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Everything posted by Jordan
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Information Hey everyone, just a small update for you guys. I'm currently working on the next PvE content alongside a member of the community based on the thread I made a couple weeks back. We've been working very hard and we're making good progress on the content. I'd like to maybe post some previews next week or the week after but we'll see. I hope to have the content ready soon and will keep you updated in the coming weeks! We will be having another Diamond Altar rotation this week with some new / returning items to the Diamond Altar. This will be its last rotation before being disabled. We will be having another Diamond Altar in the Summer months! Finally we'll be having a boss spawn event on the Weekend at 11AM EST (Server time) both Saturday and Sunday. We will be taken event boss suggestions for achievements aswell as some other bosses for fun. It will last around 1 hour and the channel will be announced in game around 30 mins prior. Changes Fixed a small bug with the Shielder Skill "Encouragement Status" where the buff would remain active permanently. Reduced the HP Cost of the Gravity Manipulator Skill "Balanced Gravity" from 20% to 10%. Be safe guys and thank you for playing Eden Eternal!
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Drops from Doubledoor in Malice Palace trial (Level 65).
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Wont change because of your attitude. You don't make suggestions you just rage and complain. If you want to get somewhere like I said make a suggestion, just mentioning about Mystery Boxes and then going on a couple hundred word rant about how bad your luck on altar doesn't come across as a suggestion. Just saying. You want boxes? Suggest what boxes to make? You want tiered spender? Suggest what tiers you would like to see. Nobody cares how many Safety Stones you got in 170 Eden Crystals. That could be a reason or a justification but having a rant about it is just a waste of everyones time.
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Well clearly you're just fighting a battle for sake of it at this point. For a start he didn't specifically say to buy the stones at 1k he just rounded it up to an easier number I presume for quick math sake. I never said the landrate would be "more often" at all. I specifically said the rates for stones would be rare and classes as a semi-jackpot item unlike our awaken server. This is something I've been saying since day 1. Also clearly you're not thinking when you make these arguements as the stones aren't 90% fail rate at all as its +10% to the base rate and not just 10% success chance. At +6 going to +7 its a 14% and each fail increases the chance by 0.150% and +7 going to +8 its a 12% chance and each fail increases the chance by 0.040%. I do like how you latch on to anything negative people say and complete disregard what positives people say in any reply to you on these forums. If you want better chance stones make a proper suggestion or go for rankings or save your cash to buy them overpriced when rankings launch. Any more nonsense and i'll just lock the thread because all this seems to be is you being dealt bad RNG and you're not happy. Also idk about the German server but I know when I played the US server there was none of these fortification boxes you're talking about. Only time there was any boxes with stones on them where Tiered spender boxes that you had to pre-spend atleast $100 to get a single stone.
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Rates are never changed. The only time I changed it since the server opened was to change the rate of the second prime on the weekend altar. Other than that and some of the lower items like dyes and memory tomes and stuff nothing gets changed. Lucky Stones are always the same and so ware the regular safetys (unless they're in the first 3 rows).
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It doesnt count as a suggestion as it was 14 words of your long block of text that was just a big rage. It wasn't even in the title of the post and there was no information given. It was just a comment followed by a massive wall of text of complaining. All I'm going to say is you're playing the altar wrong. I'm not going to explain how to play it right and to be quite honest if you know what you're doing you can sit in Aven all day rolling altar then selling what you get, buying more Eden Crystals and repeat. We ran multiple tests on this altar and the rates never change only the position of the items do. You mentioned that you only got to +4 with 20 Lucky Safety Stones. I find that hard to believe considering it took me 16/8/12 Regular Safety Stone to +6 when I tested it last night. So clearly you even have the worst luck imaginable or you're just exaggerating the problem. My guess is on the latter to be honest as I just don't see a world where it takes 16 stones to fort 2 levels that one is better than 50% odds of success. I also got 11 Regular Safety Stones in 170 Eden Crystals. Are you even building up the success rate or are you just throwing 1 stone at a time at it cause theres another question you didn't happen to mention.
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The prices aren't set by us they're set by the players and with the amount of gold being generated right now on the server it's no suprise prices are high on many items. Considering in Aeria server you had to pay roughly $250~$300 to +14 something with Tiered Spender and such and 20 Eden Crystals costing like $20~$30 you're forgetting the simple fact of scale. Where as in our server between the same amount you're getting 200 Eden Crystals. Our rates are better in all areas than their altar in all aspects. They have 80~90% Gold EC Rates ours never even break 50%. They have Eden Crystals that are 10x the price as us, rates that are idek how to measure how worse they are not even mentioning how their jackpot items are 0.0001% rates. But no, their better than us because they have a $300 tiered spender that guarantee's you a +14 weapon lol. Just remember if you're going to suggest something. Make it a suggestion. Don't just cry and moan about having bad RNG.
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Yes would need the exact name. I also am not certain about this but I think the people who would bot this already do. Edit: This is not me encouraging bots, this is just something thats a little un-avoidable and hard to track as the default action of summoning and someone botting visibly looks the same.
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Yes but it takes about 2 seconds to jump over the hills and the fence at the entrance to get what you need done, not 30-60 seconds to auto path to where u need to go.
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The Self-Damage setting is to assist players on computers that are potato's there is not suppose to be any functional benefit to this setting other than cutting down on optional parts of the game to improve the run quality. This was mainly added on our Awaken server due to there being an overuse of classes like Awaken Ranger in the past that could have about 10-20 lines of numbers every attack. This setting combind with the "Damage" setting can hide all damage numbers from your game. This is the purpose.
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If you read his post he's asking for help running Shaxian Fae Fields for i presume some gold. BA cannot easily farm this dungeon as a new player as in your post states yourself you're recommending gear for the player to get. You're not wrong don't think I'm saying that but my guide was recommending something to someone whos fresh 90 ish and needs gold. Mecha can easily run Fae without bosses with TK Set level 90 before it scaled and a +2 TK weapon as most of its damage comes from the stacking and not the weapon. BA requires some parameters to get started like a Shield is a lot of help and the healing weapon again is a lot of help. If mecha wants to heal it can use its healing skill and it has such a high range on its skills its very simple to just kite around with its additional -DMG. The only setup i'd even recommend for mecha is a glyph which I'm sure you can buy from AH pretty cheap so again no issues there. I'd also like to say MDPS classes are not weak. PDPS partys are strong because you stack debuffs but in terms of base damage most MDPS classes can easily out damage PDPS classes (I say most as obvious cases suggest Blade Master / Executioner is un-matchable). The only reason people used BA over Mecha for runs was because people with lower end PC's struggle with the amount of mobs with a Mecha and it also gets to use a shield so it has free block. It's damage isn't better than a properly geared mecha its just comparable and easier in the running spots. Plenty of MDPS classes are good for PvE damage wise it's just people don't try them out and just look at what the top players are using and feel they must use them too. Yeh PDPS classes have a lot of inbuilt lazy mechanics like Beserker can solo bosses with its healing and BA has a lot of sustain when geared to clear fast and not have to worry about ever dying. But GM can easily solo bosses if you manage your stacks well (Pre-Stacking etc) and Mecha for clearing dungeons with minimal effort.
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Because every thursday it will repeat until Maintenance.
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I'm not sure, I mean technically its possible but there is a lot of other things that need to take priority for both games and I just don't really think a feature like this will really matter in the long term. People can see your procs and stuff and theres only a finite number of gears you can possibly use at this level cap atleast. Maybe in the future but I kinda feel like 90% of the players of this game don't think and just copy anyway so you'd kinda just be pushing them away. If they didn't think before I don't think they would think now. Thats how I've always seen it anyway.
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We eventually plan to bring bigger bags when people require them and the expansion on our live server made it perfectly rounded. I'm not sure if the base one can be upgraded as it's not technically an item. Myabe increasing the 30's to 31 but again I'm not 100% sure what kind of impact that would have on people who have it equipped already.
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I guess I can if someone gets the full list.
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No but if this is something people are wanting we can look into doing something.
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Mecha Ares is usually the best for farming when you're new as its very simple to use. If you wanted to do bosses you can try Mecha Ares but you might find it easier with Gravity Manipulator. Mecha Ares = Engineer Awaken Gravity Manipulator = Mage Awaken
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If there wasn't so many of them I probably would. You're talking like 1000 items total needing to be changed and idek each of them by name to find them.
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It's hard to do this as you need some "lose" items that aren't just gold ec's otherwise people end up with stacks upon stacks of the good items (Especially the top row items). We had this issue on the Awaken server where things that where top slot where sometimes worth less than things on the bottom 3 rows just because people are forced to take them as many would usually just skip over them in the chance of getting something better. Aeria also had these kind of items on the top row and they had rates such as 90% gold eden crystal which I can safely say is much more than ours. This is not me saying I wont ever put good items in that top row common slot. But I have to be careful if I don't wanna cause said item to lose value. None of our Gold ec's and Blue ec's are even half the rate of what Aeria had on theres and they where charging $10-20 for like 20-40 ec's. So just remember our altars won't be perfect but they're much more forgiving and worth the money.
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Altar suggestions are not open right now and they follow a semi-thematic weekly rotation. Bash wanted us to try out this format since our Awaken servers are often random but I do admit I'm not really into the idea myself as the items are quite a strech in thematic relevance. Themes so far: Workers - Maid/Butler ~ Waiter/Waitress ~ Pastry Chef's ~ Angel Swing Fantasy - Butterfly Dress ~ Rose Princess ~ Sinner/Succubus ~ Fantasy Bunny Chill Costumes ~ Specs/Garb/Thread ~ Day-off/Hoodie ~ Prep Girl/Guy ~ Alpacas We have 7 more weeks of planned themes and after those weeks end we will look into changing these up slightly maybe go to similar format as a awaken where altars are usually themed and not entire weeks. There will also be player choice / player suggested altars but those I want to hold off for now. These items are part of the rareish pool and I decided after the over influx of the low % one I would hold off on these for a week or two. I'll see maybe this coming week can have them return for 1 rotation.
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I will look into this issue of why people are not getting the boxes but if someone could do me a favour and next time someone doesn't get a box tell me how many people hit the monster first. Because you might find they've designed the system so only x amount of people can get the box at any given moment to stop someone inflating the market with 10 alts for 10 trys. Usually these systems are based on total damage dealt to the monster (Like Aven event bosses and how people who just tap the boss once only get 1 reward while people who hit for the whole duration get multiple drops instead).
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As I'm sure you're aware when content like DD comes and you're repairing multiple times an hour. This is normal Eden Eternal gameplay and right now shouldn't even be an issue. If you really are against repairing so much if you get some repair hammers and stuff from guild you can use status assistant to auto-repair when your gear durabillity gets low. This feature is really good for purple weapons that have lower than average durabillity. I can also add repair hammers to the common drops on altar with World Calls and Portal Stones if this is something you'd like to compensate for the issue. I don't think increasing durabillity is needed to be honest.
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They where disabled as they break low level arena's. They also where not part of Classic so it's fine to do this without needing to nerf them or disable them in arena.
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We'll see, it's a little hard because of their model format but if you have the experiance let me know and we can maybe look into something. Just a headsup you would need to fix for every race it appears on. Edit: Just as an FYI it can also be made as an optional change.
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What you guys need to remember is with Classic Eden Eternal I experianced that first hand as a player and now have a good few years of Eden Eternal development under my belt to the point that the situations between the games are always going to be different and the success rate would be different. Regardless if me or Bash took on this game as a developer neither of us have played this game and neither of us have any experiance with the games features. Now the games are similar so I have the advantage of knowing the game systems already but being able to provide a different experiance to US and make a server with a good and sustainable experiance isn't going to be easy. A lot of troubles with Twin Saga can be attributed to this. Then the risk of opening this game can ultimately damage our other games as time has to be allocated to this game too and since it doesn't get official content anymore I believe it will be a case like Eden where we'd have to make content for you to not get bored. Before anyone says "Well just hire someone from the community". That's one of the dumbest decisions ever as the second that person gets access to develop content whats stopping them downloading it to there PC and saying "See Ya" then opening their own server. The position I'm in is a result of years of trust building and Bash isn't just going to pick some random up he doesn't know and put them in the same position.