Jump to content

Jordan

VGN GM
  • Posts

    3,083
  • Joined

  • Last visited

  • Days Won

    451

Everything posted by Jordan

  1. This is somethign that will not happen. This was something that was originally in Classic Eden and something that wasn't even a problem that was only added to the game to make it easier (The decrease to 1/4th after the 100 cap was released). I can understand how this change benefited the Awaken server due to the level 90 achievements we added but this can be done without Glory Gift Bags as when I did it in the mainserver before the change, I was in a guild that maybe made it into Guild vs Guild 90% of the time. Just takes daily TW activity and if you feel like rushing it adding the Guild vs Guild activity and the dailys for arena. Before anyone claims the parry achievement is worth the trouble, at this level of play it just isn't that worth it. Take your time, stop trying to have everything done in a couple weeks.
  2. Sounds ok in terms of how reworks work. There is a number of things that Eden cant really do such as allowing you to cast the same spell on 2 different types of target and having 2 different effects. So things would have to be done like awakens where you choose healer form or damage form. However, that being said I just think this takes too much away from the classic experiance. It's one thing to throw a skill buff on a class or something where maybe x or y skill can remove and debuff or why on Shaman the Prevention becomes a self AoE or something (Like how the old 95 Awaken weapons worked before I reworked them). I just think reworking an entire class isn't the right approach. Once you start breaking into things like this it becomes a standard and everyone who has a class that isn't performing as well ends up getting added to the rework list. Then when other classes fall out of balance people expect you to start buffing and nerfing other classes and it becomes a never ending cycle of buffing nerfing and reworking. Normal classes are what they are and we wouldn't have been spammed for months upon months to make a classic server if they had enough problems to be needed to be reworked. Shaman can work right now perfectly fine in PvP it's just not optimial. It can heal higher than Cleric but it doesn't provide Grace of Wisdom for the glyph nore does it provide Purification Wind for the anti-debuffs. I'd also like to point out before anyone starts banging on about how it should have a similar passive to Cleric for Mace instead of Staff that as me and @Maggot where looking into for the past few weeks and I actually managed to confirm this weekend... Passives such as Cleric where it says something along the lines of "Cast Speed when equipped with a Mace" actually has the opposite effect of what it should do. We've ran the numbers several times and I've looked at the backend to get the exact formulas and it turns out that even though in game the numbers look fine. You will notice if you cast with a Sword and Shield vs Mace and Shield on Cleric you actually need around 10% more cast speed when using the Mace. This is because they've botched the formula and its having a sort of reverse effect. And before anyone says well why don't you fix that and everything will be fine, it's not something I'm planning to do at this moment as Cleric's have been fine for years and a chance like this could change the entire build paths people take in future patches. It's something that has to be taken very carefull as your talking about roughly a 30% increase in cast speed for all Clerics that has never been present in the game. I'd also like people to refrain from questioning this decision because once I've actually had time to think about it. I'll decided for whats best for not only the game but also to keep the Classic feeling in-tact, this doesn't mean I wont open a discussion or leave it broke for ever but theres a good chance it gets changed if it gets fixed and I feel it would be "too beneficial" to the Clerics to have such a passive when they've never had a working one ever.
  3. It's not a good idea to lock it in a day in advance but I don't really see a problem of locking it in 30mins to maybe an hour after the final 3v3 closes (Whenever the last ranking update may be) as at that point their isn't really anything available in the game to change the standings as it is. The only negative this may have on the game is that people would be in recruitment lockdown a couple hours earlier than normal. So I'm leaving it up to you guys and this thread. If the majority say its fine or something they'd be interested in then sure we can make this change.
  4. You could say that about half the things in arena right now tho. Everything has counters.
  5. I don't really think Templar would benefit at all from having an AOE healing skill. When I reworked the Paladin varient of Awaken Templar there had to be a lot of extra stuff added to the class to make it work but it was still heavily gated by its M-CRIT Rate. You would will also suffer in a G-Healing aspect so unlike when you heal yourself you don't have the G-Heal to heal other players.
  6. Like I've said in the past I do not want to add Honor Stars outside of 3v3 because we're going to add some updated Honor Star purchases to encourage people to continue doing arena. I would hope with the extra rules in place people would stop trolling in arena and stop afking or spamming alts and I believe its had some impact as I believe theres only been 2 tickets this week that I'm yet to get to compared to last weeks 15-20+. Although I agree with xCROv and SenorBernd that gear doesn't directly mean trolling. However, that being said someone who directly isn't trying is a bit of a questionable attitude if I say so myself. I personally I agree with making the medals themselves be more accessible outside of PvP rather than Honor Stars.
  7. Would like to see if others agree with this. This was something we did on the Awaken Server I believe.
  8. The whole purpose for this system was because people where un-happy with the lack of class drops and the fact that the % system still existed. This system was added as a compromise. Armor was un-affected by this and only affected by the change of the % system. Although I'm not against it I'm just not sure if it's the right move at this time.
  9. Well as someone who plays Zumi's the problem with that skill is it gets canceled too easy and is pretty much useless in 95% of cases (the 5% being 3v3). So I think adding cooldown just makes the skill have pretty much 0 purpose other than out of combat healing in PvE.
  10. We do not release server figures. Both servers numberwise are good, Awaken lost about 5-10% of its player with the release of Classic and Classic brought a lot of old names back so you have a lot more players. However, the server is new so a lot of the Awaken server players are playing both together and eventually some will choose either or. We do try to make it possible for people to attend time based PvP events on both. But to give an answer to your question, Classic has more players in total. As for the scrolling banner, I'm not sure why we would need to remove it?
  11. Jordan

    LAG issues

    You might have missed it as the quest first appears at level 69. Check the unaquired quests that should be locked somewhere towards the right side of the screen as a yellow (!). Make sure to uncheck the level requirement at the top of the window if you don't see it. As for peek hours, thats usually between 1~3pm ish till around 8~10pm ish.
  12. Do you happen to know the quest names? Cause it will help me look into this issue further.
  13. Jordan

    LAG issues

    Yeh Japan is still semi close so I can see it being slightly better for you that ours would atleast. My advice for anyone during these times however is to just play at none peek times. If you're going to game it seems to be more effective to play at night since there would be less strain on your ISP. Thats what I do these days since my internet is almost un-usable in the middle of the day. So I just work all night and sleep in during the day to make sure I can work without disconnecting all the time.
  14. Jordan

    LAG issues

    Maintenance should have no effect on your connection as we have not moved the server nore have we added anything that would create such issues. What I will say is I personally know someone who plays from the Philippines and since Covid-19 lockdown they have not been able to play international games at all on their home line (Which is a 100mbps fiber line). They can however playing using mobile load so it might be worth trying just try using your mobile data to see if that solves the problem. It must also be stated that our servers are hosted far from the Philippines where as CSGO is more likely to be local to the Philippines as Steam will connect you to servers in your local area rather than worldwide as the game is big enough for this. So you cannot really compare CSGO with Eden Eternal.
  15. Jordan

    Patch v5

    Information Hey everyone, today I'm glad to announce we're releasing our Weapon Quality Improvement System. I know many of you have been waiting anxiously for it. I hope you enjoy it and it's an effective solution to the problems with the percentage system and if you have any feedback I'd be glad to hear it! Updates Weapon Quality Improvement System We've updated the level entry requirement for Monster Battle Arena to level 55. Added some new mounts to the Archive. Thank you all!
      • 4
      • Like
      • Haha
  16. Welcome to the new Weapon Quality Improvement System! This system allows you to improve the quality of your weapons as mentioned in Patch v2 - Launch Update. This will allow players to improve their gear further over time and rely less on RNG to get to that magic number of 120% and more on farming and collecting to improve it. How does it work? This system works by taking weapons of exact type and using them as fodder in order to improve the quality of your current weapon. For example: I have a Silent Sleep Wand at 107% and I'm running a trial and I greed and get another Silent Sleep Wand at 104%. Rather than discarding the 104% I can break it into a Driver in order to increase my 107%. Please Note: You will not lose any forticiations or gems doing this process. This process is strictly an improvement system. Instructions / How to guide First you must get 2 of the same weapon, one that will be increased and one that will be used as fodder. Visit Aven and locate Weapon Quality Manager Joe who can be found at (X:251,Y:459). Purchase a Weapon Driver Forging Hammer from him. Use the Weapon Driver Forging Hammer on the fodder weapon. If you where successful you will now have a Weapon Specific Driver in your inventory, depending on the fodder weapon's quality depends on what grade of driver you get. Next simply use the driver on the weapon you want to improve and watch its percentage grow after use. Weapon Driver Forging Hammer Rates When used on a Weapon of 100%, 101% or 102% you will have an 80% chance to recieve a Bronze Weapon Specific Driver. When used on a Weapon of 103% or 104% you will have an 85% chance to recieve a Silver Weapon Specific Driver. When used on a Weapon of 105% or 106% you will have a 90% chance to recieve a Gold Weapon Specific Driver. When used on a Weapon of 107% or 108% you will have a 95% chance to recieve a Platinum Weapon Specific Driver. When used on a Weapon of 109% or above you will have an 100% chance to recieve a Diamond Weapon Specific Driver. Weapon Specific Driver Information Weapon Specific drivers as the name states are weapon specific. For example, if you use the Weapon Driver Forging Hammer on a Silent Sleep Wand 102% you will recieve a Bronze Silent Sleep Wand Driver. Weapon Specific drivers always have a 100% chance to increase your weapon by the lowest value it states. However, any values above the stated lowest has an increasingly lower chance to be granted. Here is a list of driver qualitys and their minimum and maximum values they can give. Bronze Weapon Specific Driver - 1% ~ 8%. Silver Weapon Specific Driver - 1% ~ 8%. Gold Weapon Specific Driver - 2% ~ 10%. Platinum Weapon Specific Driver - 2% ~ 10%. Diamond Weapon Specific Driver - 4% ~ 12%. Please note: Even though Bronze and Silver have the same minimum and maximum values because Silver is a higher quality driver it has a better chance at getting you a higher % value. The same applies for Gold and Platinum.
      • 6
      • Haha
      • Thanks
      • Like
  17. I mean I can't tell if your serious or not to be quite honest. Yeh Mage can struggle a bit in 3v3 but thats because its a class much more focused on large scale PvP like Territory War and 10v10. Thats perfectly fine for it to be that way. As for Illusionist thats like an S Tier class in 3v3. Whats the counter play to Invis->KD->Ice? Just made better when the enemy team doesn't use knight so you can invis->sleep->KD->Ice. This doesn't mean I don't understand what you mean but to be quite honest PDPS players complain about the opposite thing you complain about. So its just opinion based on the class you play and what counter play the enemies use against you to win. Also idk how the arena size will change this as you're just giving more room for the pdps to spread out so your aoes are less likely to hit all the people at once.
  18. It's not as easy as you think as the difference between Arena and Monster Battle Arena is a fundemental difference entirely and you'd have to remake some of the backend to follow the Arena system to do this with Monster Battle Arena. That being said I do plan to change this as I am getting tired of the reports but I think it will end up being a case where the level requirement is 50-55+ for Monster Battle Arena. Cause lets be honest as you said low levels can't really compete anyway so if they want to participate in Monster Battle Arena they should level up anyway.
  19. Idk I think at 1 it becomes a bit pointless. Thats like 2000 quests or something for 1 set, I think that would have a major negative reaction as you either have to make it useless and be asked what is the point which I some what agree on or you make it good enough and kill the incentive of the currency. I have a good example of this happening on the Awaken server so I'd rather just leave that matter how it is. As for the reps, I kinda agree with ted but I'm not sure what the solution would be. As if you make it specific it will flood, if you don't you will end up with a lot of people with medals they don't want being very angry. I'm not really sure what to suggest as a middle ground here hence why i'd appreciate some other ideas from the community so atleast if anything they can give me some ideas.
  20. I think atleast adding Honor Stars outside of PvP is a terrible idea. It happened with POD and it kinda made the currency not a PvP currency but a PvE currency that was just anoying to farm. I also plan to add more items in the future to Honor Stars like exclusive costumes and stuff that would also make this currency be more active. I'm not sure about class medals as again they're sort of linked to the PvP but I will admit I'm definatly more open to adding Class Medals in places. tl;dr Honor Stars not, Class Medals maybe (needs more discussion).
  21. Well the obvious reason it has it is because the Warrior class is a Tank class so they have a phealing greatsword and since core stats don't tend to differ on the different weapon types that's why the all ended up having WIS. That being said there was also the factor that they maybe intended it to be the more tankier weapon rather than the Axe as I think greatswords existed before Frogs did? That being said idk about changing them as it would have the be a community style opinion rather than just 1 person but I'm not against it by any means. I also didn't see this post until now so that is why there was no response. Feel free to bump something like this if I haven't responded as I have so much things to do in my life that I'm constantly busy and sometimes miss things.
  22. Without any information of how to reproduce it theres preatty much no chance at that. It's like telling me to look at over a million lines of code and picking out which line is the bad egg. If I can reproduce the issue then it's easier to narrow it down but without being able to reproduce it theres just simply no way I can find out which.
  23. You do not need to @ me I'm aware of the request. It's not high on my priority list as of the moment.
  24. Because of the nature of how this game is setup the PvP is seporated into its own server. Because of this is not actually possible to login on this server which is the reason why you cannot relog in arena and TW/GVG. I'm not sure why it was designed this way but from what I know its completely blocked off and not available for login. Sadly this is not something I think is easily changed and might have good reason behind this design. The trial thing is very recent and only added within the last few patches this game had, so it's not even like we can upgrade that system for this purpose as that too was just "tacked on".
  25. The game doesn't natively support anything higher than x999. I've in the past added some minor support for something that really needed it on Awaken to 9999 but it's very limited support and would require extra work to make it fully integrated. It's a lot of work to be done to increase it but it's not really impossible.
×
×
  • Create New...