Reputation can be the currency of act 4. Spending 150k gold for angel/devil base camp flag is just a waste of gold really when anyone with good eq's can easily destroy it with 1-2 hits. My suggestion would be, when destroying this base camp flag you need at least 5 hits in order to destroy it for example; league of legends has warding system ( totem that grants you vision ) they have fixed damage 5 hp bars ( 1 dmg per auto attack ) example 2, like Erenia seals also have fixed dmg for partner & pets, in this case, make it so nosmates cannot damage this flag otherwise you can just send your pets to kill this which I personally don't like the idea of. ALSO, This calls for more action around flagging arena ( brings out those sneaky players who destroy and run ).
Also please make it so only one flag can be placed on one map, or maybe once the new flag has been placed the old expires. One of the issue was that people were just spamming these flags just for the sake of it, in my previous official server. As it is right now the opposing fraction can purposefully spam them ( with an alternative account ) in an attempt to make the other fraction fail at a task.
Base Camp Flag -> 100-150k Reputation
Base Teleporter -> 10-15k Reputation
My bad if I made any mistakes, I weren't very good at English
Thanks, I Guess