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Showing content with the highest reputation on 08/02/2019 in all areas

  1. Hello, it's me, Sirocco. I've made a topic a really long time ago about people AFK'ing in maps to generate gold, which was listened to. Thanks VGN, specially Jordan! This time, i'm writing this topic to discuss something that has roots on the very heart of our veteran community: Salary. We have a member cap in TW's and GvGs (if I remember correctly, it's 50). I'll add some math on gold-generating here: A level 100 character, with 3 territories, gets around 600g. That same character can be created and leveled up in a couple of days, if not a single day (with charms). At the current moment, we can have 350 characters in a guild. Considering that a "big guild" has 50 real players, that's room for 300 gold-generating alts. That means, if all those alts are at least Lv100, that the server is getting 180k gold everyday from people logging alts and doing nothing. From a single guild. The number gets higher if you count all the territories involved and multiple guilds. Now, you may tell me: "This is OK because PVP has costs like pots and pods, and those people won that right because they put effort on it!". All PVP costs can be covered for a week if you do Palace of Dreams in a single day. That's 1 hour of farming. Not only that, allowing people to exploit the system in order to generate gold has been an issue to the server growth for a really long time. Most of the lazy new players dream of joining a guild that grabs them free salary just so they can exploit like the veterans. It's not healthy for the server. MY SUGGESTION: Lower the guild member cap to 100. ___________________________________________________________________________ Now, after that. We all know how painful it is to level guilds and NPCs from guild towns up. It was made easier on gold thanks to VGN, but it's still really slow to level up buildings like Magic Pool or even Mine/Farm. If the member cap were to be changed, we would have even less motivation to level a guild up past 6. This is where my suggestion kicks in: GUILD BUILDS Yes, you read that correctly. I'm suggesting that each guild, past level 3 (the level for Guild Town) gain access to a couple of "Knowledge Points", quite much like the classes, in order to encourage people to level their guilds up. That helps the server with more NPCs and variety, not being gated by dead guilds or high taxes. How would that work? Since this is not a feature in original Eden Eternal, that would probably need a gimmick to insert in the game. My initial idea, to make things easier, was to put new special NPC slots in the guild town (as you level the guild up), and make a store with permanent NPCs that we can plant in those slots, that would grant the guild, the passives they want. Quite much like our VGN Statues, but permanent. If it's possible to program a guild KP system, then that wouldn't be needed. No, not more status I'm not suggesting more P-ATK or that kind of stuff. This idea was more guild-oriented in the sense of economy and market, so the guild KPs could be something related to crafting itself. I have some suggestions, but that idea could be refined with the help of the staff, or the community. Some examples - Passive: Longer NPCs (That would heavily help rare NPCs since they last for 3 days) - Passive: Higher building EXP (Would help leveling stuff like Magic Pool) - Passive: Higher fame gains from NPC activity (Would help leveling the guild itself) - Passive: Higher NPC durability (For less need of repairing NPCs) The NPCs could have multiple levels (with higher benefits), so the higher levels would be unlocked as you level up your guild. More NPCs with guild utility could be created (again, we would need the help of the staff or community with more suggestions). Why would we add that? The guild system is perfect I agree that the guild system is currently on a good state, but as I mentioned, we don't have any real motivation to level our guilds past 6, unless we want to exploit the salary system. These suggestions are a complement of my first suggestion, but would heavily improve our lifes on building guilds up. Trust me, being a guild leader, nothing makes it more boring than creating "rules" to force people into farming fame into oblivion just to get more room for guild recruits. That way, we would have clear benefits, more high level guilds with quality NPCs, less room for tax exploiting (since there would be more guilds offering the same service) and less room for "hey can you repair Guild X please" on peer. That's all. Thanks if you read it until here. Goodbye! ~
    3 points
  2. Me caring for Salary MoneyTeam already disband that guild got like 200+ players there not the points i can suggest limit for players to join in each guild in pvp, but there make no sense my boiii You need to understand if u limit the guild there many guild than can be lost Guild Town , like dead inactives guild Celestial GxG Offline Blutmond BlackMagic.
    1 point
  3. I like the guild system suggestion would be a real cool why to improve and make guild more valued. The guild limit I like as well but with how the game currently is even if its at a limit of a 100 it wont change the people already abusing it and as well as how would you go about removing people in a guild with 100+ alts already? Honestly at this point its the community that's killing the game if anything with the way everyone keeps doing pvp lol instead of getting better and fighting with strats and it just turns into a numbers run sadly.
    1 point
  4. Salary. I think it's a bad idea. the server is to progress not to go back. Salary is a good reason to go to pvp wars within the game. You are free to do all the missions of the game for make the gold if it were that way we also took out the gvg bags and took them out of the altar of gems. totally disagree.
    1 point
  5. I have a geared character, I had invites to join Memory for literally my entire guild. The reason why I declined is because I want a healthy server with competition and flourishing, natural guilds competing. If someone doesn't have time, there is racial crafting to invest. You can leave alts logged, collecting materials for selling Glyphs, Gems or anything like that. Most of my guildies that lack time to invest in dungeons, farm literally double my gold because they invest in Racial Crafting. In fact, it's far more efficient than just doing dungeons. Your excuse makes 0 sense.
    1 point
  6. So you QQ cos you can't win a tw? What if the player can't farm palace since he/she has a limited time? Donate? Invest more time? Not all players have time like you Some people invest their time doing PvP or gearing themselves to maximize their time and not just do palace everyday
    1 point
  7. Hi all, make sure you participate in our Facebook event where two winners (1 per faction) will receive a bike with max movement speed of 180. It's not too hard and you could win a free bike!
    1 point
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