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Jordan

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Everything posted by Jordan

  1. I believe the general community opinion was that they didn't want the system added as it cannot be limited to 110% without conflicting with the 60 and 55 versions. Since the drop rate in 65 trials is higher than in 60 trials too (By default). However, please correct me if I'm wrong about this and we can open a vote or something but I'm currently of the impression that people didn't want it.
  2. I'm not sure how your mind works if you think this wont help? The stone is lower so even at the same rates you still have to travel through less fail chances and less items so just right of the bat you get more chances to get it. Even though the rate is higher than above still thats just common sense really. As for your other point, did you even real the post Bash made?? Let me quote it for you: I don't see here anything different than what has been done in game. Nobody said we're going to start throwing them at you like they're free we're simply just increasing the availabillity so that more can be in the market which will in-turn bring down the price of the item. We're actively monitoring the item quantity in game to see how effective the change is. Judging the change after an hour or so when a new gear patch has come out and they're in demand, well that is just foolish to be quite honest. We never intended to make the +8 and +10 part easier as everyone agreed that +6 is a base line, a minimum. It's not so wrong to grind for a while to +10 a weapon as realistically armor only needs to be +6 so after +10'ing your weapon you can start on the next class.
  3. Jordan

    Patch v8

    Information Based on feedback we've added a Virdian Safety Stone to the lower levels of the Altar to increase the amount of them flowing through the economy. We will be closely monitoring these stones over the next week to see what effect it has on the economy. We have also increase the amount of regular Safety Stones given at a higher tier to help make them more affordable for players who do not donate and more quantiful for donators. For more information on these changes: https://forum.vendettagn.com/index.php?/topic/11169-safety-stones/ We've finally release our Event Box system for Eden Eternal Classic! For more information on the Event Box system: https://forum.vendettagn.com/index.php?/topic/2279-new-event-system/ Content Updates We've release the Level 65 Trials! Note: Level 65 Arena Crafting has now been enabled! We've added Class Medal drops to the following dungeons (0/2 & 0/10): Soulmor Falls Vortek Federal Armory Manor Basel Border Colossal Cauldron Sturmfrau Windsnap Lair Skleros's Ice Abyss Updates Disabled the trophy "5 Beast Team Badge". Updated the duration and cooldown of "Quick Recovery Potion" of all levels. Item "Loving Heart" can now be stacked 999 times. Added Weapon Drivers for the following level 50 weapons: Skull Cutter Wild Arrogance Warlord Fire Pistol Holy Light Deserter Cruel Magic Barrier Arrogant Jazz Bug Fixes Samurai Skill "Shrine Belief" is now removed upon changing class. Mount "Ocean Fun Itasha" is no longer classed as a tandem mount. Text Fixes Updated the Quest Item "Beast Trap Clamp" to contain the correct coordinates. Note: Quest: L61. Grounded (REP). Item "Blueprint: Blood Howl Axe" materials. Item "Blueprint: Rapid Eagle" materials. Item "Blueprint: Night Crawl" materials. Item "Blueprint: Alpaca Knight Helmet (Prime)" materials. Item "Blueprint: Alpaca Suit (Prime)" materials. Item "Frightclaw's Azure Cape" effect. Item "Resurrection" effect. Item "Fortune Goldfish" description. Item "Fortune Goldfish (Alpha)" description. Pet Skill "Resistance Collapse". Achievement "Forbidden Portal: Feeble Spirit". Achievement "Forbidden Portal: Mournful Spirit". Boop Boop, Enjoy!
  4. As of the moment not possible. It was suppose to be increased with Patch v44 with the rest of them but it was causing many issues so for the moment it's not possible. It is a future venture but at the moment its been shelved while focus is put towards content updates.
  5. It's not really possible as people on low resolutions struggle already which is why we needed to make it wider. But it's not able to go much wider to be honest.
  6. Jordan

    10vs10

    I mean most people have said it here already that the purpose of the defector is to stop people just rage quitting or leaving but I do understand that defector is a bit of a pain. Maybe it can be shortened but it's a very tricky situation. Maybe if I can find some time I can try queue 10v10 myself when its active and see if I can replicate crashes to see if they can be fixed but just time is not something I have a lot of at the moment.
  7. Already planned and yes you should check other threads as stuff like this has been posted ona couple threads now.
  8. This is something that will take a lot of time to implement as I have to make each one by hand. With the costume ones it was a simple copy and paste job from Awaken but that isn't the same from class ones as they work differently. This doesn't mean I'm against the idea but its not something that will be here in the next couple of weeks for sure.
  9. They come with 70 cap regardless as I'm pretty sure the Wonder Pocket racial craft is level 70 and that is where the box is contained that gives the 50-75 gem pre-75 cap. That being said I know that its important to stay consistant so they will not be released during the 65 cap as Senor said it best.
  10. It was always stated that 65 would arrive in time for Summer so people always had a ballpark time frame for when 65 was coming and the reason we gave time frames on 65 cap was because of feedback that people would prefer an exact date rather than a ballpark figure. You only have to spend 10mins in game and looking at tickets to see a very clear community wide message of "When's 65 cap". We have GS staff who hate logging into the Classic server because the second people know they're online they're being spammed about when is 65 cap and its one of the reasons the whole "rant" by myself was made on the announcement thread because you have a lot of the community not even trying to play 60 cap and just crying about 65 cap. June was always my target date for 65 cap and the demand was clearly there for it hence why it was released. I do however plan to extend 65 as long as possible as its a much more desirable cap than 60 cap was for the majority. You're talking to a person who doesn't really touch the game outside of what I need him to do. So his only exposure to the player base for the most part is these forums which as you can imagine from reading it's hard to have a positive attitude to many of you as quite honestly a lot of the shit that is posted here is as whiney as the next. Now I'm not going to sit here and say Yukani is terrible and all their posts are waffle but idk if you've looked through their posts but more often than not its a very bold and usually a very negative opinion about anything and everything. So if your only exposure to that attitude from a person who can your default reaction to seeing them post be "Here we go again another complaint". Just to state this is a response to your original response and not your most recent. Idk where your logic comes from that at 65 you get less gold? If you farm Highlands at level 60 or level 100 it doesn't matter, you don't get more or less drops depending on your level and you don't get more or less gold based on your level either. So I'm not really sure what you're trying to prove here. I'm also not sure if you're blind or not but there was technically no level 55 cap. If you even read our beta post we state fully from day 1 that 60 cap was our actual launch cap and that the only reason we capped the beta at 55 was so that people could progress their character but not max it out in beta. So unless you're blind this is a pretty ignorant excuse on your part. However, if you feel the 65 cap was too soon that can be a discussion to be had and we can try to extend 65 longer if you feel this is best for the game. Having a bad attitude however, against someone who the moment he got online was asking me for information and looking over the in game stats with me to try and see the game from your guys angle is not the right approach either. Yeh you can call his response a bit much but you came here with an attitude that sucks and you always do, every single post you direct at us is always so negative. So Idk what you expect when people talk back to you like you talk to them. I also don't really care if you dislike me or them or both. If you enjoy the game and you want to put forward your opinions to make the server better you can go about it better. I know you genuinely care more than you say you do since you're the first to put in a ticket when you feel something unfair or something needs fixing and you're also very active on forums.
  11. As the last topic addressed this was a one single week issue. Every single week I log on and every single week the booths are full of stones and so is the peer chat sellers. This was already something addressed in the previous topic so stop beating a dead horse. My bad will be fixed next week stop going on about it. Congratulations you logged into a server that has legendary costumes and +17 fortifications! Guess what, the cash shop didn't look anything like that when the game was in this server current state so not really sure what your angle is here. Going by your logic why don't we shove +17 stones in, mana infuse so people have to burn through 100's of Alpha costumes and Legendary costumes. You're comparing the state of a server at level 90 content to a server at the start of 65 content. If this is really the level you stoop to then this really is a waste of everyones time. Nobody wears prime costumes anymore as your missing out on stats. Also to the fact that their Blue EC's are like 80%+ land chance vs ours that never cross the 50% mark, never have never will. People asked us not to release Legendary Costumes from day one. Legendary costumes didn't exist until 75 cap was already mostly done and even then they where half complete junk. So I don't get why you're again beating a dead horse. Why are you comparing our server to Aeria today. Apples to Oranges. I'd also like to point out we never advertised our server as a private server where things are easier or cheaper. However, I can promise you this if you spend $100 on Aeria in 2010 and you spend $100 here with the same setup. You'd get more for your money for sure here. You can't compare a server thats throwing stuff at the players because they simply don't care about the game to a server thats doing everything in there power to keep people busy. Idk if you bothered to even read the other post but I took ownership of the supply problem. I apologized for it. Nothing can be done till next maintenance and to be quite honest 99% of people would simply wait for the trials to drop before forting at this rate anyway. There isn't normally a supply problem and I can verify this for a fact as I'm always logging in checking the booths checking the chat this was a first. Don't come at me saying I don't bother to read your responses when i've already addressed this issue in another post (Which you refered to in your current post) You came here suggesting we change the entire backend of a game system, the entire fundamentals of what markets this game on a whim that "hey can't knock it till you try it". ------------- You're very hypocritical to be quite honest. You reiterate the same points over and over pushing your agenda of "This is marketed all wrong, make it like MOBA" and then complain when instead of reiterating what I've already said isn't possible just simply addressing the points that haven't been address you claim its being ignored. But then you go on about how theres a supply issue which has already be brought up and addressed in the post that inspired this. You then compare a server that has legendary costumes and +17 stones that charge 10x the price for Eden Crystals with the attitude of "They have it why can't we". I've already stated in the other post I'm not against making stones more accessible and making more ways for the free to play market to join in but can't just remaket an entire game on a whim. There is a lot of people happy with the way the game currently is and there is a lot of people unhappy with how the game is. I'm constantly making changes and looking into suggestions but often times my time is wasted replying to posts such as this when someone can't let something be and insist on pushing something instead of agreeing to disagree. The post labels it as the "Current State of the Server" but that simply isn't the case. You can walk around around Aven and see that this isn't an accurate representation of the server at all. Now again I'm not saying everythings rose petals and fairy tales but your posting acting like the servers on fire when its simply just not. You'd also be a fool to call it worse than Aeria at the same content stage. If people want easy fortifications and legendary gears they have Awaken Server for that. If people want old school gameplay with primes and hard fortifications then we have Classic for that. I'd also like to point out I did read your suggestion and I will just simply state I did explain why nothing in this thread would be done. Please read my original response for that. ----------- I apologize if anything I've said has come across as ignorant or rude. That is not my intentions as I hold nothing against people who make suggestions.
  12. Although you points are valid you also need to factor in the futue. What do I mean by this? Well how much of the gearing gold is being spent on achievements and how much gold right now is being spent on achievements? It's fine to sit there now and say "fortifying is too expensive" but what about in 6months time when 80% of the population is done with achievements and that constantly gold sink has been removed from the game for the most part. How much money out of peoples daily income can now be put towards stones and other misc items to help them gear a class. How much extra gold will people have that they didn't have before. You can't just make stones rarer in the future as then that just gives the hoarders a fast track to gold in future. I don't see why people have such an issue with spending a couple of hours for a few days to get atleast 1 gear maxed is so hard? Regarding this specific point. I'd love a server like this if I was still an EE player this is so refreshing to see it be actually hard to gear classes. I'm not someone who's going to get hung up over a bit of grinding, I love the grind and I only wish I was allowed to play this server because I'm telling you now I'd love every second of it. Ofcourse it sucks to be limited to 1 or 2 classes to focus on but at the end of the day thats how the game always was before private servers came along. I also wouldn't find it "unfair" for people spending a lot of money to gear all their classes because thats how life is. Some people have more money than others and nothing will ever be fair. Is it fair that some people are stuck with same phone for 2-3 years when others swap their phone yearly? Is this something the person who has the older phone be something they can blame the person selling them for or something they need to fix on their own by working overtime or finding a more effcient way to earn money? Life is life and the richer people in society will always have an edge but as stated in my original response its far from pay2win. You can easily bridge the gap by working harder than them. To be quite honest nothing said here make much sense or atleast is on the fence about how relevant it actually is. Eden Crystals work because they're diverse. You can get charms if you want to get charms, you can get fortification stones if you want fortification stones and you can get them. Then if you feel out of luck and just want some money to spend on things instead you can sell them to others and use the gold earned to spend on other things. Who in there right mind for example, would buy a flat price costume in game in-order-to trade to another player unless the player is either a friend or paying what is perceived to be way over the costumes worth. Flat price never works in this type of environment as the chances of profitting are dragged down because of it. Now onto the arguement you both made about putting months into gearing a class. I have news for you, this game is free to play and there is addiquet ways to make money within the game that will give you gold that in return you can trade for various different items such as stones, corona's, eternal coins. There is no justifyable arguement that "I have less time" or "people don't have the same time they used too" as simply this is incorrect. Many players sit in game for 6-8hours a day farming and using various means to earn gold, this is more of a you issue than a game issue. You cannot expect things to be made easier because of this as it ruins if for the others who take it on the nose and get on with it, like they did before. Now can we make stones easier? Ofcourse but that isn't the point. The second we made Safety Stones easier the next complain comes at their upper tiers and then at Corona's and then at something else. This is a mindset issue where people expect it to be like Awaken where 1 day of your dungeons can effectively gear a class. Which is fine for a server we so much stuff that can be done on a daily basis that most people have to miss out on certain content as they simply don't need it much or don't have time for it. But what does Classic have? Achievements? Gear? Then what? PvP only takes you so far before you get bored of having too much of it, trials only have so much value before you have everything you want from it and whats the point in farming gold when you have nothing to buy? Nobody ever factors in the shelf life of this content. Things get better in the later level when content starts to get wider such as Sky Tower / S-Trials / Temple Knight but right now you only have trials and pvp. To be honest this topics becoming rather stale and going on about making changes that don't fit on a private server with a good player count but nothing that could ever match the official server. None of these changes such as flat prices will provide any benefit to the server and if not just hinder the non-paying players more as you're basically slowly killing the value of spending AP in a mindset of making money rather than getting a nice costume. So I'm going to more or less leave this topic as it stands. If I see something of value I'll make a response to the specific point but to be honest Bash said it best. Just to add at the end... The only arguement that I see that can be made fairly is the fact of time. Why should you invest in your gear when X gear comes in Y time. Thats the only arguement that in my eyes at the moment has some good fundamental backing other than "I want things cheaper".
  13. I'm somewhat of the mindset that it will have a greater effect on the classic experiance if you have Resistance gems especially of a higher level than you would have at that level cap previously. The same arguement could have been made 2 months ago because correct me if I'm wrong the level 4 elemental resistance gems are actually level 60 and not level 65?
  14. I think the point you're missing is adding things to the cash shop doesn't make things harder it actually makes things easier. Because with this game most people spend their AP on Eden Crystals. So to compete with that you have to make it "better" or more cost effective. A lot of your arguements go towards this as being better for income for the server when simply it's not the case, as Eden Crystals are always the way to go as you can provide various different items that you can take when your bonus hits x2 making it more cost effective than buying from a cash shop along with adding a slight RNG to it so sometimes you win something and sometimes you lose something. You can also sell them in game for some quick money to put towards your achievements and such. While I don't doubt people would appreciate having a flat price for everything thats just not how the gaming world operates these days unless you have a subscription model or a huge player base as mentioned by Bash. I also don't see how putting Safety Stones in the cash shop makes it anymore fairer for free to play players. To be quite honest it's fair how it is now just certain people don't seem to grasp how to effectively gain gold without putting money into the game. They also have to balance it with the fact that achievements are expensive but are a one time purchase, so right now people have a lot to spend money on. But, give it a few more weeks and that will drastically change since everyones rushing their achievements down and everyones burning their gold on multiple angles. Why would you ever want to take away the convience of donating away from people? If someone dontates they deserve benefits for their donation as they're the ones keeping the machines turned on for free players to login and play the game without spending anything. This doesn't mean they get an advantage, not at all but do they get convience? Yeh ofcourse. So you tell me why I would want to donate if it doesn't save me from doing farming and it doesnt give me any advantage on time than it would if I was someone who didn't donate. This isn't a game like League of Legends where the amount of people who play is so large that some are bound to top up. Lemme bring up some points as I'm tired of this Pay2win rubish to be quite honest. Pay 2 win angle Idk how to say this but this game is very far from pay to win and I'll explain in comparrison to other games. Yes forting is expensive and yes realistically if you want to be able to gear multiple classes you might need to top up. However, can you sit in a map and grind gold for as many hours as you like? Yes you can simply go to Highlands and run around the back area by the Petra spawn to farm rings and such to make a lot of gold without suffering from dungeon caps. Can you also farm your daily dungeons to earn good gold? Yes you can. Now what makes a game pay2win? A pay2win game usually has boundries set by the game systems that can be bypassed by spending money. So a simple example of this would be the original Echo of Souls game hosted by Aeria games (Idk about Phoenix as I haven't tried that myself). You could enter a dungeon x amount of times a day/week. However, you could extend these entries by buying dungeon tickets that would allow you to enter past your dayily / weekly limits which in turn gives you more chance to get drops and gold. So this ultimately gives you an advantage that simply cannot be matched by farming in a map for a couple of hours. What else can make a game pay2win? Another thing that can make a game pay2win is being able to buy currency with your gold directly or having items that you buy directly with AP that are not able to be traded. This again is something many other games do such as X-Legends newer games like Laplace. This again gives the paying player advantages that can't simply be bartered with other players. So what are you all forgetting Everyone seems to be forgetting the simple fact that spending 1hour farming Alpaca Capsules (That you all seem to want to be buffed) is no different than farming dungeons for an hour or maps with good drop tables for an hour. Like IDK the price of a stone right now but I saw a ULSS is like 700g normally. So at most if I didn't mess up the altar the regular safety stone should 400g at maximum. So if it took you an hour to get 100 capsules and you wanted those Aeria FR/ES rates is it much different than grinding an hours worth of gold and then paying for the stones from another player? Not really, yeh you might get an extra piece or two depending on luck but in the end you're helping the economy of the game work as people who have spent money or gold on EC's can get a return on that and people who farmed can get the item they want. Closing thoughts This game isn't really pay2win at all. There isn't anything that hard work cannot earn you. There is games that I've played where the top donators will spend $500-$1000 per week. to get advantages over others. Games where if you're not atleast spending $50 a week you will lag behind everyone else and theoretically be behind for months on end until the paying players hit the characters maximum progressible state. This game doesn't even scratch the surface of pay2win.
  15. You cannot say you lose nothing by trying new things but then say in the next sentance it's a gamble. You also cannot make changes like this and then simply just "revert" them when things go wrong cause again anyone who spent money before a change like this, during a change like this and after a change like this could be screwed over. I'm also not saying an idea like this is bad as it has its merits but it also has its down points. This is a baseline kind of system can't just be implemented on a game that already has progress and already has a playerbase, this is something that should either be implemented day 1 or implemented never. You're 100% right I hate locking topics. But what else can I do? Go look through past threads that I've tried to avoid locking they just keep going and going and going until they're locked. You can only say no to the same suggestion so many times before it becomes a waste of everyones time involved and every single response I have to make is a waste of time that I could be spend making the game better or making the awaken server better. I have real life responsibilities too that extend outside of this game and the more time I spend writing paragraphs about the same suggestion that is brewing to being less and less about the point of the posts original topic the less time I have to spend on doing things actually meaningful. It also isn't good for anyones mind to read / respond to posts that get like this which is why they get locked. Not to mention the specifics you're talking about is quite simply that there is a handful of people who decide to derail every single subject to make it about another topic which then spikes the people who disagree them to argue back and then it makes someones topic become a massive arguement about something un-related or "loosely" related. At the end of the day I offer my opinion and my voice here to make you know that you're heard by someone meaningful. I let people know why I do what I do, if its possible to change what I do and why I think something is bad. I also allow people to respond to let me know why they agree/disagree with me so they can give feedback accordingly and I acknowledge that I've read what they've had to say and give my thoughts and not many other games give this sort of power to the players (I can see why now too). Nothing falls on deaf ears and I've made several changes to this server based on feedback but you cannot expect that everything on the forums will be changed just because the same couple of people take over other peoples topics to re-ignite the same arguement post after post. This just ruins other peoples suggestions.
  16. You're all just missing the point entirely and I get why. This is a private server people expect the rates of the Awaken where 1 day of running Shaxia Fae Fields or Palace of Dreams will get you 2-3 +14 items so within 2 days you're full fortified and only have resetting left. What you're now forgetting is the next 2-3 weeks you could spend running dungeons to buy reset scrolls to get those "perfect forts" and then working on the gems that costs another couple of days to a week (not including time you may spend hunting crystals for the special gems such as Sky Tower). There is so much more content to actually do and work on that there is no need to make stones harder or rarer as they're just the tip of the iceberg when it comes to actually getting PvP ready. Throwing a bunch of numbers at people means nothing but eye candy to try and rile up the couple of people who are constantly complaining about Safety Stone prices so now they can run around the server claiming them as "fact" all day. Lets start off straight of the bat why do people need to have a full set +10 in any regards. Now I'm going to name drop here and I'm sure he wont mind but take @Kibo as an example. Consistantly the top ranked player in 3v3 Arena and as of right now I caught him in Aven and his Illusionist gear is the following: Weapon +10 Head +6 Body +8 Belt +6 Boots +6 Gloves +6 This isn't an abnormal factor either. If you look at all the people ranked on the arena boards there is even a couple who are not even +6 on anything but the chest piece. You don't ever need to +10 everything as at this level of play the amount of stats you gain from it are somewhat negligible. You're talking aboout 1-3% in the stat vs the 5-10% you'd get on Awaken with other things factored in such as Awaken glyphs and various different PoD buffs. The important one is the weapon (for the ATK stats) and as a free player I know in a weeks work (providing the Safety Stones are available) you can easily +10 a weapon without spending a penny, which until something like DD comes out and you can ride off the fact that spenders tend to be more lazy so will buy countless hours of DD runs, it was only ever a dream to be able to max out a fort without spending any money. As also mentioned in the post by Matt you can still exploit the market and time the armor boxes for good gold as well. Also, any need to make a second post with your response? A bit much don't you think? Sadly this wouldn't change anything. It would just stop them talking about Safety Stones and move on to the next thing that they can complain about. I'm not trying to invalidate peoples arguements but there is a good number of people who tend to post nothing but complaints and when you solve one the next one arrives. Idk, this is the best way anyone could put it to be quite honest. As I've stated before I don't actually benefit from people spending more money or less money on the game. I make my decisions based on what will make the game function for the longest. My concern and decisions are always based on what I believe is best for longevity. Our rates are based on Aeria US server before the merge with the French server. We have not altared these rates in any shape or form. The rates may have been higher on what ever server you played in the past but our rates are a direct copy from Aeria's US. We do not need to follow what the other servers had. -------------------------------------------- I'm not really sure if this thread should just be locked to be quite honest, I will do it however as the main issue address in the original post was about the availability and not the cost. I did originally hide a response to avoid this same arguement of SS's being "too expensive" and how everyone should be able to +6 / +10 their gear within an hours online time but after taking my first true day off since opening this server it just got out of hand... again... I'm also not against ideas like this to improve Safety Stone availabillity for the grinders in the future but needs to be "steped with care". https://forum.vendettagn.com/index.php?/topic/10925-drop-rates/&do=findComment&comment=65161
  17. This has been already discussed and has already been told that this is a player related issue and us as GM's should not need to step in. Please do not harrass RozenniaChan as that is against the rules and if she chooses to report you then thats on you. As for you Rozennia, please calm down there is no need to be getting this worked up over this and its not healthy for you.
  18. Well as I said, the majority of altars have regular safetys or viridian safeys on the altar in some capacity, sometimes generous sometimes not as generous. However, as I stated and apologized for was an oversight on my part that made them very lacking for this week in-particular and it wasn't by intention either. This is the first time it has happened and I apologize for that but I don't really think the amount of citizim given is very fair to be honest. I understand your frustration and I'm not undermining it by any means. But I mean for someone who has only being playing two weeks as you said, I think it's a bit early to judge on that. Anyway if its just a supply issue then it should be sorted by next maintenance. Sorry for the trouble.
  19. Class level no, character level yes. I think the only thing you can do with classes is single class limit (for things such as glyphs).
  20. Yes but then what about the prizes from the Eden Crystal. They'd still be unbound and could still be very easily abused.
  21. The normal safety stones or the viridian kind are usually on atleast 1 altar a week in enough quantity that if you takes them when you land on them you can get a +6 in less than 100 Eden Crystals (Unless you have extremely bad luck). This also means that their price in game end up less than half that of what a Coral or Ultramarine is. Now I'm not sure why +6 has to be free as it certainly wasn't on Aeria or FNO for that matter and was as cheap as it is here. Now I understand I may have messed up with altars this week and focused too much on the higher graded stones (Coral and Utramarines). However, quite honestly who would actually be forting this week when its already been stated that the trials new gears would be brough out next week on the last patch notes? So althought again, I did mess up and not put enough of the stones used for +6ing a weapon this week. It doesn't actually effect much of nothing as people should be more focused on leveling and preparing for the next update rather than wasting their resources on a previous gear tier. Last week 2/3 Altar's had a plentiful amount of the +6 stones more than they did when I did my testing above of +6ing in 100 Eden Crystals. 15th/16th/17th June Safety Stone x1 Safety Stone x2 Lucky Safety Stone x1 11th/12th June Viridian Lucky Safety Stone x2 6th/7th June Safety Stone x1 (Low tier, high rates) 4th/5th June Safety Stone x1 Safety Stone x2 Lucky Safety Stone x2 1st/2nd3rd June Viridian Safety Stone x3 Ultramarine Lucky Safety Stone x1 Coral Lucky Safety Stone x1 Now I'm not really sure what the arguement and inclusion of your money spent has to do with anything either as to be quite honest what you're pointing at is that there is a supply issue. Yeh maybe that there is a small arguement that could be made that spending said money should have got you safety stones at some point but usually it does, just look through the Altar thread, every week atleast 2 altars had stones for +0-+6 range and in most cases it was 3/3. Now again, I hold my hands up and say clearly this week was my bad I didn't include them and focused too much on the higher tier stones and I apologize for that. I will try to avoid making mistakes like this in future 😪
  22. Making a toggle is possible but requires a lot of backend stuff that would just take a lot of time to do. I'd rather just have it one way or the other. Honeslty speaking though this is more of a preferance thing so I guess if people want it they can put forward they want if and if people don't want it they can say they don't.
  23. Yeh I can see people having about 20 clients open with them all on auto to generate various tradable items such as Eden Crystals from the Warstones and various amounts of EP items. Would be nice for the honest players but I'm affraid the not so honest players would just abuse this.
  24. People say they want class balancing up until the point of where their class that they play gets nerfed or made redundant by another class. In a game where you have pay with either money or time to gear a class it's one thing to theorize shifting the meta and another thing to actually change it. This is before going into the details of the person who has to take the flack for a change people don't like and also the amount of work it is for me to change things to a degree where it becomes meta shifting. I just don't have the motivation to do such things on both servers as honestly speaking doing all 40 awaken classes 3 years ago has pretty much scared me. I don't mind doing QOL changes but generally I think the entire point of this server is to have the classes "as is" and not be changing them all the time as that experiance is granted on the Awaken server. Again this doesn't mean I will never do any changes. However, it does mean doing things like constant class updates and tweaks is most likely not going to be happening here. I know as you mention would be nice to wake up and see Warlock is the new meta, but what about the Illusionists who geared a grimoire and are now forced to gear a staff or deal with the less than optimal weapon choice. It is always better to keep the core gameplay the same and then tweak the surroundings of the game instead so that other classes become more useful. PvE Example: You make a boss that has high resistances to Ice or Fire but weak to Dark, Mages and Illusionists can now swap to Warlock to experiance another class. PvP Example: You could make a new TW map or a new PvP mode and have an element in the map that fears people on a regular basis. Something like Belk or the Totem. Then Warrior and Warlock become S-Tier classes in regards to dealing with that element of the map that can maybe push itself over the edge of using an Illusionist. These are just simple elements but they're much better ways of tackling such issuses without making the current set of classes useless. Like just remember this is something I always think about when balancing. What role in the party can this class take, what class would be taken away for this class and is the class its taking a way still able to be interchanged with it (Although people claim they would play a class simply cause of the class it is and not because its the strongest in it's role, often times this is false and an arguement that sounds good in theory but isn't so good in practice, especially in a world where PvP parties are built heavily based on class).
  25. I think with a silence he would still be an easy kill.
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