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Posts
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Everything posted by zitorak
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I agree with the proposal. I've been a player since the beginning of EEVGN. I can no longer play 8-12 hours a day. My age and family no longer allow it, and it's difficult to find a group to do content with. That's why I only do content solo, and on weekends I try to do it in groups. Therefore, I propose: Guarantee 1 Abyss Armor Fragment and 1 Essence per entry. Double the Abyss EXP Shell drop (1 per boss). Add an Abyss EXP Shell or something similar to each boss in the last maps, like you did for the Awakened weapons. Thanks for your time. (Sorry for my bad English.)
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IGN: BlackHeart NPC Name: <Tribe`s Madman> Anhkou Location: Dragonside Ridge
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Option 1
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It would be nice to do a test of tw and bg time change for two or more weeks, and see the result. Although it all depends on the community and how the voting is going, I don't see much support for it.
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I2 IGN: BlackHeart
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Druid (the awakened class of the shaman) It is very useful for the dgn, good attack and instant cure
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The problem that I observed in 3vs3 arena was, the arena map is so small, that the first player who throws stun fear knockdown wins the round, so my idea would be a bigger map and different respawn areas for all players.
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On the ice map, where you have to take the totem, in the classic server this mechanic is very useful, in the awaken server it is not, my idea is, example: the red team has the 4 crystals taken, the totem comes out and It is taken by the blue team, the player who has the shura buff gives all the blue team players 50m around an attack buff and damage reduction. That is, the players who go with the totem can easily take the crystals, but the duration of the shura should be lowered.
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GvG Reduce the number of players to 30, increase resistance and HP of crystals, decrease the consumption of crystals (there are gvg that end in 3 minutes, they do not give the opposing team time to react because they have lost the 5 crystals) TW This is more difficult because it depends on which guilds are on each side, a serious idea on the totem map (shura in tw awak is useless), grant an aura (buff) of 50m, granting allies protection and attack to be able to retake the crystals. On the whale map, let her break the 1 hit crystal, have reflection, and instant kill. 3v3 10v10 I like the idea of changing the map, with random respawn, pet off, no charms, less time per round, the idea of a mini tw fascinated me, maybe an attack / defend the crystal in x time mode, the team that made faster wins. TA We only use it to collect trophies, an idea, for each victory you get 1 fragment, collecting 20 fragments you get a charm to update the trophy of choice to lvl100 with a small improvement in statistics. MBA Maybe implement the classic thing (I don't play this arena) EI I never saw this mode as pvp, they only played it for the rewards. The rewards must be, not tradeable, furniture and pets I like the idea, titles. Sorry for my bad english. Gl Hf
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Thank you ( Merci beaucoup )
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@Misty I like the theme ui, where can I get it?
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And it should be added that it is not just a large number of players who hit the elites, add their pets in combat mode (they are so op), so it does not last even 5 seconds, and I agree that it must be a reward per hit.
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I think your ideas are very good but you should check the awaken forum and the classic on the request of the classic server. That is to say that it points to it, the people who asked for it did it to remember that aeria server from the years 2012 onwards, before they ruined it with the mimic and the awaken classes. In other words, keep it as classic as possible, but no modifications or additions that break the game. Your suggestions would be more for the awaken server that received multiple modifications of aesthetics and design. (Sorry mi bad english)
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RIP mdps classes for trials and ds :c
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He planned to go to every trial and take pictures of each boss to remember who have each set. Thanks Jordan, for saving the work