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Hi there! I'd like to provide some feedback on the latest content patch and offer some suggestions. I'm sharing these thoughts in the hope that they will be considered with an open mind and heart. I believe that making these changes to our server could benefit everyone and enhance the experience for new, returning, and existing players alike. Starting with the feedback on the most recent patch and the "problems" that I've noticed, I'll also provide suggestions for improvement. Patch v123 Feedback. Dungeons/Bosses: The idea behind the 0/10s | 0/2s content being tailored for beginners is fantastic. It is always amazing to see resources designed and meant to help newcomers. However, I feel the execution could be improved. Currently, most of the content seems to be focused on high HP mobs, which might not be the best for players who are just getting started. For someone starting and questing in Vendetta Gear, the World Bosses, 0/10s, and even 0/2s have incredibly high HP. As a “newcomer” using this gear and the Rifleteer class, it took nearly 9 minutes to clear a 0/2 dungeon run. Even for someone who is well-geared, clearing the 0/10s with reality potions still takes a considerable time—roughly around 4-5 minutes per run, depending on the dungeon and class. A common approach to expedite dungeon clears is to disregard the bosses' weaknesses, as it has been observed that nearly half of these can only be broken through elemental attacks. This, in my view, creates an imbalance—there should be a more equitable distribution between physical and elemental weaknesses. 130 Trials: : In terms of boss strength, I believe these trials are mostly balanced; however, I disagree with the only elemental breaks in general, as previously mentioned. On the other hand, I believe the class drop rate is considerably low and should be increased. To evaluate this, I have farmed the trials with a full party of characters while intentionally avoiding breaking the first boss in the Ruined Bloom Sanctuary trial. I did this on three different characters for more than a week, and only received the drop once. As a result, weapons hardly ever drop without breaking bosses. Reroll System:: I believe the 3:1 ratio for weapon rerolling is too costly and time-consuming. Although the team has indicated that these trials were primarily designed for new players, it takes an average of 60 weapons to achieve just one reroll for a single 120% weapon, which hinders their ability to acquire weapons effectively. This wraps up my feedback on the latest patch. Blood Knight Nerf: : I have some reservations regarding the nerf to the DOT skill in this class, as it seems to unfairly disadvantage new players and low-level camped characters like 120, 110, and 100 level runners. Given that this class lacks key performance (KP) for weapons like the guitar, staff, and hammer, yet still allows their use, players often approach the class in a less strategic (or “lazy”) manner rather than building it effectively. In my opinion, a more appropriate adjustment would have been to remove the ability to utilize these weapons altogether. I will include a screenshot as an example of my perspective while ensuring that players' names are blurred out of respect for their privacy. I will start providing suggestions for older content next. PvE Suggestions: Haven of Oblivion: The Haven of Oblivion has become largely underutilized content, primarily serving only to fulfill achievements, especially with the recent introduction of Accursed Weapons and 130-level weapons. While having a full party might make things easier, not everyone, particularly newcomers, have access to such teams. To enable newcomers to solo for their achievements, I would like to propose adjusting the difficulty of this content to align with that of the 100 trials. Alternatively, I would like to suggest that you increase the trophy drop rate to at least 75%, if not 100%. Currently, even when nine or more of 1/11 bosses spawn, trophies hardly ever drop, creating excessive randomness in the experience. Players face a 1/11 chance of encountering the desired boss, only to rely on further luck for the trophy to drop. 110 Trials: Since the content is outdated and anyone hoping to accomplish achievements will be spending more time trying to do so now, I think these should also be nerfed down, much like 100 trials. Partial Enchant Chest Lv9: : Since it takes more than two months to finish a single 125 set, I believe these enchants should not be locked in the abyss, as this content will remain accessible after the enchantments are gone. Recently, I have invested 6,000 souls and did not receive the specific enchant I desired from the box. I recommend that Lv9 enchantments should be added to 130 trials at a reasonable price, similar to 110 trials. Account Wide Achievements: Allowing players to obtain achievement titles on their alternate characters would encourage more individuals to explore and try out different races they may have always wanted to play but previously felt deterred by the achievement requirements. My suggestion is as follows: Upon completing the 1-65 or 1-90 shield achievements on our first character (“Main”), players would receive an "Achievement Title Voucher." All we need to do is show the voucher and the amount of gold that the achievement would have cost (including 129 eternal coin/stardust prices, which I believe is reasonable). Players could then either open it to receive the titles on their alts or trade it for titles at an NPC. Using an NPC would be beneficial, as it allows for the consolidation of multiple titles in one location. People will be able to find new motivation on Vendetta as a result, and new players will be able to quickly create alts for all the content grinding they will need to do. However, no one will be able to gain achievement points or rank leech by doing this, and the "gold sink" element of doing achievements stays in the game. Events: : I propose holding more frequent events on the website and in-game. Such holiday-related items were previously available under the "Events" tab, and I believe it would be cool to occasionally reinstate them in between in-game activities. And I'm not referring to the GS-hosted variety; rather, I'm referring to real NPCs, quests, and other activities that provide players with enjoyable activities and minor incentives. Potential rewards for these holiday events could include a complimentary Prime DA pet (NT version, if necessary), five event points, one free name change, or even free VGN. It would be fun to switch between these at random and during the holidays. Despite being "low effort," these are still a means to thank players for their devotion to the server and express gratitude to those who still support Vendetta. Necessary Bug Fixes: I would like to highlight two bugs that I believe should be prioritized due to their significant impact on gameplay. Firstly, there is a Lv92+ character certificate bug, which causes players to lose their certificates after a patch. Second, there is the bag bug, in which the inventory renders completely inaccessible, preventing players from seeing, using, or clicking on any items. These two issues severely hinder both PvE and PvP experiences. Koss Update: I propose removing the CP/EXP Buff from BG and make Koss work for Lv130+. I believe it would be great if the buff lasted at least 6 hours each day and could be claimed once daily so that everyone could get it, unlike BG buff that's only for 1 guild. Viridian Gorge: : It is sometimes very difficult to get 10 people on this server, especially during specific times of the day. I recommend introducing a five-man mode for this content. We went from being able to make one or two gems in a day (ST, DL, 4T, DF) to spending four to five days attempting to obtain enough crystals to make one gem. I would also like to discuss either buffing the viridian crystals we acquire or nerfing the amount that blueprints cost. Celestial Corridor 2 - Pisces: Similar to Gemini, this dungeon has two bosses, however the average party's runs are between 9 and 12m. I would like to request that the HP of both bosses be slightly decreased. The dungeon takes a very long time to finish because the bosses have a 12s sleep, a 5s stun (I believe 5s), a purification skill that destroys OUR positive buffs, and her own immunity skill that requires us to proc a trophy to remove it. Quests: As things stand, some maps are far too dense with mobs, and sharing drops for those mobs takes too long for group questing. I propose that quest drops be adjusted to have individual drops so that alts or questing together can be possible. PvP Changes: TW/GvG/GA: At the very least, I think it would be worthwhile to test this suggestion. Limiting guilds to 10–12 members at maximum within PvP maps, in my opinion, will encourage more PvP guilds and solve one of the main issues with this server. BG/NCTW: In light of the demise of classic vendetta, I propose reintroducing NCTW at 65 cap, to prevent too many broken items within loot pool. That being said, since our community is far too small, Battleground has not been fully tested and has never been enjoyed by anyone. As a result, it will be removed to make room for NCTW. Elysian Island: I believe that having this available every weekday at the same time, or even a bit later, can still be advantageous to everyone in need of the soul. I'd still like to propose another solution to address the elysian soul rate problems: consider allowing us to combine either 2 or 4 white items into an alpha, and 2 alphas into a prime. Additionally, it would be helpful to have the option to buy the prime version with PvP tokens from the NPC in Aven. This would help alleviate the issue since not everyone can consistently make the current time slot, and the drop rate is still too harsh. Though I think it's the best server (even better than Aeria), a lot of people think it's "too grindy." In my opinion, it's just that everything takes way too long, time that the vast majority of players no longer have. We all grew up playing this game, and since we started loving it fifteen years ago, we haven't been able to let go of it. As someone who sees the view of those who don't have a lot of time, kindly try to view it from the perspective of the community and widen your heart and mind to once again be more open and friendly to the player base, like during 100 cap days. We appreciate your efforts in maintaining the server for such a long time. Instead of the server feeling like a chore, as it does now, it would be really cool to see the staff taking care of it again. I hope this server continues to grow and that you have the best life has to offer, thank you.
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Hello, it's been a couple of days or so now since this patch has hit us. I've come with a few suggestions after having given it some time with the changes that were made. I believe that the goal with this patch is to make MDPS more prominent in PvE but to be honest that will almost never be the first choice unless bosses are completely immune to melee/ranged DPS. I don't mind if that is the goal and I'm all for it since I know there are players who enjoy MDPS in both PvP and PvE, but I believe that there's a better way to go about it than nerfing every single melee/ranged dps class. Berserker I didn't understand the need for this change as this is already one of the lower DMG dealing physical classes we have in our PvE party setups, so I hope this gets reverted but if not okie I guess times change a lot. Just keep in mind not everyone likes change and sometimes it is bad. Executioner I have similar thoughts on berserker as to why this one was nerfed again, I am glad there is now some malice gains since this class has been our CC/Abyss/DS tank for years. I still believe that executioner with the self buff of +DMG dealt was the best executioner of all though. I will not ask for you to change this one as I don't believe you will and it's not as important as some other classes in this patch to me. Dragon Emperor Overall I think this class just needs to be entirely revamped again or maybe bring back the "best" version of it from 100 cap times and tweak it so it isn't as overpowered, but will still be a decent class to play and give more variety to PvP/PvE again. Annihilator I have thought that this class has been quite strong, too strong for quite sometime now and I'm in agreement with most of it's changes, but after playing it for the last couple of days in PvE and a few instances of PvP I feel that the 5% DMG on Fire Support would be a good thing to return to this class. It feels a little too weak now, it still caps decently fast which is the one thing I hated about how overpowered this class is, but in fights and in pve it is consistently missing a chunk of it's damage now (imo). Rifleteer With the changes made to this class it is almost vital to press sanction as soon as it's off cool down otherwise you lose all of your stacks, god help you if the boss has -acc and lowers your acc. My suggestion for this class is to increase the duration of sanction by 1-2s so it gives us a little bit more time to try to keep all our stacks since not only Celeste has -acc (to around 30-40% from 100%+) but also I believe the 1st boss of Angelic Temple does too or some of the mobs around there. I saw my ACC go from 107% to 73% and I missed every sanction 3 times during this. Arch-Elementalist I believe that removing the triple hit entirely out of lightning bombardment has killed this class entirely for PvP and not many use it in PvE other than a select few and noobs questing. My suggestion is to make the skill deal double hit DMG that way it gets a small nerf but is not overpowered as before. Much like assassin's skills back at 100 cap were triple hit and were reduced to double hit, I think that would be a good fix for AE too. Other things I have to say are, I like the new DT but I know liking something is subject to person, I still find it neat ~ Thanks for the patch and spending time continuing to keep this server updated!
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Hello there ! am new to the medic class and the game in general , i would like to know a pvp tank/support build for 65 medics (including skill build / gear / randoms / jewels / etc...) it's good to also have an updated guide since guide are rly rare or fully usefull on forum ! thank you in advance for taking time to answer this topic !
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Hello friends, With the addition of 110% weapons and gear upgrades that can add another 8-10% to weapon damage, the scales have become unbalanced when compared to original classic EE. Even with capped(50) resists, it is impossible to mitigate the damage dealt in PvP, meaning that fights end 2-3 seconds after they begin. I personally feel that increasing max resistances in PvP settings(GvG/TW/Arena) by 10-20, and then adding a flat 10-20 all resists as a passive for being in PvP would remedy the issue. This would compensate for the increased damage dealt by players without having a negative impact on PvE, and the passive +10-20 would allow for the change without needing to release level 4 gems or invest further in resist sources. The cap and number of resists added are arbitrary amounts that you could tailor a bit for balance, but I feel that the easiest way to fix the damage scaling issue is simply to bump up the mitigation. Thank you!
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The suggestion that I have is to make the guild tax 100% at maximum. The recent few patches have had guilds set their tax to 1000% to prevent the majority of players from crafting the latest gear since the groups are the only ones with the correct work levels, and for people who can afford to lose an arm and a leg, they benefit from it. They also benefit from being the only groups that can win PvP. This kind of behavior is a bad sportsmanship, disgusting, and leads to toxic behavior in the group and outside of the group. This is leading to a toxic community and a bad economy during the early days of patches.
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I've been playing this game for 20 days now, it's quite fun albeit the game is mostly populated by end game players or fully geared players who stayed at level cap. There's some who friendly, helpful but there's also the annoying one. Since i'm still at lv 39, i didn't know what's end game situation like but for the last 20 days, i know that the players who stay at level cap are the most annoying. I know that at the core this game is pvp-centric but i still tried to enjoy this game, mainly the pve and honestly the eye candy ( ͡° ͜ʖ ͡°). I've, up to the point i decided to make a thread at forum just to complain & vent my annoyance, there's 3 instances/situation where the level cap players annoys me most. First is janus. I count 8 times i registered at janus, all of that when i'm going through at level 20 to 30, 1 times i fought lv 29 rg who kindly help me reduce towers hp & let me kill the towers, after that we both just sit there at middle until timers stop. 2 times i fought a lv 25 & 27 players who proceed to kill me while i do my best with my base gear +3 to kill the towers but they only do it once & let me kill 1 tower at least. then the rest of 5 times i played at janus is facing fully geared lv 29 players who always procceed to curb stomp me whenever i spawn back. Well, thanks to that i never hit Janus ever again The 2nd & 3rd situation is at pvp area, viledon. which bring to my point & question; "Is it my fault?" i've met 2 players, 1 is recently who make me so angry & frustrated that i make an account & thread at this forum who slaughter is probably the best word for it whenever i'm doing escort quest & trying my best at killing helios. I know that viledon is pvp area so it's an open season really, but to the point to keep killing me whenever i spawn & run back to escort the hauler the proceed to spawn killing me at base when i confront & asking the player why keep killing me. I ask; "Is it my fault for playing, questing at pvp area?" Then the other player that made me making this thread, same situation with above. Keep killing me even at spawn point up until the time i write this thread. Been doing it for almost an hour now. I ask again; "Is it my fault for playing, questing at pvp area?" the question i ask when i confront both of them is: "Is it fun killing a newbie who just doing it's own thing as a fully geared player?" Again, i ask y'all; "Is it my fault?" If it is prob best i avoid all pvp realted in this pvp-centric game 😕
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So we all know that compromising between different timezones is a big issue on this server. I know this has been discussed for quite some time now, for the awakened Server as well as the upcoming Classic Server, but I have been playing this game for years now (German Server, US Server, Vendetta and i‘ll play classic too) and am really passionate about this. PvP is one of the main reasons that keeps me tied to the game, however, it‘s really a bummer to know that I can rarely participate in important GvG battles due to my timezone so i‘d like to give some suggestions and present you the view of PvP of a european player – so I and my european fellows can hopefully really invest ourselves into the Classic Server. I'll come to the actual suggestions later on, first, let me state some facts. I‘m using the current PvP Times of the Awaken Server to give an insight because that‘s what we‘re used to at the moment. So the current PvP Timezones are: (I chose Server for American because… Server…, Germany for Europe since that‘s where i come from and it‘s pretty much in the middle of Europe, and Hongkong for Asia – all these are just a reference to get a rough overview) all of these Timezones are 6hrs from each other apart. (You can doublecheck here: https://www.timeanddate.com/worldclock) For Normal Class TW: American Timezone (Server): 16:00 European Timezone (Germany): 22:00 Asian Timezone (Hongkong): 04:00 (For Awaken TW: American Timezone (Server): 18:00 European Timezone (Germany): 00:00 Asian Timezone (Hongkong): 06:00) I do like that the TW on the Classic server will be the same as the current Normal Class TW on the awakened server – as Jordan said in the General Discussion – PvP Times Thread („...That being said the current TW time will be the same time as a the current server normal class TW which is early enough...“ ). This is a great compromise for both american and european players for TW, in my opinion. At 16:00 the americant should be home from work/school and it's still early enough for europeans to take part without losing too much sleep. i don't know if there are any decisions about when GvG will be, but before you decide, let me show you this: For GvG 1. Battle: Saturday same as Normal Class TW 2. Battle: Saturday American Timezone (Server): 20:00 European Timezone (Germany): 02:00 (Sunday) Asian Timezone (Hongkong): 08:00 (Sunday) 3. Battle: Sunday same as Normal Class TW 4. Battle: Sunday American Timezone (Server): 20:00 European Timezone (Germany): 02:00 (Monday) Asian Timezone (Hongkong): 08:00 (Monday) As things stand now, it seems to be impossible for Asian players to take part in neither TW nor any GvG Battle. But that‘s not the GM‘s fault. Just what i said in the beginning; you can‘t combine 3 different timezones in one server… That might also be a reason why there seem to be so few asian players. (Please please correct me here if i‘m wrong, but so far i haven‘t met a single asian Player) however, if we take both american and european timezones into consideration – i do think that a good compromise is possible. So far it has been hard for european players to enter 2nd and 4th GvG Battle. The 2nd is barely manageable with 02:00 on Sunday. The 4th is almost impossible for everyone who is a student or has to work since it‘s at 02:00 on Monday. So after seeing some specific times for the different regions above, i got the following question: Would it really hurt the american playerbase if we do the GvG ~4hrs earlier than on the awakened Server? (Maybe even 5 hrs earlier so they don‘t overlay with the GvG times on the awakened Server) In this case, their GvG fights would be at 12:00 and 16:00 during the weekends – whichs seems easily possible to me. While also making it much much more accessible to the european players. (!) This would exclude asian players even more, however – they probably can‘t even come as things are now. If you are an asian player, or know one, please feel free to comment on the suggestion too and tell me, how it would affect you. I think that, with the fresh start of a new server, as well as being a bit more accomodating towards the european playerbase in TW and GvG, this is a great opportunity to establish and grow the european community while also being able to keep the american audience.
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Hello, I've been through numerous TP (Lv. 60+) battlegrounds since the last patch update, I'm noticing that each BG is not for PvP purposes anymore as mostly every player is just waiting to take each chests right after the other faction has taken theirs. All this is due to a weird distribution of point system that are given after chest destruction. Right now who is taking the chests for last will win the BG inevitably as there is too much difference between the points distributed to each faction that 90% of times cannot be filled up even with PvP. All this makes TP battleground just a 15 minute cold chest taking fight instead of a PvP winning fight. Moreover, lots of people are just taking the chests using the above mentioned method, then to go die into guards and stay in base till BG is over. I can tell plenty of examples, but as I'm not a person who likes writing posts/search forums etc, I have 1 only 1 example of such behaviour that I've experienced right before writing this post: You can notice enemy's red dot into their base all the time and that no PvP has happened as understandable from number kills. At 3.38min remaining till BG over (after 11min fight over chest): At 2.27min remainig till BG over: At 59 seconds remaining till BG over: At 45seconds remaining/number of kills achieved: Xkiller cannot even complaint about being undergear because that PU is well geared and there's just 1 level difference between the levels. Yet as most of time I have to lose just because it is becoming a PVE bg instead of PVP So here are some suggestion I come up with: - During battleground, no points shall be given by chests, which should instead come through PvP. - Points to come through enemy's chest reset. - When a player achieves monster kill double amount of points can be given. More and different ideas can come though other players opinions
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Hello everyone. So as the title says, it's time for some PvP with wanted GSes. EVENT HOST BY: [GS] NoRunNoGun & [GS] Waldo (if any other GS take part he will noted here) DATE AND TIME: Wednesday 20 June 2018 - 4:00 PM (server time) PLACE: Amara map 60+ lvl You all know these 2 towers that no one really use. So it's time to do it how this will work GSes will stand on top of the tower and everyone job is taking down the wanted and at the same time protect their own GS. Can you do that. Let's find out REWARDS: Event points
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Hello everyone, So now that the GS bounty hunt event is over we would like to hear your suggestions and anything you would like to see next time. Also thanks everyone who took part protecting and hunting the wanted GSes. We hope you had some great time out there.
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The recent discussion over gloria (That i'm still not happy I was posted about..) had me thinking.. The current BGs AK and NB have alot of issues we all know this. Most of the time its 40 RG's vs 13 FKs (or as recent numbers have shown 2FKs) Biggest reason as we all know is looting, If you win you get safe guards and during the BG your gonna (if your lucky) get loot from the bosses inside. In my opinion the reason for so few FK's and so many of then going to the RG side is because with their current numbers its impossible for them to contest the bosses and even harder to win the BG. This is their own fault of course but I can see why they do it, if you always lose then of course your going to want the winning side. Now what if the BG's were less "fight for the dungeon" type and more "Fight to the death type" In a PVP battle your supposed to be trying to win against the enemy faction through Killing them and the objectives which yes we do have but its not how it should be. Nuclear Bunker is literally just a Dungeon raid for your faction to clear it feels like PVE instead of PVP. What if we had a BG were it was the last person standing? or maybe try to get as many kills as you can in the time frame for your faction? AK is a good PVP battle because its a mix of capture the flag and siege but the looting is still an issue from the bosses. I feel like the bosses are out of place, they hold no real purpose to the PVP side of the BG aside from giving you loot which is not what a PVP should be for. If you want loot it should be obtained through dungeons in the game like TA or BC. AKA PVP is for PVP not PVE. This is just an idea to consider of course but if we improve the looting system of actual dungeons and move the PVP BGs to focus more on PVP only and an end of BG reward that can benefit you and only you (like the wings from AK) then it might help. I know alot of us like the loot from BGs but like I said before that's not what PVP is for. I think it would also be cool if there was an end of week reward for the amount of wins a Faction gets which would make people want their faction to win. Or maybe for the top players each week in PVP for the kills they get and their performance (less deaths, lots of kills etc etc) ALSO LASTLY! can we PLEASE think about making a PVP thing with the race track in mereholt?! that would be so cool Thanks for reading! and if you comment please keep it clean and sensible thank you
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in Pvp battles! i mostly max out all my L2 clustes! if there could be a way to get those more easily! crafting takes really slow process since we have to do it one by one! my suggestion is make an option available for L2 clusturs or normal clusters in the BG rewards! that way peopel can choose the one they want! i used to farm clusters in AK but now its not possible because in our prime AK time we barely win
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Edit: Just a NOTE, This guide will work for people who play on Aeria (minus the newer classes) and it works on older classes, Post Patch v30 + on vgn its not that effective anymore. Hey everyone, since i am taking a break or perhaps quitting PvP on EE, i have decided to share with you all, most , if not all, PvP Setups me and some friends have been putting into action in our past PvP guilds we have been in. Lets move on to the basics. There are many types of different parties that you can possibly make on EE, they all work in different situations, this includes TW and GvG. (Refer to my Territory War Guide on how to win TWs). First things yoiu will need to participate in TW/GvGs: >>HP Glyphs (Do not use stat glyphs in PvP setups, its really not worth to overcap stats or having too much of stats, you just need to reach the cap) >>Reduction pets (All of your Dpses or Frontline healers should have a pet that has <-10% crit dmg> + <Attack/MAttack> and <-10% crit dmg> + <all attributes/Wis Lck> for healers) This is important because even if it does not stack with Sage cert, the end calculation of - m crit dmg (NOT MDMG) is done, therefore it counts as the same. >>Do not use stat certs (I will admit it here after so many years, having high base stats on Aven is just a troll with stat certificates, personally myself i have been pretending to have high stats from since i began EE PvP in the beginning on 2012, but it was just to troll people, sorry for that :D) >>Have all the necessary potions you need (This is important to boost your stats further, examples are Tank/War/Healer/Magician/Agility/Luck/Strength/Wisdom/Intelligence/Nature's Call/Iron Skin/Swiftness/Energy Explosion/Mana Explosion/Life Support/Complete Support/Resistance/State Removal Potions/Frozen in Time Capsules and many more...) >>Build on preparation (Let's get it straight, if you are building too much stats as base and it is for PvP, you're doing it wrong, you waste too much stats as forts/certs and prevent the use of HP Glyphs if you building too much base stats. In PvP you have buffs/preparations/procs which just add too much of stats which becomes useless while you can have a different better setup in terms of certificates and Knowledge points as well as glyphs and forts, example people going for 5k crit /acc/eva/mrate etc, it is just a waste to do that) >>Play base tankiness (Do not rely on other classes to make you super tanky. I am NOT saying that you need to remove classes that give you reduction, but the thing is. Know what you are playing (frontline or backline), Learn to Shield and Sword Swap (Reduction Shields are better than Resistance Shields, Debuff removal Shields works as well). Learn to Swap Trophies which give reduction or resist or remove debuffs, this applies to accessories as well. Make sure you have your resistance checked. This will refer to your builds as well. >>Always check if you have the right things before PvP (This includes your glyphs must be up to date, you have Twist of Fate tools a good amount of time before an PvP event, you have all your potions, your PoD maps are ready, all the weapons and classes you will use have the right setup up, Check your pet prays etc..) >>Learn when you have to Debuff, when you have to Kill, when you have to CC (during my experience and teaching people i have come across a lot of people doing many wrong things due to lack of knowledge or just for their personal fun, but for me PvP is to win, therefore you will need to know that Crystals are more important than Kills (Refer to Territory War Guide), Do not try to build too much of Patk, Matk and Triples when you are facing people playing tanky classes (especially on this meta, base tankiness is higher). Learn to use different debuffs, different CC Trophies/classes and coordinate them with your party members. Trying to do too much damage right now does not work, without proper debuffing against a party unless you are facing someone who is alone) >>Learn to time things (I have seen many people who just use all the crucial debuffs/ccs at the wrong time on PvP, example worming a healer at their full HP and so on. You need to learn to break the momentum of the people you are facing, therefore time your debuffs/ccs, example call out for people on a 3rd party communication software. Focus someone, then worm/KD/fear/stun them at 40 % HP, this breaks what they plan to do and results into them dying), Push healers and supports with classes like rifleteer and CC them, then use a fear or KD on the other party members therefore breaking what the support is supposed to do. Sleep/Fear/Worm specific people during the hallways or while moving to another crystal. Use more debuffs. Coming from me i usually call it, Play Gay. >>Make sure you are the highest possible level (Every level you are above someone , gives you 2 % more damage dealt on them and 2% less damage received from them, therefore you need to level your character as much as you can. I will also include make sure you have unlocked most of your Awaken Class Class Expertises) >>Have all the necessary Legendary Achievements (Before you plan to PvP, you need to get legendary achievements, these include: 1-65 Trophies/1-65 Necklace&Rings/1-65 Shields/1-65 Resources/1-65 Weapons you will use/1-65 Gems/1-65 Armors/1-50 Capes atleast (to 65 is better), 1-50 Enchants atleast) >>Swap different things (These include things like different trophies/accessories/weapons during a fight, example Awaken Guitar Level 75, Awaken Grimoire Level 75, Awaken Bow Level 75 etc. >>Check all your gears are properly enchanted and leveled (You will need to make sure all your accessories, weapons, sets are enchanted. If you are a Dps make sure to be using the elemental enchant builds and 1 Steel Blade or Anti Devil, to add more interruption to your opponents) as well as minor extra damage from the reflects. If you have enchants that give HP (writes in white not green), example Ox/Sniper/Guardian Enchants etc. As well as make sure you include HP in your gear upgrades because white stats multiply. >>Always stay with your party (Move together with your party, assign a party leader than can handle the situations and a sub-leader which will help the others who cannot understand of communicate by third party software or speak other languages, Do not run around chasing kills, unless it is a outcap war on TW) Now i will move to examples of how i build Party Setups, giving credit to my friends especially Jordan and Jnemir for helping me out through it, during the past years. These parties work best in GvGs. Party 1 -Conjurer (TK Ele Res Rings/Holy Charles Trophy/Oupella's Trophy/Dimension Flame Cape/Broken Soul Necklace) Basic Broken Shell, Elemental Enchant on Staff -Time Maniplulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylin Triple Hit Trophy or Swamp's Essence) Broken Shell Level 1, Elemental Enchant on Grimoire -Reaver (Axe Moss Trophy/Imp Trophy or Holy Frightclaw Tropphy/Heaven Fire Ring/Mandragora's Swift Ring/Primal Speed Necklace/Dimension Thunder Cape) Broken Shell Level 2, Gun Enchant Level 7 on Sickleshot -Mecha Ares (Devil Beard Ring/Sadness Ring/Necklace of Promise/Secret Spring Cape/Chino Trophy/Krona's Trophy) Broken Shell Level 3, Basic Gun Enchant -Celestial Arrow (Axe Moss Trophy/Aquan's Spider Silk Trophy/TK Phy Res Rings/Millenium Necklace/Whirlpool Cape) Broken Shell Level 4, Gun Enchant Level 1 or Elemental Enchant -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Life Worshipper (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 2 -Reaver (Axe Moss Trophy/Holy Kenny Trophy or Holy Frightclaw Tropphy/Heaven Fire Ring/Mandragora's Swift Ring/Primal Speed Necklace/Dimension Thunder Cape) Broken Shell Level 1, Gun Enchant Level 7 on Sickleshot -Blade Acrobat (Temple War Cry Gem, Temple War Cry Ring, Neondo's Trophy or Mustachio's Key Sadness Ring, Millenium Necklace, Whirlpool Cape) Broken Shell Level 2, -Battlefield Poet (TK Ele Res Rings/Necklace of Promise/Dimension Flame Cape/Aquan's Spider Silk/Holy Charles Trophy) Broken Shell Level 3, Elemental Enchant on Guitar -Mecha Ares (Devil Beard Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Mysteis Trophy/Imp Trophy))Broken Shell Level 4, Basic Gun Enchant. -Conjurer (Bazuda's Cursed Ring/Sadness Ring/Broken Soul Necklace/Secret Spring Cape/Oupella's Trophy/Holy Charles) Broken Shell level 5 , Elemental Enchant on Staff -Dragon Emperor (Devil Beard Ring/Sadness Ring/Ripple Necklace/Magic Spring Cape/Mysteis's Trophy/Graylin Triple Hit Trophy) Broken Shell Level 6, Gun Level 1 -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Adjudicator(Build as a healer making sure you have all the right stats) -Glacier Knight (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 3 -Master Fencer (Heaven Fire Ring/Sadness Ring/Millenium Necklace/Whirlpool Cape/Holy Charles Trophy/Neondo's Trophy)Broken Shell Level 1/Gun Level 1 -Reaver (TK phy res Rings/Primal Speed Necklace/Dimension Thunder Cape/Axe Moss trophy/Imp trophy) Broken Shell Level 2, Gun Level 7 -Mecha Ares (Devil Beard Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Ripple Necklace/Krona's Trophy/Mysteis Trophy) Broken Shell Level 3, Basic Gun Enchant -Celestial Arrow (Mandragora's Swift Ring/Sadness Ring/Necklace of Promise/Secret Spring Cape/Imp Trophy/Aquan's Spider Silk) Broken Shell Level 4, Gun Enchant Level 2 -Rifleteer (Heaven Fire Ring/Ripple Necklace/Whirpool Cape/Mustachio's Key/Mysteis Trophy) Broken Shell Level 6, Gun Enchant Level 3 -Elegant Dancer (Tank Build with reductions) -Life Worshipper (Build as a healer making sure you have all the right stats) -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 Party 4 - Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Graylin Triple hit Trophy/Mysteis Triple hit Trophy)Basic Broken Shell , Elemental Enchant on Staff, <Use Holy Staff and Aoe Glyph for this party> -Mecha Ares (Devil Beard Ring, Sadness Ring/Axe Moss Trophy/Imp Trophy/Secret Spring Cape/Ripple Necklace) Broken Shell Level 1, Basic Gun Enchant -Battlefield Poet (TK Ele Res Rings, Holy Charles Trophy/Cursed Oth's Rock Eye Trophy/Broken Soul Necklace/Dimension Flame Cape)Broken Shell Level 2, Elemental Enchant on Guitar -Blade Acrobat (Millenium Necklace, Heaven Fire Ring/Mandragora's Swift Ring/Dimension Thunder Cape/Neondo's Trophy/Aquan's Spider Silk), Broken Shell Level 3 -Rifleteer ( Primal Speed Necklace/Whirlpool Cape/ Mysteis Trophy/Temple War Cry Gem, Temple War Cry Ring, Sadness Ring) Broken Shell Level 4, Gun Enchant Level 1 -Darkness Blade (Bazuda's Cursed Ring/Sadness Ring/whirlpool Cape/Ripple Necklace/Mysteis Trophy/Holy Charles Trophy) Broken Shell Level 5 -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 5 -Lethal Arrow (Heaven Fire Ring/Sadness Ring/Holy Charles Trophy/Holy Imp Trophy/Millenium Necklace/Dimension Thunder Cape) Broken Shell Level 1, Gun Enchant Level 1 -Druid (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Akartis Fur Trophy/Mysteis Trophy) Broken Shell Level 2, Elemental Enchant on Staff -Conjurer (TK ele res Rings/Broken Soul Necklace/Secret Spring Cape/Oupella's Trophy/Holy Charles Trophy) Broken Shell Level 3, Elemental Enchant on Staff -Celestial Arrow (TK phy res Rings/Whirlpool Cape/Primal Speed Necklace/Axe Moss Trophy/Holy FrightClaw's Trophy) Broken Shell Level 4, Gun Enchant Level 2 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Neondo's Trophy/Imp Trophy) Broken Shell Level 5, Basic Gun Enchant -Dragon Emperor (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Krona's Trophy/Mysteis Trophy), Broken Shell Level 6, Elemental Enchant on Pike -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 6 -Annihilator (Heaven Fire Ring/Sadness Ring/Millenium Necklace/Whirlpool Cape/Charles Trophy/Axe Moss Trophy) Broken Shell Level 1,Gun Enchant level 1 -Mimic (TK Ele Rings/Necklace of Promise/Dimension Flame Cape/Imp Trophy/Holy Kenny Trophy) <skills: Burning Metal/Purgatory/Piercing Wound/Oil Bomb/Magic Blockage/Holy Prayer/Aura Hammer Friend/True Grit> Broken Shell Level 2, Elemental Enchant on Weapon -Mecha Ares (Devil Beard Ring/Sadness Ring/Secret Spring Cape/Ripple Necklace/Krona's Trophy/Mysteis Trophy) Broken Shell Level 3, Basic Gun Enchant -Reaver (TK Phy Rings/Primal Speed Necklace/Dimension Thunder Cape/Imp Trophy/Kenny Trophy) Broken Shell Level 4, Gun Level 7 -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylin Trophy) Broken Shell Level 5, elemental enchant on staff -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Life Worshipper (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 7 -Angel of Justice (Swamp's Essence Trophy, Chino Trophy, Millenium Necklace/TK Phy Rings/Dimension Nature Cape) Broken Shell Level 1, Gun Enchant Level 1 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Secret Spring Cape/Mysteis Trophy/Krona's Trophy) Broken Shell Level 2, Basic Gun Enchant -Conjurer (TK Ele Rings/Necklace of Promise/Dimension Flame Cape/Holy Charles Trophy/Oupella's Trophy) Broken Shell Level 3,Elemental Enchant on Staff -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Dimension Thunder Cape/Primal Speed Necklace/Axe Moss Trophy/Imp Trophy) Basic Broken Shell, Gun Level 7 -Gravity Manipulator (Silin Ring/Sadness Ring/Graylin Trophy/Mysteis Trophy/Ripple Necklace/Whirlpool Cape) Broken Shell Level 4, Elemental Enchant on Staff -Time Manipulator (Bazuda's Cursed Ring, Sadness Ring, Whirlpool Cape/Ripple Necklace/Chino Trophy/Mysteis Trophy) Broken Shell Level 5, Elemental Enchant on Grimoire -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 8 -Berserker (Heaven Fire Ring/Sadness Ring/Primal Speed Necklace/Dimension Nature Cape/Swamp's Essence/Neondo's Trophy) Broken Shell Level 1, Gun Enchant Level 3 -Master Fencer (TK Phy Rings/Millenium Necklace/Dimension Thunder Cape/Holy Charles Trophy/Aquan's Spider Silk) Broken Shell Level 2, Gun Enchant Level 2 -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Necklace of Promise/Secret Spring Cape/Axe Moss trophy/Imp Trophy) Broken Shell Level 3, Gun Enchant Level 7 -Blade Acrobat (Fire Soul Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Swamp's Essence/Chino Trophy) Broken Shell Level 4 -Annihilator (Heaven Fire Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mustachio's Key/Kenny Trophy) Basic Broken Shell, Gun level 5 -Assassin (Heaven Fire Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Swamp's Essence/Mysteis Trophy) Broken Shell Level 5 -Paladin (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) Party 9 -Daemon Summoner (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Mysteis Trophy/Holy Charles Trophy)Broken Shell Level1, Elemental Enchant on Grimoire -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Graylin Trophy/Mysteis Trophy) Broken Shell 2, Elemental Enchant on Staff -Mecha Ares (Devil's Beard Ring/Heaven Fire Ring/Necklace of Promise/Secret Spring Cape/Axe Moss Trophy/Imp Trophy) Broken Shell 3, Basic Gun Enchant -Time Manipulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Chino Trophy/Mysteis Trophy) Broken Shell 4, Elemental Enchant on Grimoire -Conjurer (Tk Ele Ring/Broken Soul Necklace/Dimension Flame Cape/Oupella's Trophy/Neondo's Trophy) Broken Shell 5,Elemental Enchant on Staff -Battlefield Poet (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Secret Spring Cape/Aquan's Spider Silk Trophy/Chino Trophy)Broken Shell 6, Elemental Enchant on Guitar -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) Party 10 -Dragon Soul (TK Phy Rings/Necklace of Promise/Dimension Thunder Cape/Chino Trophy/Aqua's Spider Silk Trophy) Broken Shell Level 1, Gun Enchant Level 1 -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Secret Spring Cape/Primal Speed Necklace/Axe Moss Trophy/Imp Trophy) Broken Shell Level 2, Gun Enchant Level 7 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Krona's Trophy/Kenny Trophy)Broken Shell Level 3, Basic Gun Enchant -Conjurer (TK Ele Ring/Broken Soul Necklace/Dimension Flame Cape/Oupella's Trophy/Holy Charles Trophy) Broken Shell Level 4, Elemental Enchant on Staff -Dragon Emperor (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Neondo's Trophy) Broken Shell Level 5, Gun Level 5 -Time Manipulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Imp Trophy) Broken Shell Level 6, Elemental Enchant on Grimoire -Paladin (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) Party 11 -Rifleteer (Sadness Ring/Mandragora's Swift Ring/Whirlpool Cape/Ripple Necklace/Mysteis Trophy/Graylin's Trophy) Broken Shell Level 1, Gun Level 7 -Assassin (TK Combo 4x , Ripple Necklace/Whirlpool Cape) Broken Shell Level 2 -Assassin (Gore Render Combo, Ripple Necklace/Whirlpool Cape/Mysteis Trophy) Broken Shell Level 3 -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylins Trophy)Broken Shell level 4, Elemental Enchant on Staff -Reaver (Ripple Necklace/Whirlpool Cape/Sadness Ring/Blisterbreeze Regenerating Ring/Dimension Thunder Cape) Broken Shell Level 5, Gun Level 3 -Annihilator (Ripple Necklace/Whirlpool Cape/Sadness Ring/Blisterbreeze Regenerating Ring/Mysteis Trophy/Graylin Trophy) This is a Cap party, you have to use Triple Hit procs or -Resistance on Crystals -Defense as a % does not work on crystal, but - Defense as a number (example Mandragora's Ring works) ---------------------------------------------------------------------------------------------------------------------- I will be adding more parties when I have time to edit this ~ ---------------------------------------------------------------------------------------------------------------------- There are a huge amount of different party setups that is possible and I have around 100 different party setups but writing all will be a pain, but this is to give you a general idea of what we have been using for the past years. Feel free to change a few things to add different classes if you want to according to your playstyle. --------------------------------------------------------------------------------------------------------------- An Example of how 3 such parties together in two videos for the same GvG is: I have made a voice video about this guide (Until Party 11) to explain some things in depth, feel free to check it out:
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Dear, Rg and Fk players. after a long wait We(Scorpion,extinct) have finally found the best way to host an PvP event as to it being fair and not too hard. This will be a first PvP event, in other words we wil limit it to what we can handle at this moment. If the event goes well we can host many more. The PvP event would be held starting from 19 august( after, al kasava time) until about 25 august the event can ofcourse take longer depending on schedules of players and Gamesages. The PvP event will be in a tournament format, with teams(5Rg vs 5Fk teams) competing for the headprize(25 points splitted among the team members). The rules are quite simple. Limit class of 2 No napalms, mother miracles, or cyberclusters Only lvl 59 are allowed (for this event, later events more brackets will be there) You must have a team name. Team leaders on discord/skype Players can surrender or substitute teams Minimal 6 teams, else the tournament gets canceled. The duels will be best out of the 3, the final will be best out of 5 Since this Event works with teams, we would like you too register using this link(only the teamleader has to register(the team)) Register Here (you can register until 17 august) Event will be streamed by Extinct Ps there will be a forum post at general discussion for questions. Pss you can now also join as a freewarrior, then just place in the registering your class and faction and name and then you will be placed into a team (drafted) Good luck arkana on the battleground. From your Lovely Gs'es Scorpion and Extinct.