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Daddy

Head Support
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Everything posted by Daddy

  1. i shall sacrifice titan to the overlords what version is the bugged one i forgot
  2. I will see if vivi can find those models but I am not sure if they exist.
  3. Thanks lll see what we can do. I know whipper needs some attention.
  4. yeah it may just need a redownload. only sound issue I am really aware of was a certain headphone would not work with the game. but maybe someone else knows a fix
  5. the ch %s mainly just increase the numbers in the menu lol the flat ch has been tested many times to be much stronger than %s. I wouldn't realy waste your money on them. in the damage forumula that Lime provided. the %s seem to have minimal effect to the overall formula.
  6. first i would double check if all of the settigns are correct in game since theres like 3 audio options to adjust. other than that i would just try and verify the game on the launcher.
  7. ooh love that and its also kinda close/faster to some other classes dungeon times which is very interesting. theres a lot of risks i personally would not take to do that build 😂 but you definately found a way to make it work for you. nob not using heal circle tho u prob wouldnt really need to pot with it lol
  8. the current ME does have its downsides but it is by far the best rendition to have played with as a medic main since 29 cap. alot of other caps were very difficult or I felt way too op. The new style still needs adjustments but what is up now was to fix an unplayable class from a previous patch that made almost every single medic quit including myself. the current me requires a bit more awareness and skill than b4 and trial and error with builds ran than all of us using a variation of like 1 build from previous caps. the new dungeon is very difficult for medic and not really sure how to get around that. most MEs in end game have always had issue with dungeon soloing if they were built for end game pvp and dps meter fights. I actually straight up just bought my mech and skin but i know thats not common. lol the first time i saw a medic do something fast was during the broken 59 cap where medic had like unlimited points. I was unstoppable in 1v1 and had 2-3 buffs AND a dps rotation. party dungeons were tweaked to help assist medic getting better loot. i really love medic and i am thinking of ways to fix the issues but it requires a lot of work because medic is heavily intertwinned with all the classes. skill points allocation is very simialr to all the other caps. many medics ran with no atks or very few. I've also seen some very cool builds now with attacks but i currently run a full defensive build with no attacks cus thats the longest i've been able to survive. the masteries are pretty useful especially when leveling and create for interesting dynamic builds never possible before. some pt buffs are overpowering which was difficult to guage on a testing level but we have a lot of good feedback from the past few months with it out to put me in a good spot to tweak how medic can be in the future. i calculated a VERY HIGH amount of builds with the points allowed right now to find this sweet spot of not making medic op or too weak. lowering them can make certain builds ridiculous. idk of any medic who maxed both def and atk buffs because that would make a very bad and nearly unusable build. there are a lot of costs and benefits in the new medic that people need to weigh rather than the 1 boring play style from before or the useless 1 hit in previous patch lol *increasing cap - not sure if we will get to this since people dont even want to hit 65 which is why you have seen content changed to lvl 65. dealing with very difficult EXP issues that previously were unknown until this past year has also made us face a wall.
  9. def and pvp def chip are useless and never scaled correctly. i am full defensive DE and use acc/chacc/critdef (its critvoid)/chakra resist/ move speed/hp/dot reduc/crit atk/sp regen/cp regen I have cheva chip cus because with medic buff i can get enugh where noobs will miss their chakra me occasionally and thats funny. i have fetch i switch out with drop chips and aggro (altho aggro sucks without aggro build). even as full tank dont both with crit eva cus our value is so low lol. i should say this really only works cus i am full defensive literally and not really trying to get extra damage output.
  10. Yeah I kno banana wants to fix some boss issues. For them specially tho they all have debuffs people need to be aware about. also 10k charka arras doesn’t mean you are immune. In this cap I need like 17-20k sometimes to negate all chakra damage. Sometimes I can get by with less depending on the situation. 54 cap was the first time I saw chakra dmg going 0 and that required at least 13500 charka resist. Charka values have increased and debuffs come into play and the chakra damage was scaled very high to avoid an issue we were having with physical damage on the bosses. These changes were also made to deter people from soloing bosses. as said before making new things is difficult and liveplex made a bad game lol. In the mean time I do suggest playing around with tank/goddess accessories. Dps have generally been able to get by without mixing in some tank acceptors while The tank classes up until this point have had to try some type of mix of dps and tank to survive and so dmg.
  11. Thanks for helping! Also there is a defect buff still but a nerfed form. And a concealment debuff to offset that which is a bit different. Acc is nerfed to help mitigate some other class changes from awhile ago. DM me for any medic questions here or discord or you can just keep posting here
  12. Updated lingerie link with new stats Added uni vanity stats! July 10, 2020.
  13. A lot of the time I went off Lime's stats and I've been noticiing some of it is not actually correct so that may be the case. Upgrading major athena is my top priority for the next skill patch as well.
  14. yeah that makes sense. As Luna said, Nemesis V2 was created for this particular reason. You can enter through the Lounge by talkin to the two guys next to you when you first enter. This is a faction specific map so you wont see anyone from the other faction to disturb you. There are no bosses on this map. It's just to complete the quest line if you decide to move up faster than usual.
  15. I think we will have to change the size of the mech back to normal. BORING
  16. Ugh, Hello Arkana. I guess I will show you some of my merchandise. I had to force Cowgirl to take these photos and it cost me quite a lot of gold, so you better pay up and not ask for a discount on anything. I should let you know that I may be receiving another shipment sometime in the future with other vanity items. Well anyways, here ya go. - R.O.S.E
  17. Mm was always kinda cheap. Chrono is having a high rp cost over gold because it is a bigger deterrent but if you think it should cost more gold I don’t mind lool. Uni scanner is a pack of scanners and higher gold cost due to then being tradeable and are worth gold in game as well. The cp is just there since it’s always been and gives an alternative to the banana craft. nerve control used to be 2 minutes but it was changed sometime to 10 minutes. Vivi is also working on re adding soccer pitch but we have some road bumps so not sure when we will get to it. I will have to check if I am allowed to put skill reset and exp boost in future but that is a great idea.
  18. Oh yeah I am not trying to attack you on your feedback. Chrono: I originally made that price way back when I started writing the patch. It is reflecting a day's worth of capping which used to be 200k. It is now 100k on test server. This is also an overwhelming buff and the price is to deter spamming of the item. Personally I would use this item even if i lose a day of capping cus I really dont care and I am not the only one who feels that way. It has been a debate to even put this item in game because it can be overpowering and we crossed off adding other buffs like this into the npc. Bike Boost/Snare are rare drops are technically AP items. The cost was to offset the loss of ap, even if they are basically cheap, if anyone chooses to go for the free route. Gold is inflated in our cap and 25g is meaningless to a lot of players. The new cap of RP also makes it easier to purchase RP items. Vivi has stated before we do not normally leak or provide info to patches for the reason of the Unique Scanners. They are being added to more areas of the loot table. You are only seeing one side from a screenshot of 1 page of items. I would at least wait and see when it goes through. Often testing drops is difficult live versus test because of the outside luck buffs from the larger numbers of players in Live but it is coming. Unique Scanners are coming in a pack not a solo. Nerve control agent is a 10 minute buff. As a medic I would buy this as speed is often one of our greatest defensive stats. As a DE I would use this to get at my high priority targets who are trying to run away. For many of these, the RP/gold were not always cheap in previous caps as it is an alternative to drops and buying from item mall directly. HP/SP Crisis are also provided here as an additional space to receieve these low quanitity items at a cost. Not everyone does pve or have loot chip out. This provides an opportunity to purchase this item directly. Passcard pack is a mixture of legendary/regular passcards. Similarly to unique scanners they are being looked at where to be added back into the game. MMs were in previous RP machines and will be kept. There are other items in this npc and more will be added in the future. Davdison items are generally purchased by newer players who need an instant bike before spending ap or players who just want the cool bikes since they are essentially free. Personally I have like 4 of those bikes cus they are cool and used the npc to convert other bikes to the 180 movement speed. In Aeria I saw this npc for those who werent really rich in game, weren't really able to farm a lot, and didn't have AP. The vending machines were helpful to myself and many of my friends who were undergeared trying to move their way up and compete with much higher geared individuals. To those starting out and seeing higher ranks, RP is useless besides major mechs as the energy required to cap consistently for a high rank isnt worth it. This patch is part of an extremely long extensive patch that we are unable to give to you all at once that is aimed at addressing all player issues. As Vivi has mentioned before we generally do not release info until we know it is set and leave some suprises. This patch first started with Mechanical Craft + TT + those other changes connecting with this patch and the next several patches. I am aware it is a long annoying process but this is a private server. We are in no way ignoring suggestions and have taken many into consideration and into testing. At this time skill imbalances are a bit on back burner as players have requested more significant patch work but we are trying to fix some issues in the coming patches.
  19. These messages are a form of teaser that I started doing due to player feedback. I can adjust cost but ultimately this is a long-standing NPC the game has had in every zone. Buying things with rp are not for everyone as you said. Personally this npc saved me in previous caps when I had no other way of obtaining certain items due to how asb was. This is to help bring in some things that should have been added with this cap a long time ago. As you said reaching max tank also isn’t for everyone. rp will not increase past 100k due to community feedback from a large amount of players even high ranks. RP has always been a currency and will continue to be. major mech Requirement will not be increased due to the significant advantage many players will have over newer one and those who don’t want to cap. Many will remember when first major mechs were introduced it caused a big backlash because many were overpowered by a select few. as a high rank you are obtaining status, HP, and additional titles that many will never be able to reach while also facing the consequences of that rank. If anything we can revisit the awful loss in rp to make it more worthwhile this will be going live very soon and will be npc I am very open to tweaking which is why I stated it in the most current post. Many have requested steps to improve amara and this is one of the ones we will be taking. There are also items in this patch that will help boost pvp unrelated to this npc that I hope you will all enjoy 🥳
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