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Showing content with the highest reputation on 01/12/2021 in all areas

  1. I'd like to make a point to these suggestions again as we've had no change and essences are TOO rare between 5 people rolling on rolls to fight for the 1-2 that drop every 3-4 days. Haven got a daily Box with a chance at 1/6 essences (including souls) which nearly guaranteed a essence a day and twice on maint days from that alone, as well as 3 boxes per run for fragments. Although we had bags increased and souls are slightly easier to get now, we are still struggling to gain essences and 3-4 weeks pass, still barely enough to craft 1 set so I ask of you to take this suggestion and implement it. Abyssal Doom Set: Triple hit rarely procs if ever, I haven't seen the triple hit ever but others say they seen it once or twice and the double hit proc'd less than my 1% tower gems when I tested it out for 1h in Sakura.
    3 points
  2. Idunno about you, but Haven's patch came out in July 2020 and I just finished it in January 2021. And that's being somewhat consistent about running (with maybe 2~4 weeks of a break period). Maybe it's RNG. Maybe not. Some people have better rates and better luck than others (There are people I know who aren't even done with weapons yet and they've been more active than me of all people!) A few people I know have gone nearly 4 days without an essence because of the way that NEED/GREED system works. No one likes that. NO one wants that. I was very appreciative on how you buffed the essence drop rate in Haven a patch after it came out and it made a wonderful difference. I really think you should consider doing the same for this patch as well because of how essences re distributed and are set up for different set / set pieces. (Unlike Haven's patch, we don't have 'BLENT" essences this time. Needing more specific ones that are in high demand makes this patch all the more painful. And because of the nature of how things are, people rather hold onto them than trade them. Your argument to this is probably going to tell us to wait and be patient, which yes, I understand, but no one wants to go days without making any progress essence wise to their set. I myself have gone a couple days without an essence on 2 characters as well. And if you've done core, sitting there waiting for Esh-Baal's slow ass to walk down to the entrance it can get annoying.) ..Also..I'll ask again Why does the Evil Conqueror Set give MP +3388. It's not a Typo and literally gives such when it should give HP similar to the Light CRIT DMG (Dark Ninja) set. It should give HP similar to the awaken 110 Rampaging Fire Dragon set. Having lower HP with higher level equipment makes no sense to me—and before you ask—yes it makes a difference in game play to have nearly 79k HP as opposed to your normal 85~87k HP. So, that being said.. Can we please change +3388 MP to +3388 HP? Maybe? Bruh, it could be +2000 HP and that'd be much better than having my MP bar destroyed by Moderately High MP skills + a 3% MP per second toggle. C'mon now. New Feedback Willow Boss (Stygian Peak) - The fire debuff that takes -20% HP per second that Willow Applies can still exist on players outside of the dungeon and should be removed upon dungeon exit. Thank you for fixing the D.O.T that Esh-Baal leaves, the status removes itself upon exit as it should!
    2 points
  3. I agree with those. Nemisis best 😧 CG is and was always boring as PvP map.
    1 point
  4. https://youtube.com/playlist?list=PLYiaKwvKbYsxvsJL7WsJOZBJ_WBhkVAtc
    1 point
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