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GoddessSand

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Everything posted by GoddessSand

  1. What's wrong then with making them two different colors? I'm confused? However, isn't it difficult already to look for an enemy who wears some of the standard outfits or do people really even rely on look at a cosmetic color of a character since we mostly pay attention to the red name above their head? I know I pay attention to the red name more than a person's outfit.
  2. The old login used to give us the option of logging in at higher resolutions, though I think it was up to only 1080p. The game is really old, but not even the login now allows you to change settings to 1080p. I think limiting the resolutions though could make it fair for others who can't reach even 1080p with their graphics card(Odd I know, but still happens) as it forces everybody to play at the same resolution for the same game experience. Though many people might be having issues due to their graphics because they are running it higher than they should.
  3. Give us pics and maybe have us vote to implement them or what can be changed? Though cyberskins have always been faction based, which is annoying when you need a FK one but keep getting RG or vice versa. I think people who complain about not liking the color is their issue not those who made them. If the design is cool, that's all I care about because it's just a color.
  4. 1) people don't want to do all the quests in the game in the first place, since there are only a specific quest lines that are necessary. 2) the main quests are more important than side quests and people can skip side quests for the most part, which do try to keep you in general location. Though the early quests are there to help players get familiar with the game, NPC, and map. 3) you an skip side quests, daily, and repeat. Though players do the side quests for the achievement. They do the daily and repeat for the gold and for the items that they give, not so much for exp. But no they shouldn't remove them as people do them for reasons stated, and they should keep them though maybe look at those quests later to adjust what is given for doing them.
  5. As a PU, you can use the range atks that hit only single mobs instead of a group. That should allow you to pull the ones you want to kill away from the more aggressive mobs. If you find the mobs that don't move around that could make it easier to isolate the passive mobs from aggressive mobs. That's just a thought.
  6. @Archangel they know about it and that is one skill that I am sure they are working on changing with the new skill tree that they are working on. There is a list of skills that players report as needing a change along with that one.
  7. So, when's your next break from the game? If you are taking breaks from the game is ranking up really that important? I've logged in daily for RP and many times that's all I did was get RP. I still don't see why players who aren't ranked up with the rest of us need to have double rank reset days. As for just starting 2 years ago, the game didn't open till 2016 on the server, which was 3 years ago. I didn't really start playing till fall 2016 when I broke up with an girl. I didn't really focus on ranking till a few months later and even on occasion skipping days without ranking. Taking time for people to rank up isn't going to kill people and the double RP reset is a waste of time for Vivi to implement and then remove a week later. I think there are other issues that need to have more attention to than people's RP. Namely letting Vivi deal with the game as a whole to pick through what changes needs to be done so she can make a better impacts on all the players instead of just a few who want to farm RP a couple of times a day.
  8. Oh Hell no. Nobody needs to rank any faster. If they wanted to rank up faster they would have made Archangel by now. There's already 6 archangel ranked players, 4 Angel ranked players, and 11 dragon ranked. Which means you have had plenty of time to make Archangel, especially since I made Archangel like 5 months ago and Luna made it What? Almost a year ago?
  9. @Vivi Having done 1 run of DS and 3 runs of DTO using Pet drop rate data chip, Lucky buff from nemesis, and premium medalion I didn't get a single Unique item other than the useless medal of Distinction. Now I say the medal of distinction is pretty useless because I don't need them, making gear with them and salvaging them just gives me less of them so salvaging gear made with them is pointless, and they really just sit in my inventory as I either trash them or sell them(which I guess 1G is nice for each of them). Anyway mind increasing the drop rate for items in DTO and DS? I think it's pretty low if we have to use more than just the Pet drop rate and lucky buff to get anything good. For salvaging unique Epsilon and Theta gear give a chance for getting medals of recognition, the following item(Jewel replicube, napalm lvl 60, clusters lvl 60{red and blue/white}, and gems/shards stardust), or 2 SG replicubes. For salvaging unique Lota and eta gear doubling up on everything listed here with the following item(Jewel replicube, napalm lvl 60, clusters lvl 60{red and blue/white}, and gems/shards stardust), or 2 SG replicubes Unique costumes 3 things 1) can you make unique costumes for level specific? Those so higher level players get higher level stats more suited for their level like the unique Lingerie? I'd say to do that with unique weapon skins too, but probably should figure out where all the skills land after skill tree changes are finalized I guess. Though I wish everything was added to the game in relation to character builds before Skills were touched so people know where their character lands and then have stuff added so when skills are changed we all have an idea of what needs to be fixed at that point. I feel that changing the skills and then adding stuff might keep skills broken within the game as players build their skills around their equipment. 2) increase drop rate of unique costumes so more people could buy the AP costumes and AP graft material to make more unique costumes without losing the stats of the unique costumes when wanting to change their look or lose the costume they have every time they want to graft a rare costume onto their unique costume since there aren't very many Unique costumes in game and those that are are really high. Just saying that people might buy up more AP costumes from AP shop if they could graft more costumes together. 3) during the Christmas event there were some unique costumes that dropped in the event DG with different stats than what is normally available. Can we have those added into the game and make them tradeable? Probably make all unique costumes tradeable as well even though they aren't sealed still? Just a thought. The event costumes not being tradeable though sucks because the character that gathered them can't use them and I can't give them to another character or player to use.
  10. Well, then that toon too has delay in skills. So, all characters have in one skill or another some bit of a delay in use from animations. Like the PU has their charge for one of their skills before it is used, the SW has a charge for using slaughter as well as the Mech for rainbow slash, and even the ME can have her heal canceled out as the animation takes a bit before it works. So, why should a CB not be without some delay in a skill if others have one as well? From my understand many of those delays happen due to the power behind those attacks or because the skill is doing more than just attacking. Kinda like how flare doesn't have much power, but it knocks out 6 people at once in it's AOE range. For this to come up now after having that character as an option for how long now. I wonder if it's legit concern or somebody wanting to have a higher advantage over others with having less delays in their skills?
  11. Try using the flare on the SW where it's animation is really long, not quick. There are a few others too that the animations are really long in both Arkana and Mech. But there's the PU, ME, DE's, and WH has some long skill animations too. Why the only character that I can think of with little to no long skill animations are the SE's, but that's due to their character being quick as lightning and just as deadly. So, it's not just the CB with long animations, you have to account for use of animations when figuring a rotation. For instance with the SW, if we use 1 too many skills before we use flare all it would take is somebody using a faster animation stun/disable and it doesn't work, so we have to limit how many skills to use before we use it. Often times we get 1 maybe 2 skills in before flare after a disable or stun.
  12. We are talking WH vs SW. The SW doesn't have a chance to avoid WH stuns because WH has added ch-acc added to their skills. But I also haven't been able to avoid WH pulls either with their skills also having acc added to them. I think you have ignored what I have said, confused it with other topics, or not understanding what I said. Last I heard Pepper hasn't been banned for cheating, Ligress has. If Ligress can do what it is claimed without cheating then you have to look at the what they are doing to do that. Pepper I know can do what they can because they built their WH to do it. Ligress I would question what they did because of their cheating aspects, hard to trust or rely on information about a cheater. Now if somebody else can produce Ligress's abilities without cheating then fix the SW. But also understand that if they are using ancient jewels, I know players asking to them, then what? Should we start nerfing all player to the point where ancient jewels are a must? If that is the case then make ancient jewels and ancient spanners more available, if they don't want to make them more available then we shouldn't be nerfing players to that point that they become a must. If you strip the SW down to some basics, rank 2 rare jewels(not uni), +12 gears, their accessories, and their randoms then follow their skill tree pattern what does that allow them to do? Don't go by uni jewels, don't go by ancient jewels, and don't go by ME buffs. I say ME buffs because those need to be looked at as they can break characters. The uni jewels and ancient jewels aren't used by everybody as a standard to use. If players can do what is claimed at that point then either fix either their opponent or the character. Since this topic is on the WH and their DPS not the SW in it's DPS, the ch-acc of the WH needs a nerf because it pulls and/or stuns(stuns are always going to happen) every player 100% of the time. During that rotation the SW can't escape for 17 seconds, 7 seconds longer than our buff last, and often 10 seconds longer than what we actually get since most times there are gaps between use and when attacked. If players say, "but I can't switch from one to the other like a SW can on the fly" then I want to know why. If you have 2 sets of gears then you can switch from one to the other on the fly, just like the SW can. If you don't, don't cry about not being able to do certain things that other players can who do have 2 sets of gears, first get 2 sets of gears then come back with your build and then people could see what you did wrong. Now if you want to go into SW's DPS, then let's talk. First SW's DPS is how it is because we can't even do anything with our character that it's supposed to do. That is players opt for DPS skill tree instead of relying on fade/concealment because DPS skill tree kills players. Fade/concealment not only doesn't allow us to dps players, but it get's us killed still very easily because we don't have the protection that other players have. Just as an example the fade lvl 1-5 is detectable by a SE with 1 pt in detect, if we max out fade they just need to use 2 or 3 pts while we wasted 7 and don't get me started on how broken the passive concealment makes a SW. So, sure against certain players we can get away with just using 1 or 2 pts in fade, but it doesn't always help since players play on their bikes. When it comes to SWs against players with a ME buff, the player with the ME buffs will win out pretty much all the time because ME ch-acc out does the the SW ch-eva even with ME ch-eva buff. So, now let's look at other characters besides WH, we have tested SWs without the use of shadow strike, we can't even get 50% damage done to any player while they aren't buffed any player can kill when we aren't buffed. Should shadow strike be changed because players die too easily? Can the SW have our escape artist buff last longer than 10 seconds then and increased? Players can still get 60% chance of landing an attack on a SW without ME buffs if they build their character right it goes up more with ME buffs and WHs are around 80 to 90% chance without ME and 100% with ME, but you need to understand a landed atk on a SW is full power, not reduced like the ch-resist, def, and void does. If players are going to be able to stun SWs to death while the SW is buffed like they do, then make our chance of survival greater if we can't dps like we do. But we can't survive like other players, we can't use our concealment like we should be able too, and the only thing we are left with is DPS just like what everybody else goes for. Every player only need 2 to 5 skills to kill a SW unbuffed and we don't have the buff duration that other players have so we can easily die once we get stun locked. Now you want to nerf the SW, well fix the other issues we deal with at the same time, not nerf us to the point of uselessness and we are an assassin class, we should be able to kill quickly and get out quickly, but if we can't we are useless. If tanks die to easy well look at those classes, but PU's seem to get just as tanky as other tanks and have high dps, should that be allowed?
  13. @MichelleZhivago two people you could tag in a post about this issue are @Vivi or @DrDieLess. Yes there is an issue where the hyper crysis hp and sp pots that give an instant amount will end up causing normal hp and sp pots that regen over time to cool down at the same time. Though the two Cool downs should be separated they seem to not allow the other to be used when one type was used.
  14. Are you discounting the idea of a WH having buffs from their ME? If one side gets ME buffs, so does the other. The buffs for the ME ch-eva/eva is less than the buff they give for Acc/Ch-acc, so the opposing side that is relying on the Acc/Ch-acc will win out over the side with the ch-eva/eva. But you are talking about ME case scenarios in which both sides should account for ME buffs, if you neglect the ME buffs then no the WH doesn't miss on pulling SE's and SWs if they are built with acc in mind, they will also always disable/stun the SE and SW(if they focused on ch-acc build). Just because a ME or SW can cleanse a debuff, it doesn't mean we in all cases can. If we are in the middle of a stun lock rota from a WH, that's 17 seconds where the ME can't heal or clease anybody and there are players that die in less time than 17 seconds without ME support. For the SW, again we can't just clease any debuff if we can't use skills, just because we can doesn't me we can in all cases. The ME can clease players in Arkana, SW has to be in Mech to clench and then we still have to be able to use skills to do that. Nobody is talking about removing stun, just reduce or remove ch-acc/acc increase. Ch-acc can be more appropriate than Acc, because only the SW relies on ch-eva and like I feel no player should get more ch-acc to break through one of the only methods the SW has for defense. Others have a much longer def buff than the SW and does give other players the upper hand especially if the SW is stunned for 17 seconds 7 seconds longer than their buff last and more likely 10 seconds longer from the second they are attacked as the SW doesn't get hit often enough the second they buff. If the SW does get hit the second they buff most of the time the buff gets canceled because lag between computers and server cancels it, it happens all the time. I also can't run far enough fast enough to escape a WH's pull. Wrong, WH's are a real threat without a ME. Put a WH on a team with the right players and the WH can play CC on an entire team. Mind you 17 seconds is long enough of a stun rotation and if they keep players next to them, same team SWs can come in and help with CC and even atk some of the more powerful as well as easier to kill players(like other SWs). I don't see a lot of WHs on the FK faction during my play time and see more WHs on RG side. Yes, both sides have WHs, but again they aren't always on during my gaming time. They may try nerfing some skills, but I doubt it's that simple and I am sure a reduction in one area might be increased in another so to still allow that character to be playable. I've heard of some players wanting to nerf the SW to a point that the SW has no def by them saying the SW needs to have a max ch-eva of 15k, which is basically saying to everybody hey look free kill. I hope they do take into account medic support when altering any character and not just look at the character alone. As for most lvl 65 players having 2 gear sets, maybe the ones you keep facing off against do but it's not like there's a post asking for a raise of hands for what level is your character and how many gear sets do you have. I had 2 gear sets back in lvl 59 and it really wasn't that hard to make 2 sets as I leveled up to 65, because all I had to do was join bgs(which players aren't doing so they struggle with it).
  15. Blackligress skills is under question to the possibility for actually being able to do what they are doing without using glitches. If you are fighting against Blackligress, are they with or without a ME? When I've seen Blackligress in a BG it's either solo or with a ME. They are weak without a ME and I can easily kill them while they are buffed. Correct me if I am wrong, but do WH's or other tanks actually rely on eva? I thought they use void, ch-resist, and crit void? using eva builds are easy enough to get through. I possibly just need to rearrange my gears better for tanks, but I am sure I have the gears for tanks if I'm not using them particularly the way people think I should. If I am in a BG with a SW and I make an Anti SW set, my second set automatically set. If I am in a BG without a SW then my possibilities for gear arrangements increase for both sets.
  16. Is it just me or do WH's just not listen to QueenPepper and everybody ignores QueenPepper's abilities just to say they aren't as good? If 1 WH can do it, they all can do it, it's choosing not to do it that is the choice of the player. WH's have an advantage of killing SWs while we are buffed or at least keeping us from escaping and killing us after the buff is gone. It's not like WH's actually have to wait out 10 seconds anyway since no SW buffs and is immediately attacked. I 1 vs 1 against a WH and they wouldn't atk till my buff was gone or I had to atk them while they were buffed, sure they died, but that's because 1 they were at a lower level and 2 they were really terrible at trying to win.
  17. Are people aware of the exp booster hyper chip? they work much like the sit hyper chip but the boost last 30min with a 2 hour Cool down. Add that to the premium medallion, the exp booster, and one of the 3 boosters from easter, christmas, or haloween (though I think you can use the haloween booster with either easter or christmas). Anyway I do think that the exp booster hyper chip should last 1 hour with a 2hour Cool down so that you at least get the full hour along with the exp AP booster and the 2 hour CD still because exp grinding can be boring as hell that after one hour many want to take an hour break. Anyway about that monster spawn even dropping exp boosters, it does drop 700% boosters, and I don't think it should drop 1000% ones because those are AP items that should be purchased. For MEs, I recommend creating an exp grinding character in a separate account. Then use that character to do all the dirty exp work at a much faster pace for you. I leveled 2 medics, one in each faction, with that method. Also, doing that method increases the exp too because pt exp farming is higher than solo exp farming. Also, don't forget to try using those cyclops or asheroths mechs. one could easily level to 63 rather quickly I think as it takes about 7 hours for a full pt to level a level 60 player up to 63. From 63 to 64 takes about 5 to 7 hours depending on who you are pt'd with. From 64 to 65 can take about 8 to 20 hours, 20 hours if you are doing it solo and 8 with a full pt while throwing in a level 60 player because the distribution of exp points increases for higher level players. Just note that a level 65 player will decrease the exp you can get, but they can also farm faster. Most of these exp times account for using a PT, solo on the other hand increases how much time you have to put in to level. To me sure the time it takes to solo exp is higher and a PT exp farming can be long and boring(almost fell a sleep doing it several times due the repetitive nature) I recommend not trying to do more than 1 hour sessions at a time and give yourself breaks between. Spending 1 hour a day may seem like it's taking you forever to level, but for me when I started reaching 60% to 70% exp I started getting more excited and wanting to farm more and mostly watching the exp bar go from up was nice to see. I think their idea of making it harder to grind exp was to get people to use all their 1000% exp booster that they gathered back when it was a daily thing. I know I still have characters with plenty of them when in reality they shouldn't have ever gotten that many. Their benefits is your suffering it seems.
  18. Okay, here's where WH's got the advantage, their duration of stuns and disables last for 17 seconds(maybe more) the SW buff last for 10 seconds tops. But most of the time by the time WHs start attacking the SW that buff only has 5 to 7 seconds left on it giving the WHs 10 to 13 seconds to finish off the SW before the SW could then start countering the WH again. Since a WH can have 2 sets of gear they and they can get their Ch-acc really high that their ch-atks could do most of the work for them(like what QueenPepper does) they don't need to rely heavy on acc except to pull. Which if you understand how eva and ch-eva work, the SW can't get their ch-eva so high that the % of missing is so low that the Ch-eva will barely if at all work against a WH with ch-acc. That means WH's can stun and disable the SW for 17 seconds(or more). long enough for the SW to wear out their buff and be vulnerable to the WH and any other player for the next oh 10 to 13 seconds for players to wail on me in PvP. In solo vs a WH that is still long enough for the WH to take the next 10 to 13 seconds to atk me without any protection since eva and ch-eva base drop well below any reasonable amounts to prevent attacks from them. Meaning the WH doesn't need to use Ch-acc or acc for the next 10 to 13 seconds to kill us. If a WH can't kill a SW in that time, that WH needs to improve their character as the skills stand now as I've died in 3 hits once that buff is gone by any good player. I am not sure exactly what you heard or remember about what I said on how I built my character for attacking tanks and evasion classes, but I do have an Anti SW gear set that's all I remember saying in detail where I get my ch-acc up into about the 294% to 297% area. As for tanks and eva classes, they are a bit different to approach that I have to take with them and I have to use a different gear set. In pvp with more than just a WH, I would be lucky to even survive as that WH can just disable me the second I show myself if they aren't disabled or stunned. Again having the advantage in PvP. Now in a 1 vs 1 match when I fight WHs, I might have a harder time against them than other SWs due to my skill tree being different. I don't know what they do to kill a WH in 1 rota, if they do it without using ancient jewels since I'm not using mine yet. I'm not going to alter my skill tree right now either since they are in the talks for altering all the characters' skills and thus I would be wasting my supply of Skill resets on a skill tree that will possibly be invalid after they are done. If these SWs are using ancient jewels to kill WHs this a problem with the class or the ancient jewels breaking the class? Also, is the ancient jewels breaking the class or making the class what it was meant to be for PvP aspects? I mean the game was meant to be played as a mass pvp game, not a 1 vs 1 though that is happening more than mass pvp. I lean towards thinking that the SW needs a nerf when it comes to the Ch-acc aspect of their buffs. Though are hard to say ya or nay against altering it. I mean if I can't kill the SW during their buff duration, my only hope is that they can't kill me during mine and then will it come down to 1st hit will always win? That is let's say I disable the SW first and go through my entire rota and didn't kill them and I buff before they could do their rota, once they are done with their rota my skills will have had time to cool down once they are do so I could then finish them off the second time. Most(to all unless I mess up) cases though I finish them off in 1 rotation while they are buffed.That is while they are buffed not after their buff wears off, is that right? I mean sure I like being able to kill a SW in 1 rota while they are buffed, but is it right that it can be done in few hits during mass pvp? That leads me to other SWs and their skill tree, it isn't my skill tree so I don't know what their skill tree is. As for their gear and mine, I have my way to try and universalize my gears and skills so they are effective against everybody 1 vs 1 and hope to have it work with greater numbers. When it comes to tanks killing DPS in 1 rotation, I know several WHs that can do that especially if they get buffs from the ME. As for DPS killing tanks in 1 rotation, if the tanks can kill DPS in 1 rotation shouldn't the DPS be able to do the same? Finally the last thing I want to mention and have it perfectly clear, if your character is not lvl 65, not full +12 gear set(2 sets preferred at +12),gear not fully spanned with normal rank 2 jewels at least rare, and all accessories at at level, then trying to compare your character to one that is should be noted that losing to them means you are a weaker character and you shouldn't expect to win. Crying about somebody who is stronger than you because they maxed out their character and you still have a ways to go means you need to work on your character not nerf the other guy. So, many people want to nerf the other guy because they get beat down for not being at par with them.
  19. @Vivi The towers are set to DPS loot not FFA faction loot in Janus lvl 60+.
  20. What about a bike with this color green?
  21. I think you might miss what some of the players are saying about the WHs. The WHs can kill DPS players in 1 rota and not miss their target player, should this be allowed? Players cannot avoid WHs pulls or stuns period, when a WH uses those skills against me I am pulled and stunned 100% of the time no matter how much eva or ch-eva I have. Is that something the WH should be allowed to do? If I kill a WH in 1 rota, most of the time the WH either wasn't buffed, buff only had very little time left, WH not geared right, or they aren't QueenPepper. When players can pull off killing a Tank class, you should know that it's in their build vs the other build. I can't seem to say this enough, I have 2 full sets of gear that I rotate around and can come up with a 4 to 6 different ways to organize my gears in set 1 and 2 since those gears are not locked to only set 1 or 2 and I can on the fly change them around. There are some tanks that have a particular build and other tanks that are completely different and the same goes for DPS class that the PU and CB are both part of the tank and DPS class. The SW is an assassin class, which is neither tank or DPS, which in real life means they should pretty much stab a person behind their back and run away unspotted, but the SW cannot get their conceal high enough to not be spotted in Arkana and doing so means we end up not having the DPS to do jack against other players just to have players with detect get right past that. So, the SWs have countered that by maxing out our DPS abilities over being a true assassin, we still can't tank players and we still can't DPS burst in PvE like other classes, but we can at least kill players. But that seems to be all changed as players keep calling to nerf the SW down to a class that will just stall players from joining in the pvp fight, but what do I know I'm not in the talks of the class skills. But making the SW class harder to kill players with while not giving them any more protection just puts the SWs back to lvl 54 and 59 cap status where we couldn't kill anybody and we can't survive anybody. So, if there is a call to nerf the SWs DPS, then I want a call to nerf the pulls of the WH so we can't easily get pulled and stunned by them and extend the length of time of our escape artist so it takes longer than 10 seconds to kill us which it doesn't while buffed against Ch-acc players. The SEs seem to do well in tanking the SWs though.
  22. with the 100+ 3day premium medallions I got from Halloween and Easter, not to mention monster spawn events drop them, I won't be running out anytime soon. They are a drop at endgame asmo, not sure of the other bosses. If you make them AP items they should be 15 or 30day ones, unless you make the 3day ones in stacks of 10 as well as making the AP purchased items tradeable.
  23. I have a bunch of Skill Resets NT that you can pay me to use. I know it won't help you, I can use them for you and reset my own skills.
  24. @monoki mind adding some fishnet thigh highs with garter straps to the SW's Midnight Diva?
  25. Pink would be cool, so would a dark green.
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