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Found 12 results

  1. Nipaa

    GvG Training

    Hello! Long time no see lil suggestion palace! I would like to suggest if it would be possible to make an instance of GvG accessible all the time... There is the question to the side, how to choose a side.. Either it'd be like in sakura where you can't attack your party , or make a NPC to choose the side.. That way we could train a lot for pvp and future GvG (Team fight... Strategie.... others) I know tho it might not be possible, who knows... But who doesn't ask get nothing!
  2. When does PVP become cyber-bullying? Before you label me as a whiner, that's not the intent of this post. I know that PVP is a substantial part of this game and nearly all successful MMORPGs have a PVP component. So I'm just posing the question, when does PVP surpass the developers intent and enter the realm of cyber-bullying? So allow me to describe the situation - there is a player, which I will dub MicroP3nis (because of his obvious inadequacy issues), that haunts Viledon. Now I can only assume this player has a full set of +12 Deltas, and I wouldn't be surprised if the gear was fully spanned and filled with R2 uni jewels. Also assume all the accessories are the best possible for level 39 and the AP pet is probably level 40 and filled with chips. It would be like one of the veteran endgame players stuffed into deltas. So back to the original question - is getting killed by this player PVP or cyber-bullying? Now I know that the majority of the players in the opposing faction are simply questing through to higher levels. Most are probably wearing at least a few pieces of the Base Delta set gifted at level 30 and using jewels picked up in Bitterstone Core as they leveled up. Suffice it to say, Mr. Micro can one-shot the majority of players he runs across in Viledon and (for the very unfortunate) players that match against him in battlegrounds. He can even ride into the middle of the enemy base, kill the player mocking him (me) and ride out again before the mob of guards can damage him below 50%. Sure, the argument can be made, "If you don't like it then you can level up your gear, just like he did." I'm sure the vast majority of players do not have the desire or the means to gear up a character like that. But that is not the focus of this post - when does pvp become cyber-bullying? I would suggest the answer is in the kill to death ratio. But how high does the ratio need to go? 10:1? 100:1? or even 1000:1? I see in-game Wanted announcements all the time how the strongest endgame players get killed by the opposing faction. And I'm sure that even after I've played for a year, I wouldn't be able to match these players. But I'm pretty sure their kill to death ration isn't as high as Mr. Micro. So I'm not expecting any changes to the game. There have been players like Mr. Micro in every MMORPG that I have ever played. Players like that help me realize that my RL is not so bad. I can only imagine some of the horrors that have made people become cyber-bullies, and I pity them. But I'm also glad that I don't need to validate my life according to a digital one. So have fun killing the crap out of me in PVP.
  3. Some time has passed since someone wrote a review about BK (https://forum.vendettagn.com/index.php?/topic/3829-blood-knight-from-pve-perspective/) so i try it myself. Jordan wrote himself its difficult for him to balance this class, that's why i just make some rework suggestion. The class is pretty much dead and no one wants to play it or even thinks about playing it. This was a spontaneous idea so i hope I didn't write too much BS. Have fun reading BLOOD Knight rework Blood Field Cost 3% HP per second Max HP +30% M-SPD +15% Damage of all skills +30% Following spells are now 16m AoE spells: - Demonsword - Drainingsword - Drainingsword Mark - Demonsword Mark - Bloodsword Mark Additional Effects: Demonsword: Slash & Fire resistance -8 Draininsword: Strike & Dark resistance -8 Bloodsword: Pierce & Nature resistance -8 all three can be stacked up to 2 times for 7 seconds. causes spell state on yourself for 10 sec stacked up to 2 times. Bloodborn Cost 2% MP per second Recovers 1,5% HP per second Party members in 15m range are granted +10 Elemental Resistance and -15% dmg received. While in Bloodborn state under attack the caster is granted +5% ATK & +3% dmg dealt for 10 sec, stacks up to 10 times. Zealot's Law - Double hit rate +60% - Tripple hit rate +30% - M-SPD +40% - CRIT +20% - Defense - 15% Demonsword Deals p-dmg to the target. tripple dmg If Demonsword state is stacked 2x and caster is in Aura: Demonsword Mark target is stunned for 2sec. Drainingsword Deals p-dmg to the target, double dmg If Drainingsword state is stacked 2x and caster is in Aura: Drainingsword Mark target is mundaned for 4sec. Bloodsword Deals p-dmg to all targets within 20m If caster is in Blood Field state deals tripple dmg and recovers 10% of dmg dealt as HP. If Bloodsword state is stacked 2x and caster is in Aura: Bloodsword Mark target is knocked down for 2sec. Aura: Demonsword Mark Surrounding enemies in a 30m area lose -5 of all resistance. - Deals Fire dmg now Additional effect for Demonsword: - 25% chance to increase the damage of Demonsword by 100% for 12sec. lasts 30 sec. Aura: Drainingsword Mark Surrounding enemies in a 30m area are damaged with fire dmg for 10% of your P-ATK every second - Deals Dark damage now - dmg dealt -10% Additional effect for Drainingsword: - decreases max HP -0,5% per sec , A-SPD -10%, C-SPD -10%, M-SPD -15%, dmg dealt -10% for 10 sec, stacks up to 3 times. lasts 30 sec. Aura: Bloodsword Mark Surrounding enemies in a 30m area are taunted, doesnt work on Boss monsters. - Deals Nature dmg now Additional effect for Bloodsword: - 75% chance for tripple dmg, 50% chance for double dmg - dmg of Bloodsword increased by 200% lasts 30 sec. KP Changes: Steadfast Believe +1,5% HP and swapped with Bloodstain position Blood Evil Removes the cooldown of Aura: Bloodswork Mark Great Might Removes the cooldown of Aura: Drainingsword Demonlord Removes the cooldown of Aura: Demonsword Blood Blessing changed to Parry Rate +1,5% Review: Bloodknight is in my opinion a pretty weak class which you couldnt even play without the Holy Skill. It's (I guess) not the sense to make a class based on the Holy Skill, it should be playable even without it. Also I got the feeling some classes are pretty behind the others why i tried to give the new kit some "teamwork" things. The reducing of resistances strongers the BK if it is able to stack the spells which makes him a strong pdd for longer fights and not too OP for pvp, because of the need to stack its debuffs/buffs and switch the Aura's. Through the " - resistances" (especially the nature and pierce) classes like Druid and mostly all Bow classes are maybe buffed a bit cuz of this combination. The HP drain from the selfbuff is kinda some thing a BLOODknight should have, he empowers himself through sacrificing HP. The HP recovery of the Bloodborn state isn't a stone carved thing yet cuz it could remove one of the few weak points this class got now by replacing it with the "- MP" debuff. Still this class needed some combos in my opinion and also some chance to stack its dmg and keep it for longer than 10sec. Also the class got compared to mostly all other classesa pretty low base HP which would be even lower if you aren't forced to skill the +10% max HP KP for the "Bloodsword Mark". Im not sure if the Aura's need some nerf or kinda a debuff for the other spells while one of them is activated. Same thing with the Fire/Dark/Nature dmg. It would give the BK a chance to be a bit like a Annihilator and help to melt BP. I don't want to create a second BM here while i try at the same time to make another pdd which is worth the time to gear and play it, that's why i would love to get some feedback by the community aswell as Jordan. If you write something please write down what you would change and the most important thing: add a "I would play it" or a "I wouldn't play it".
  4. There's always times in NosTale where there's no maps available to mob, or you just grow bored of doing the same repetitive grinding over and over again, therefore I would like to suggest a PvP mode that is similar to AoT but isn't centered exactly around arena. Currently Channels are really full meaning players like me are unable to participate in Arena Of Talents as its only relevant on channel 1, not only the channel difference is affecting this but the fact that you have to find another 5 participants in order to start. This is where I want to come in and suggest a new registry type of PvP mode, where you register in any "normal map" ( excluding maps such as raids, lod etc) for a 1v1, players who register for this mode will then be teleported to a small arena map to fight with a timer, the opponent will always be someone close or similar to your player level. This is very similar to the PvP mode in Elsword. I personally don't beleive there needs to be a ranking as it would be a mode just to waste time while waiting for an opportunity to mob or raid but I wouldn't mind in there being something of the sort. This really is my main suggestion but I do also want to leave some alternatives like 2 versus 2 battles where your partner is randomly chosen, or a free for all containing 4 players. Thanks for listening to my suggestion as I really believe this will be a fun experience and more active if you don't have to go arena to register, it would also keep me sticking in the game when things get stale rather than afk'ing or logging out.
  5. Hello, I've been through numerous TP (Lv. 60+) battlegrounds since the last patch update, I'm noticing that each BG is not for PvP purposes anymore as mostly every player is just waiting to take each chests right after the other faction has taken theirs. All this is due to a weird distribution of point system that are given after chest destruction. Right now who is taking the chests for last will win the BG inevitably as there is too much difference between the points distributed to each faction that 90% of times cannot be filled up even with PvP. All this makes TP battleground just a 15 minute cold chest taking fight instead of a PvP winning fight. Moreover, lots of people are just taking the chests using the above mentioned method, then to go die into guards and stay in base till BG is over. I can tell plenty of examples, but as I'm not a person who likes writing posts/search forums etc, I have 1 only 1 example of such behaviour that I've experienced right before writing this post: You can notice enemy's red dot into their base all the time and that no PvP has happened as understandable from number kills. At 3.38min remaining till BG over (after 11min fight over chest): At 2.27min remainig till BG over: At 59 seconds remaining till BG over: At 45seconds remaining/number of kills achieved: Xkiller cannot even complaint about being undergear because that PU is well geared and there's just 1 level difference between the levels. Yet as most of time I have to lose just because it is becoming a PVE bg instead of PVP So here are some suggestion I come up with: - During battleground, no points shall be given by chests, which should instead come through PvP. - Points to come through enemy's chest reset. - When a player achieves monster kill double amount of points can be given. More and different ideas can come though other players opinions
  6. Greetings! I have seen some arguing about the temporary removal of Normal Class Tw and unnecessary theories of guilds doing blah blah blah. I have come once again with a new Idea instead of fighting. So without further ado, I hope you guys like the idea, do what's possible and ignore what's not. Improve my idea if necessary, I don't mind.. its all just to provide a solid plan of where to begin ❤️ Special thanks to BlackQueen and Koega for some ideas. ❤️ Eden Eternal VGN PvP Game Mode Game Mode: 5v5 Crystal Capture and Defend Description: In this game mode, players will be paired up into two parties of 5 members in each side. You will have the option of Solo Queue and the second option of Party Queue. For Solo Queue, the player will be paired only with and against other players who are also in the Solo Queue option, requiring organization and cooperation amongst unknown players. For Party Queue, only the party leader must queue and then all members must press in agree or disagree, to be able to enter the Queue line. Party Queue members will only be paired up against other Party Queue members. Objective: Players will be placed in Team Blue or Team Red . In Team Blue, players will have to work together and decide which classes they will use and their goal will be to Capture the Crystal in the center of the arena. In Team Red, players will have to work together and decide which classes they will use and their goal will be to Defend the Crystal in the center of the arena. The Blue Team will have 10 minutes to take over the Red Crystal. If they fail to do so, then the Red Team will win 1 Match Point. If the Blue Team succeeds in taking over the Crystal Structure, then the Blue Team will receive 1 Match Point. Teams will switch from Defense to Offense and vice versa after 2 rounds of being in the same position. The first team to reach 3 Match Points will win the game. Teams will have 2 minutes before each round to organize and change strategies. Special Abilities: Each player will have to speak to an NPC in the Spawning Zone to pick a special Offensive Ability if your are in Team Blue, or a special Defensive Ability if you are in Team Red. Abilities may be selected by more than a single player Team Blue Offensive Abilities: Man on a Mission - Player will be granted +50% Extra DMG to Crystal Structure, but will lose -30% DMG done to other players and increase +15% DMG Received from other players. Berserk Mode - Player will be granted +15% P-Atk, +10% Extra DMG to players, +15% Basic Double Hit DMG, but will do -30% DMG to Crystal Structure. I’m a Wizard - Player will be granted +15% M-Atk, +5% Skill Double Hit DMG, and -15% DMG received, but will do -20% DMG to Crystal Structure. Hit Me Baby - Player will be granted +5% P-Atk and M-Atk, +30% Basic Double Hit DMG, -20% DMG received, +10% Block, and will reflect 15% of DMG received back to the attacker.. Additionally, the player will receive the buff “Masochist” every time they are hit with a basic attack or skill and it will stack to a maximum of 150 times. Once the buff reaches 150 stacks, the player will instantly die, dealing instant death to Friends or Foes in an area of 10m around the player (Structures are unaffected). Player respawn timer will be increased to 30 seconds. The Almighty - Player will be granted +20% HP Increase, +10% Wis, +30% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will receive the buff “My Beloved” that stacks to a maximum of 10 every time the player casts a skill. Once the 15 stacks are reached, all allies within 50m of the player will be healed for 50% of their maximum HP and the buff will be reset. Team Red Defensive Abilities: Unstoppable - Player will be granted +15% HP, +25% Movement Speed, and Immunity to all crowd control but will get +10% DMG received from other players. Additionally, the player will receive “Reckless’ Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Killing Machine - Player will be granted +10% HP, +10% P-Atk, +10% Defense,+25% Atk SPD and +10% DMG Dealt to other players. Additionally, the player will receive “Killer’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Dark Magician - Player will be granted +10% HP, +10% M-Atk, +10% Defense, +15% Cast SPD and -10% DMG Received from other players. Additionally, the player will receive “Magician’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. It’s a Tank - Player will be granted +20% HP, +10% Defense, +10% All Resistances, +10% Block and Parry, -10% DMG Received, and -15% DMG Dealt. Additionally, the player will receive “I’m Not Useless” buff, causing enemies to suffer -1% HP per second and reducing enemy’s DMG Dealt by -15% in an area of 10m. The user will also receive “Tank’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Guardian Angel - Player will be granted +20% HP Increase, +10% Wis, +40% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will give the buff “Crystal’s Blessing” that stacks when skill is casted to a maximum of 5 times and lasts for 3 seconds to the Crystal Structure. “Crystal’s Blessing” heals the Crystal Structure 1% HP per second per stack, to a maximum of 5% HP per second. If buff is not kept active on Crystal Structure, the stacks will be reset. Also, the player will receive “Angel’s Aura” buff, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure. Rules: 1. All players must be Lv 95 and above. 2. You may change classes inside Arena. 3. You will have 2 minutes to get organized in Spawning Zone. 4. You may respawn after dying, but you must wait 10 seconds. 5. Arena Badges and Enchants will not work. 6. Crystal Structure will not receive Class Skill Buffs. 7. Crystal Structure is not immune to debuffs. 8. Players may only pick an Ability in the Spawning Zone 9. Players may switch Special Ability after dying. 10. Special Abilities cannot be removed. 11. If a player Disconnects, they will reappear in Respawn Zone if match has not finished. 12; If a player leaves party, they will be teleported outside of Arena and will receive “Traitor” buff preventing Solo Queue or Party Queue for 30 minutes. 13. Players will receive a boost of HP. (Similar to Territory Wars) 14. DMG Shields will be allowed. 15. Potions from 4 Trials of Dimension will not be allowed. 16. Players will receive all buffs from Path of Destiny once they enter the Arena 17. Reviving items will be ineffective. 18. You will be unable to do Party Queue if you are in a Raid Party. 19. Raid Party will not be available once inside the Arena. 20. Pets will not be allowed for attacking purposes. Rewards: Players will be rewarded with Blood Coins, 5 Blood Coins to the team that wins and 2 Blood Coins to the team that loses. Blood Coins will be able to be spent after consuming the item. An NPC in Aven will display all the possible rewards you may choose from. Blood Coins will be sent through the Mailbox to the players once they have been teleported out of the Arena. Suggested NPC Items: 5 Blood Coins = x1 Mystery Gem Box* 10 Blood Coins = x1 Blood Crystal* 30 Blood Coins = x2 Mystery Tower Gem Box* 50 Blood Coins = x5 Mystery Corona Essence Box* 100 Blood Coins = x20 Blood Crystal 150 Blood Coins = x10 129 Eternal Points (NT) 200 Blood Coins = Awaken Weapon Required Item 500 Blood Coins = “Mighty Crystal Guardian” Title Voucher (NT). 1000 Blood Coins = Transferred Mount: “Blizzard: Silver Lion (NT)” (Aura Kingdom) (Exclusive to this Arena) Mystery Gem Box - Gives a random Elemental or Physical Resistance Gem lv4-7 Blood Crystal - Item used to getting items from Blood Altar (Exclusive Altar for PvP) Mystery Tower Gem Box - Gives a random Gem from Dreadlore Laboratory and 4 Trials of Dimension “Mighty Crystal Guardian” - Passive Title that gives +3% P-Atk and M-Atk and Reduces -10% All DMG. (You don’t need to have it equipped to receive the stat boost.) Awaken Weapon Item - An idea for future content. Blood Crystal Altar: Look at Second Post for Visual Representation of Everything Listed. The Blood Crystal Altar will be one of the main attractions for players to try their best at winning and it will be a constant motivator to keep the arena alive, bringing in PvE and PvP Players alike because of the exclusive rewards which can only be obtained through purchasing a Blood Crystal with Blood Coins earned from Winning or Losing. The idea of the Blood Crystal Altar is for the items that are placed in it are all Non-Tradeable and the only way to get them is by participating in the Crystal Capture and Defend. Altar Suggestions: 1-9a: 1a. Energy Explosion Potion Lv7 - 2a. Mana Explosion Potion Lv7 - 3a. Complete Support Potion Lv7 - 4a. Quick Recovery Potion Lv7 - 5a. Strength Potion Lv7 - 6a. Agility Potion Lv7 - 7a. Intelligence Potion Lv7 - 8a. Wisdom Potion Lv7 - 9a. Luck Potion Lv7 1-9b: 1b. Blood Coin x1 - 2b. Corona’s Heartflame Lv100 (NT) - 3b. Corona’s Heartflame Lv90 (NT) - 4b. Corona’s Stardust Lv100 (NT) - 5b. Corona’s Stardust Lv90 (NT) - 6b. Corona’s Essence Lv100 (NT) - 7b. Corona’s Essence Lv90 (NT) - 8b. Shattergem (NT) - 9b. Eternal Chisel Lv100 (NT) 1-9c: 1c. Blood Coin x2 - 2c. Rose Quartz Sublime Safety Stone (NT) - 3c. Amethyst Sublime Safety Stone (NT) - 4c. Citrine Sublime Safety Stone (NT) - 5c. Coral Sublime Safety Stone (NT) - 6c. Ultramarine Sublime Safety Stone (NT) - 7c. Viridian Sublime Safety Stone (NT) - 8c. War Stone - 9c. 18 Crystal Cross Medals 1-9d: 1d. Blood Coin x3 - 2d. Magic Armored Scorpion - 3d. Robust Armored Scorpion - 4d. Illusory Nightfall Demon Drake Ilu - 5d. Aggressive Nightfall Demon Drake Ilu - 6d.Dark Thunder Wyvern - 7d. Ice Flame Tarragon - 8d. Magic Femme Whitesnake - 9d. Glitzy Sprite Princess Alyssa 1-9e: 1e. Blood Coin x4 - 2e.Ether Crystal - 3e. Mini Reactor - 4e. Demon Crystal - 5e. Mysterious Rare Encant Box (NT)* - 6e. 129 Eternal Coins (NT) - 7e. Class Temple Chest (NT) - 8e. Glory Gift Bag (NT) - 9e. Random Dye Box* 1-9f: 1f. Blood Coin x5 - 2f. Magic Bear Puppet Fragment (NT) x1* - 3f. Scarlet Japanese Umbrella Fragment (NT) x1* - 4f. Skyforged Darklight Blades Fragment (NT) x1* - 5f. Silver Winged Bow Fragment (NT) x1* - 6f. Demon Kitty Wind-Up Key Fragment (NT) x1* - 7f. Endora’s Backpack Fragment (NT) x1* - 8f. Custom Alice’s Wonderland Hairdo Fragment (NT) x1* - 9f. Custom Uriel’s Fancy Haircut Fragment (NT) x1* 1-9g: 1g. Blood Coin x5 - 2g. Cesela’s Bunny Picture Book Fragment (NT) x1* - 3g. Ornate Dual Fan Fragment (NT) x1* - 4g. Holy Scarlet Tachi Fragment (NT) x1* - 5g. Furious Thor’s Holy Sword Fragment (NT) x1* - 6g. Holy Demon Wings Fragment (NT) x1* - 7g. Transparent Black Butterfly Wings Fragment (NT) x1* - 8g. Hand-dyed Hairstyle: Eternia Fragment (NT) x1* - 9g. Custom Eastern Exorcist Hairstyle Fragment (NT) x1* *Mysterious Rare Encant Box (NT) - The idea is to create an enchant box that contains only Enchants that are found through chests or relics that are scattered all around zones and gives a random Lv1 - Lv7. *Random Dye Box - This box would give a random Dye, Headwear or Clothing. *All Other Asterisk* - This are all Aura Kingdom Items. The idea on why the items on altar say “Fragment” is that players will have to collect 5 pieces of this Green Items and fuse them through Arcane Box. The formula would be 5 Fragments of X Legendary + 1000g to create the wearable costume. The following is the translated version of everything to Spanish so everyone understands Traduccion a Espaniol estara abajo
  7. NoRunNoGun

    Wanted: GS PvP

    Hello everyone. So as the title says, it's time for some PvP with wanted GSes. EVENT HOST BY: [GS] NoRunNoGun & [GS] Waldo (if any other GS take part he will noted here) DATE AND TIME: Wednesday 20 June 2018 - 4:00 PM (server time) PLACE: Amara map 60+ lvl You all know these 2 towers that no one really use. So it's time to do it how this will work GSes will stand on top of the tower and everyone job is taking down the wanted and at the same time protect their own GS. Can you do that. Let's find out REWARDS: Event points
  8. The Icebreaker is a multiplayer PvP battle, that can be played each hour after the end of the last one. The Icebreaker is parted into levels. When the Icebreaker starts, the player will be teleported in a special map with a limit of 50 Characters. The Icebreaker Prizes are, in case of victory Increase the reputation Restore the dignity Earn some golds How to enter On the down side of the display, where the Istant Battle button appears , so does the Ice Breaker button. The advertisement will appear 5 minutes, 1 minute, 30 seconds and 10 seconds before its start. Each channel is indipendent, so it's not possible to calculate at what hour the Ice Breaker will be. For gain the access into the Ice Breaker, is necessary to pay a little amount of gold: Level Amount of Gold 01~25 100 Gold 20~40 1.000 Gold 35~55 3.000 Gold 50~70 5.000 Gold 65~85 10.000 Gold 80~99 20.000 Gold How it works The Ice Breaker consits in two phases: freezing and defrosting. Once the player enter in the map, after some second, PvP Mode will be activate and the battle will begin. When the duelists will lose all the HPs, they will be freezed (All the HPs/MPs will be restored, buffs and malus will remain). While a player is freezed, he/she will cannot move or use ability. The players can be freezed once. When a player defrost another player, they get into the same party, and they cannot attack themselves. In the moment when a player kill another player that has been already defrosted once, the killed player will lose the Ice Breaker and will be teleported at the Rebirth Point with 1HP/MP and the malus Consequences of rebirth. The Ice Breaker will be win only if there is only 1 team to survive, or also only 1 player. When a player last-hit (and freeze) another one, this one cannot be defrosted by the player from which has been killed. Victory The rewards for winning the Ice Breakers are Dignity and Reputation, with the amount of the gold that can change according to the number of players that win the battle. When the players enter in the Ice Breaker, the amount of gold will sum. Dignity is increased by 100. Reputation is increased
  9. Hello everyone, So now that the GS bounty hunt event is over we would like to hear your suggestions and anything you would like to see next time. Also thanks everyone who took part protecting and hunting the wanted GSes. We hope you had some great time out there.
  10. The recent discussion over gloria (That i'm still not happy I was posted about..) had me thinking.. The current BGs AK and NB have alot of issues we all know this. Most of the time its 40 RG's vs 13 FKs (or as recent numbers have shown 2FKs) Biggest reason as we all know is looting, If you win you get safe guards and during the BG your gonna (if your lucky) get loot from the bosses inside. In my opinion the reason for so few FK's and so many of then going to the RG side is because with their current numbers its impossible for them to contest the bosses and even harder to win the BG. This is their own fault of course but I can see why they do it, if you always lose then of course your going to want the winning side. Now what if the BG's were less "fight for the dungeon" type and more "Fight to the death type" In a PVP battle your supposed to be trying to win against the enemy faction through Killing them and the objectives which yes we do have but its not how it should be. Nuclear Bunker is literally just a Dungeon raid for your faction to clear it feels like PVE instead of PVP. What if we had a BG were it was the last person standing? or maybe try to get as many kills as you can in the time frame for your faction? AK is a good PVP battle because its a mix of capture the flag and siege but the looting is still an issue from the bosses. I feel like the bosses are out of place, they hold no real purpose to the PVP side of the BG aside from giving you loot which is not what a PVP should be for. If you want loot it should be obtained through dungeons in the game like TA or BC. AKA PVP is for PVP not PVE. This is just an idea to consider of course but if we improve the looting system of actual dungeons and move the PVP BGs to focus more on PVP only and an end of BG reward that can benefit you and only you (like the wings from AK) then it might help. I know alot of us like the loot from BGs but like I said before that's not what PVP is for. I think it would also be cool if there was an end of week reward for the amount of wins a Faction gets which would make people want their faction to win. Or maybe for the top players each week in PVP for the kills they get and their performance (less deaths, lots of kills etc etc) ALSO LASTLY! can we PLEASE think about making a PVP thing with the race track in mereholt?! that would be so cool Thanks for reading! and if you comment please keep it clean and sensible thank you
  11. Sabin

    L2 Clusters!

    in Pvp battles! i mostly max out all my L2 clustes! if there could be a way to get those more easily! crafting takes really slow process since we have to do it one by one! my suggestion is make an option available for L2 clusturs or normal clusters in the BG rewards! that way peopel can choose the one they want! i used to farm clusters in AK but now its not possible because in our prime AK time we barely win
  12. Doper

    Grand PvP Tournée

    Dear, Rg and Fk players. after a long wait We(Scorpion,extinct) have finally found the best way to host an PvP event as to it being fair and not too hard. This will be a first PvP event, in other words we wil limit it to what we can handle at this moment. If the event goes well we can host many more. The PvP event would be held starting from 19 august( after, al kasava time) until about 25 august the event can ofcourse take longer depending on schedules of players and Gamesages. The PvP event will be in a tournament format, with teams(5Rg vs 5Fk teams) competing for the headprize(25 points splitted among the team members). The rules are quite simple. Limit class of 2 No napalms, mother miracles, or cyberclusters Only lvl 59 are allowed (for this event, later events more brackets will be there) You must have a team name. Team leaders on discord/skype Players can surrender or substitute teams Minimal 6 teams, else the tournament gets canceled. The duels will be best out of the 3, the final will be best out of 5 Since this Event works with teams, we would like you too register using this link(only the teamleader has to register(the team)) Register Here (you can register until 17 august) Event will be streamed by Extinct Ps there will be a forum post at general discussion for questions. Pss you can now also join as a freewarrior, then just place in the registering your class and faction and name and then you will be placed into a team (drafted) Good luck arkana on the battleground. From your Lovely Gs'es Scorpion and Extinct.