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Showing content with the highest reputation on 05/08/2020 in all areas

  1. Hello guys, I'm opening this topic to discuss ideas about what should change in the Shaman. I tried to make it balanced in both aspects (MDPS and Healer), but I leave the full healing aspect and suggestions to the main healers. Everyone here knows that: no matters how much you like and spend to make Shaman viable in PvP or PvE, there's always a class that does what Shaman does but BETTER. While reading this topic, remember that everything here is my opinion. There is no guarantee that anything will change after this post. Jordan is the one who decides if there is a POSSIBILITY for something to be changed. 1. What I want? As a blue class makes no sense building up Shaman to be exclusively MDPS, we already have Mage, Illusionist and Warlock. We need avarage DMG and Good Support. 2. Why? The main reason to use Cleric instead of Shaman is: Purifying Wind. The main reason to use any MDPS class instead of Shaman is: Lack of MDPS spammable skills. 3. How? Buffing both aspects and creating mechanics that can change its viability and gameplay in PvP and PvE. Shaman can be viable as MDPS, Full Support or Hybrid, depends on your gameplay, but here I made it to be togglable, changed a single buff that can improve your gameplay preference. 3.1 Buffs and Transformation Earth Energy and Marks of Wind are useful buffs and shouldn't be changed. Panther Transform: This one will work as 2 instances: Off = No Buffs, 1 = Healing Instance, 2 = MDPS Instance. (give it an animal name or whatever). Healing instance: WIS or G-Heal +X% using Mace. MDPS instance: MATK + X% using Staff or Grimoire (or only Grimoire). Thorn Shield: Increases targets DEF for 10 seconds. When the time runs out the shield explodes healing X (avarage heal) amount the allies units within a 10-foot area. Cooldown of 40 seconds. 3.2 Totems It's complicated, because when Totem Master was released we didn't had a good experience with strong totems, but i will try to make it as fair as possible. 1st. Make it immune to spells (only auto attacks can kill them) or make it unkillable. 2nd. If they can be killed, increase HP or give to it a property that it only receives 1 dmg per hit and needs 30-40 hits to die. 3rd. They need to be more visible, so your party can be aware to where they should be positioned (around the totem) and the enemy party can know what or where they have to focus. Totem of Grace: Instantly summons a Totem of Grace to assist you, casting Drops of Heaven every X seconds (min 1s.). Drops of Heaven: Randomly removes 1 debuff from target (AOE around 10-foot) and gives 1 stack of Grace (when reach 5 stacks of grace, removes 1 additional debuff). I dont know if it's possible but X must be something around 15 seconds and suffer influence of the Shaman castspeed when the summoning to happen. Lasts 35 seconds. Cooldown: 40 seconds. Totem of Wrath: Instantly summons a Totem of Wrath to assist you, casting Wave every 3 sec. Wave: Decreases ATK Speed and Cast Speed of the enemies within a 10-foot area with a small chance to inflinct mundane on enemies. Stacks up to 3 times. Lasts 25 seconds. Cooldown: 30 seconds. 3.3 Damage and Healing Skills Lightning Druid (Rage of Lightning): - If casted in an enemy target, inflicts lightning damage to all nearby enemies within a 20-foot area, 25% chance of double-hit. Inflicts Rage on enemies and stacks up 3 times. - If casted in an ally target, heals all nearby party members within the 20-foot area by +X HP. Applies Spark buff on allies and stacks up 3 times. Avarage Cast time, no cooldown. Primal Nature (Natural Punishment): - If casted in an enemy target, deals nature damage with a chance to immobilize target for 3 seconds. If target is under Rage debuff, damage strikes three times (triple-hit) . - If casted in an ally target, heals instantly (75% of divine light effectiveness) and increases mov. speed by 10% for 2 seconds. If target is under Spark buff, heals it for X HP per second for 5 seconds. Instant, low cooldown. 3.4 King's Summon No changes needed here. I tried to keep it as short as possible. If you don't like something, make your suggestions of what should be done instead of what I suggested.
    5 points
  2. My goodness you're dumb and just looking for a fight lol. People suggested I revereted a class to its original form because it was better like that. I followed their suggestion because it is better than it is now and it's part of classic. You are suggest I follow the path I went with Awaken and rework classes or atleast part of a class. This is an entirely different arguement. The whole purpose of the discussion is why I said "Making it a place AoE likely doesn't change anything". The person simply asked why I bothered changing the other classes so I specifically stated why I did change them and why it doesn't effect Engineer but effects those 2 classes. This has nothing to do with reworks and if you reply with this hostile nonsene more I will simply just ignore the replys regardless if you're asking for my response or not. You're wasting my time dealing with your nonsense. Take a note from Skyrith. They listen, they try to understand what I'm saying, they make counter points or question my thoughts. They give information. You do not have to agree with me but shouting and throwing a tantrum everytime someone negates your ideas is just silly and a waste of everyones time.
    3 points
  3. no im not talking about Athena's Fang of the Asp since plasma resist debuff wont increase dot's dmg, it could need dot reduction debuff for that, i am talking about kumari, epona and yesod's resist debuff skills that have 6sec duration that you able spam every 2-3secs for example here SE's Enrage is 2sec cd and -1.5k resists debuff, Yesod have same amount in resist debuff in mech skill with 3sec cd and Epona have lower resist debuff than other 2 but still with low cd too, in 1vs1 fights these could not seem to be that bad but when you see that peoples able spam these in mass pvp every 2-3sec it just make it bad, and for 55lvl major mech these new debuffs what mechs have make it so broken for 59lvl cap when peoples there able use these in that cap in pvp too
    2 points
  4. Would it be possible to bring back the light blue color for party members in TW/GvG ? Currently, the side's color is shown above everything else so it's making it more complicated to recognize your PT members in the melee. Ofc, you can look on the minimap, but it has a little delay and doesnt update in real time. It's making us waste precious seconds. So it would be nice to go back to the old team color display, if not possible to simply add the light blue color back above the current one.
    1 point
  5. To be honest this game is not so bad compared to what is streamed on plexstrorm, it's just nsfw.
    1 point
  6. I think this all because of the overly abused promotion of end game playing ... they can't figure out how to distribute stuffs among bosses or other source of loots ... so much of end game --- when it's almost near impossible to add level69 cap because you know, the game technically lost it's essence ... it's all just about getting maxed in level, items, etc ... even bg's are already boresome coz people aren't enjoying the game anymore ... how i miss the older versions when it was only cap 39 ... everything was so much better then. And it is all so weird that you gain so much exp in the lower levels and then suddenly slows down when you get 50 ... I think it's very reversed.
    1 point
  7. Yes i understand now. I guess i was myself a little bit distracted because of all the off-topic stuff here... But yeah, i think nerfing SuperIronMan and buffing the initial damage somehow to let a mdps engi deal more consistent dmg rather than short and buff-reliant burst dmg is a better way of thinking. I know that there are some other priorities right now (Weapon%System, releasing Content on Classic and Awa and other Classes that are in need of a rework) but i really hope we can come back to this and in the meantime, gather some more ideas and possibilities make mdps great again (or rather, for the first time...) I'd love to see some other Peoples opinion here about the mdps Engineer.
    1 point
  8. I do not see this suggestion on this thread so I'd like to know where this was suggested. I know alteast the Ruby Scorpian was released on Awaken as I had it when I played the game. You cannot expect me to be a mind reader. I needed the scorpian for an altar on classic so I made the scorpian. It has nothing to do with server activity so you can put that opinion where the sun don't shine. Both games got patches today and both games get equal attention from me. The only area the classic gets more of my attention is altar as unlike awaken I actually make the altar there. I do not have anything to do with the altar or boxes on the Awaken server. So I apologise if a suggestion was missed but to be quite honest I certainly haven't heard anything about this from what I can recall and if you have a problem then come to me first and question instead of trying to cause drama on the forums and make false claims that suddenly we're favouring one and not the other. I'd also like to state that the creator of this post isn't even part of the VGN team hence why most the suggestions have been neglected. She is infact still making content and recolours as we speak for future patches and also for altar/mystery boxes. But she is no longer staff there for no longer obligated to help in that regard. So not really sure what to make of your comments other than drama. If you have concerns I never push people away without atleast giving it some attention. If you had actually came to me any point in the week to notify me of the issue then it could have been put in with todays patch.
    1 point
  9. I know its off-topic, but I just like to say that you think to much of "this is a classic" Most of things need to be classic, but as I said in other post and I think a lot of people agree is that things doesn't need to be strictly classic. Most people liked the % on weapons, you will add a new system to it. I don't agree with buffing M-dps engineer but buffing shaman to be able to duo heal on PVP with a cleric would be lovely. Maybe changing his cast speed passive to mace instead of staff ❤️ Make polls, se what people think, add all the knowleged you got by being GM on awakened server to make people still feel the classic experience but with improvements, that would be the best EE server possible to me.
    1 point
  10. Because at level 60 a full geared and good luminary can one shot a party easily. Luminary isn't even balanced at 75 cap. You also seemed to be blind sided again that everything is useless just because you don't know how to play it. Bard wouldn't be spamming earth shock really would it? What about Halfkin bards and the Vocal Bombing with Glyph? Realistically Luminary would struggle with a MDMG set as you'd have to invest too much in cast speed procs. Not to mention its a Classic Server...
    1 point
  11. Yes, it change the visialization a bit. From 40 meters in 0%, you reach 60 meters in 100%.
    1 point
  12. That's how it looked like
    1 point
  13. Old display was Ennemies in Red Allies in White Party in Blue (Can maybe add Guildies in Green?) All Red/Blue is a mess, you can't clearly see your party making it hard to repostionning fast , hard for Healers to target
    1 point
  14. +1 Old color display was so much better
    1 point
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