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Showing content with the highest reputation on 04/24/2020 in all areas

  1. Well, I am sorry you feel that way. We're just trying to make it easier for newer players to get to end game and PvP. Hopefully whatever we add in the future will bring more for you to do.
    2 points
  2. Hi yall! It'd be a nice QoL change if the summoning rolls and all that could be stacked to 99 or 999 instead of only 10. Nothing really more to say about it
    1 point
  3. Now people feel someone's absence in TA... Karma for those of ya who held Jesse in derision. That aside, crafting it may sound good but what ya guys suggestin do not make it accessible for lower levels. Its funny that unique delta gears sell 10g while scanners sell 200g. Every newbie can buy a uni delta but not all can use em, sad. That said, my suggestion is to make those uni scanner drop in SF and all higher DGs.
    1 point
  4. You can sell grey stuff, and also magic gears no one buy, in Cheryl or any Vending Machine. The gain is very low but it's better than destroy. Same you can do with Sit Hyperchip. The Exp Hyperchip, instead, need to be destroyed or sold to other players in Gloria, some of them have good proce, L4 above all, if I'm not wrong, can reach 200 gold. Low level potions, sell in Cheyl same way as trash drops and magic gears, they can't be upgraded. And remember, you can do everything to have your bag clean, but it will be always full in few time. It's one of the most important problems of the game. Our bags were aimed to game cap level 29 (year 2013). Every patch after 2013 added important stuff, you will find Hexwaves, different cards, pieces to craft gears, medals of every kind, skillstones, relics etc etc etc etc... But the bag is still the same as 2013, so every 30 minutes it need to be manually cleaned in some way.
    1 point
  5. Let's go over some numbers will you. 1 rank 2 ch-eva jewel cost 700g for rare and 15k for uni. The rare gives 180 and uni 226 which is only an increase of 20%, but instead of cost going up 20% for unique it goes up 2100%. I can take on any player touting rank 2 uni gear sets with just rank 2 rare gear sets, so why does the cost for unique items need to go up 2100% when you only gain a 20% advantage. But let's look at it this way. Crit atk rare rank 2 gives 240 on the stats the counter for crit atk is crit void. uni rank 2 gives 300 and rare gives 240 per jewel. Let's give each player max jewels of each. just from jewels Most crit void rare you can have is 2880 Most crit void uni you can have is 3600 Most crit atk from rare you can have is 2880. The formula of total crit atk increase facing with those stats is = 150 + (crit atk/100 - crit void/100) so here's what you are left with in both uni and rare crit void against just rare crit atk is as follows. uni crit void 150 + (2880/100 - 3600/100) = 150 + (28.80 - 36) = 150 - 7.2 = 142.8% rare crit void 150 + (2880/100 - 2880/100) = 150 + (28.80 - 28.80) = 150 + 0 = 150% you only reduced a crit atk by a 7.2% and you probably spend on up to around 25k per jewel for a grand total of 300k on full uni crit void. While your rare counter part only spent 20k or less. You spent 150 times more for your uni set than just sticking with rares. That 7.2% difference is nothing especially looking at all the other attacks that take place on any character. So, for them to increase drop of jewel replicubes increases and lowering the cost of uni jewels is a result, it is only to bring more uniform prices of cost to benefit. And people should stop thinking that P2W is the name of the game, because characters with full rank 2 rares can dominate a match of rank 2 unique characters in equal numbers and even more so when there are more players against less. Numbers don't matter that much when you are looking at a less than 10% benefit. Oh and we can do a difference between rare crit void vs uni crit atk 150 +(3600/100 - 2880/100) = 150 + 7.2 = 157.2 now the gain is 157.2 - 142.8 = 14.4% greater. Here's a uni crit atk vs uni crit void. quick math = 150% and there's actually no increase or loss if everybody ran around with uni jewels vs everybody running around with rare jewels. The game won't die, but the economy will get more inline with cost to benefit.
    0 points
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