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Everything posted by GoddessSand

  1. Just curious if when maintenance is done and the mystery box is updated that there could be a picture or list of the costumes/bikes placed in the mystery box on the maintenance page? If you list the items then have a link to the costume post where we can view the costumes that are in or can go into the mystery box? Also, what if there was a low grade and/or higher grade mystery box, where common items are different quality? Like a low, mid, or high or just a low and high grade. These mystery boxes would be valued differently, but would add some extra special items in them like a bike key, pet expansion slot spanners, or even a face paint? You would keep some common items, but add items that are a bit more special along with the costumes so that somebody might try their luck with spending a bit more.
  2. Since the game is only on one server, the next option is for you to put in your secondary passcode. This passcode is helpful to keep hackers from getting into your account and ruining your life. It does take some time for it to load because you have to run the Anti-cheat system before it loads the game. I don't know if you have the game stored on a HDD or SSD, but it loads rather quickly on a SSD if you have decent RAM and CPU.
  3. That pet skin is a Halloween pet skin and will probably show up sometime in October unless it's in AH now. I think it might be called the Jack Skeleton pet skin.
  4. The thing is that VGN has provided that information though the patch notes if you want to read through them. Asking Daddy about pulling all that information into something we can easily find is what you are asking. It's either asking Daddy to create a spreadsheet or they see if they can get Limeox's stuff updated. There are some things that aren't different on Limeox's stuff and really it's 60+ content that is different from what I know. So, if you want to know about 59 and lower loot, Limeox has that information I believe. If you want 60+, there's patch notes for it.
  5. Limeox doesn't play SB and any update to his stuff would have to be done by those who know him and let him know of changes and that's if they're willing to make those changes. The link below is Daddy's spreadsheets to replace Limeox's links. Though it doesn't have a loot drop spreadsheet, if you ask Daddy nicely maybe he can make one for us. @Daddy
  6. What I have set to windows 7 compatibility C:\Vendetta Gaming Network\Scarlet Blade Vendetta\SB.exe C:\Vendetta Gaming Network\Scarlet Blade Vendetta\SBLauncher.exe C:\Vendetta Gaming Network\Scarlet Blade Vendetta\xigncode\xm.exe And Desktop Shortcut But also what are your computer specs? maybe you have game settings too high?
  7. Just thought I would check on this as it looks really odd with the two different drop types for CP. As for the rest, it's more suggested changes that I would hope bring more life into the BGs. Farming for loot seems to be more of the current players base than pvp as pvp'ing for bosses is at an all time low of not happening if players are even killing bosses in the first place, but I do have suggestions that I think could increase that it's just for a different topic. BG's could just use a bit of revamping.
  8. This might belong in suggestions section or in quality of life post, but I'm tired and posted it here, change location if you want. After entering several BGs at level 65 the Loot on RG side is different than loot on FK side. The question is by how much? Are the drop rates the same? How similar are the drops? And what should they be? Here's what I've noticed FK side gets 500 cp pots in 2nd ark from bikes while RG players benefit from 700 cp pots. That leads me to believe that drop tables are not the same. Now many players will swear that one faction over the other gets better drops or at least more frequent drops of special items. With the differences in CP pots, regardless of how insignificant those CP pots are, the drop tables are different on each side. So, I recommend to do an overhaul on BGs to line up drops more accurate for both sides with their drop tables, check the drop rates, and also re-evaluate what special items drop in BGs and how frequent. Items specifically that I think need adjustments are as follows - lvl 65 specifically. CP pots - changed to 1000 or 800 values pots Unique Earrings - can be removed and placed into DTO dungeon (since players don't frequent that DG and those that need earrings still can farm that DG again.) Unique Costumes - Bunny tux and Nurse outfit can go into DTO all others can go into TT Unique Costumes Hats - All hats(wigs and uni bunny ears too) into TP and 2nd ark Unique Weapon Skins - can go into Amara bosses. Unique Face paints - NB(AI, Head Snatcher, and Abandon) and AK(Vanguard, Towers, Urka, Life support, and Chest) Hexweaves - remove individual 1, 2, and 3 and put in packages pink and Purple, Candies - add to TP and 2nd ark. This could help encourage farmers to enter BGs so they have better luck farming DTO, TT, and DS Coins - Move 1g to guards in TP, add 3g to chests in TP, add 5g to bikes in 2nd ark. That should help people finish coin achievement. Hypo packages - only use one type for the entire game. Lvl 3 hypos say that you just need to be lvl 10 to use and are tradable, not sure if that means a lvl 65 player can give a level 15 player these and be more powerful than those who are using lvl 1 or 2. Not sure if true, but if so either fix this so lower level players can't use them beyond their level or just remove all lvl 1 and 2 hypos in the game and replace with lvl 3. Also, there are 2 different packages floating around with the same lvl 3 hypos, 2nd ark has both types for RG to loot, not sure on FK side wasn't paying attention at the time. Remove 1 of the 2 packages so that only 1 package exist or merge them so that both packages can be stacked together so it doesn't split the stacks into 2 causing increased inventory space issues. Unique Trinkets - Place can be kept in AK I guess, but the DS DG would be a good place for them. Unique 50~59 accessories - can be removed from AK and NB since players can craft them Pass cards - can remove all standard pass cards from BGs lvl 60+ including AK and NB, we can't use them at this level anyway. Replace with Legendary and/or TT pass card replicubues. Rank Points - To get people into BGs and hopefully PvP more, add Rank Point chips, namely 1k. Also, give 500RP from Chests, guards, and Bike when killed. If possible winners get 10k RP and Losers 5k? or 5k and 1k? Something to say hey stop farming RP come play the actual game? Jewels normal - I would like to see more Jewel replicubes in BGs, but instead of the replicubes for individual jewels have the jewel replicube box that stacks so it takes up less space. As a matter of fact, just remove all jewel replicubes from loot drops in BGs and DGs and use the replicube box instead including inside TT. Ancient Jewels replicube Box - Add to all BGs including AK and NB. Like with normal jewels use only the box as loot so players can save bag space. Jewel SG - Not sure if they drop in AK or NB(don't attend much due to time it happens, but have recently a few times) but could drop more on AI since nobody is killing Aba even if one faction outnumbers the other. Reason is that Aba is too difficult to waste time on, often Headsnatcher isn't even killed. In AK they could be placed as loot for Vanguard and Urka. Not sure what else to mention here but BGs could use a bit of a revamping.
  9. Update drops in BGs. Instead of dropping the individual Hexweaves, why not drop the entire package since people don't have unlimited space. Also, instead of 500 and 700 CP pots, why not 800 and 1000 or all just 1000 CP for 60+ BGs.
  10. Well, you can always just add the item merchant up on the top of the ledge in NB and not at the entry area. It does have guards up there even though nobody can actually fly up there to kill somebody.
  11. @VoidIndigo Try switching the game to run in windows 7 compatibility if you are running windows 10
  12. @Vivi and @Daddy Just so you are aware, the link in the help section for the SB common issues for the Microsoft Visual C++ 2010 redistributable package is no longer available for both the x86 and x64. I believe that this is the new link https://www.microsoft.com/en-us/download/details.aspx?id=26999 Otherwise somebody might want create a file share for the exact files you need. I have them but can't just send them to you here though I can send it over discord.
  13. 71 million, 581 thousand, 909 minutes of NB
  14. multiple Jewel boxes at once rather than 1 at a time. Having it 10x, 50x, 100x, or 255x. would be good.
  15. Maybe it should say Wanted has been posted, all parties show up for a BG. When it comes to the wanteds I have over 300 on both my FK and RG toons or even more. Lost track as I don't use them since they are a pain to use with all those players who use greek letters in their name. I personally don't care if somebody posts a wanted on me, it's their gold. However, I do see that it can be used as a form of harassment when players repeat it over and over again as I've seen them do it while I was in a BG with others. They do it to show how weak my SW is vs the other player in the BG, but it's not hard to kill a SW 1 on 1 since the SW's have no protection in 1 vs 1 unless you call that pathetic 10 seconds of buffs protection. They are also great at giving me a warning when a player is about to attack when they say that my SW was given a wanted. I don't understand the removal of the names when a wanted is placed since you can always tell who got the wanted when they are killed it tells who killed them and who died. If you really want to identify the harasser then you should identify who placed the wanted every time. I do know that there were people that made a joke about the wanteds in seeing how high the wanted can get before that person was killed. Thought it was funny when somebody reached over 1k on labeling a wanted person. The only time wanteds do get annoying though are when a player is in a BG and all you see is player A killed player B over and over again as if it's some grand feat for that player. Would be interesting that if a player puts a bounty on somebody that one gets placed on them at the same time.
  16. Wondering if we could get the Bike snares to be used on players who are on a bike and be used while we are both on or off a bike?
  17. This sounds like the teacher who covered herself in feces and blamed it on one of her students. I wouldn't put it past some players to do this in the game. Though I can pretty much name the player(s) who would put a wanted on me as a means of harassment without even needing to know which of the players in the game are doing it.
  18. There's a reason that Guards were buffed so high in Viledon, Nemesis, Ellis(yes here too), and Amara and that was due to the number of spawn campers attacking players over and over again with hospital groups. Sorry if you remove or nerf guards you ruin the game. Just out of curiosity why are guards to OP in BGs then? I've asked for them to be slightly nerfed, yet nobody is asking for those to get nerfed.
  19. wrong, oh so very wrong. I've been killed and watched people killed repeatedly after respawning without using a pot or anything. Sorry you are just wrong.
  20. In some cases you do have a split second to logout, but lets say you do logout at the spawn because of zerg only log back in during another zerg hospital and keep getting caught in them?
  21. The problem with being allowed to spawn camp is that players can't leave the game without force logging out. The second a player spawns and gets attacked the game identifies them as in the middle of pvp or pve and refuses to let you leave till you either kill the attacker and get to a location where you can stand still for 10 seconds or they kill you and you respond so you can stand still for 10 seconds. With spawn camping there's not way you can stand there long enough to log out and there's no way you can make it to the portal to leave the area. The base should be a location where players can log in and out of both the map and game. That gets compromised when you spawn camp it and bully/harass other players. With the rules tightening down against Wanteds and other things considered to be Harassment or bullying this is just another method that would end up allowing harassing and bullying to continue in the game. Such people are why so many left the game already and others had to get banned.
  22. Ellis has a chest too, which is why the bosses have a DoT. Players already enter the base and attack players and kill them before guards kill them because I've watched them try to reach me when I am AFK in the base. All this will become is easier for these players to kill anybody they want whenever they are in the map. As it enables them to do this and you are basically encouraging this behavior by making it easier for them to do it. You have too many characters that can tank tons of damage without dying like the DE, WH, SE, CB, and ME. Unless you make the spawn location so guarded that they can't step near it without dying instantly, they will just raid the base for spawn kills. The scenario it will cause. Players will go raid the base spawn killing players over and over making it hard for them to leave the game or spawn without dying causing their RP to drop dramatically. They did it in Ellis, they'll do it again in Amara. Then you will have specific players who target certain players who enter the area and go find them. If they stay in the base they will be easily killed by these players. If they are found outside the base they will be killed. If they try farming RP at any time they will be killed. Because that's what these players do is go after certain players and kill them repeatedly, especially ranked players. At least when there was Ellis for higher level players they could switch to the Nemesis Map to farm RP and players looking for certain players would have to switch maps to find them. In Nemesis it also was hard for players to kill AFK players as they would find locations that they can afk to prevent them from being killed. Many players like myself will AFK in a PvP map so that players wanting to kill me while I farm RP would have to find me. They know I am in the map just not where unless they went to the base to find me AFK. If I was in a location where they can reach me and get their 1 hit kill on me they would do this and then repeatedly go back to the spawn area of the base to keep doing it. If I entered the map the first location these people go are to the RP locations to kill me farming RP. If they couldn't find me there, they would raid the base looking for me and get bored because they couldn't just reach me without dying too many times too quickly. Once they were bored enough I would then be able to farm RP without being disturbed. Changing the guards means I can't enter the zone without somebody coming to rush me anywhere in the map and have no protection from them because the SW is the easiest character to kill with any other character including a ME that is full on support ME.
  23. There's no purpose to make these guards weaker because all that would happen is it would allow other players to just go and attack those in the base who are either AFK or doing other things like enhancing, purchasing items, or just spawning into the area. There's no quest or activity for anybody to do in the other faction's base to justify anybody being there as it would then only become a place where people invade and kill others. It shouldn't be a place for pvp.
  24. So, looking at my own gear there is a difference in glow to each gear like Kappa has a yellow glow at +12 and 60+ gear has a purple glow at +12. There's a couple of NPCs that never got completed like the Estrella <Item Rank Tech> and Doreen <Amplification Tech>. I wonder if they could be used to change the glow of different gears though Each + of a gear does change the glow color and I think it changes the intensity too. I think it would be cool to have a smoke glow FX for the SW.
  25. Are you talking about the Glow FX or the outfit color?
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