Real talk; Has anyone want to make this like an official topic to where we discuss about class and balance changes to pvp grounds? We all love pvp, but both RGs and FKs are in a war when it comes to classes like WHs, MEs, PUs, SEs and SWs. My suggestion is too give a stat to all classes to make all damage and buff effects halved in pvp grounds while keep the normal damage and buff effects the same in pve grounds and dungeons. Also give all classes a stat limit to where we cant go over it. For instance, a PU having 15k CRIT-ATTK and we limit to only to 10k, even when buffed we cant go over it. SWs with crazy amounts of EVA, CH-EVA could receive a limit as well. I know we might get some augments to this but everyone has their opinion towards feedback right? I mean C'mon! Feedback keeps games alive (besides new content). Lets talk about this and have the GMs, GSs and the consumers, which is us, say in this discussion.
Lets discuss away!