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Showing content with the highest reputation on 06/11/2020 in all areas

  1. There's no need to change anything about % right now. Awakens are equivalent a 115% weapon. Just leave it as it is. I know that pre-awakens 116%+ will have more p-atk/m-atk than awakens. If I'm not wrong, Axe/Staff have around 1k more m-atk/p-atk base if +10, that's not worth to lose awaken bonuses. Which means nothing needs to be changed there since we are only playing with the same dmg as intented when awakens were released. You might discuss it for cap 70 or whatever. But for 65 the best option is to leave as it is now.
    2 points
  2. I didn't say they need auto-attacks right now did I? I said I would make defense affect MDPS when they are on equal footing in possible damage output as PDPS. I'm not saying PDPS isn't getting the short end of the stick, but I'm not just going to flip flop it either just because of that factor. You can see what I'm talking about as future X-Legend games does have MDPS basic attacks and they also have MDPS defense stat too. They have to be at an even potential before you can suggest changes like this, as anyone worth their salt on this game can tell you put MDPS and PDPS at even footing PDPS can always win in damage. It's just how the damage output is achieved is vastly different which makes PDPS struggle in PvP. One time I said this game has too much CC? Yeh well I don't have the time like I did 3 years ago to rework every class in the game to remove a lot of that CC. In the end it doesn't even matter cause aslong as it still exists its still going to be there and the game itself can't tell the difference between CC and none CC so the game can't do things such as extended immunitys in PvP or halfed durations in PvP. Lets also be honest compare our awaken server to the state of aeria. Bard locks, 15 - 30 seconds of transformations, etc. I have done my best. None would cry about a balanced game. I'd love to see you try make a balanced game with no complaints. I'd love to see anyone try it. Theres a reason why games like League of Legends patch balance changes bi-weekly, they don't do it to keep things fresh they do it because when something gets buffed other things get indirectly nerfed. So you're quite honestly asking the impossible.
    2 points
  3. Can the old faces be added to character creation so we have the option of either? Many players, including myself, have been wondering if we could have them again to complete the Classic look.
    1 point
  4. I believe Jordan can at least think about it since he always talk about being afraid of buffing shaman and then people complaining about Cleric being useless. So MAYBE if we start suggesting more options to make them work as a "duo" instead of one better than other to heal only with the best, he might change something.
    1 point
  5. If I ever get some free time, I'd love to. I always enjoyed doing stuff like that
    1 point
  6. @Daddy cos going and taking Buffs for TT again so long way v.v and we have them in.all pvp maps too but Not in amara :v
    1 point
  7. True, at least in arena they will be op. In proper party fights we will see (im not considering ranger which i remember was very good). Also I forgot to say one thing, why is snow storm immobilize not breaking in this server? this wasnt the case in the original, it cucks pdps even harder.
    1 point
  8. The % progess when you fort a item gets deleted after closing the fortification window. I wanted to suggest to change this system so we can fort something and after failing few times and closing the window the progress we reached dont get deleted. Like if you start with 10%, start forting the item but fail everytime and you end up with 15% chance but you have to close the window because you want obviously keep playing the game, you will lose the progress you reached after putting hours into farming the gold for the stones. Thats just frustrating and thats why i think this change might be a good idea. Pros Less frustrating if you fail because you know the chance to fort the weapon up is next time you use stones higher You spend less life time into forting 1 item More ppl would be able to gear up for pvp Cons Safety stone price might get higher Sublime safety stone could be less worth to buy since you can stack the % (Even if i think it wont decrease the price of those stones to much) Ec price could increase too cuz its more rewarding to fort stuff. Ec = safety stone
    1 point
  9. Hello everyone. As mentioned in the classic update thread, the Server could really use some class balancing. I asked around a bit and gathered some opinions from active PvP players. Balancing is a very hard topic itself plus there are some things groundbreaking different to the original classic servers. 1. We have % system in 60/65 cap which we didn't have on the OG servers. Still we only have 50 resistances. Right now mage classes(funny enough) can get enough resis without sacrificing tons of their important stats. 2. Trophysets for resistances, Sage/DK certs are missing so right now we have way to much dmg for way to low counterplay. 3. Due to % being available, Awa Weapons will need to have their % at 125%(this got mentioned somewhere already but didnt find it right now. They originally were at ~ 115% iirc) Ultimately that leads to the good old topic of mage classes being OP as shit right now. Maybe it's just to early to discuss balance changes. Maybe we will have to sit out the 65 cap and awa weapons to see how directions go but pretty likely nothing will change in general. The core problems explained above will still exist the exact same way. Now onto the opinions and suggestions i gathered: 1. % System at the current state of the game was a mistake. There were memes about the % not changing much and it all being about "a few hundred damage in the end" but as we all know by now that's simply false. I could explain this for 2 hours now but i think people that are engaged in the topic get it. Best would be to remove it completely again for now or keep it at 110% max. If i got the announcement in classic updates correctly, for the start of 65 cap gold weapons, 110% will be max anyways? So why not just keep it and do awa weapons 115% as it originally was. (Now onto actual class changes. Note that these are actually mainly coming from Magic DPS mains, so pls don't think this is PDDs complaining) 2. Adjusting Magic DPS, mainly: -> Nerf damage on Illus Icicle(or adjust Icicle into being doublehit instead of triple hit or add cooldown) -> Nerf damage on Mages Snowstorm and/or Fusion Reaction(or lower its range or add cooldown) -> Nerf the stun chance on Priests Holy Smite -> Buff Warlocks by lowering DMG-Spell Cooldowns -> Give Shaman a treatment to be either full DMG or full Heal, right now it's a bad mix between both. An actually good Class depending on nature DMG would be nice.(there already was a thread about reworking shaman so the demand is there) 3. People say Physical DPS should be fine/get better with the upcoming content and eventual MDPS nerfs, but: -> Do not increase Armor to 120% since it'd simply mean a fat PDPS nerf and that'd be just insanely unfair, especially with the current heavy MDPS meta going on. -> Make Tank-Class-Skills(like Warriors Angry Punch for example) usable with 2h-Weapons -> Make the AOE skills of Hunter scale on P-ATK instead of M-ATK 4. General Suggestions not depending on a single class: -> Reduce the DMG-Bonus of knockdown to 1,2 from 1,5 -> Considering the points mentioned at the start, why not find a middle ground about resistances and increase them to 60? That'd be perfectly combinable with weapons maxing out on 110%(if that would happen) I will repeat myself but pls use your brain when reading this and keep things ON TOPIC(i request right now that any posts that have to do with upgrading stuff/safety stones get deleted pls. We for once need a thread to actually discuss these things. We all know that a +2 blue staff mage/illu is shit too). This is by no means a "give or riot", simply just suggestions that were gathered from various people around the Server. If you have any other suggestions FOR CLASS BALANCE, feel free to add them. Also stay out with the "balance changes are not classic", everyone is sick of that meme. As i mentioned at the very start, it'll be very difficult since there are so many systems mixed together and timed differently than it originally was. Some things added earlier like % system, some things non-existent like increased resistances. These are all suggestions for the here and now and current situation. Not how things "should have been if it was classic". Thank you
    0 points
  10. A very old costume I was working on then lost the file to on my old pc. It was based off one of the guard costumes.
    0 points
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