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Everything posted by Jordan
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Updates We've made some minor changes to improve the experience of the event. We will also be extending the event activities till Thursday 7th October 2021. Increased the rates of the Sixth Anniversary Coin in Naga's Gift Box. Increased the amount of Anniversary Chests recieved from Daily Quests. Added 2 new Single Completion event quests. Added 2 new Daily Quests to the event. Many Thanks
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There isn't currently any intention to fix this issue. This issue is due to the fact that the method used to sort objects is done based on the ID of the item in the file system. So in-order-to fix this issue we'd have to override the sorting method with our own custom one. This would mean we'd have to create a new data file that indexes each item in what we would consider the correct order to sort through. This would require us to go over the currently 33,158 items in the game and sorting them based on the order we see as fit. And before you ask about why we can't just do Materials. Well we could but the issue with just doing Materials is it would be unoptimal for the code to have 2 different sorting algorithms at the same time and could increase the chances of issues arrising for slower connection players that currently happen every so often with the Auto-Sorting system. So yeh maybe in future once the Auto-Sorting system has been worked on we could look into this but I'm not going to give any false hope and say it's on my large TODO list because it's just not right now.
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Game doesn't support account based quests from my knowledge. The only way to achieve this as of the moment would either be with a website box or daily login changes since they're account based. Also I get why you suggest this but I think if the coin rate itself is too bad then improvements need to be made there rather than just something to encourage it since it should feel rewarding to do the quests which clearly I haven't done the best job with since last event apparently. I do think maybe adding some more single completition quests maybe next week would be a good start but I'll look into it more. I mean you say this but then actually give a good well structure post thats easy to understand and clearly points to what you wanna suggest. So clearly you do know how to respond without sounding like an ass or commanding lol. The pictures break the structure of your post and break up the text. You saying "Ohh god, 30 tokens is too much farming" is much easier to say than taking a picture of something and then doing all this "... This ... This". It's just fluff and nonsense. They don't add to the topic and they add no more context to the post than you literally writing that you feel the grind is heavy. But i mean the above quote literally explains both the pictures without even needing to look at them, that is my point. As for your actual post though. I'll look into some changes to make for maintenance next week and if I feel necessary maybe extend the event 1 more week depending on the outcome. I understand why you have complaints about the grind/tokens as now that I've looked into it more I have noticed some flaws that where missed when I originally made it.
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Well I'll consider the suggestion. This was all I asked for in my last post. However, I will like to call upon the fact of what you said about me in game chat a couple mins ago since someone was so kind to share a screenshot of what you said in guild chat. I never said deal with it by any means did I or even allude to not changing it. Just I got the impression from the OP's response that they may have been suggesting that last year was some how different and just clear any air I stated the facts. They where like this last year and although someone did mention last year about the boss rates I don't recall anyone mentioning the quest box rates. So I was just clearing something up. So rather than the snide comments in game thinking that people don't share everything with me just say, can we please have the rates increased or more chests or something. Just like you did here, minus the end part: --- Also please don't take this personally against yourself. I see a lot of people say stuff in gamea and then say something else to my face this was just the first opportunity I had where the message in game and the forum post aligned well enough to comment on it.
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Because its tradable. Nothing else in the event asside from the furniture is tradable. Prices are steeper this year but that was because last year they where made extra cheap since 5 year event is a milestone number. So maybe they're a little steep? Also would like to put out there that the rates are the same as last years events as when making the boxes I used them as a reference. The only difference I will state is the prime and alpha boxes have had the max coin removed from them and had its rates added to the missing versions. They where special for the 5 year event. This is why these will probebly not return unless I find away to implement them into the content. I'm not going to argue over this but if you have some constructive suggestions please reply with them clearly and not just random ellipsis/italics/bolds and just state: Here is my suggestions: 1. Change this or adjust this. 2. Update this, or reduce this. Also if the screenshot doesn't provide something that words cannot explain please do not bother with them as again, just creates confusion and mess like the above. Thanks. Could be wrong since his post is a mess but, I don't really think the amount quests is the problem other than what @SmolShibe mentioned about how many bosses where required to be killed. Last year had 13 Daily Quests and this year only has 4. It also had 13 single completion quests and this one only has 3 (Unless you include the upgrade stone which makes it 4). The whole point in the daily quests is to reward you for doing things that you might not do day to day. Especially if you take the chance to help newer players with stuff like 100 trials and 110 trials. --- Thanks for feedback if anything I will take this to the next event.
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70-S Trial World Bosses Have Arrived! This week we're finally releasing the 70-S Trial World Bosses! Changes We've added Greatsword Bonus to Papineau, Giles and Kekabu Combination's! We've updated the translations to each combination for improved clarity! Mutant Monsters Have Arrived! This mutant monsters will arrive this week in Beluga Bay, Wetlands, Valley of Kings, Avila Volcano, Golden Plains and Arid Wilds! Quest Changes The daily quest will now require 10 Broken Red Crystal Shard's each mutant will provide 5 of these. The Mutant Monster Expedition Reward Box has now been updated! Recommended Events We've added a new custom Recommended Event each day that will reward you with 2 Eden Crystals for killing the specified Mutant Monster. So make sure to keep your eye's peeled for when they arrive! Updates! The Zumi Racial Item Fireworks will no longer appear on screen when you have your Max FX Setting disabled. Updated the Icon's for the Blazeblight Cestus'. Credit: Aeri. Promotions We've enabled the Diamond Altar this week! We've also added some new Mystery Boxes that will be available till September 30th 2021. Wanderland Alice Mystery Box Royal Blade Naga Mystery Box Aryn Mystery Box Blessed Royal Sword Mystery Box Electric Guitar Mystery Box Moonflower Wing Mystery Box Bunny Backpack Mystery Box Lightning Airship Mystery Box & Black Steel Airship Mystery Box That's all for now!
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Happy Anniversary! Happy Sixth Anniversary to Eden Eternal Vendetta! <Royal Blade> Naga has arrived in Aven! Make sure to take her out to collect some cool prizes! <Anniversary Event> Doudou has some quests for you to complete for some rewards. <Anniversary Event> Mikitotefu will exchange any of your Sixth Anniversary Coin's to prizes of your choice. You can claim the Happy Anniversary Box from the websites event page for the duration of the event! We will also be running a server wide EXP and CP boost +200% while the event is running! For this week only we will be updating the Legendary items on Crystal Altar every day! Anniversary Event will run till September 30th 2021! Updates Updated the Azure Night Bow Recolours to improve the quality! Updated the Ink Jet Wings to improve the quality! Updated the Sunset Blaze Wings to improve the quality! The Zumi Racial Item Fireworks will no longer appear on screen when you have your Max FX Setting disabled. Updated the Icon's for the Blazeblight Cestus'. Credit: Aeri. Updated assets on the Login Screen to improve the quality! Fixed the Anniversary Alpaca Ornament so that it can now be shown in the preview window. Bug Fixes Fixed an issue where Equilibrian skill "Sickle of Darkness" could stunlock enemies. Happy Anniversary Eden Eternal Awaken!
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As mentioned by @Herakles it's not possible. We have a lot of custom and new content that simply would need translating for people to understand. Since we do not have dedicated team members to translate the content we would not release a patch or option to change the language.
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Thanks for the report.
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We do not advertise what is to come as its better to focus on the work to be done rather than announce something and then have it all come crashing down last minute due to bugs or issues that might become apparent later down the line. Since if we announce next week will be xyz patch and then wednesday night we discover a bug with the patch then we will end up disappointing the players with delays. That being said in regards to patches the expected patches are somewhat apparent as in terms of content we follow the release schedule of the official server for the most part so atleast content wise as a player you tend to know what to expect or can ask one of the community members of what came next on official.
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If you mean completely solo then no not really, the dungeons that has the best gear are party mode required and although you can most of the time beat them without the required number of players most cannot be done solo. However, if you don't mind partying with people but don't want to become part of a guild or anything then you can probebly get peer parties but it's always better to find a helpful guild and team up with people who are more consistent as it will save yourself the hassle of headaches and you will advance quicker.
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No it does not. But if it did it would have been better to just write all skills +15% DMG rather as each element has a specific skill buffed.
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Vendetta Starter Armor You will recieve a quest upon hitting level 30 that will give you a Custom Vendetta Starter Armor that will level up with your character every 5 levels until level 70. The stats of the armor will be equivalent to a gold armor set of the same level. The armor cannot be fortified or gemmed but will grant Resistances, Movement Speed, EXP and Class EXP for the 5 piece set bonus. Path of Destiny We have enable the Path of Destiny to Eden Eternal Classic! We have updated all the icon's to match our custom icon's from the Awaken Server and updated the text on several of the buffs and spaces to improve clarity. We have increased the gold obtained from Money - Monster Invasion, Money - Runaway Monster Rampage and Money - Accidental Discovery +10%. We have adjusted the rates for the Eternal Coins and Alpaca Golden Token's. We have lowered the Honor Stars gained from 50 to 35. Eden Gem Altar We have also enabled the Eden Gem Altar to Eden Eternal Classic! The Eden Gem Altar will only update once a month and only the costumes and mounts will be updated. Note: Since we plan to update it with Ranking Reset, we will NOT be updating it next week. Updates Added Fortified Stats Reset Scroll to the Loyalty Shop for 80 Eternal Coin's. Increased the rates of Class Drop's in the 70 Trials & 75 Trials. Added Destroyer Demon Sword to all last bosses in 75 Trials. Added Blueprint: Destroyer Demon Sword to all first bosses in 75 Trials. Added Glimmering Fairy Wings & Resplendent Fairy Wings to the Archive. Added Azusa's Fans & Sakura's Fans to the Archive. Happy Stable Server Day!
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Unless I'm missunderstanding this post this doesn't appear to be the case. I just tested this now on the live server and the results I got where that it was working as normal. The only caveat I found with this was that it would reset the Knockdown Debuff to the 8 seconds. https://imgur.com/a/tuNvITh Image 1 was taken just before I casted the Soul Chaser's and Image 2 was taken just after being healed and you can see that the debuff duration was reduced from 1min+ to 8 seconds. If you could provide a video of this and maybe look into things such as Glyphs and KP that maybe affecting this. Edit: Remember for Soulchaser to take affect you have to be attacked after falling below 30% HP and not just going below 30% HP. You will know when it's ready to take effect as another buff will appear in your buff bar.
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1. I don't see why not @Herakles 2. I'd have to work it out because they only really released this system when they where already planning to up the grade of costumes so by design it's abusable. I'd have to take a look on how to do the Bind on Equip thing as it might be a little messy and leave room for error. They will be, they where added very last minute which is why they are missing.
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I mean it's just how they thought was best to calculate healing whether it be wrong or right.
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Well DS became 2 years old yesterday. Since then there has been 2 new sets of armor (110 Awaken and the Abyss Set's) and the Haven Weapon's (Not to mention the large array of trophies that have been added). A lot of these gears also feature resistance dropping which is super important for DS. Like an example of this was Eis' Dragon Form. Abyss was never suppose to be hard and in my personal opinion instant kill mechanics don't make it hard either (just anoying). It was just suppose to be harder than something like a trial would be where you can turn your brain off and auto run. Honestly speaking in combination with the Awaken classes and the current gear you'd be hard pressed to actually make something hard as there is such a wide gap between the top of the game and the bottom of the game. Like when Haven came out the party I had testing just blew up almost every boss except Karen in seconds. But upon release I saw a lot of players struggle with some of the bosses just because their coordination for their gear was lacking (Stacking -Res etc.).
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I've mentioned it a couple of times because there is no reason to show it in the client. The translations or just explanation in general isn't 100% accurate of what WIS does in regards to G-Healing and P-Healing. The calculation isn't as simple as 1:1 and WIS does not actually give G-Heal or P-Heal but is used directly in the healing calculation. This is different to say for example INT and STR in which those stats directly influence your P-ATK and M-ATK. With how G-Heal is used in the calculation and P-Healing, you literally just have to count your gear and you have the value. As even the G-Heal % buffs do not actually influence your G-Heal points. They get used at different parts of the calculation.
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It might have something to do with procing on the attack I'm not actually 100% sure. I'd have to take a look to verify
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Well it should be just +100% so if you already had +50% it should total at +150%. I cannot be certain on that but I don't really see anything out of the ordinary with it to suggest otherwise.
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A. No the only benefit to a skill like this that if someonehas P-CRIT DMG -20% it will be as if they don't have this. The Territory War buff has -20% P-CRIT & M-CRIT DMG Taken. So when used in Territory War of Guild vs Guild this will be like not having that for P-CRIT DMG. B. Depends on what you're talking about. The green health is flat so a Trophy with +Max HP gives you what you get. However, set bonus' are a little different as by default they don't stack. But I've noticed some of the older Set Bonus have it written because if you give it a white stat it doesn't show. So it's a bit more of a grey area with older content. DEF kinda works in a similar manner so it answers both (I'm not 100% sure if green def is flat or scaling). C. I'm not 100% sure what is and isn't effected by the -50%. If I remember right (this is 5 years memory so I'm not certain) but if you hover the stat doesn't it give two numbers? I think the right number is the one affected and not the left one. However, this buff is just the opposite of say a Character Trait Apostle. So I presume it just adds them all together like normal stats. So if you had say a buff that gave 20% M-ATK, set bonus with something like 5% and then apostle. Then you apply the -50% you would have -25% overall. D. Well theres no difference really asside from Thousand-Cranes is skill specific. So where as Kanabo effects all skills, Thousand only effects a specific skill. I can see where the confusion comes from though as: 5. Kanabo Style: Oneiric Sword - DMG Dealt +100%. Means Oneiric Sword is the skill that in the combo grants a buff of DMG Dealt +100% for x amout of time. 4. Thousand-Cranes Stance: Oneiric Sword - Deals 100% Bonus DMG. Where as this means Oneric Sword is the next skill in the combo that will deal +100% dmg on use. E. Although its long, you can't argue that its nice to be able to just sit in Aven and read everything the sill does rather than running around procing it on mobs and screenshotting it to read it. It's more hassle free, although granted BK is one of the rare cases that give the buff permenantly so you wouldnt be on a timer to read it. But I personally would rather you have all the information you need to know at your fingerprints where possible. I mean who actually knows what Chaos Mode does ony Luminary? Well for Classic I followed the same mentality as I have here with Awaken Classes and wrote down the entire Chaos mode and what it does to the description of the relevant skills. As a player who played a fair bit of Luminary I learned new things about the class just sitting down and writing it. So although it can be an eye sore for some, it's helpful to those who care. F. It's +N% of the calculated damage. You can go test this with Luminary. So if you have +100% dmg and you hit 5k before you had it, then you will deal 10k. Sadness Ring is just a +100% DMG Dealt buff for the attack it proc's on.
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Updates You can no longer couple Teleport while you are inside Temple Arena. You should now recieve health when leaving the Safe Zone in Temple Arena. Bug Fixes Fixed an issue with Darkness Blade Skill Dark Magic Prayer not being removed correctly. Fixed an issue with item Silent Storm Glyph being a proc effect. Thanks
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Level 75 Trials Today we are releasing the much anticipated 75 Trials! Windsnap Lair, Gristle Prison, Colossal Cauldron and Century Abyss! We have updated all the level 75 Trophies translations to be worded to my format and additionally fixing any typo's along the way. We have additionally enabled the level 75 Gold Armor Set's Crafting. We've added the class drop system that was previously added to the 70 Trials. For more information: Promotions We will be having a Diamond Altar this week with the first rotation containing new and unreleased items while the second rotation containing returning items. Sparkler Recolours! Pinwheel Recolours! Diamond Altar will only be available this week! We will also be adding some new Mystery Boxes to the Cash Shop containing some newly added content from our Awaken Server. Malefis Spirit Wolf Box Divinis Spirit Wolf Box Liquis Spirit Wolf Box Prophet Charlotte Box Resplendent Sakura Akana Box Teddy Bear Box Comes in 6 different colours. Onyx Sabreflame Slash Box Comes in 3 different colours. These boxes will be available until July 29th 2021. We have also updated the Daily Login Rewards to give some Eden Star Diamonds and some free stones. Will only be available for this week. Thanks
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things that we would want implemented but would break the game
Jordan replied to warbeast667's topic in General Discussion
I cannot remember exactly as I deleted the Google sheet I had on this. But sounds about right. -
things that we would want implemented but would break the game
Jordan replied to warbeast667's topic in General Discussion
I think the whole certificate system would just need to be redone at this point as the certificates on offer from the original classes are kinda tash in comparrison to later class certificates. However, I don't agree with changing many of the stat ones just because they're very under used. I've had use in the past for some of the certificates mentioned and someone may find use for them in future as you cannot predict what turns the meta may take. I also don't really agree with things like this: Like a healer should have to make a trade off for example if they need more block. Just like someone building Tank DT should have ACC and damage trade off's. It's like back when I played if you're someone who got a lot of focus sometimes you'd go 4 blues or 4 yellows depending if you wanted bigger heals or more HP. But in doing that you'd have to make sacrifices elsewhere in your certificates. Tradeoff's are normal for a game to have and is actually one of the more healthy parts of the game.