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Showing content with the highest reputation on 08/06/2020 in all areas

  1. Elysian Island Elysian Island is arriving today on Eden Eternal Classic! We've done some renovations to the island to provide a better experiance to all players and much better rewards for you to collect. Whats changed? We've made serveral improvements to the Elysian Island to fit more to the games play style. Rewards have been reworked! The new rewards will be listed below in its own section! A new special type of bucket are located in various places around the map. These buckets will only spawn after "Guranzon" has been defeated and will only spawn once per match. These special buckets will drop "Elysian's Golden Bucket". However, when it announces that they've arrived make sure to act quickly as their is only 7 to be found. Note: These buckets are indistinguishable from normal buckets. Battle pets are now disabled like in 3v3 arena. We feel this is the best and most sensible environment for PvP so we continued the trend into this content. Friendly fire has been disabled. As many of you might have noticed from the original version of Elysian Island although partying worked there was several issues with being in a party such as single target healing doesn't work at all and you can accidently kill your own allies with AoE skills. All these issues have been fixed and now being in a party will behave exactly like being in a party should behave. Elysian Devil Soul items no longer have a cooldown and will work in a similar fashion to how Star Stones work making them a much more desirable reward to aim for. Gear EXP items have had number tweaks to make them much nicer to use and a much nicer reward to obtain. Several changes to the spawn systems: The buckets RNG has been vastly improved across the board. Hamrick will now only spawn a total of 6 times a match, The bosses in the center of Elysian Island now have a slightly longer delay between each spawn. Several improvements made to the maps spawning system to fix issues with bosses sometimes not spawning. Schedule The current schedule for Elysian Island is that it opens on Monday, Wednesday and Friday at 5PM server time. Elysian Island is open for 2 hours in total. Rewards Elysian Treasure Chest This reward is granted from killing several bosses within the Elysian Island. A maximum of 17 of these can be earned in a single match. Elysian's Ultimate Treasure Chest This reward is granted to the player who hands in the Demon's Resentment to the Guardian Tribal Leader. Only a single one of these can be earned in a single match. Elysian's Golden Bucket This reward is granted to players who are lucky enough to find the Golden Buckets that have a chance appear after Guranzon has been defeated and players kill random monsters within the map. Only seven of these appear during a single match. Elysian's Bizarre Bucket This reward is granted to players who destroy Bizarre Buckets that are scattered around the island. Elysian Golden Gift Box This reward is granted to the top ranked player at the monthly ranking reset. Elysian Silver Gift Box This reward is granted to both the second highest ranked player and the third highest ranked player at the monthly ranking reset. Elysian Bronze Gift Box This reward is granted to both the fourth highest ranked player and the fith highest ranked player at the monthly ranking reset. Elysian Winners Gift Bag This reward is granted to all players between rank six and rank ten at the monthly ranking reset. Elysian Runner Up Gift Bag This reward is granted to all players between rank eleven and rank twenty at the monthly ranking reset. Monster Battle Arena We've developed some changes with some of the Monster Battle Arena players that will hopefully encourage people to try and play. These changes include some small quality of life changes, a small increase to the daily rewards and some minor balancing changes to some of the monsters. We would love to hear some feedback on these changes and we can also look into some suggestions for some future changes! Changes The duration of each round has been decreased from 10 minutes to 5 minutes. This change is aimed to target those rounds that end up going on to long due to kiting and stalling. We feel that 5 minutes per round is enough to decide a winner and anything longer shouldn't really effect the outcome other than the player who was going to win giving up. Daily quest will now reward you with Territory Chest * 4 instead of Territory Chest * 2. Several Monsters have had their names fixed. Monster Balance Changes <Pirate Leader> One-Eye Roger Poseidon's Spear cooldown increased to 2 seconds from 1 second. <Evil Beauty> Dana Art of Darkness cooldown increased to 2 seconds from 1 second. <Evil Incarnate> Null Heart Art of Darkness cooldown increased to 2 seconds from 1 second. <Regal Executioner> Captain Kasin Lightning Heal cooldown increased to 15 seconds from 12 seconds. Lightning Heal reflect duration decreased to 3 seconds from 5 seconds. Lightning Wave stun duration decreased to 4 seconds from 6 seconds. <Dream Maker> Alice Living Nightmare description fixed. Living Nightmare sleep is now removed on being attacked. <Anger> Rafael Threatening Roar no longer stacks. <Angry Mt. King> Bassett Wrath of the Wilds disarm duration decreased from 15 seconds to 8 seconds. <Abyss Sea Beast> Aquan Pincer Slash Double Hit damage adjusted from 100:70 to 100:50. <Bane Prince> Olsin Black Lightning duration decreased from 8 seconds to 7 seconds. <Chieftain> Bloodtooth Tor Swipe range increased from 20 meters to 30 meters. Swipe cast time reduced from 1 second to 0.5 seconds. <Vigorpede> Gimu Worm Attack now deals Dark Magical DMG instead of Physical. Hook Claw now deals Nature Magical DMG instead of Physical. Venom Storm's combination effect with Parasitic now deals 15,000 DMG instead of 5,000 DMG. <Abyss Angel Statue> Moa Holy Light range increased from 12 meters to 30 meters. Heaven's Light cooldown decreased from 35 seconds to 20 seconds. <Ice Wall> Tienro Iron Wall Formation range increased from 20 meters to 30 meters. <Frostarragon> Torreyace Ancient Ice Block range increased from 15 meters to 25 meters. <Wind Howler> Gazina Falling Rock range increased from 12 meters to 30 meters. <Forest Butcher> Guillaume Swift Attack cooldown removed. Enjoy!
    5 points
  2. Changes Increased the drop rates of all Essences on all bosses in Haven of Oblivion. Note: The increase is only slight but should make them drop a bit more frequently. Increased the amount of Silenced Soul dropped: Bosses now drop 6 instead of 2. Monsters now drop 2 instead of 1. Guards now drop 4 instead of 2. Bug Fixes Fixed an issue with Alice's crystals effecting newly spawned players. You now have to be within range of the boss in-order-to be effected by her crystals. Thanks all!
    3 points
  3. 🥴Runnin with that build since months. Shortes way Not Clean full.
    2 points
  4. I find this hilarious, only for the fact I made this post not but 2 weeks ago on the same thing over the RP for the ME and the response there was well met with the same douche comments about how the ME bla, bla, bla. People cry there aren't enough ME's but when ME's complain about not being able to do something they tell them to go suck an egg or my skill ME can do it and it's not a full support me. It's funny because I've listened to players tell ME's you need this buff or that buff, yet if that ME uses this buff or that buff they have to take those points from something else. Like when some DE's say that the ME needs to have the acc/ch-acc buff so they can help take down SW's, where's the ME going to get those points if they need to max out other skills? Players wanting the ME to have specifically have high acc/ch-acc or even detect while having high healing, High damage support and high Def/def support and are supposed to do have DPS enough to run DGs solo where acc/ch-acc isn't useful? Oh, then People wonder why players quit or stop playing the ME it's because they can't do a damn thing without other people and other people don't want to do a damn thing together unless there's equal benefit like exp farming. RP farming in a PT or solo MEs is a joke, because it takes so damn long and pvp for RP can result in negative RP for the day meaning that they now have to farm extra long. I made a suggestion to increase RP from mobs so that farming in a PT with a ME won't take so long or the ME doing it solo doesn't take so long. Though why not make it so that RP doesn't get split up between people who are in a PT? Why not make it like exp where RP doesn't drop but everybody gets same same amount inside a PT or solo? I was talking with MAR on the subject and she wants to just get infinite skill resets so she can farm RP and DGs on her own and then change skills so that she can be a support ME when needed. I said the best thing to do would be to just create a PU for farming and use the ME when there's a PT for you to support. However, players expect their ME's to be this great support player and force them to need a PT all the time to do anything when they can't get PT's all the time and don't have hours to play a day to do all that they need. They want to farm RP, that's 1 hour of their time. They want to farm TT, that's 1+ hours of their time and those tower buffs are gone before you even get half way through it. Then players want them to come PvP for another hour+ of their time. Not everybody has this kind of time on their hands so ya, maybe do something to give certain characters a break since not everybody can be a PU that does everything in 15min or less.
    1 point
  5. Decided to make a Visual Guide for it, Enjoy ~
    1 point
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