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Showing content with the highest reputation on 06/26/2020 in all areas

  1. I agree with this. And having this system would slightly increase the possibilities of builds. Awaken Procs vs more base damage.
    3 points
  2. I think most of the people that complained about the driver system was because we could only increase the % to 110+ with more weapons, would be better if we could increase but also drop/craft 110+. but if the 65 drop rates isnt as bad as the 60 was it may not be needed.
    2 points
  3. I believe the general community opinion was that they didn't want the system added as it cannot be limited to 110% without conflicting with the 60 and 55 versions. Since the drop rate in 65 trials is higher than in 60 trials too (By default). However, please correct me if I'm wrong about this and we can open a vote or something but I'm currently of the impression that people didn't want it.
    2 points
  4. So I've asked and have been asked this so I just want a clear answer for both me and those asking. Will the driver system be implemented to allow 65 gold weapons to reach 120% or not? and if it will arrive on around the same time it came on the previous cap.
    1 point
  5. the greatsword 65 bug, reduce -15 fire resist, according to the description reduce -15 dark but I think it is a typo, because it should reduce -15 slash since its awake reduces slash
    1 point
  6. Can someone announce ingame to ppl come here and vote, any GM or GS, before players start buying or crafting a thousand items for Drivers?
    1 point
  7. I like this idea if chisels happen didn't know it was easy. If this is the case I would definitely like to see this option even if its released with awaken weapons. The club will be better than the awaken whether its 100% or 120% if someone plans to do club+w/e weapon. This more affects classes/players that would like to play dps bard as there is no dps guitar or dps cleric with mace or templar since again, no dps mace. Yes 110 is still sufficient technically but then any 1 trick players don't really get content if they main these certain classes.
    1 point
  8. You're right and we do understand you and @Astraea point of view here. We did say we're slowly tinkering though and it's not even been 24 hours since the patch. Give it time and see how things unfold but please note our motives are not driven by the lining in our pockets, we've just got a server that is almost 6 years old and we've made a fair few mistakes there to learn from. May I also add, Viridian Stones have grown by 40% in the last 12 hours and there have been a huge amount of Stones used as well so this change applied has made a big difference. I even took it upon myself to monitor players who purchase EC via gold or AP and it's not just a surge from AP buyers here.
    1 point
  9. To add: If there is no definitive answer, can we have a community vote on it? I don't think it's really a useful system with awaken weapons at a set date already. Would also create less work for the development team (since you'd have to figure out how to balance the awaken weapons because of the added attack on the bases)
    1 point
  10. Character stats are attributes that influence different aspects of the game, such as defense, evasion, or damage. Basic attributes The basic attributes include the five main stats that influence the rest of a character's stats. Scaling ratios are included under the format (substat point:base stat point). STRENGTH (STR) = Influences Physical attack (P-ATK) (5:1) and Block chance (1:1). AGILITY (AGI) = Influences Evasion (1:1), Parry (4:5), Attack Speed (1:2) & Casting Speed (1:1). INTELLIGENCE (INT) = Influences Magic Attack (M-ATK) (5:1). Also known as Intellect. WISDOM (WIS) = Influences General Healing (G-Heal) and Personal Healing (P-Heal). LUCK (LCK) = Influences Physical Crit Rate (P-CRIT) (4:5), Magical Crit Rate (M-CRIT) (1:1) and Accuracy (ACC) (1:1). Accuracy (ACC) = Influences how often you can hit your opponent. Higher accuracy means you will land more attacks on enemies of the same level. Countered by EVA. Caps at 300%. Move Speed (MOV SPD) = Influences your movement speed in the world. Caps at 200%. Attack attributes Attack attributes are stats that directly influence your physical offensive ability, such as damage with weapon attacks. Physical Attack (P-ATK) = Increases your physical attack, increasing how much damage you cause when using a physical weapon (such as swords, daggers or axes) Attack Speed (ATK SPD) = Influences how fast you can attack based on the speed of the weapon equipped. High attack speed means you swing more often. Caps based on the animation speed of your character, all weapons have different cap speeds. Critical strike rate (CRIT-RATE) = Influences your chance of landing a critical strike blow. Caps at 100%. Crit strike damage (CRIT-DMG) = Influences how much more damage you can cause after landing a critical strike (1.5x base damage + multiplier). Caps at 300%, stacking higher influences CRIT-DMG reduction stats. Magic attributes Magic attributes are stats that directly influence your magical offensive ability, such as damage with attack spells. Magic Attack (M-ATK) = Increases the damage of magical attacks and spells. Casting Speed (CAST-SPD) = Influences how fast you can cast a spell. Caps based on the global cooldown on abilities, all spells have different cast speeds required to eliminate the cast speed bar and effectively "instacast". Magic Crit Rate (M-CRIT RATE) = Influences your chance of landing a critical strike with a spell. Caps at 100%. Magic Crit Damage (M-CRIT DMG) = Influences the amount of extra damage (1.5x base damage + multiplier) you can cause after landing a critical strike with a spell. Caps at 300%, stacking higher influences M-CRIT DMG reduction stats. Defensive stats Defensive stats are stats that directly influence your defensive capabilities. Defense (DEF) = Your overall armor defense. Reduces the amount of physical damage you take from monsters at your level, as well as the amount of P-CRIT DMG you receive. Base defense caps at 70% but can be stacked to 99999, P-CRIT DMG reduction caps at 70%. Evasion (EVA) = Influences your chance to escape an attack that would otherwise hit you. Countered by ACC. Caps at 100%. Parry (PARRY) = Influences your chance to parry an attack that would otherwise hit you. A parried attack only does 50% damage. You can only parry when equiped with a 2 handed weapon. Caps at 70%. Block Rate (BLOCK) = Influences your chance to block an attack. A blocked attack causes no damage. You can only block when equipped with a shield. Caps at 50%. Support stats Support stats are stats that increase how well you can heal and be healed. General Heal (G-HEAL) = Influences how effective your healing is on all targets, scaling the raw heal amount. Personal Heal (P-HEAL) = Influences how effectively you receive healing from skills, scaling the raw heal amount. Resistances Resistances reduce damage taken by various types of physical and magical damage. Fire = Reduces the amount of damage done by a fire attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Holy = Reduces the amount of damage done by a holy attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Lightning = Reduces the amount of damage done by a lightning attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Ice = Reduces the amount of damage done by a ice attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Nature = Reduces the amount of damage done by a nature attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Darkness = Reduces the amount of damage done by a darkness attribute attack by 1% per point of resistance. Caps at 70%, but overcapping counters resistance drop debuffs. Slash = Reduces the amount of damage done by a slash (sword, dagger, rapier, katana, greatsword, pike) attribute attack by 1% per point of resistance. Caps at 50%, but overcapping counters resistance drop debuffs. Strike = Reduces the amount of damage done by a strike (hammer, mace, club, cestus, guitar, staff, grimoire) attribute attack by 1% per point of resistance. Caps at 50%, but overcapping counters resistance drop debuffs. Pierce = Reduces the amount of damage done by a pierce (guns, bows, sickleshots) attribute attack by 1% per point of resistance. Caps at 50%, but overcapping counters resistance drop debuffs. "?BASE ON MY OBSERVATION"
    1 point
  11. Vendetta Gaming Network is proud to announce it's new global event system! What is a Global Event System? The Global Event System is an event system designed to reward players for participating in all events hosted by us here at VGN. Anyone is welcome to join in on an event and if successful will be rewarded an Event Point which can be spent on the game they play! What is an Event Point? An Event Point is a currency that can be used on the Event Box system of each website. Simple visit the game website you wish to spend the point(s) on: Eden Eternal Event Page Scarlet Blade Event Page Eden Eternal [Classic] Event Page Once you're on the website you should have an option that looks like this: You will have a % chance at winning one of the main prizes or a common prize depending on the game you selected! How do I obtain Event Points? Event Points will be given by Support Members and GM's who are hosting events. These are our new reward we will be giving players instead of items. Unless stated otherwise event points will be the prize for each event! Can I win a prize for an event from Twin Saga even if I am an Eden Eternal player? That's the whole idea of this system! It does not matter where you are from game wise if you would like to participate in an event from any other game you're more than welcome. The more the merrier! Some in-game events however may require certain levels or tasks so you may need to be a player in order to obtain the event but as for forum events you're more than welcome to join! Will there be more items added in the future? Definitely! We will be changing items as time goes on for sure. But for now the item roster for each game has been decided and will stay as is for quite some time until we add more. We hope this brings good news to everyone and expect a lot of staff events coming very soon!
    1 point
  12. I'm against adding drivers to 65 weapons. As others and myself said before, just keep them at 110% max and keep awa weapons at 115%. Sure the 20 people that use the double-dmg club instead of awaken would love to see a 120% but it's afaik the only weapon that's better than Awa. I see no need at all for driver system. Also i guess it's a bad idea to make a poll since literally every single poll that was ever made here got sniped by alt accounts. This decision should be made from the comments on this thread if at all.
    0 points
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