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Che

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  1. It's just this, yeah time zone, times of playing whatever kind of time-based thing it really is. My point is, if someone can play SB 24/7 or has time to attend the BG's but doesn't really want to attend a major BG (NB or AK or whichever BG you want to call a "major BG") due to any reasons including drama, rants, or seriously just don't even feel any worth of attending and whichever else, then your data becomes irrelevant. Although regardless, that's a really nice data 😁 I'm not really a smart person, but I guess for me, the best solution to this is to just have more players playing the game (like 200 ~ 300 active players ) so there'll be a lot of players making interesting stuff happen everyday in-game. Just like how ASB's Caergate 29 cap days was so darn good because there's always people in there
  2. Regardless of the time zone, should also consider the factor if the player wants to play / participate or not.
  3. IGN: Quiet Big Bertha weapon skin v.1 (The red & black one and to be sure it's the one for PU)
  4. Hello! I'm not really good at explaining in a constructive manner, but anyway here's just a little suggestion about PU (PVP-wise). We all know Firing Squad is a very strong buff that gives you the cons of being immobile. The impact to me is that it's a big waste of buff if you can't even relocate yourself when you made a mistake on when to activate it. Yes i know, it's player error but then considering there are also classes that can freely move while having a huge buff with a considerable amount of cons as well (- void, - def, - resist but huge atk etc.) So to my suggestion, what if we do somewhat the same for PU's firing squad? Maybe can do: Low movespeed (30 ~ 50? Considering there are attacks that can gradually decrease movespeed) Lower damage buffs (or retain them) Remove EVA & VOID buffs on FS (Instead, decrease eva & void?) Lower its duration? But anyway, the main suggestion here really is if there can be a balanced way to make PU's be able to move while on FS (of course all decisions are upto the GM's / GS). Since for me, Immobile or not while on FS, a good CC can bring down a PU, but being able to move while in FS also gives a good opportunity to correct some small positioning mistakes the player did. Lastly I'm suggesting this since I'd also like to see a different approach of playing PU besides being the usual immobilized, but strong attack. I'd like to know opinions too. So long as there's no flaming 🤣 Peace~ 😁
  5. In short, SB's just really broken to begin with It's seriously just a game made for instant cash grab and game's not even officially done yet from the studio / company (whatever its properly called) that made them (and i forgot the name).
  6. Game's too dead already and yet you guys still wanna get each other banned. Yeah kill the game more roflmao. Jokes aside, not that im siding with anyone but i get Akan's point. Maybe it's better to just remove the guards on BG's so that way it's either both factions kill each other or try and survive (most specially registration BG's are always 1v1 atm). And from there, you'll see more clearly who's AFK and not because an AFK will just remain on spawn instead of hiding behind guards. The only disadvantage i see to this is when a real non-alt lowbies who enter a 1v1 match BG will just get bullied and will probably remain at spawn and opposing faction might think they're AFK unless there's a way to say they give up. Just my personal opinion
  7. Hello, would like to suggest if Madfly can just be straight maxed out level once you get it. It's kinda pointless for newbies to invest a lot of time to level it up when AP pet is still better in the end anyway. So at least if it's already maxed out in the first place, they'd instantly get a good 3k HP and pet chip slots as another good starting bonus (besides the starting equips). Pretty good to have til they get an AP pet.
  8. In all seriousness, i only suggested this so there can be an alternate way obtain unique jewels even though i can just really stick with rare jewels myself. Not because so there can be an easy way to get them. I don't really know who is @Beau pointing at on him saying "Everyone wants to get everything easy" but then let me explain my side. Yes, it is fair & equal that everyone really can get to farm uni jewels freely since it's obtainable to the same boss / mobs or whichever that everyone kills too. I guess you could relate it to how lvl 58 permanent unique rings are craftable wherein before, we only tend to get unique rings via commander boxes (30 day versions) with pure chance which is pretty cool for me back then considering how unique rings really does give a huge impact to your stats and all. Then suddenly permanent rings drops on AK, and now on Asmo as well so it was made easier to obtain them yes? So i just really thought, having an alternate way to get uni jewels would probably be nice for the sake of having another fair way of obtaining them. If i wanted to get them easier, I'd even have a more ridiculous suggestion than what i made on this thread And besides, pretty sure most people didn't farm those jewels the legit way anyway... maybe? *wink wink*
  9. Game's broken anyway ever since it came to 65 cap. Why bother anyway? ¯\_(ツ)_/¯ But yes, would actually be nice if ancient jewels are disabled instead, just like how they only stayed on rank 2 jewels (even tho there's until rank 4 in our current update already? I don't remember.) I guess it's okay even if we stay at 50% default. Getting 20 same rank 1 rare jewels still takes considerable amount of time to have.
  10. Hello, was thinking if it would be cool to have unique jewels able to be crafted by using 5x Rank 1 Rare Jewels of that Stat to 1x Rank 1 Unique Jewel of that stat and only rank 1 should be craftable so if they want to make Rank 2, they have to use blueprint from there and take their chances. For example: 5x Rank 1 Rare Max SP Jewels -> 1x Unique Rank 1 Max SP Jewel (which means you need to have 20x rank 1 rare jewel if you want to attempt to make a rank 2 uni jewel) Although if there should be a cons on this feature, then probably the crafted uni jewels could be NT.
  11. Yes, I am one of the few players who played VSB back in 2013 - 2015-ish til they closed. There was more mistakes that they did more than now where before they've included direct purchases of stuff via web mall, vote points, perfect narak and etc. which gets to the point that players were able to reach end-game pretty damn quick. EDIT: Also almost everything was so easy before, for example RP resets every 2 hours, getting to 49 is fast and all mentioned above. Not really because you heard they(vsb) were not also doing good in 49 cap doesn't really mean the verdict is because we stayed on a certain cap. So is VSB that much alive right now then? Ironically, didn't a lot quit because of this cap? We won't be having these kind of discussions if we're so alive atm. Considering the fact this is the last remaining SB server now vs. before. But yeah can say It's better than before and unfortunately it looks like the same thing is happening all over again. If you're gonna ask me what was the difference of VSB last 2013 vs. today, the only thing with custom content was having those custom weapon skins & bikes & costumes. No new dungeons, no new maps that's why it's probably a lot dead before. And the fact that aeria was still alive back then. Lmao even Bash already left because of how horrible working on this game is 🤣🤣🤣 At least it isn't the total power creep cap before where everything mostly requires 1 whole rota to kill. Unlike now, some classes can kill you in 3 - 4 hits regardless if you're well-geared (of course, excluding classes with massive tank buffs ) Anyway, as your topic title says, this is what i think and what i wanted to happen, but like i said on my replies, It's too late for it so we can leave it here now Ciao~
  12. By this, i meant that the server should just restart and stay at 49 cap without changing anything on skills (excluding fixing skill bugs) and just stay at default values to how SB arranged the skills on that cap but then I'm pretty sure that going back to square 1 is not something everyone would like so it's a straight no. Thus i said It's too late for it. Sure It's indeed cool that vendetta got to increase the cap to more than what the official SB servers had go through and was even able to make new equips and etc. but then i guess there's really no basis on this current cap that we can say "oh, this is balanced enough and we can leave it like this" since this is already a self-made patch and we're only relying to players with experience to balance things out on this cap that most likely will have a potential bias of their class that they play (no offense). But anyway all I'm saying is, i guess it was better if we left everything in default. But i understand since it came to this, there must be changes. That's all for me
  13. I always have thoughts of what if we just go back to 49 cap because for me by far, 49 cap is the most balanced cap. No skill changes or whatsoever, just add more content like dungeons and etc but no more custom skill changes & level caps. But i guess it's too late to go back now. For me the problem on this cap and the custom changes on balancing is that everything's just too good and powerful. And then now there's already a teaser that new mechs are coming. assuming these are 60 mechs, are we still gonna keep power creeping when everything's just too strong already? Another issue for me is advertising. I guess no need to explain this one
  14. Hello, I heard that premium medallions aren't on VGN shop because Vivi wanted it event-exclusive only. So my suggestion is, why not put the 3 & 7 days medallion on VGN shop and then the 15 & 30 days medallion will be event-exclusive only? I'm also thinking putting those two would give at least a good revenue for the server since people can choose to keep buying them every after duration expiration.
  15. I didn't really suggested that to "save" them but to give them the over all general convenience in a mass PVP because regardless even if they can move while on FS but gets a considerable amount of movespeed reduction, they still need to get close anyway. And a PU getting close to an army is at the same time a suicide mission. Another ironic thing about them is FS restricts their mobility. . . and their mech stun is melee? So they can only get to stun someone while on FS + mech when someone is close to them or they're close to the enemy. Or unless the PU went near them but if they wanna do that and move to realign themselves, as i said on my previous post, they need to disable their gOdLy buff. Thus removing their damage. But anyway, can we just do some trial & error?
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