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Showing content with the highest reputation on 03/31/2020 in Posts

  1. TW is a team game otherwise they wouldn't have red team and blue team? I've done far to many TW's myself as a player solo, a player in a party sized guild and player in a big guild and the leader of a successfull guild that didn't just rely on numbers to win. Example: When this server opened we won 2 TW's back to back 15 people vs 60+ due to stratergy and if I was at my home PC I'd be able to provide proof if you don't believe me. Being in a small guild doesn't mean your unable to win for yourself and saying that Arena is more of a team effort than TW is one of the dumbest things I've heard in a long time (Sorry if that sounds rude I don't mean it that way). All I will say is you clearly value TW a lot differently than someone who played PVP on this game at a top level and a bottom level for years straight. There is a lot of people who prep hours in advance for TW, people who prepare parties with certain class setups even down to the accessories and trophies each party member wears. This is a competative mode and should not be tainted by RNG without being able to earn that 100% win. If someone tops every crystal, if someone tops all the kill score you tell me why they don't deserve to win? Crystal scoring is based on a single persons DPS, a guild of 1 person could win a crystal but if they can't win a single one they still deserve a chance to win? Arena's are a much more casual setting where if you lose "hey thats a bummer guess I can just queue again". What with TW its "We lost even though we won so lets try harder tommorow guys". No thats absurd. Now if you where pitching to maybe create a system where a smaller guild can earn points to win that would help them compete with the bigger guilds then sure but not on RNG. People gain gold from winning this, they equally spend gold on potions and other assortments to get the job done. Why would anyone do that if they cant guarentee a win, why would X-Legend change it if it was all wonderful and perfect just how it was? Either way clearly you've not understood the importance of TW's to the competitive players so continuing the back and fourth is pointless. If the active PvP community want such as system it will get implemented but honestly since only 2 active PvP'rs have commented on this thread and only 1 plays in top guilds while the other plays in small guilds. You can clearly see the difference that most PvP players, the ones who wake up 4am for a PvP match that give the game the dedication would prefer to lose because they lost than lose because they rolled a 100 sided dice and got an 8. Since this will just continue going back and fourth this topic will be locked. Discussion about this can begin during beta if you so wish but like I said this affects PvP players and should only be discussed by PvP players who are active.
    2 points
  2. This actually a good idea about implementing rare level thirty mechs because that would definitely would be awesome for new players to use instead of these level 20 mechs at a level thirty cap while leveling. We will try to look into that.
    1 point
  3. Every Guild has to put in the effort to get their people geared, and get the class knowledge to do enough damage on the crystal to get their %. Also one thing you all are assuming is that "people that hit one or two times on the crystal" will get their %. When you get out a system, that rewards guild diversity more than mass-guilds, you will not fight against unprepared people, you will need to go up against other fully geared people. You all just assume that it will be like the current system, where you have just 2 Guilds, however you will go against 5-10 Guilds, all geared, all with a strategy, but maybe not the manpower to go for the cap on multiple crystal, or they will lose out on other crystals. Also you are talking about strategy? Do you mean your strategy of recruting so many people into one guild that you just outnumber the other guild with so many people that they have no chance of winning? Then the other guild has to pump their member numbers to outnumber you and then you quit the game because it's unfair when others use the same "strategy" as you?
    1 point
  4. So let me get this straight, I understand the situation from your PoV, every small guild has a chance to win a TW! now can you understand it from a tryhard guild PoV? -A tryhard guild prepares for TW, ask players to commit and show up, create strategy, do all the fights and then at the end some guy running solo wins the TW? "Every guild has a fair chance to win TW" isn't really fair considering some guilds will put in work and effort more than others. Hard pass.
    1 point
  5. We've opened a new "Classic" section of the forums, if you wish to discuss or suggest any ideas please do so there. We will be using this section for discussions on Classic version of EEV. https://forum.vendettagn.com/index.php?/forum/61-eden-eternal-classic/
    1 point
  6. Progress so far on the Classic project has been successful. I'd like to thank everyone so far involved for their amazing efforts and we are really steam rolling through this to deliver a true Classic experience. We hope to be providing more previews and information this week!
    1 point
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