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Showing content with the highest reputation on 03/31/2020 in all areas

  1. Well, as Jordan said before "ppl gonna get bored if we stuck in cap 65 for a long time and quit if nothing happens" Then i'll just make a point here: we gonna rush to a full cap 65 in 2 weeks with 8x rates, so prepare to make a 2 month server. 1th week: lvling rush 2th week: everyone full class gearing 4th week: most tryhard players almost full gear 6th week: ppl start to being bored 3th month: ppl start to quit due to nothing to do cause everyones full lv 65 in 2 days thats what we want? i dun think the vanilla feeling about a classic server is a freaking 8x exp rate i'm still voting for a 2~3x rate
    9 points
  2. That's correct.
    3 points
  3. TW is a team game otherwise they wouldn't have red team and blue team? I've done far to many TW's myself as a player solo, a player in a party sized guild and player in a big guild and the leader of a successfull guild that didn't just rely on numbers to win. Example: When this server opened we won 2 TW's back to back 15 people vs 60+ due to stratergy and if I was at my home PC I'd be able to provide proof if you don't believe me. Being in a small guild doesn't mean your unable to win for yourself and saying that Arena is more of a team effort than TW is one of the dumbest things I've heard in a long time (Sorry if that sounds rude I don't mean it that way). All I will say is you clearly value TW a lot differently than someone who played PVP on this game at a top level and a bottom level for years straight. There is a lot of people who prep hours in advance for TW, people who prepare parties with certain class setups even down to the accessories and trophies each party member wears. This is a competative mode and should not be tainted by RNG without being able to earn that 100% win. If someone tops every crystal, if someone tops all the kill score you tell me why they don't deserve to win? Crystal scoring is based on a single persons DPS, a guild of 1 person could win a crystal but if they can't win a single one they still deserve a chance to win? Arena's are a much more casual setting where if you lose "hey thats a bummer guess I can just queue again". What with TW its "We lost even though we won so lets try harder tommorow guys". No thats absurd. Now if you where pitching to maybe create a system where a smaller guild can earn points to win that would help them compete with the bigger guilds then sure but not on RNG. People gain gold from winning this, they equally spend gold on potions and other assortments to get the job done. Why would anyone do that if they cant guarentee a win, why would X-Legend change it if it was all wonderful and perfect just how it was? Either way clearly you've not understood the importance of TW's to the competitive players so continuing the back and fourth is pointless. If the active PvP community want such as system it will get implemented but honestly since only 2 active PvP'rs have commented on this thread and only 1 plays in top guilds while the other plays in small guilds. You can clearly see the difference that most PvP players, the ones who wake up 4am for a PvP match that give the game the dedication would prefer to lose because they lost than lose because they rolled a 100 sided dice and got an 8. Since this will just continue going back and fourth this topic will be locked. Discussion about this can begin during beta if you so wish but like I said this affects PvP players and should only be discussed by PvP players who are active.
    2 points
  4. Well, some times go to 0-2am for europe so it would be nice if the classic servers times were pushed earlier instead of even later.
    1 point
  5. This actually a good idea about implementing rare level thirty mechs because that would definitely would be awesome for new players to use instead of these level 20 mechs at a level thirty cap while leveling. We will try to look into that.
    1 point
  6. Every Guild has to put in the effort to get their people geared, and get the class knowledge to do enough damage on the crystal to get their %. Also one thing you all are assuming is that "people that hit one or two times on the crystal" will get their %. When you get out a system, that rewards guild diversity more than mass-guilds, you will not fight against unprepared people, you will need to go up against other fully geared people. You all just assume that it will be like the current system, where you have just 2 Guilds, however you will go against 5-10 Guilds, all geared, all with a strategy, but maybe not the manpower to go for the cap on multiple crystal, or they will lose out on other crystals. Also you are talking about strategy? Do you mean your strategy of recruting so many people into one guild that you just outnumber the other guild with so many people that they have no chance of winning? Then the other guild has to pump their member numbers to outnumber you and then you quit the game because it's unfair when others use the same "strategy" as you?
    1 point
  7. So let me get this straight, I understand the situation from your PoV, every small guild has a chance to win a TW! now can you understand it from a tryhard guild PoV? -A tryhard guild prepares for TW, ask players to commit and show up, create strategy, do all the fights and then at the end some guy running solo wins the TW? "Every guild has a fair chance to win TW" isn't really fair considering some guilds will put in work and effort more than others. Hard pass.
    1 point
  8. I played MS from open beta until 75/80 cap. I think x1 rates for character exp is 100% fine (it took around 3-5 days to reach level cap on every release for 50-70 caps with no knowledge of content and around a week for 70-75 cap doing reps outside of vingot) Class exp on the other hand was really slow on MS and took a while to cap classes just to get certificates, etc. I think EXP/CP needs to be buffed if 0/10 is kept in the game (but issue with botting might happen if cap was removed...). Otherwise, each cap, players will be spamming reps for levels for days to reach the next line of story quests.
    1 point
  9. @Bash and @Jordan Can I ask something ? Ikn the pool is just for feedback. But shouldn't the pool be more close to "real" rates ? I mean, 8x makes sense when you talk about cap 120 with awk class. But maybe we don't really need to go 1x, maybe something in the middle that make sense for both, like 3~4x
    1 point
  10. x1 exp x2 cp, gold, drop as Bash said is the best option!!!!!!!!
    1 point
  11. I can 100% assure you that the x8 option will not be present. We're currently thinking Exp x1, Class Exp x2, Drop x2 and Gold x2. This has been our general idea throughout, just this morning it was brought to our attention that people expect x, y and z from us and we're just curious. In all fairness now that I think about it, we shouldn't have put that option there to begin with but it's there and it won't influence our decision. Polls are there for general feedback more than anything and do not finalise our decisions.
    1 point
  12. We've opened a new "Classic" section of the forums, if you wish to discuss or suggest any ideas please do so there. We will be using this section for discussions on Classic version of EEV. https://forum.vendettagn.com/index.php?/forum/61-eden-eternal-classic/
    1 point
  13. Progress so far on the Classic project has been successful. I'd like to thank everyone so far involved for their amazing efforts and we are really steam rolling through this to deliver a true Classic experience. We hope to be providing more previews and information this week!
    1 point
  14. el problema es que el servidor clásico solo tiene 1 variedad de sanador (despierto, puede obtener HS-paladin-GK) and alot of dps , ¿puede usar ideas de este y agregar una nueva clase? pero no roto.- clase similar : 3
    0 points
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