I spent a lot Well, with the RNG of skill book, we end up having a full bag of "trash" pet skill, it would be interesting to be able to transform like 2 of them to get back one pet coin. But even with that, we will still lack Pet Coins in the server, there are for sure many Pet Coins that are sleeping on some dead / inactive account, else I'm pretty sure the amount of players owning them is very low. And I'm not even crying of you killing my current battle pet, I understood this had to be done this way to enable pet in more PvE contents, but 0 compensation about it. So, to make it short : Thank you Jordan for making a P2W update, any plan to make server as P2W as X-Legends is in the future ? It would be interesting for us to know if yes because if we're not playing X-Legends server it is because of the P2W issue, not because of the server management Thanks for reading, Aky
  12. Hola, a small typo for the next patch you can easily do : Let's write Magical Protection and not Magical Proection Aky
  13. Hello, After taking a look into the new armors Lv. 125, I noticed that the "main" stats are the same than the level 115's one. Except DEF, HP and MP, all the other are the same. It's kinda disappointed for a new awakened armors to keep the old stats of previous level ... In this example, STR, AGI, LCK, ACC, CRIT RATE are all the same. Every awakened armors are in this case. Meanwhile Basics Armors Lv. 125 have higher "main" stats ... I hope this is just a mistake. Thanks for reading, Aky
  14. The main reason why p-dps is stronger than m-dps is the 2 following one : Blade Master dealing crazy damage that no other class has Auto hit that also deals a lot of damage, that caster classes can't have Annihilator shooter mode 2 and 3 that is "bugged", dealing 2 attack in one on average of 1/3 hits Sagittarius set that is much better than Gemini (10% triple hit vs 3% dealing dmg x2 and 8% double hit + 4% triple hit on trophy) Most of physical weapons got huge triple hit rate compared (10% vs 3~5%) to magical's weapon I would love to see m-dps meta since I love m-dps, but the PvE class balance and items are too different. On a "normal meta setup" for PvE, you would have : Blade Master Executionner Berzerk Healer (Adju, TM or HS depending dgn) Trainer If you want to transform p-dps party on a m-dps party, it would do : Blade Master can't be replaced by a m-dps class because of its amount of dmg Executionner can't be replaced either because dealing too huge dmg Berzerk becomes Demon Tamer (in case of a Berzerk using Sagi) Healer stays the same Trainer becomes Demon Summoner And the main problem has always been PvP. Because in PvP, it's the total opposite, m-dps classes are much better than p-dps. So, if Jordan buffs a few m-dmg classes, it would go crazy for PvP. As far as I know, he founds the solution with the "PvE & PvP stats" which is still recent, so I guess we will see more coming in the next updates. I'm not sure I fully understand this, True resistances has always been a sensitive topic for me. Taking the 80 base fire resistance and the 40 fire true res, which make a dmg reduction to 100% In the case we lower the fire resistance, elemental resistances can be lowered to -70% maximum. So, if I reduce the fire resistance by 190%, I'll reach the -70% res. Or will it be -30% ? As far as I saw, true resistance is more acting as a dmg reduction for a type of dmg. For me, it would act like if the boss had -40% dmg taken on fire dmg, and 80% base fire resistance, which make us need to lower its fire resistance by 150% to reach -70% fire resistance. Reducing by more than 150% would be just to be sure to reach the -70% res since the boss debuff himself and many reductions are on time (like trophies for example) that are here 24/7. Actually, maybe this is what you said, as I said I'm not understanding it very well, because I never saw a boss getting 0 dmg with a true res + basic res, and the entire damage reduction doesn't work together, as example : Insight buff (Adjudicator) reduce dmg taken by 15% (with KP) Hard skin Pray reduce dmg taken by -7% Dragon Scale Protection II (certificate) reduce dmg taken by -8% Having all of them doesn't reduce the damage taken by 15 + 7 + 8 = 30%, but it'll reduce damage taken (based on no crit dmg) by 15%, then 7%, then 8%. For exemple, I get 100K dmg I reduce it by 15% (Insight), which does 85k Then I reduce by 7% (Hard Skin Pray), which does 79k And then I reduce by 8% (Dragon Scale certificate), which does 73k So the final reduction is 27% and not 30%. Well, the order of those dmg reduction is for sure wrong, I never tested which one has the highest priority, and maybe some of them can be cumulated even if I don't think so. And I'm not even talking about crit dmg reduction, skill dmg reduction, and so and so ... They are so many type of reduction that nowdays, it is very complicated to understand how it works, and how to get a real huge dmg reduction.
  15. Hello, I think the character window could be changed a lot ! First, I would make it bigger (Not too big, some players have small resolution). In the Character Window, I would add : Amount of HP & MP A button opening a new window with more fast change gear, so we can get 20 of them ? I'm kinda abusing, okay. But the idea is to make new page as much as we want, and name them the way we like, for example "Berzerk Debuff", or "Berzerk DPS". This button could stay outside of the character window in the place of the current 1 2 3 4 5 that are existing now In the fast gear change, add costume change as well. I always change my weapon costume when switchting from melee dps to ranged dps. I'm sure I'm not the only one, and that some page could be used only for costume change for players that really love the costumes In the fast change gear, add a pet pray we would like to use ? Changing the Target Window as well, to be more looking like our Character Window In the Licence Knoweldge, I would add the possibility to make a 2nd page with new KPs and certificate. It would do one for PvP, one for PvE. For example, in PvE we barely use the certificate "dmg taken -8%" in PvE, while in PvP I think everyone use it. About Monster HP & MB bars, since they have million HP, it is not possible to write their number here. So if possible, just write their HP as % ? Only on the target window ofc. Aura Kingdom Character Window has a pretty good look, you could use it to rework the current one !
  16. Hello ! If I understood right the idea, you're talking about a transmogrification change on weapon only, not costume weapon at all, just like World of Warcraft does, right ? (Because if it was also on costume weapon, I wouldn't see the interest of it since we just have to change it xD) I really like the idea (even if I won't use it at all, since I prefer to use costume), I would also add it for armors since some of they have special effect, and I'm pretty sure many people would like to be able to choose which color the effect is. Also, I would add a few categories for some skins. For example, awakened weapon Lv. 65 / 75 / 100 should be marked as legendary, which would require something more to use it ? In WoW, as long as you don't have the item, you can't transmogrif, which is a pretty good thing in my opinion. Another idea for the same suggestion : We've seen on X-Legends that enchant for costumes exists. Maybe using a costume enchant to change the skin could work ? It would do 7 type of enchant : 1h, 2h, Off-Hand, Body, Head, one for the aura that armors give, and a last one that remove the current enchant. Well I'm not sure which one is the best, in the end I think I prefer to stay on "weapon" and not "costume weapon" so we don't have to always change the costume for every class (it would be a huge cost and using so much space in bag xD). I let the idea here so maybe it could give you new idea too !
  17. Hello ! This is more about a gear / skill issue. If you die in PvE, it means you're not geared enough or the gameplay isn't good enough. As example, I'll just say that we can run AT / DF without a healer. There are enough way to recover HP by yourself, having a healer is just to make it safer. In a fight, if you kill a player, your ennemies will have to move back and you'll get the advantage. If you're not able to kill them in that time, it usually mean that you'll lose the fight anyway. However, if you win the fight, then it's nice ! It means they'll be back in the fight faster, it's too boring having to wait forever that they're coming back. It used to be an issue in AeriaGame server because of Mana Infusion. Player stayed in spawn waiting for their Mana Infusion to be back (1min30 reload), and so ennemies player were just walking around in the map. If the player swapping to shield is moving away, it's gameplay issue. It means you didn't controled him / he was controled before but didn't get killed so he got immunity. This would actually break game content. What's the point making some specific gems, pet fuse, whatever to increase the move speed of your char ? It would be unfair for player hard working on it, and would be unfair to items increasing move speed, making some of them useless. If everyone is having run spd +100% in Demonic Valley or other maps, what's the point making an op running char ? This is more an help for newbies that has nothing to do here, than a game change to increase game quality. I fully agree. It's all about gameplay / gear issue. Everyone can reach the same amount of move speed, and it doesn't ruin anything anywhere. It can be annoying for caster classes in PvP, but in a fight, the ennemy team usually get controled so they don't move. And even without control, a 10vs10 fight for example, is mostly static than running. Thanks for reading, Yato
  18. Hello, End game players have many different pet pray (Staff, Axe, Sword, Dagger, Gun, and so and so). It's kinda annoying to go threw Pet Window, click pray, confirm we're sure to change the current pray when changing our gear. It would be nice having a way to change it faster without using the Pet Window. I'm thinking about a unique skill for each pet (skill named by the pet) that could be learned as same way of Holy Skill, and which would automatically switch the pet pray. Could be also done for battle pet ! So when we're changing class like from Berzerk to Annihilator, we just have to place the pet skill in our shortcut, click and the pray is changed. So, if it is possible to make a skill replacing the "Pray" and "Battle" pet button and that is not asking to confirm, go ahead pls ! Thanks for reading, Yato
  19. Akyme

    UI change

    Hello, For now, we can use 3 shortcut bar at a same time, and place only on a line from left to right (What I mean : ____) It would be very nice if we can have more shortcut bars, I would say a total of 6, and that we could place from bot to top (What I mean : | ). There are for now a total of 8 shortcut bars, since the main one can be changed 6 times. The way we can change those bars is still pretty nice (shift + number), so please don't remove it to add other bars ! Hoping this is do-able, Thanks for reading, Yato
  20. Akyme

    QoL changes

    I would like to add those 2 suggestions : Add Guild Warehouse portable (like portable bank / auction) Add npc trading Gathering coin in guild town Ty
  21. Hola, I full agree ! It would be very interesting to add Archive Save Slots too. In my case, it's full and I would like to put much more in. And more Gear Swap ! 5 is already nice, but not enough :c More would be too much for UI, so I suggest to put it in Character Window only, reworking it a bit like Aura Kingdom is. Another slot for "When MP >" would be nice too, for players who uses many MP pots.
  22. Does it also happens on the X-Legend version ? It would be interesting to know if it fully comes from PC, or from the client. Can you try to copy / paste the game on a USB key and run the game from there ? Are you using Windows Pro, or Windows Home ? (Type winver in research bar and screenshot it) In the Device Manager, do you have any /!\ ? Screenshot it too pls. In a previous post, you told me you're playing as Windows mode and it kept resetting your UI. Did you change to Full Screen mode ? If yes could you try in Windows Mode again ? Half of those test can look stupid but well, EE is pretty sensitive about everything If you have Windows Pro, you can try uninstalling last update to see how it is going.
  23. Hello, @Jordan, just to let you know, if we play as "Windows mode", the UI will often reset, whatever are the permission of the .ini files. It doesn't reset all the time, but more likely when multi-client are opened. The new opened game will erase .ini files and make it reset I guess. I've tried to set it up, close the game, restart it, and then opening multi-client, I still got the issue after that. As Full screen mode, I don't have that problem. So, the question is, @RozenniaChan, do you play as Windows mode or Full Screen mode ? I can't explain why it does reset UI, but that's where it's coming from for me.
  24. Akyme

    QoL changes

    Regarding this and based on you do gain and cost x10 , the current list is : 1 EP = 10 mats (white quality) /// With what I said : 1 EP = 1 mat 1 EP = 5 mats (green quality) /// With what I said : 2 EP = 1 mat 2 EP = 5 mats (green quality) /// With what I said : 4 EP = 1 mat 3 EP = 5 mats (green quality) /// With what I said : 6 EP = 1 mat 2 EP = 3 mats (orange quality) /// With what I said : 7 EP = 1 mat (that one is a bit more expensive for us cuz it would be 6,67 which is not possible) 3 EP = 3 mats (orange quality) /// With what I said : 10 EP = 1 mat 5 EP = 5 mats (orange quality) /// With what I said : 10 EP = 1 mat All the rest of the shop are x1, so you would just have to do x10 the price.
  25. Akyme

    QoL changes

    Hello, I know it has been asked many times already, a "research" function for the EP Shop, so I propose another idea. There are 65 pages in Consumables, I'm pretty sure you could split it by 4. You could make new categories like : - Farm (Page 1-18) - Mine (Page 19-36) - Altar (Page 37-52) - Town-Related (Page 52-65) It wouldn't be better than a research function, but for sure it would be easier to navigate in this than how it is now. Also, we canno't choose the amount we want to buy because most of consumables are listed by more than 1. Since some price are very low (1 EP for 10 materials) and canno't be more reduced, what do you think about doing 1 EP = 1 material, and increase the general amount of EP gained and costs of everything in the shop (even if it's already very good in my opinion) so we could choose the exact amount we want ? It would do a x10 costs which could look crazy but if we also gain x10 EP, it doesn't change anything. Another Idea : Delete Pet & Mounts Category and put the Pet Food (NT) in Hot Items or Boosts category. Also, Upgrade category could be deleted and put the Portable Bank / Portable Auction in Hot Items. At the place of Pet & Mounts Category, add Gathering Tools (there are already fishing tools in the Hot Items selection), it would be very nice if we could buy every tools with EP and not wait for Gem Altar to get tool, + Gem Altar is limited we can't get the lv. 110 tools. Aven's fame : Add 2 Payment option and delete the low level options (Until Succubus' Will): Erebus' Will x950 = 6 175 fame (50 Erebus' Will = 325 fame) Noxious Will x950 = 5 700 fame (50 Noxious Will = 300 fame) Last suggestion, it's about guild administration. It would be very interesting if the guild leader could autorize (or not) thanks to the Rank Privilege, that officer could put / changes NPC and Guild Statue. Off-topic, my IGN is now Yato, is it possible for you to change my forum name by Yato ? @Jordan thanks for reading, Yato
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