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Showing content with the highest reputation on 06/16/2019 in all areas

  1. First of all, great suggestions. Meteor's are designed in a way that you're only allowed to have 2 of them active at once, I see no problem with this system on how it is right now especially now you have the status helper system that will time it for you unlike back in the old days where we had to time it manually ourselves. This is possible to change Wind Will although it likely wont have much effect on the game at all as most people who are playing these classes will have 100% crit or close to from the get go. As for changing racials I'm rather against doing so as it will cause more upset than joy and then it will just become an endless cycle of "well you did this with this why not this with this". Maybe in future i might revamp some of them but expect most of them to stay the same. Transfering achievements is something I'm generally against and always have been. I did this for the achievements that actually take time to complete such as enchants and the awaken sets as they take far more requirements than other things. You might see more of these things pop up in future if I change my mind but this is something that is not only something I disagree with but also something that is very anoying and bandaide'y to add to the game. With our drop rate this achievement isn't hard to get, it just takes a bit of work timing them, I see no problem with this plus a change like this would take days of work for something very QOL. With my time being limited as it is I don't think this is a good resource to spend my time in doing so. Maybe in future I will start to do this if our player count demands it. Personally recently my character was sitting near the Justin Allspore spawn and everytime I logged in for a maintenance or something that required me to login to game he was alive. I have plans for future awaken sets and once they come out these titles will be made easier, they have already been lowered in ccm a bunch already and gold so for now they will be left as they're still viable sets to use and should be worked for. As for the "Get away from this game" comment, literally any half decent MMO i've played including this one has always been like this. Your character is suppose to be worked on to become strong, people are forgetting their is other armors the player can make first and there is weapons that will be perfectly fine to use while you wait for your awaken to be completed. This problem stems from the fact that people want to get the best possible gear from the get go rather than fortifying say a level 100 trial weapon to use for the time being. However, I have made a number of QoL new player improvements to the game for the upcoming patch which I will not spoil. So before worrying about the above comment wait until the patch is released as I believe I'm overhelping new players at this point with the new changes I've made. Many of my testers can vouch for this point. As for removing the purification debuff, I'll see about that for the upcoming patch as I have no opinion on that so I will query the other staff. Although again as the previously mentioned point people will not just go to 95 trials to gear unless their end gear choice is the Awaken set. As there is a new GoP dungeon coming out in the next patch as promised in my patch notes I will see what improvements can be made to the old GoP to make it more noob friendly. However, this new GoP is specifically designed for veteran players so I don't wanna hear any complaints about it being Anti-Noob as this is the point with these dungeons. GoP as a concept was designed as a dungeon that noobs should not enter which is why they only come once a year. Just remember this one point to take away, new players need to remember there is easier content to play through that TK weapons and armor are more than enough and they can work on getting tanky trophies with resistance like from BTS or DD/VL that will help them in the later content.
    2 points
  2. I agree, a lot of your suggestions are a good idea. Thank you for the well put up suggestions and we are trying to make our game better!
    2 points
  3. You’ve made some great suggestions. The staff have read your post and we will discuss amongst ourselves and with the GM Jordan. We love hearing your ideas. Just remember that sometimes, for various reasons, we can’t apply all your ideas. But we certainly hear you, read your ideas, and take it on board. Thank you for the well thought out suggestions~☺️
    2 points
  4. Honestly it just sounds like people rushing then getting frustrated trying to do to many things at one time. Make goals, pace yourself no one is rushing people to end game and having perfect gear, its a mmo, and you have to put time in it and work at it.With the addition of the new repeatables quest ccm and lving is so much easier now. Gold is even easier now with more dgns to farm even if you just do 0/2. One point you made I don't understand 'Also, I think all of those skills (for Tank classes, Meele, etc) could be changed, they're pretty much useless now days, ' Melee is in such a good spot right now compared to where it has been before its still better then most mdps for pve as well.
    1 point
  5. Hey, I edited my post since it looked a bit too harsh. I'm on VGN Discord server if you guys need to chat or info about the server and how to grow up faster here
    1 point
  6. Your son and friends should give it more time. If MoneyTeam wins without resistance now, you can easily blame the lack of discipline of other guilds when it comes to farming, learning the game and forming good team compositions. I'm not in MoneyTeam, so I'm not defending my guild, just pointing out straight facts. This server is the most noob-friendly approach I've ever had to Eden Eternal, and I play it since beta. I remember the days where we had to go to dungeons (unlimited versions, there was no 0/2 or 0/10) in order to drop a boss-named weapon (there was no CCM vendor back then) and fort it to +6 in order to try doing trials. Nowadays, you can easily farm 20k+ gold everyday with an average character, I can do it from scratch and still have a PvP-ready character in less than 1 month. Every suggestion nowadays seems to be pointing towards noobs, but in my opinion we need more endgame value as people just leave game from boredom. Geared players just come back every few months to get all the new stuff and disappear as soon as the content is done. We need replayable content, challenges to do on a daily routine. New players already have an easy life when it comes to trying, they just don't want to, or at least don't know how. @Edited because my first phrase looked too harsh, i'm sorry.
    1 point
  7. Personally I don't see forting a weapon or armor as an expense since stones are like a couple hundred gold each which a couple hours farming the rep quests in Crystal Utopia or running the dungeons if possible should be able to fort a set a day easy, It's not like before in aeria server where you have to grind a week to buy a stone or spend $100 for a single +14 weapon/armor. Here forting is practically free and the only costing thing is perfecting your forts which as a player trying to gear, that doesn't matter. Things new players should focus on its getting a +14 set and weapons to be able to pve, a good trophy with nice resistances on it like the DoS, DSR, BTS, DD, VL trophies. Make sure to enchant them too for the resistances and also to just farm rep quests if they don't want to spend real money on the game. Also the idea behind doing all awaken sets was bonus stats, you can easily compete without them. I had a secret character for a while that I could get the most kills in TW with easily with only doing a single Awaken 95 set. Granted this was a couple patches ago but being quite frank +3 resistance and +5% attack is not going to make or break a character. You should be able to PVP and PVE just fine with the following: Glyphs: Must be bought Armor: Must be +14 with atleast 3/5 forts being perfect (Shouldn't be too expensive) Weapon: Must be +14 with as many perfect forts as possible Shield: Must be +14 only important fort is Block. Gems: All new map quests give a lot of resistance gems and can grind for the remaining. 1-65 Achievements on: Cloth Armor, Heavy Armor, Light Armor, Shield, Weapon of Choice, Mining, Altar, Farm (Only if MDPS or Healer), HP Achievements (Not 1000% required but is really recommended). Note: I say 1-65 but obviously i recommend 1-90 but not everyone can afford so 1-65 should be minimum. CLASS LEVELS TO 85: Pretty much all awaken classes should be unlocked and leveled to 85 as a minimum, you get so much HP and other stats from just 5 levels. Again obviously aim for higher but this is a bare minimum. Level: The higher the better, especially gor PvP. This is a perfect example of someone striving to do everything before being able to play the game: "cause at this point i am getting frustrated with the amount of things to do to be able to compete or stand on my own two feet its silly as f**k without ur help and my wallet i would be fucked Gems, f**ng +14 all of this s**t and then the awakening sets etc dam it!" You don't need perfect gems, +14 isn't that expesnive and you don't need a single awaken set to play the game. You can get by easily by crafting a 100 set or even a 98 set. I honestly could make a PvP capable character without spending a penny on this game in less than 2 weeks alone with no help asside from peer parties that are capable of doing the 100 trials. Yes theres a lot of grinding involved but at the end of the day its a free to play game, your lucky we don't take the aeria approach and just make it ungrindable to the point that to even start playing there server you have to sell $100 ap to get a couple gears +14. As a FYI statement: BTW, now I get why TK sets have more base armor than Lv100 120% gears. As friend asked if you was insane to make TK sets have higher def then Lv100 golden stuff. I will tell him that it was actually a good move rofl This is true, but these sets cannot be fortified so they act as if they're already +10.
    1 point
  8. Hello Jordan, first of all thanks for replying. As for my suggestion for meteors I will defend it, but I understand if you do not want to change: I know they are designed to work this way so you only have two active, but this game has changed to much that I personaly don't think we shouldn't change because original design. Adding 5% move speed, cast speed and attack speed on classes that usually goes for the 5% atk and hp won't change to much and that's exactly why I think it's a good change, it will be helpfull when someone needs and a Rainbow Meteor just seems much cooler while not changing to much for people who already use atk and hp meteors. As I said, we understand if that's not a change you're willing to make, but Mozza told me he played without attack meteor for 10 hours because he forgot to change it back to fire meteor in item support rofl. I agree that changing Wind Will wont change to much, it's just a little help for those who still didn't get to the 100% m-crit and also because Mecha seems like the most ranged class used so it feels kinda wrong that ranged class buffs are a bit useless to him (besides the ACC). Great to hear that you might revamp some racial skills. I don't want they to be strong as they was when they was released, because sometimes it was frustrating to play against, just hope they won't be useless as they're now. I'm sure you have much more game knowleged than me so I know you will make great changes when you do. It's okay if you don't want to add achievement transfer for every aspect, it's boring to remake achievements, but since it's opitional to make an alt it's okay if you are agaisnt the change. About world bosses respawn, I came up with this suggestion while doing the T achievement for my alt, so I understand that the drop rates are good, and it's easy to find one boss alive, the real problem is that when you kill one, people will remember they have to kill and then start killing to, and all though people has all right to kill world bosses you're not killing but planning, it's very annoying that is why I think it's a good change. I also agree that 95 awaken sets are still in meta, and they shouldn't be easy to get, but lowering the CCM cost, even tho it's lower than before is good because you still have to get all set parts, 66k gold, kill world bosses, farm 45 DoS Golden Tokens. The reall problem about 44k CCM here isn't farming for the sets, is that while you farming for the sets you still need more CCM for awaken lv100 weapons. I was helping one player to get gear and lost acess to my account, i'm just quoting what he said to me on discord today about awaken sets and stuff: "cause at this point i am getting frustrated with the amount of things to do to be able to compete or stand on my own two feet its silly as f**k without ur help and my wallet i would be fucked Gems, f**ng +14 all of this s**t and then the awakening sets etc dam it!" So i'm okay with those sets being a little hard to get, but CCM should be atleast replaced with another thing to farm. And actually, people do fortf 95 and 100 nom-awakened weapons, and the reason they do that is because they know they're going to use it for a long time before getting awakened gears. What I can tell you being a player who came back to the server with lv85 gears and now playing with some new players who is trying to get gears, having to farm is okay, but when you have so much to farm and so little to do, it becames frustrating. Since CCM isn't the easiet currency to farm, i think if you lower it to something low like 1k and increase the golden tokens to 10 instead of 5, it would be easier for those guys. It's great to here that you're already concerned(froge) with the new players, becoming more noobfriendly, so I won't make any other suggestion regard this matter. I actually LOVE that GoP is hard to do, and "new gop" should be harder. The suggestion to increase gatekey drop is just because there's not much people doing gop now days, so it's not easy to find a party, so it would be nice to see people getting as much as stuff as they can when they can go. (Of course nothing ridiculous like 10 gatekey per run, understand "as much" like the higher you think you can make and still have a porpuse on learning gop mechanics) Thanks for always paying attention to our suggestions. And I hope anything i'm saying can be usefull for your future changes. BTW, now I get why TK sets have more base armor than Lv100 120% gears. As friend asked if you was insane to make TK sets have higher def then Lv100 golden stuff. I will tell him that it was actually a good move rofl
    1 point
  9. Its great to see someone look out for us noobs, most of these suggestions can be "groomed" as they are fantastic steps to take if possible. When i was told i needed to do GOP daily for a month for a chance of drops etc i was ok with this, but then another GS/EE told me its not ok, thats nothing compared to what you will need to be competitive as the game has aged gracefully (then i started to cry lol). There are way too many things required for new players to do especially for a hard core like myself, and if new ones struggle to get any form of help (which WE NEED), then Tuti is correct that it will be a turn off. This is a good post and i hope its looked into and polished from the Devs/GMs perspective. Loving this game and all the classes, excellent work so far Vendetta Team. A big shout out to GS Mozzarella /Nippa / Vyzer & Lilith for finding the time to help me in game and answer all my foolish questions, excellent staff.
    1 point
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