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BesTweaveR

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Everything posted by BesTweaveR

  1. Let's do it Nova. Don't worry about the colour as long as we keep including something that represents the faction. make em fk/rg faction locked as same as with some outfits class locked
  2. Hellow, is it possible to design new looks for Cyberskins? More intriguing! somewhat like costumes. Would be cool so we can have 2 different looks at same time. Otherwise is it possible to craft the CS looks? in that case introducing cyberskins' skins would be cool
  3. Both issues are still unresolved, so often getting disconnected during BGs and Incorrect ID too.
  4. Go 60+ and save 2 months, gear will come with time, some dungeons, some items bought with gold will set the first steps, BGs will help with droppings and PvP. It's not life or death, as being lv 60+ still grants u the use of lv 50-59 gears, but PvE at 60+ is a lot hard, however everyone manage, you will too.
  5. LMAO how funny it sounds Herding cats in progress Do et
  6. BesTweaveR

    Pet Chat!

    1. Is that a CB? Let's cook some balls tonight! 2. Your are so sexy I have mechanical feelings 3. Remember!! If you can't kill, You Run!
  7. some good damage = 30-40% of hp taken off.
  8. I suggest at this point rather to bring out pet chips lv 3
  9. Increasing PU crit rate would mean also that PU is going to become even more it;s buffs dependant (immobilize 34 sec - risky), atm considering I'm well geared too, I cannot harm fully buffed WH with my PU fully buffed, by 50% either. However, I'd also like to see a different approach, something new, like a new way of making builds and not just the classic things. I'd suggest to get let's say mostly all sort of buffs for all classes, where everyone can really work lots of different combos/skill builds even if just same class.
  10. Well, I agree. Lowest acc and ch-acc class. Also cannot kill any other class into 1v1 without using buffs considering all equally geared
  11. At the moment PU seems the only class which can do some good damage to a well geared WH. If this happens WH is GOD
  12. You can actually change by yourself the loading screens in the game to make them more suitable for you. Not sure though if that's allowed
  13. Ok, I've been in more TPs since the post till now, against xKiller, same thing keeps just repeating non-stop. This time him and Akan went into FK guards to stay there to win the BG after taking the chests after us RGs, it was a 2v2. I don't understand the point of going into a PvP map to do just PvE, genarally if I'm trying to get stronger the reason is because I'm trying somehow to become one of the best in game. But certain players seem gear up and to love winning just with PvE. You can already beat all mobs, now PvP and compare yourself trying to get better than ur enemy bay. Suggestion: - To reduce guards damage/eliminate the guards which are right underneath the base in TP as it seem to not have a point their presence. - To move the spawning point into middle of map with few guards around, which can help to kill enemy but not have a 2 hit kill. This should be well balanced to damage in same way all classes, i.e. flat 3k damage each hit without escalating to void/crit/eva/acc/ch-acc/ch/atk and all other factors which these guards would be free of as direct flat dmg.
  14. Sounds a good idea, having a map influence system to decide between winning or not can be a good idea indeed. Which seems well approchable let's say if in mid there is a certain defined area in which the players have to stand before end of battle to win the match. Something like a little hauler control check, which counts number of players present in defined meters/area. Sort of a different colour area to highlight the delimitation of it. And there you fight and do your best to kill the enemy to try to win through reducing number of emenies present in that circle.
  15. I can make another suggestion, this time regarding AK winning system: AK battleground depends on number of flags that a faction is holding on towers right at the end of BG. This system makes sure that the side having a lot less players will 100% lose the BG, which is common to happen likely every saturday AK with 90-95% of winning chances only for RG side. More importantly, I.E. this BG lasting 1 hour is used to spawn camping the enemy which lowers their spirit to play and come in this BG as no chance for victory and killing remaining bosses before they are smashed, is seen. Now to make it fair, turning this BG to give a possiblity to win for a side having less players will grant a major success in terms of PvP and BG joining: definetely a lot more players will appreciate and enjoy this, which comes thorugh: - Turning flag placing just into a Wing/buff! I'd like also to suggest a slight change to it's buffs adding more fun things such as for instance PvP atk/PvP def/Void pierce/Def Pierce/Move speed, however, just 1-2 of these buffs being randomly picked between the mentioned ones and applied in short amount along with the already given by wings. - To make AK more Player Friendly: turning the currently flag based winning into a flag points. The more flags a faction can plant and remove from/to towers, the more winning points that side shall get. This system in my eyes is much more approachable as even if a side having less players cannot plant flags, can atleast take it off. Taking off shall give more amount of points than planting, in this way it grants that even if a less player side cannot plant it, atleast can take them off to try to win. This for 2 reasons: 1. If you take off it is not a guarantee that you can plant because your side is having less players. however you can attempt to take off. However, if you have almost equal numbers of players then both factions can do same repeatedly. 2. Oppositely from more players side perspective: If you lose a flag you have huge chances: to kill the player taking the flag and get points, or, to take it from enemy's tower restabilising your leadership. If you kill player who took your flag before he plants it,then you already have your flag back and get the points. Said all that now, a cool thing can be that whatever is the situation, the flag disappear completly from AK 5minutes before URKA boss, then these shall be taken again through killing some sort of new 4 NPC or towers which appear 5 min after killing URKA. This will ensure more PvP to go on. Summarising: - Get dropped flag from bosses at start of AK: 1 point. - Plant flag in tower: 3 points. - Remove flag from tower: 4 points. - Get the flag killing an enemy holding flag: 2 points Please note that I haven't actually worked out doing calculation for points given for the above mentioned system, so that is just to be taken as draft. Further can be discussed and make it better if there's interest into it.
  16. Hello, I've been through numerous TP (Lv. 60+) battlegrounds since the last patch update, I'm noticing that each BG is not for PvP purposes anymore as mostly every player is just waiting to take each chests right after the other faction has taken theirs. All this is due to a weird distribution of point system that are given after chest destruction. Right now who is taking the chests for last will win the BG inevitably as there is too much difference between the points distributed to each faction that 90% of times cannot be filled up even with PvP. All this makes TP battleground just a 15 minute cold chest taking fight instead of a PvP winning fight. Moreover, lots of people are just taking the chests using the above mentioned method, then to go die into guards and stay in base till BG is over. I can tell plenty of examples, but as I'm not a person who likes writing posts/search forums etc, I have 1 only 1 example of such behaviour that I've experienced right before writing this post: You can notice enemy's red dot into their base all the time and that no PvP has happened as understandable from number kills. At 3.38min remaining till BG over (after 11min fight over chest): At 2.27min remainig till BG over: At 59 seconds remaining till BG over: At 45seconds remaining/number of kills achieved: Xkiller cannot even complaint about being undergear because that PU is well geared and there's just 1 level difference between the levels. Yet as most of time I have to lose just because it is becoming a PVE bg instead of PVP So here are some suggestion I come up with: - During battleground, no points shall be given by chests, which should instead come through PvP. - Points to come through enemy's chest reset. - When a player achieves monster kill double amount of points can be given. More and different ideas can come though other players opinions
  17. Is it possible to get pet slot expansion chip smh?
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