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GoddessSand

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Everything posted by GoddessSand

  1. Why not make a conversion of legendary passcards to tartarus passcards? Or regular passcards to tartarus passcards?
  2. I'll move this comment to here since it's more about the patch in general than the DGs and comment in red Are epoxy glue added to dv? If they could be obtained from farming DV, you could get people to create DV exp parties/epoxy glue parties so that it will help players get epoxy glue that spend time helping players get exp. If you really want players to farm the new DG I think adding 1 more item requirement for crafting major items with 3 or 6 count requirement on them will get people to farm the DGs more, while not pushing them to spend hours upon hours farming the dg over helping others. As pissed as I am at how everything was made and having spent 1 hour and several MMs in the new DG in the hard mode of the new dungeon, which I never completed because I ran out of pots, and 20 min in the normal mod with several MMs. I will say that the drops and drop rate for the bosses I did seem legit, it's the overly done difficulty that's too much. Bosses in Amara are good/excelent, except for the mini helios, cairn, asmo, and behemoth need their drops made FFA and not DPS based.
  3. How much time do you have? Let's start with BGs still pve based wins. BGs don't have anything worth showing up for. BGs winning still the same and not useful since the DGs that the legendary cards are for suck for loot. Old DGs, stayed the same. Did the Loot and drop rate even change? I don't need tons of useless items, I already have 1 character that has full rank 2 uni eva and rank 2 uni ch-eva. New DG, the normal mode is more fitting for the difficulty of a Hard mode. The Hard mode for eva based characters can't obtain enough eva to not get hit and SWs are forced to use smoke screen if that even works. Mind you I have full rank 2 uni eva jewels and it should be completable with rare rank 2 but neither works. DEs and WHs shouldn't have a problem with that DG since they don't rely on eva or ch-eva. They are pure void/ch-resist so you can make their eva -50k and they still won't have a problem. PUs and CBs for that DG kill fast enough to not get too scared to die let alone have enough tank power to tank the DG. Loot wise too hard, too long, and too much of a waste to bother with any more. Add something to new DG where you can buy more pots, since leaving the DG at any times wastes a pass that are so uncommon. RP, nice RP cap was raised and 2 new ranks were made. I think 200k is a bit extreme and 100k to 125k could have been sufficient. new DG passes, to difficult to get, though why should I care. That DG was a complete waste of time, spent almost 2 hours on 1 run trying to get past that second to last boss and just when I was about to kill it I died. I literally had it down to less than 4k HP and it killed me 1 hit later. If you look at the time a player would have spend for RP capping, to pvp in Amara for bosses, Farm, and enter a BG that are supposed to be encouraged, it's not worth the time to play. I was so hopeful that more uni costumes might drop so that I could craft more rare costumes onto them. Well, it didn't happen and I doubt I'll play much longer and I won't hesitate giving away every non-NT item I have from all my characters and even span over 50 items for players who want ancient spanned gear and even give them ancient jewels for them. The pvp that's happening in Amara right now is nice. Right now what I suspect will happen is that all the players will work their butt off for that major mech, end up getting more supplies than they need and not have a use for them in the future after it is made easier to get because it will take a long time before somebody decides resources should increase for them and the amount required should drop just like what happened to the smoldering lava rocks. The Hard mode DG doesn't need to be that hard for a SW or SE since all others can just cruise through it. I'd say rotate the rooms so that in one room eva become useless and another room void/ch-resist becomes useless. That way players would need an eva set to get through part of it and would need a ch-resist/void set of accessories are needed to get through the other part or need to rotate between those gears in each room. Imagine being a high DPS class that can't use crit atk accessories to burn a boss as fast because they are stuck using hero and goddess accessories. It shouldn't force top players with all uni rank 2 jewels they have slots for to struggle so much that we die in almost every room because of 1 slip up. As for the skill changes? Well, you just forced the SW into a particular skill tree with the requirement to use smoke screen in the new DG. Sure we could have a slight variation of that skill tree, but we have to use smoke screen if we want to complete that DG in Hard Mode and might as well said we are removing precision to force you to use smoke screen since precision is now a useless skill due to the nerf especially for farming.
  4. If these items don't improve a player that much why does it matter if more of them drop? Right now players are wasting 10k gold on failed attempts to make rank 2 uni jewels and that doesn't include the crit atk jewels that will run a player about 20k+ in gold in hopes to obtain them. So, what's the problem? I know I stopped trying to get them because the cost wasn't worth the gain. 150k in gold for 500 more in crit atk isn't worth it. If the complaint is that too many players would be OP over new players, well we already are, but we can't help new players if drops suck. I stopped farming. Not because I don't need anything, but because the point of farming got flushed down the drain. There are some issues with the drop system that I hope they fix. 1) Fix what drops and where. 2) Fix how much drops 3) make certain things more obtainable. - Uni jewels if they aren't that much of a difference shouldn't be that big of an issue to make them more common than they are so that players aren't spending 10k on a failed attempt at a rank 2 unique and all items lost or 20K+ for rank 2 uni jewels. - Ancient Jewels are only obtainable in lvl 50~59 cap, that should be changed. - Uni costumes/Weapon Skins should drop more. They shouldn't cost a player over 5k in gold to get, but people who have them sell them for 20~50k each. If they dropped more, not like the ancient spanners did during Halloween. Then prices would be better. 4) Improve boss difficulty. - Hounds in Amara are ignored because people hate the drops and their difficulty is too high. Lower the difficulty and improve drops and people might pvp over those hounds more like we did during the 59 cap increase. - Bosses in Amara should drop somethings people want to pvp over. Right now people just stop others from taking loot not because they will miss out on the loot but because they are bored out of their minds and ready to troll the other faction. - DG Bosses need something worth farming them for. I spend several hours in a row and not got anything of value, so I stopped and didn't want to waste my time.* - BG need to be improved, currently 2nd ark is set so winner isn't decided on the chest, which is good. Janus and TP for 60+ still has winner based on pve winning tactics. Besides that drops need to be looked at and figured out. ** * DG boss difficulty it is Meh, if they make them harder, then make them worth it too. Problem is making them too hard and it makes people not want to run them if they could. Right now every dg boss from start to endgame only takes a strategy if you don't have the gear to kill it in seconds. Maybe what they should do is to make each DG a phase 1 or phase 2 difficulty. Phase 1 will help you get items to complete phase 2 DGs. It's similar to making DT vs DTO, but DT phase 1 vs DT phase 2 would be that both are do able at the same level just drops are different and phase 2 requires better gear. This is more work for Vivi, but she could start with doing it little by little a DG at a time starting with BC and ignore DT and DM. All she would need to do is take current DGs and make an entry DGs with less drop types and weaker bosses, then increase the difficulty of the current DG. Drops from Phase 1 would be items for enhancing gears and uni gears, while drops for phase 2 would be jewels(may or may not include ancient leave those for world bosses in pvp zones), BP, uni costumes, or stuff that will help you pvp better. Technically phase 2 could just be a team run that a team can enter and do quickly or a solo player can enter and take longer, but it is do able if the player is OP enough. **BG drops could including items to increase drop rates, items for pvp stat increase(not just hypos), and some other things. This would incentivize people showing up for their pve farming habbits and to give them a boost for pvp in pvp zone. For some reason I tend to keep a stock supply of these items and I don't use them. Why? I don't know other than why use them if what I am using them for isn't for anything special. Make the pvp and pve worth it with special items, I would use those pve/pvp boosters more and I might just run out and need to restock my supply of them.
  5. Well, I would suspect that the AA coupled with that lens flare effect is what was doing it. Because not only does the GPU have to process the lens flare, but it adds the AA too it as well so it's doubling down. I guess if you remove the Lens Flare and all is fine, then AA should be good. I just wouldn't make my GPU do more work during PvP so I prevent lag.
  6. ya, the more your system has to render the more it lags, but you have your anti aliasing at x8. Just for a bit of information Anti-Aliasing is very demanding and is probably the first thing you should turn down/off when struggling to run a game smoothly. However, it plays a vital role in reducing jagged edges and noticeably improves image quality.
  7. Can you tell us about your computer? What is your CPU, GPU, RAM, and HDD/SSD? Are you using a APU? The other could be your world location/internet. I suspect that you are running your graphics higher than they should be, especially if you are using anti-aliasing or have everybody's pets and other PC FX running. These are the settings you can look at. I should state that I am running a ATI RX 580 graphics card 16GB DDR3 1600mhz RAM 1 - SSD and an AMD FX-8350 eight core CPU.
  8. There's no such thing as a uni spanner. You use a spanner and you can place a unique jewel in the slot.
  9. There is the option of entering it in team mode with the 2nd player still in the DG to leave the DG and enter where you left off. However, I've ran into the hidden portal while trying to get to or done with Wings of void on the right corridor of where you marked the hidden portal. I've never tried going back down the far left corridor after wings of void to know if that corridor has that hidden portal possibility.
  10. My SWs can go afk in a lower level DG for over 8 hours without dying while having loads of mobs around them. If the worry is about a pet going out, just get some pet hacks and put Eva, HP regen. or whatever Pet chips you think will help prevent it from dying and you should be set to even afk for 13 hours before a pet would need to have food and/or another pet hack. But the SW isn't the only character capable of doing this. IV can be used for toons 35(I believe that's allowed to enter) to 59, those 29 to 39 can use BC. With a level 65 toon there's really no need to worry about a pet in BC or possibly in IV.
  11. The past suggestions to de-exp is just to have a toon that can't be killed stand next to the toon you want to kill and go afk in a DG. Take your OP toon and go gather mobs to bring them back to the DG spawn. Then take the toon you want to die and strip it down to nothing and just let them both afk at the DG spawn. I know you need to dual log to do this on your own, but you could see if there's somebody willing to afk next to you or have a De-exp party where everybody just stands next to the OP character and you all go AFK. The AOE attacks should cover it and you should lose 20% for every hour you afk like that. Just make sure the OP character can't die to keep mobs on them.
  12. I would like this if they can't just make unique jewels as a drop rather specifically with the replicube. Far too difficult for players to obtain uni jewels.
  13. I don't do NB myself because they are never during a time that I could participate in them. So, to me those are just pointless and that includes the Saturday AK. The hourly BGs are more meaningful to me if RGs and FKs show with more than 1 person. I think the game would have a better turn out if when a BG started there was some sort of reward system for completing certain tasks instead of a reward for winning. Though the Janus daily quests are good, I do feel that them being only once a day and the type are a bit more difficult if certain characters are left on their own. Take for example the ME if they enter without anybody they can't get their quest done. The DE and WH are usually left to getting their quests done at the guards. Something that could be interesting to suggest is creating a pvp map like caergate that you can enter at anytime. However, the mobs only spawn once an hour and live till they are killed and you have to go in and kill a certain number of several different mobs to complete the quest that gives a reward. These would be like a repeat quests so that you can repeat it as many times as you want, but you are only given a 15min window to do so as they spawn at the top of the hour and they all fall dead in 15min. You can leave the chests up till it's killed, but still spawns every hour, and a boss that spawns also every hour. The loot is all good stuff that drops and the chest will also give you a quest reward, though it would be like doing the hauler in Amara but both this chest and hauler need their reward fixed to be worth doing.
  14. The annoying thing of the spinning is seeing it land on the SG and then the next second it's a bad luck orb.
  15. I wonder if they don't have high exp through pvp because some people in lower level caps don't want to exp out of their level while they pvp. It would seem that with the trouble that Vivi went through to fix the farming exp through pve, that the pvp exp would be another can of worms.
  16. Have pets shoot each other so that their health runs out quicker?
  17. I don't really care about passing you as it would be cool to have all my toons next to each other on the rank list. It would take me probably about 3 months to pass you if you stopped RP farming today though.
  18. Well, I am for the idea of not increasing and making a lot of drops, but getting bosses the right drops with the right amount. Specific items people will want Ancient jewels/spanners - I see spanners for them drop a lot, but no ancient jewels. Increasing or well adding the drops of these replicubes isn't going to break the server because you are most likely to get a rare over a unique and people can sell them as they get them. unique costumes - For me it doesn't matter if you flood the game with them, I could have 5 and still not have enough because there tons of costumes to graft onto them for me to rotate. As long as they keep putting out costumes in AP shop and mystery box I'll keep needing more, but with how little there are I don't need the AP costumes or the AP grafting tool. Normal Jewels/spanners - People are making multiple toons of different types as well as second gear sets so spanners are still needed with a decent drop rate. The jewel replicubes need a bump in drop quantities because the rare to unique chances are still high that I have yet to be able to make a second set of unique jewels due to the limited ability to get the replicubes and it's been over 3 years since I was able to get enough unique jewels to make even 1 though with a high chance of failure. Accessories - Rings and necklaces 55+ can still be crafted if you farm DMHM enough times, but these are NT and would be best if they weren't IMO. Earrings and trinkets are a different story, because people are still playing around with multiple toons. At lower levels all accessories are too uncommon for people to obtain and stick around at those levels to get them, a boost to them might increase the number of players at those levels. gears - unique gears at all levels more so in level 40-49 needs a bit of improvement for at least AT and SS if people are running it. But again things should be dropping to keep up with the demand, the unique costumes again IMO should be dropping a lot more than they are now.
  19. So, looking at your level cap what bosses in that level cap do you attempt to kill or not kill and why? Is something I'm wondering because I think that for the most part DV bosses have been left untouched for how long? So, for me I'll do Asmo, Helios, Cairn, and behemoth in Amara, mostly because others are doing it or there's pvp over it since I'm bored with the other game things. I don't kill either hounds or the bosses in Dragon Valley because well are they even worth the drops? Hounds I know aren't worth the time to kill them and people don't pvp over them like we used to before 60+ cap. As for the other levels, right now I used to farm them, but nothing really is helpful to farm them for characters I don't even use now. Though I really really want a Seona Halloween Boss pet/pet skin the size of a derpy please please please @Vivi It would be okay if it was a little bigger but I don't want it the size of the other seona pet skins.
  20. I hope they fixed that mysterious portal in AT that lead to a hidden boss, but you couldn't leave unless you left the DG.
  21. Well, if you allowed the bike snares to be less in price people might actually use them. 10g for 1 is pretty OP. if they were 10s to maybe 1g, people might like to use them more.
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