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GoddessSand

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Everything posted by GoddessSand

  1. Any player wanting to go from level 1 to 60 can do it in a few hours without an AP item. The question however isn't about boosting the character up to level as it is about having the gear to be at level. If you enter lvl 60+ maps without the proper gear you won't be able to do anything and that includes using the free uni zeta or even kappa gear that limits enhancements on them. I've always recommended and will continue to recommend that they spread certain loot items into pvp requirements and pve requirements. Some players love to pve, but if you had to pvp inside a BG to get an item might need to be looked at more. Consider as you will wanting to have a new lingerie, well we can all pvp the bosses for them or have those bosses a pve fest. But if you put a craft piece inside the BGs and another piece inside a DG, then if you want the lingerie you go do both to get it. I would make these piece NT, but make the lingerie that is crafted from them tradeable.
  2. You have mental issues dude. I don't know what exploit you think I was doing last night but MAR/MER said that you were following her around. As for what happens in a BG while you aren't there, isn't any of your concern because you can't see jack squat what was going on since you aren't entering them. If RGs would like to start entering the BGs so I am not entering them on RG side and can use my FK character, then by all means start registering otherwise you don't enter so you can kiss my rear. You are just so pissed off about our ranks that you would love nothing more than to have those ranks stripped even if going forward at the time that Vivi gave her rules, that they are legit. If you even noticed the score of that BG of a score of 1 to 1, there was no RP gifting going on. As for Annie, Annie was wanting to increase RP cap to 1 mil + a day and increase RP mobs so high to accommodate that.
  3. When it comes to farming RP for myself there's a few issues that have never been fixed that maybe with these new rules ought to be looked at and fixed. 1) Farming RP shouldn't take up 2 hours of the day for 1 character or 2 characters at a time to cap. Yet, here we are with it taking up 2.5 hours to get a ME to RP cap helping them out and it would take even longer if they did it solo due their build as a support. How is it fair for others to spend 30min capping their character and still have to spend another 2+ hours trying to cap a ME? 2) difficulty of RP mobs is easier for some characters but not for all. Some characters can burn through several of mobs at once and get through them in less time than others. Why does farming RP have to be such a big chore for some characters and cake walk for others? 3) RP mobs attack are really high for some characters. There are several characters that take the damage and other not so much. Because some characters can take a hit and still deal high damage, how is it fair to make others take a long time to do this attacking 1 at a time while others again can take the hit and farm several at once? Suggestions 1) increases RP on mobs since the RP cap level increased, this should have been done along with it. 2) Lowering their difficulty to kill would certainly help a player get this done faster. 3) lowering their damage output would allow some players to not have to continue to re-spawn so many times because they can't stop a sensitive mob that gets slightly within range as well as allow some characters to attack multiple at a time like others. This isn't a demand, but really about balancing this aspect of the game for others instead of having it so balanced for certain characters. The more unbalanced the game gets for one character to do something the less people who play that character as a main if at all. I've noticed that not many active WH's and MEs are on as a main character as most play using the PU's, SE's, and DE's.
  4. Good stats on them. Like Location of getting them Dislike: would like the main costume and hat moved to the pve DG TT. Reason for the dislike on the location is due to the intrinsic use of them. The uni nurse and bunny suits people have a lot of them, but the characters that benefit the most from them over the other uni costumes don't need to pvp for them. That means pve for the outfits that they would pvp with them. It's already part of their gears to pvp for them and if they do want more they just pve for them with ease. The other uni costumes where it would benefit different characters like the SW and CB requires them to enter a BG in hopes to get them or wait for a boss to spawn if they drop from the bosses at all. The point is however that we have to pvp every BG to get the costume we prefer while other characters can go through the pve process to get them. Sure the bunny is good for SWs in a small sense for pve and minimal useful in pvp, but the SE bunny tux is more suited for them in pvp and pve than the qipao, camo, or military cap. So, the SE is already using the unique costume best suited for them because it complements both their buffs of Crit eva and eva, but the SE isn't the only one that was optimal for the costumes that were already in the game. Moving these other main costume and top to the pve DG makes sense because players should be allowed to pve for them like the rest. It also makes no sense to continue to pve for unique costumes as a SW because the ones of value require pvp. The other thing is that again making these more common rather than rare will benefit the server and the game. The debate on having them rare so players will stick around, didn't really work since they were extremely rare to begin with and players still weren't sticking around. But when you made the unique costumes that were already in the game more common people started farming the hell out of them and grafting rare costumes onto them. Got the active players something to do over just sitting around as players are still not entering BGs with it being the 3rd Janus in a row to not happen due to a lack of players entering. Graft rare onto them Dislike this part of it. After grafting over 18 rare costumes on to the unique costumes that were already in place means that I will need to use another 36k in AP to graft the looks I want to switch between periodically during the day onto new costumes. That is a lot of cash that players would have to spend to get the look moved over to the costumes they want when they already spent that to get the look on the costumes that were available at the time. Very disappointed in this. Unique weapon skins Stats good but Locations should change. These should be in either the BGs or PvP Bosses not in DGs. The unique weapon skins that are in the game already should all be removed from the DGs and put into the PvP zones. There's no reason to keep even the unique weapon skins that were already in the game in the DGs as players should enter BGs and PvP to get these. New Unique Lingerie drops are poor at best. The Stats are good, but they seem really difficult to get that players who get the unique lingerie they want might not even bother helping other get the lingerie they want or they'll sell them at an extremely high OP cost. I'm not suggesting to change their location, it's a great location, but the drop rate out of the 5 bosses you don't even see 1 of them drop. There should be a good balance between killing bosses and getting one or two of them. Making them too rare in the game people look at it and go Meh, whatever, if they drop they most likely will be picked up by some looter that always seems to get them so why bother or they only bother till they get the one they want and stop. That is the case with many players who will join till they get what they want and move on. I personally look at all this and go Meh, whatever, just let me know when the next level cap is and then I might concern myself with them.
  5. Well, they could provide the link to them on the page where you download the game and winrar? I don't think they could be allowed to distribute those downloads directly to you, but maybe I'm wrong?
  6. You expect the game to be balanced with players who don't have uni jewels, ancient jewels, and other things going up against players who do? That's more of a straight kick to the gonads to every new player in the game if they can't get those items even as they level up, that you think should take years to complete. Really, it should take about a month to reach the end game without quickly leveling up a character. 1 week per cap should work just fine if the DG drops are sufficient to obtain gear to run the next DG on the level list and to obtain certain items that will be needed for end game. But you want the game so hard to play that people struggle at leveling and farming that when they enter pvp they're just smacked the hell around and makes it no fun to play. The best pvp is against players who can take a hit and you want people to struggle in leveling and farming so that they can be easy targets in pvp. Sounds like we have a winner here.
  7. If you are about low level there are certain things that are the problem. 1) rank 2 jewels and level 2 pet chips. They should have never released these for use at lower levels. 2) level 40 pets. Though it's hard to prevent a pet from reaching level 40 via source code restrictions, the pet reaching level 40 shouldn't have happened for level 29 characters and possibly level 39 characters because it would make the character too high in HP and far too difficult to kill. 3) Is the skill tree, Because of these two things skills got really messed up for lower levels. At mid levels like 49 and 54(59 sort of) the balance can become more stable because that's when rank 2 jewels, level 2 pet chips, and a level 40 pet was all released for. Though back in Aeria at 54 they released rank 3 jewels and level 3 pet chips, they really can't do that now though that might help balance 65 out better unless they can impose restrictions of use to only lvl 65 players. The level 3 pet chips will be easy to restrict use by lower level players as they place the NPC for them in Dragon Valley where you have to be lvl 60 to enter. The rank 3 pet chips are a bit more difficult because that would require Vivi to create code to prevent players from placing it on the lower level gear. I think since all gear that accepts jewels accepts up to rank 12 jewels, that's a lot of gears to alter. There is very little issues with the skill tree as these other issues are problematic. There is the issue with uni costumes giving stats, but that could be changed just by lowering the stats of current costumes and make new costumes that increase in stats but are level limited so that has the stats increase the level of allowed use goes up. Not really sure how well the feats(achievements) titles comes into play because as a player that is level 65 and been around since the start of the game those stats should have been achieved by now for those who have been playing as long as me and farmed like I did. I got all my stats before dual logging was allowed on the same PC without making a virtual system as I wasn't logging in more than one account at a time on the same PC even though people can make a virtual system to dual log on the same pc. (DO NOT CREATE A VIRTUAL SYSTEM TO DUAL LOG AS IT'S A PERM BAN as stated by GM @Bash). But when it comes to certain aspects of certain characters, they aren't working as correctly as they should be because characters are getting too many easy counters for each character including buffs from ME's can make a character too OP over others and it's not just limited to how OP a DE can get given the right buffs from the ME. SW's however benefit far less from ME def-buffs, though in my opinion should benefit more given that they should be the character that breaks away from the group to attack behind the group and not be close enough to be healed by the ME. It should be the SE that protects the ME, the WH that works with the DE, the PU that attacks both the DE and WH, the CB that helps all around with supporting every character they can either by helping them attack or defend, and the SW should be the assassin class that works on their own to attack classes (namely the ME and PU) by getting past the front line defenders that should be attacking each other. Right now the lineup of the job of each character isn't built right for their character.
  8. There were people that actually exploited bugs in the game, which are legit exploits. One was players like BlackLigress that would purposely get the Kali Buff glitched so that they had increased damage and attack speed. I haven't seen BlackLigress play or use that character in a long time because of them using that among other things. That is legit exploits of a known bug that is also preventable in some fashion, till they removed the kali buff.
  9. Now, personally I don't like the idea of perm bans for players and if you read my submission to the GM's I specifically said that I prefer players to not get banned but that their actions stop. I guess Saitama thought he was free to hack thinking he got away with it till they actually threw the ban hammer at him.
  10. @Beau What I think is funny is how you detest players who "exploit" the game that act within the game's coding structure, but seem to be okay with players who hack and play the game outside the coding structure. Hacking is actually ruining the game more than your crying about players who "exploit" the game within the coding structure.
  11. I'm not going into details about his ban because hacking is hacking and I won't tell you how they are able to identify and track hackers or what they are banned specifically for in their use of hacks. Not that I should know or care to know, but that they can identify what he did is enough to warrant a ban. They caught him and banned him that's all you need to know. You can say it's from lag, but there are hacks out there that actually will lag the system to cause this. The fact that he kept moving and jumped around 5 times after being stunned is proof enough and all you need to know about what he will do for a win. I've faced him where his CB was invisible for an entire match and couldn't even lock onto him with skills. Noobs who hack and call me a noob are stupid as hell. You talk all this crap against me like, really? You think it solves anything? Mocking players is a sure way to keep people playing.
  12. I'm not the only person who reported it, but there's a reason he's banned and it does have to do with hacking. Every FK notices it. He wasn't doing it against you because you are RG and are you really pvping him? I thought you don't have a FK toon to pvp him hum? What is it?
  13. Again not liking the idea of getting specific AP items for free. Items that are used to enhance players should be really the only drops in game besides keeping Pet stuff to AP only.
  14. For other's it works well. Like on ME's or others. It just doesn't help much protect the SW because most of the time the SW is stun locked to death.
  15. Party cleanse is meh, don't need it for much other than remove slows or DoTs. Cleaning debuffs are a joke much of the time while in mech because players don't need debuffs to kill a SW.
  16. 30 day codes are a source of income to the server to keep the server up and running, it would do a disservice to us and the server to make these a thing. While on the topic, I would like to purchase some 30day codes for warehouse and backpack.
  17. I don't find a use for Metal Scraps once I got the major cyber skin, but I would like a better way to get mechanical shards or at least being able to convert glue into shards since those come in an abundance.
  18. Don't need him for that. I have too many from people not showing up to a BG that I signed up for and then didn't show or had only 1 person attend. I stock pile all my medals because I do help people out, but you can knock off your stupid comments. I've also collected several through mass pvp.
  19. Try a red bull. Which a bull would make for an interesting mech
  20. It is just a game isn't it? It's not like the world will end if our faction doesn't win or I guess that's mother talking. Definitely not to be overly concerned about what others are doing to enjoy the game and more concerned about what you are doing. Kinda find it funny to have players complain about killing the pvp but not joining a BG and pvping in those, right?
  21. I'm not feeling personally attacked. Just talking out the issue.
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