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The bloody palace


Lupus Hirpus
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OK the idea that I want to expose you is very simple, that is a boss rush. Something similar to the Bloody Palace of Devil May Cry to be clear or Mushin's tower in Blade and Soul.

We have a dungeon (our Bloody Palace) divided on several floors, and on each floor we face a boss. Defeated the boss "accesses" the next floor and so on. 

You exit the dungeon when you are no longer able to continue, because you can not defeat the boss, or defeat all the bosses, thus completing the Bloody Palace.

it's a rough idea, but I think it's possible to make it happen. What do you think about?

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What if there was a dungeon that everybody from the faction could enter at the same time and defeats the dungeon as a faction? Though, not have the dungeon available 24/7 only every so many hours and you have so long to do it before getting kicked? Kinda like a BG but faction dungeon runs? or have a level grouping dungeon run so there's a dungeon specifically for each level of players with drops specific for that group? This would have to be done in away where they don't conflict with BGs. However, one shouldn't make these dungeons so hard that when there are only a few players can do it during a curtain time but not so easy that one person can clear it in 3 minutes.

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