So, what's one more? I mean you have players staying in guards to win a bg, you have players waiting for one side to finish the first chest first to win a bg, you have players who take their sweet time entering the pvp area of a BG to win a BG, you have players using glitches in the game to win a BG, you players abusing the us of lag to teleport around a map to win a BG, you have players who stay on their bikes hoping to escape an attacker to win a BG. I can go on, but if people don't want to use Dog Tags for rewards that you get from pvp to increase pvp then would somebody please give a suggestion that will
A) keep the community interested in the game
B) have something that will spark the interest of new players to stay
C) help get some of the players who left to come back and stay
D) make the game fun to play besides farming the hell out of DGs that are too repetitive and doesn't have any thinking involved to get through and just button smash
E) have away for people to get them since ancient jewels, 3 day medallion, and some of the other pvp buffs don't drop anywhere at all.
F) give another source for ancient spanners that hardly anybody is getting anywhere in 60+ with terrible drops and that only 1 drops from 1 boss like maybe once a day to once a week.
G) allow players to get a unique costume for the class they want instead of filling up AH with costumes people don't use.
I was hoping to use Dog Tags to increase players willingness to want to be active more. If players are banking on the skill tree changes to increase players wanting to play, you are putting your hopes into the wrong thing. Ask yourself, what video games do you play the most and why do you keep playing them? I'm guessing you play because of challenge and reward. So, how do you increase the challenge and reward to this game through pvp if not increase players to pvp by increasing the reward.