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Jordan

VGN GM
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Everything posted by Jordan

  1. If there wasn't so many of them I probably would. You're talking like 1000 items total needing to be changed and idek each of them by name to find them.
  2. It's hard to do this as you need some "lose" items that aren't just gold ec's otherwise people end up with stacks upon stacks of the good items (Especially the top row items). We had this issue on the Awaken server where things that where top slot where sometimes worth less than things on the bottom 3 rows just because people are forced to take them as many would usually just skip over them in the chance of getting something better. Aeria also had these kind of items on the top row and they had rates such as 90% gold eden crystal which I can safely say is much more than ours. This is not me saying I wont ever put good items in that top row common slot. But I have to be careful if I don't wanna cause said item to lose value. None of our Gold ec's and Blue ec's are even half the rate of what Aeria had on theres and they where charging $10-20 for like 20-40 ec's. So just remember our altars won't be perfect but they're much more forgiving and worth the money.
  3. Altar suggestions are not open right now and they follow a semi-thematic weekly rotation. Bash wanted us to try out this format since our Awaken servers are often random but I do admit I'm not really into the idea myself as the items are quite a strech in thematic relevance. Themes so far: Workers - Maid/Butler ~ Waiter/Waitress ~ Pastry Chef's ~ Angel Swing Fantasy - Butterfly Dress ~ Rose Princess ~ Sinner/Succubus ~ Fantasy Bunny Chill Costumes ~ Specs/Garb/Thread ~ Day-off/Hoodie ~ Prep Girl/Guy ~ Alpacas We have 7 more weeks of planned themes and after those weeks end we will look into changing these up slightly maybe go to similar format as a awaken where altars are usually themed and not entire weeks. There will also be player choice / player suggested altars but those I want to hold off for now. These items are part of the rareish pool and I decided after the over influx of the low % one I would hold off on these for a week or two. I'll see maybe this coming week can have them return for 1 rotation.
  4. I will look into this issue of why people are not getting the boxes but if someone could do me a favour and next time someone doesn't get a box tell me how many people hit the monster first. Because you might find they've designed the system so only x amount of people can get the box at any given moment to stop someone inflating the market with 10 alts for 10 trys. Usually these systems are based on total damage dealt to the monster (Like Aven event bosses and how people who just tap the boss once only get 1 reward while people who hit for the whole duration get multiple drops instead).
  5. As I'm sure you're aware when content like DD comes and you're repairing multiple times an hour. This is normal Eden Eternal gameplay and right now shouldn't even be an issue. If you really are against repairing so much if you get some repair hammers and stuff from guild you can use status assistant to auto-repair when your gear durabillity gets low. This feature is really good for purple weapons that have lower than average durabillity. I can also add repair hammers to the common drops on altar with World Calls and Portal Stones if this is something you'd like to compensate for the issue. I don't think increasing durabillity is needed to be honest.
  6. They where disabled as they break low level arena's. They also where not part of Classic so it's fine to do this without needing to nerf them or disable them in arena.
  7. We'll see, it's a little hard because of their model format but if you have the experiance let me know and we can maybe look into something. Just a headsup you would need to fix for every race it appears on. Edit: Just as an FYI it can also be made as an optional change.
  8. What you guys need to remember is with Classic Eden Eternal I experianced that first hand as a player and now have a good few years of Eden Eternal development under my belt to the point that the situations between the games are always going to be different and the success rate would be different. Regardless if me or Bash took on this game as a developer neither of us have played this game and neither of us have any experiance with the games features. Now the games are similar so I have the advantage of knowing the game systems already but being able to provide a different experiance to US and make a server with a good and sustainable experiance isn't going to be easy. A lot of troubles with Twin Saga can be attributed to this. Then the risk of opening this game can ultimately damage our other games as time has to be allocated to this game too and since it doesn't get official content anymore I believe it will be a case like Eden where we'd have to make content for you to not get bored. Before anyone says "Well just hire someone from the community". That's one of the dumbest decisions ever as the second that person gets access to develop content whats stopping them downloading it to there PC and saying "See Ya" then opening their own server. The position I'm in is a result of years of trust building and Bash isn't just going to pick some random up he doesn't know and put them in the same position.
  9. Jordan

    Guild Tax

    I think tbh this is a player issue rather than a guild issue and if you take away there abillity to set high tax it will just result in people getting toxic with other things like telling there guild at x time we're going to put up this npc for 1hr then we'll remove it etc etc. This really should be a place where GM's have to get involved as if we do then the next scummy thing a player does we also have set the standard that we should get involved then when we refuse the players cry out-rage about it and say we're bias or playing the favourite card. There is plenty of guilds active right now and there is plenty of guild towns leveling with less tax. So help them level talk to the leaders and ask them if they're going to follow suite with the high tax war. Just remember every guild is in the same boat, you can only have 3 buildings. If one guild wants to be asses and put there foundry at 1000% tax, what happens when other guilds do the same and said guilds need to use a Magic Pool or any other of the build types. With this attitude and like with previous servers it only lasts so long before the top guilds talk to each other and agree on lowering things. Happened on Aeria and on our Awaken Server.
  10. I agree however I'm not a 3D modeller and I don't really think its worth paying someone to remove it for us.
  11. These systems only work in mobile games because the idea behind them is to lose value in certain items in-order to keep people online and doing tasks to click the other big shiney buttons they throw at you. Thats why you'll find the tasks are always mundane things that take time to complete so it keeps you playing all day so that you're constantly reminded that things are on sale. Eden doesn't have enough resources to be throwing free stuff at you guys all day in order for us to make a quick $ on some cosmetics we wanna oppressively push in your face while your doing said task.
  12. I agree with most of what you say and I'm suprised I missed this thread. Eitherway I sort of went along with the suggestions posted here with the 0/5 and soon to be added % increase system.
  13. Idk I can see the purpose of this but I can also see the anoyance of this as you can't really just add this to trials you'd have to add it everywhere and the people who don't see the purpose in this will just be hindered by this. Maybe a delay could work but honestly speaking I think this idea in general will just anoy the people who don't need it just like it anoys the people who are currently bothered by it. Either way someones going to be anoyed.
  14. https://forum.vendettagn.com/index.php?/topic/10645-farm-safety-stone-with-alpaca-coins-nerfed/ ~Locked
  15. Introduction Hey everyone, Today is the official launch out of beta for Eden Eternal Classic! We'll be releasing the content prepared for launch along with some small tweaks based on beta feedback and discussions. Level 60 Content Released! Maximum Character and Class level is now 60. Maximum Guild Level is now 6. Map Release: Decay Swamp, Highlands, Cyclone Basin and Viper's Forest. Class Release: Samurai and Templar. Note: We've reverted Samura Skill's Purgatory and Asura Slash to their original state. Trial Release: Trial: Eroda, Trial: Morticora, Trial: Crimson, Trial: Century and Trial: Manor. Changes Updated the maximum gear % for golden gear to be 110%. All current golden gear in the server has been tweaked to the following conditions: 120% & 119% -> 110% 118% & 117% -> 109% 116% & 115% -> 108% 114% & 113% -> 107% 112% & 111% -> 106% 110% & 109% -> 105% 108% & 107% -> 104% 106% & 105% -> 103% 104% & 103% -> 102% 102% & 101% -> 101% We will be releasing 120% again in a couple of weeks however, with a twist. Trials and crafting will be limited to 101~110% only. We will be adding a feature that allows you to use weapons of the same kind as fodder to increase the percentage of your weapon so over time you can increase your gear to 120%. You will not lose your current fortification, gems and enchants by performing these upgrades so please feel free to upgrade them when you have a % to your satisfaction. Updated All Trials to have 5 runs and not 3 runs. Standardized Mount Speeds White Grade: 20% Move SPD. Alpha Grade: 35% Move SPD. Prime Grade: 55% Move SPD. Legendary Grade: 75% Move SPD. Upgraded The Following Mounts to Prime Grade Flame Soul Puma Crystal Turtle Adventurer Alpaca Desert Monk Alpaca. Updated the Heirloom Ore Chest, Heirloom Herb Chest and Heirloom Magic Chest. Note: Only contains materials and tools between level 1 and 60. Updated the following skills: Hunter Skill "Summon: Tiger" can now be used in combat. Illusionist Skill "Ancient Call" can now be used in combat. Warlock Skill "Wicked Pact" can now be used in combat. Arena Updates We have updated the rewards for 3 vs 3, 10 vs 10 and Monster Battle Arena. We have removed battle mode pets from 3 vs 3, 10 vs 10 and 1 vs 1. Note: This change can be reverted if the current situation changes. We do hope you enjoyed the beta and we hope that you enjoy the future here at Vendetta Gaming Network!
  16. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as mystery boxes. Preview of the mystery box items can be found in the forums as well as in the archive in-game. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  17. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  18. Jordan

    TW Maps

    Totem is part of the TW's and has always been and when it became useless at Awaken Classes every TW map became stale. The rays became useless the Totem became useless and it just turned tw's into the exact same thing just a different style of map. So whats the point? Why don't we just say screw it and throw the regular map on every day of the week? As like I said with Normal Class TW on Awaken server the Totem is part of the classic experiance, it's one of the most memorable things about classic Eden Eternal. People sitting here asking me to dig out some super old TW system where people earn win %'s instead of just winning for being the winner and you guys are raging about an RNG spawn system. Come on. If your winning the TW to the point where you deserve the win you should have map control, if you have map control and your team lets the other team get totem then you lost of your own mistakes. The spawns maybe RNG but the points are not, there is a set amount of points on the map and when I played if my guild was trying to win we had control over the totem spawns every spawn. If the crystals are 2-2 then yeh maybe sucks if totem spawns on there side. But the chances of it spawning on there side every time is minimal and when it spawns on your side you should have grabbed it and pushed advantage to gain map control. What are you talking about? I said the same thing "Kills also do not show the real picture of power at all, just shows whos better at last hitting people.". I actually disagree with this tbh. Issue with this is it gives time for sloppy guilds who don't control the spawns properly a chance to still win it. People just need to play the map just how we played the map for 3-5 years before Awaken Classes came. Totem's spawning cover the spots. Simple mechanic.
  19. The reason there is two brackets for the halfkin racial is because of the need to combine two different racials. These are completely seporate and cannot check with the other to see what the other has so the only real alternative is to split them up like the Zumi one or to force people to require 2 halfkins in order to get the missing enchants they need or to reroll to get other enchants like some bears have to with awaken glyphs. As for the monster stone, this wasn't the intention to split it but I ran into the issue where it only allowed me to have 5 raicals. There for I had no other option to split them up. I wish there was an alternative to this as it quite get confusing.also asside from materials we cannot change racials much otherwise anyone with the racial already will encouter severe bugs.
  20. Does the game allow you to play and login? Or is there graphical issues when in game also?
  21. try updating your direct x 9 libraries https://www.microsoft.com/en-us/download/details.aspx?id=34429
  22. This likely means your game hasn't properly downloaded the assets. Please try verify the game.
  23. Not guna touch the second part as already explained it and it was like that for many years and was pretty much only changed in one of the last updates the game got. As for an infinate backpack there is no need as there is a bug in the game that lets you sell from within a dungeon. Although a bug its widely known and accepted so it is allowed to be used. To access this simply open the guild menu and theres quests in the bottom left. You can click that to open up a shop. To sell within this shop you need to hover over the buy tab on the shop and scroll with mouse wheel.
  24. I came in like an aerolite! Weclome back Jintoki!
  25. Yes this was something I was looking for so I can revert them.
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