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Showing content with the highest reputation on 06/22/2020 in all areas

  1. You guys confuse pay to win with pay to convenience too much. The game does not require you to spend any money to be successful in it. Is it encouraged and does it help a lot? of course but that's any MMO that is like this (with regards to fortifying gear, costumes). There are tons of way to farm gold but people rather sit in aven and do nothing. A guildy of mine made close to 75k in a day of farming legion and selling boxes, you can farm 0/2 dungeons or farm mobs in highlands (I see a lot of players doing this). People are just lazy and like to complain.
    3 points
  2. I'm gonna just respond to the actual Suggestions since i don't really care for the whole "drama" around it. 1. Completely disagree. Rankings are absolutely fine as they are and also very easy to get into(especially the Hero and Explorer. Sure if you need to catch up Adventurer and Master will take a while but whhat do you expect. People at the top of those Rankings are pouring effort into it from the very Start) 2. As everybody should know i agree hardly on the server needing SS in PvE content, tho i don't really think your suggestion is the best. There are many many really good Suggestions around in the previous threads already. 3. I totally think it's fine to have cosmetics in the Altar. They'd need to fill up like 11-14 slots in every single Altar with different actual ingame things. It would either end on a complete trash altar every single time or be just way too OP as i don't think with ~35 items that are all useful for the actual gameplay you can balance it out correctly. Edit: Btw. i do not think the server is dying at all tbh. It's just that some people feel like it because the same people are unhappy with the SS situation. That by no means affects everyone on the server tho, people just forget that they aren't the only ones playing here
    2 points
  3. Made this to see other people's opinions on this, really. Since I've been healing again I've become frustrated with times when someone is just out of my purify wind range and I miss debuffing them because they're for example, maybe a foot out of my radius. I'd like to propose that we add back the place-able purify wind skill if other players are interested in this change being made. It helps healers keep more of a distance and I think that overall it would be good for players in both PvP and PvE. Please share your feelings on this if you have any. I'd love to see other people's pros and cons. Don't get too aggressive with each other or I'll just request a lock. Thanks~ PS - Since Jordan will probably read this, is there any chance that this skill option could, if anything, be toggled?
    1 point
  4. Also, i just made a little Visualisation on why lvl65 Gems should be added into the game: (Just a little joke to brighten up the mood because reading forums is a pain today...)
    1 point
  5. All capes that are meant for magic users give INT, even ones meant for healing. It seems like an oversight from the original creation of the items to not take into account WIS is the correct stat. It would not be game-breaking but greatly appreciated for consistency purposes to change this. Capes are very resource intensive to craft, and so they should have their proper stats. The price of warstone capes is fine, but the core stat should be updated. The list of capes that give EVA/GHeal or Cast SPD/GHeal are: Prayer Cape (Level 33) Light Cape (Level 43) Temple Cloak (Level 48) God Hammer Cloak (Level 53) Bright Envoy Cloak (Level 58) Eternal Memory Cape (Level 60) Love Blessing (Level 60) Almighty Cape (Level 63) Divine Protection Blessing (Level 65) The highest level and highest quality (yellow) cape only gives 16 INT, but if this was changed to WIS players intending to craft war stone healer capes for usage instead of achievement points would be rewarded with a little stat boost to make it worth it.
    1 point
  6. I literally don't play classic cause p2w system, i love the idea and cap but i can't spend too much for something that will need to be changed every 3-4 months, also, people don't wanna go classic cause they know VGN players always quit after sometime. The SS system is abusive, that's the point i see ppl going back to awaken and aeria. I really want to see it changed anytime cause i expect this server survive, waiting for emergecy changes. Glad to see you guys talking about :3
    1 point
  7. You're all just missing the point entirely and I get why. This is a private server people expect the rates of the Awaken where 1 day of running Shaxia Fae Fields or Palace of Dreams will get you 2-3 +14 items so within 2 days you're full fortified and only have resetting left. What you're now forgetting is the next 2-3 weeks you could spend running dungeons to buy reset scrolls to get those "perfect forts" and then working on the gems that costs another couple of days to a week (not including time you may spend hunting crystals for the special gems such as Sky Tower). There is so much more content to actually do and work on that there is no need to make stones harder or rarer as they're just the tip of the iceberg when it comes to actually getting PvP ready. Throwing a bunch of numbers at people means nothing but eye candy to try and rile up the couple of people who are constantly complaining about Safety Stone prices so now they can run around the server claiming them as "fact" all day. Lets start off straight of the bat why do people need to have a full set +10 in any regards. Now I'm going to name drop here and I'm sure he wont mind but take @Kibo as an example. Consistantly the top ranked player in 3v3 Arena and as of right now I caught him in Aven and his Illusionist gear is the following: Weapon +10 Head +6 Body +8 Belt +6 Boots +6 Gloves +6 This isn't an abnormal factor either. If you look at all the people ranked on the arena boards there is even a couple who are not even +6 on anything but the chest piece. You don't ever need to +10 everything as at this level of play the amount of stats you gain from it are somewhat negligible. You're talking aboout 1-3% in the stat vs the 5-10% you'd get on Awaken with other things factored in such as Awaken glyphs and various different PoD buffs. The important one is the weapon (for the ATK stats) and as a free player I know in a weeks work (providing the Safety Stones are available) you can easily +10 a weapon without spending a penny, which until something like DD comes out and you can ride off the fact that spenders tend to be more lazy so will buy countless hours of DD runs, it was only ever a dream to be able to max out a fort without spending any money. As also mentioned in the post by Matt you can still exploit the market and time the armor boxes for good gold as well. Also, any need to make a second post with your response? A bit much don't you think? Sadly this wouldn't change anything. It would just stop them talking about Safety Stones and move on to the next thing that they can complain about. I'm not trying to invalidate peoples arguements but there is a good number of people who tend to post nothing but complaints and when you solve one the next one arrives. Idk, this is the best way anyone could put it to be quite honest. As I've stated before I don't actually benefit from people spending more money or less money on the game. I make my decisions based on what will make the game function for the longest. My concern and decisions are always based on what I believe is best for longevity. Our rates are based on Aeria US server before the merge with the French server. We have not altared these rates in any shape or form. The rates may have been higher on what ever server you played in the past but our rates are a direct copy from Aeria's US. We do not need to follow what the other servers had. -------------------------------------------- I'm not really sure if this thread should just be locked to be quite honest, I will do it however as the main issue address in the original post was about the availability and not the cost. I did originally hide a response to avoid this same arguement of SS's being "too expensive" and how everyone should be able to +6 / +10 their gear within an hours online time but after taking my first true day off since opening this server it just got out of hand... again... I'm also not against ideas like this to improve Safety Stone availabillity for the grinders in the future but needs to be "steped with care". https://forum.vendettagn.com/index.php?/topic/10925-drop-rates/&do=findComment&comment=65161
    0 points
  8. Your suggestion should be denied for the following reasons: A player should not have to spend most of their gold for just a few items. 1000% is extremely bias towards players who do not have a lot of gold. The fact is 911 are unnaturally hacking the game in their favor within the few days of a patch. Gate keeping players who do not have gold to make the optimal gear and trapping people who do not have gold to join their guild to avoid the tax.
    0 points
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