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Jordan

VGN GM
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Everything posted by Jordan

  1. Unless I'm missunderstanding this post this doesn't appear to be the case. I just tested this now on the live server and the results I got where that it was working as normal. The only caveat I found with this was that it would reset the Knockdown Debuff to the 8 seconds. https://imgur.com/a/tuNvITh Image 1 was taken just before I casted the Soul Chaser's and Image 2 was taken just after being healed and you can see that the debuff duration was reduced from 1min+ to 8 seconds. If you could provide a video of this and maybe look into things such as Glyphs and KP that maybe affecting this. Edit: Remember for Soulchaser to take affect you have to be attacked after falling below 30% HP and not just going below 30% HP. You will know when it's ready to take effect as another buff will appear in your buff bar.
  2. 1. I don't see why not @Herakles 2. I'd have to work it out because they only really released this system when they where already planning to up the grade of costumes so by design it's abusable. I'd have to take a look on how to do the Bind on Equip thing as it might be a little messy and leave room for error. They will be, they where added very last minute which is why they are missing.
  3. I mean it's just how they thought was best to calculate healing whether it be wrong or right.
  4. Well DS became 2 years old yesterday. Since then there has been 2 new sets of armor (110 Awaken and the Abyss Set's) and the Haven Weapon's (Not to mention the large array of trophies that have been added). A lot of these gears also feature resistance dropping which is super important for DS. Like an example of this was Eis' Dragon Form. Abyss was never suppose to be hard and in my personal opinion instant kill mechanics don't make it hard either (just anoying). It was just suppose to be harder than something like a trial would be where you can turn your brain off and auto run. Honestly speaking in combination with the Awaken classes and the current gear you'd be hard pressed to actually make something hard as there is such a wide gap between the top of the game and the bottom of the game. Like when Haven came out the party I had testing just blew up almost every boss except Karen in seconds. But upon release I saw a lot of players struggle with some of the bosses just because their coordination for their gear was lacking (Stacking -Res etc.).
  5. I've mentioned it a couple of times because there is no reason to show it in the client. The translations or just explanation in general isn't 100% accurate of what WIS does in regards to G-Healing and P-Healing. The calculation isn't as simple as 1:1 and WIS does not actually give G-Heal or P-Heal but is used directly in the healing calculation. This is different to say for example INT and STR in which those stats directly influence your P-ATK and M-ATK. With how G-Heal is used in the calculation and P-Healing, you literally just have to count your gear and you have the value. As even the G-Heal % buffs do not actually influence your G-Heal points. They get used at different parts of the calculation.
  6. It might have something to do with procing on the attack I'm not actually 100% sure. I'd have to take a look to verify
  7. Well it should be just +100% so if you already had +50% it should total at +150%. I cannot be certain on that but I don't really see anything out of the ordinary with it to suggest otherwise.
  8. A. No the only benefit to a skill like this that if someonehas P-CRIT DMG -20% it will be as if they don't have this. The Territory War buff has -20% P-CRIT & M-CRIT DMG Taken. So when used in Territory War of Guild vs Guild this will be like not having that for P-CRIT DMG. B. Depends on what you're talking about. The green health is flat so a Trophy with +Max HP gives you what you get. However, set bonus' are a little different as by default they don't stack. But I've noticed some of the older Set Bonus have it written because if you give it a white stat it doesn't show. So it's a bit more of a grey area with older content. DEF kinda works in a similar manner so it answers both (I'm not 100% sure if green def is flat or scaling). C. I'm not 100% sure what is and isn't effected by the -50%. If I remember right (this is 5 years memory so I'm not certain) but if you hover the stat doesn't it give two numbers? I think the right number is the one affected and not the left one. However, this buff is just the opposite of say a Character Trait Apostle. So I presume it just adds them all together like normal stats. So if you had say a buff that gave 20% M-ATK, set bonus with something like 5% and then apostle. Then you apply the -50% you would have -25% overall. D. Well theres no difference really asside from Thousand-Cranes is skill specific. So where as Kanabo effects all skills, Thousand only effects a specific skill. I can see where the confusion comes from though as: 5. Kanabo Style: Oneiric Sword - DMG Dealt +100%. Means Oneiric Sword is the skill that in the combo grants a buff of DMG Dealt +100% for x amout of time. 4. Thousand-Cranes Stance: Oneiric Sword - Deals 100% Bonus DMG. Where as this means Oneric Sword is the next skill in the combo that will deal +100% dmg on use. E. Although its long, you can't argue that its nice to be able to just sit in Aven and read everything the sill does rather than running around procing it on mobs and screenshotting it to read it. It's more hassle free, although granted BK is one of the rare cases that give the buff permenantly so you wouldnt be on a timer to read it. But I personally would rather you have all the information you need to know at your fingerprints where possible. I mean who actually knows what Chaos Mode does ony Luminary? Well for Classic I followed the same mentality as I have here with Awaken Classes and wrote down the entire Chaos mode and what it does to the description of the relevant skills. As a player who played a fair bit of Luminary I learned new things about the class just sitting down and writing it. So although it can be an eye sore for some, it's helpful to those who care. F. It's +N% of the calculated damage. You can go test this with Luminary. So if you have +100% dmg and you hit 5k before you had it, then you will deal 10k. Sadness Ring is just a +100% DMG Dealt buff for the attack it proc's on.
  9. Jordan

    Patch v85

    Updates You can no longer couple Teleport while you are inside Temple Arena. You should now recieve health when leaving the Safe Zone in Temple Arena. Bug Fixes Fixed an issue with Darkness Blade Skill Dark Magic Prayer not being removed correctly. Fixed an issue with item Silent Storm Glyph being a proc effect. Thanks
  10. Jordan

    Patch v30

    Level 75 Trials Today we are releasing the much anticipated 75 Trials! Windsnap Lair, Gristle Prison, Colossal Cauldron and Century Abyss! We have updated all the level 75 Trophies translations to be worded to my format and additionally fixing any typo's along the way. We have additionally enabled the level 75 Gold Armor Set's Crafting. We've added the class drop system that was previously added to the 70 Trials. For more information: Promotions We will be having a Diamond Altar this week with the first rotation containing new and unreleased items while the second rotation containing returning items. Sparkler Recolours! Pinwheel Recolours! Diamond Altar will only be available this week! We will also be adding some new Mystery Boxes to the Cash Shop containing some newly added content from our Awaken Server. Malefis Spirit Wolf Box Divinis Spirit Wolf Box Liquis Spirit Wolf Box Prophet Charlotte Box Resplendent Sakura Akana Box Teddy Bear Box Comes in 6 different colours. Onyx Sabreflame Slash Box Comes in 3 different colours. These boxes will be available until July 29th 2021. We have also updated the Daily Login Rewards to give some Eden Star Diamonds and some free stones. Will only be available for this week. Thanks
  11. I cannot remember exactly as I deleted the Google sheet I had on this. But sounds about right.
  12. I think the whole certificate system would just need to be redone at this point as the certificates on offer from the original classes are kinda tash in comparrison to later class certificates. However, I don't agree with changing many of the stat ones just because they're very under used. I've had use in the past for some of the certificates mentioned and someone may find use for them in future as you cannot predict what turns the meta may take. I also don't really agree with things like this: Like a healer should have to make a trade off for example if they need more block. Just like someone building Tank DT should have ACC and damage trade off's. It's like back when I played if you're someone who got a lot of focus sometimes you'd go 4 blues or 4 yellows depending if you wanted bigger heals or more HP. But in doing that you'd have to make sacrifices elsewhere in your certificates. Tradeoff's are normal for a game to have and is actually one of the more healthy parts of the game.
  13. I think this is a seporate issue that maybe needs a discussion its own of why this is the case. Although I would mark some of this down to the fact that the player base is smaller. There is a big flaw in this suggestion. You'd need to make it hard enough that alts cannot abuse this while making it easy enough for the people without gear to be able to do it. NT Eden Crystals are only as good as there limited availability as people will just roll and trade the rewards. We've seen countless abuse of things such as this like the Anniversary Boss as just the first example that comes to mind. There is also no way to monitor items in such a way unless it was a huge spike which something like this would not cause, especially if people are consuming them on collection. However, I would like to bring up that this system sounds very similar to what is already in the game as we speak which is being the class drops on 70 Trial bosses that I can confirm will be coming with the 75 Trials. Whether this needs improvements or not I don't know as since adding I haven't really recieved any feedback on it but atleast on the Eden Crystal front this covers your examples. I had this mindset with the Arena rewards and we kinda saw how that went. So unless the activity picks up this will just end up being abused and even if it did pick up unless you fill the "too hard to do on alts" criteria it will be abused. I think the economy is also partly a result of the lower size of playerbase. I would likely be doing monthly or even just with patches changes on Gem Altar and nothing faster than that. However, I'm still undecided on how exactly I want to implement this system. But a lot of the things you have suggested where already on my mind except the Eternal Coins (which I agree is not a bad idea). I will look into this more over the next month or so to see what I can plan for it and work out how I want to implement it. Thanks for the suggestions and I hope a healthy discussion can be started to improve the experience for the returning/new players.
  14. Ohh yeh. Well the GK one was just kinda broken before as I originally designed it to be a skill based healer that would be hard to play but through testing it came across as too hard so the Holy Skill kinda fixed that issue but was bad design. As for the old samba i thought you mean the reflect so my bad. The aoe damage was cool but it kinda made the class more useless since the slot could have been used or better things to make it more usable which had varying levels of success in the change This direction is mainly for Trophies because the issue with trophies right now is they're very easy to get and I felt like there should be some sort of aspect to making them a bit more stronger at the cost of giving players something to work towards overtime. So this was a mechanic that was sort of limited to those. However, you could argue that drivers are some what similar in that regard.
  15. I know this is a joke topic but... Not possible, possible but wouldn't change much and could work but not sure how good it would be. Thats gross, could be done could be interesting for hammer (no so much mace), not sure what this one actually means xD, broken haha, fuck no (reflect can go away). I dont really think any of the 85 or 95 weapons have anything interesting to them really. I know there was the guitar that was op back before it was nerfed but the rest is kinda meh. Not a terrible idea but ultimately wouldn't change anything. You literally love everything that makes the game unfun!
  16. Unlike previous OP classes no one has really communicated to me that the class is OP I also have visited a couple of TW's over the past 2-3 weeks to see what classes people are playing and I've not really saw everyone on AE so it brings into question of how OP it actually is. So it would be nice to have some insight on this as this is one of the first times I've personally saw this being mentioned by actual PvP players. Again though I'm not sure how much of this would be an AE issue rather than other classes being either unappreciated or genuinely weaker. Since I personally know a few classes that I've had people test in PvP over the last year and have not been nerfed since being tested and know they work well but yet nobody actually plays them still.
  17. Although its not really my place to get involved (although if you wanted my opinion disarm is quite a minimal factor since realistically its not really a disarm it just makes your P-ATK and M-ATK very low which atleast from my experience as a player is much nicer than something like Chino's anti-buff). But I'm not really going to get involved in any discussions on this topic as its not really my place. However on to why I commented... Knock up isn't actually a VGN exclusive CC as Dragon Soul has Knock up on FNO also. The only thing I did was add it then remove it from Gravity Manipulator and added an immunity for it as the original Dragon Soul doesn't give immunity to this CC.
  18. Jordan

    Patch v29

    General Changes Sakura Island is now considered a Battlefield Map. Note: Cannot use items that are disabled on Battlefield's. Baby Phoenix are now disabled on Battlefield Maps. Added Lost Demon Spirit Sword and Destroyer Demon Sword to the Archive. Bug Fixes Fixed the missing Soul Guardian from Rose Temple Multiplayer Mode. Fixed the text that appears when trying to delete un-collected mail. Fixed the text that appears when deleting multiple mails. Good Day
  19. Jordan

    Patch v84

    General Changes Sakura Island is now considered a Battlefield Map. Note: Cannot use items that are disabled on Battlefield's. Baby Phoenix and Green Bean Phoenix are now disabled on Battlefield Maps. Added Geartech Moto (Prime) to the Archive. Bug Fixes Fixed and issue with level 7, 8, 9 and (Enhanced) stat potions where higher level potions would not override. Fixed the text that appears when trying to delete un-collected mail. Fixed the text that appears when deleting multiple mails. Fixed Rakshasa Skill Shrouded Haste so it now lasts 10 seconds. Fixed Rakshasa Class Talent Wind Borne so that it only gives Move SPD +5% and HP Recovery +5% as intended. Fixed Trainer Skill Swift Shot so it now decreases Move SPD when used with Sukoda spawned as intended. Fixed Annihilator Skill Rainbow Ammo was not removed when changing map. Fixed Annihilator Skill Siege Mode was not removed when changing map. Fixed Demon Tamer Pitch Black Impact was only giving -50% Move SPD on very rare occasions. Fixed Demon Tamer Oblivion Impact was always giving -30% Move SPD and never -50% Move SPD. Good Day
  20. Do you even read what people say to you or do you even proof read what you say? I never said anything about the -pdmg killing PDPS. I simply said if you did manage to nerf PDPS on crystals to a point in which they are dead. Then people will just swap to MDPS instead and still perform the same stratergy as they did with pdps classes. Not really sure where you opinion comes from that if you made capping weaker then suddenly people will start fighting instead, it's just really absurd. What you seem to not be understanding is that there is a fundamental flaw with the GvG system that favours just running around and capping rather than defending. Yes maybe this flaw is solved by having a full 50vs50 players so it becomes a point where you can have 1 full party at each crystal or something of that nature (But as you know Eden hasn't really had a full 50vs50 for years and if it ever did have one, the losing side seems to disband right after). However, I'm not really going to say anything anymore since your not really listening so I'll stand by my previous statement.
  21. But nothing will change. The whole problem is that people would rather cap crystals than actually PvP and if you take pdps out of the mix then people will just swap to MDPS varients instead. There is plenty of MDPS classes that you could consider a good capper and the only reason they are not used right now is because the PDPS classes are better at it. So like I said in my original response. I fully agree and so does the community who have responded so far seems to agree that capping in GvG is kind of a problem right now. But like I said, you can't just slap a bit more survival on it and then assume its all roses and daisy's cause its not. There needs to be another solution that will encourage fighting.
  22. As mentioned in previous posts Elites are a fair bit of work to get right. I also don't really know anyone asside from yourself now actually like this RNG mechanic of the game. I mean 90% of the people failing captcha right now are people pet afking elites. So this is a mechanic I can say pretty much wont be coming back. The reducing of healing effects was something that isn't naturally a feature of the game and took some working around to get it working. Although, I could probebly do this it would have to be something worth while like DS or GoP sort of dungeon as the complexity of the mechanic in large doses could cause some issues. I dont see you being able to make any dungeon in this game hard without banning Awaken classes from entering like Normal Class TW. Additionally content such as GOP and DS take months to create, I cannot afford to spend that sort of time on regular dungeons as 99% of players just wanna do the quest and move on. Good content that is difficult takes a lot of time to make and due to the nature of how the game is designed, often times I cannot work on multiple patches at the same time as it will cause conflicts. So as much as I would like to release lots of PvE content for players I can only do a handful of patches a year at best. GoP and DS are content like Temple Knight Trial. They where designed to be as such althought personally I think they are actually better than Temple Knight Trial personally. Additionally theres not really a reason to release 4 piece combinations unless something fits. Not to mention the 4 piece combination in my experience where the most hated pieces of equipment ever released in terms of combos (Except for the 2 piece effect that people loved). It's not the combination amount that matters, it's what effect the pieces give that matters the most. I have no plans to expand racials at the moment as humans and bears are pretty much screwed right now. I have no plans to expand on glyphs and due to the nature of the game Human's cannot have there materials shared between 2 racial crafts. So I'd once again have to release more tools which I know people don't want but I'd have literally no choice. Guild vs Guild crystals are almost as strong as Territory War crystals. The only thing really is they have over 3/4ths the HP and they're missing a couple of resists that with the amount of resistance dropping going on is mostly negligible. The problem with Guild vs Guild is people tend to be more coordinated and care less about winning the cap so end up bursting the crystal down faster. Where I do agree something could be done to make things better ultimately the problem is deaper than the crystal HP and Resistances. So as mentioned in previous posts there needs to be other solutions to this problem that I have yet to think of. So if you think of something else let me know. I mean test dummys are always a good idea in concept but never work out. Since it's never enough. There's so many different scenario's going on in game and so many different builds. People will just want something for every scenario which just isn't really possible. So I personally just don't want to get into the rabbit hole as it will never compare to something like Sakura testing.
  23. You need to reach out to the leader of both guilds and either pass me a screenshot of both of them in agreement or have them contact me themselves to say they are in agreement. I will not set the teams based of a forum post as as experience has show that just creates drama and a general opinion towards me that I am bias to one side or the other. As for this statement... I think Rin said it best... You can say what you like but pretty much every guild leader ever who's wanted this feature adding has said the exact thing you have said about not caring about winning. But the second they start getting battered by the opposing guild they quit or stop attending. So I'll have to believe it to see it. -- As mentioned. If you want them to be set reach out to both guild leaders and have them either comment here or reach out to me in tickets. Or provide me the screenshots of them both agreeing as it is not my place to get involved with this. The feature doesn't even exist by default so don't try to make me feel obligated to do so.
  24. it's required for the game to actually work since it contains the c++ standard code. So it may have either came pre-packed with windows 11 or if you installed other programs they may have automatically installed it for you. Same with the Direct X.
  25. To be honest there would not really be anything we could do about this if issues where to arrise other than suggesting players to try compatabillity mode. The ball is kinda in Microsoft's court to make sure they continue supporting Direct X 9 and the older C++ redist packages.
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