warbeast667 Posted June 25, 2022 Report Share Posted June 25, 2022 So far in the few runs of playing it it's been fun (except Avner), but there is a few glaring problems in this dungeon so far. First problem I ran into is the mob leash range like sand pigs and cursed slashers having less leash range than a Blood knight's mark aoe making it harder to pull them into a clear. Second problem is specifically with the first two bosses (Zark and Avner) when running these bosses you either don't have enough people to dps them in a timely manner or you have too many people which makes you lag too much to cast skills. Third problem (which might be a personal gripe) is Avner's core mechanic, like idk if it's based on how much dmg you do to him or if it's on a timer because the amount of time we get to wail on him with no dmg reduction feels very varied. tbh there might be more complaints but idk since I haven't npc'ed for the first and third boss Quote Link to comment Share on other sites More sharing options...
infecttado Posted June 25, 2022 Report Share Posted June 25, 2022 Dungeon is amazing. All bosses. My favorite? Avner, crystals players are basic, and DPS's just need stand, to kill it faster crystal players must break their respective crystals faster, it reseted bunch times, because bosses focus who's on crystal idk why they just get into us and reset, which is really bad, but at all best boss. Others are just ok. Its expedition of 25 members, we don't have people all time for it and consumes alot of time for now because people isn't usued to DNG mechanic. Main problem for me, people that don't play pvp will do Lv95 statue, its much better and less stressful for majority of players. Lv120 statues are ok, but mostly guilds now have less than 10 active players at same time, and server rarely do this expedition often, i got 2 runs at total on it, and on 2nd one i got lagged and dced on 3rd boss so i didn't got rewarded. 1st run EVERYONE was lagged, i used VPN, diferent ones, Windscribe, Exitlag, Softether , and none helped. So far that's best map ingame, i got 0 graphic lag and i'm playing without my graphic card. Suggestion? idk i think is just useless DNG for pve players, timezone + many things to do daily + DNG time. Amazing idea, for me obviously that can do this dng anytime, but yeh its dead DNG cause people don't have time :c. Ty Jordan and staff members for the patch is really amazing. Quote Link to comment Share on other sites More sharing options...
VGN GM Jordan Posted July 5, 2022 VGN GM Report Share Posted July 5, 2022 On 6/25/2022 at 3:19 AM, warbeast667 said: First problem I ran into is the mob leash range like sand pigs and cursed slashers having less leash range than a Blood knight's mark aoe making it harder to pull them into a clear. Could maybe try to increase them a bit if this is still the case. But I will add the game is a bit iffy with reset ranges and it either has them or doesn't in most cases. These mobs I found to be better with a reset range to kinda force the intention of completition (The pigs more so than the slashers). On 6/25/2022 at 3:19 AM, warbeast667 said: Second problem is specifically with the first two bosses (Zark and Avner) when running these bosses you either don't have enough people to dps them in a timely manner or you have too many people which makes you lag too much to cast skills. After investigating the lag it would appear that a lot of the lag comes from too many people doing things in the same location. Now I am unable to finger point the exact solution but we may need to either upgrade the server machine or maybe look into making a channel thats similar to the Territory War channel where the raid takes place on. I have noticed though and I assume you have by now that doing it on the less popular channels and with around 15-20 people is more ideal to combat the lag at the current moment. But we are looking into fixes for this. On 6/25/2022 at 3:19 AM, warbeast667 said: Third problem (which might be a personal gripe) is Avner's core mechanic, like idk if it's based on how much dmg you do to him or if it's on a timer because the amount of time we get to wail on him with no dmg reduction feels very varied. Well its always on a timer when his core changes. But with how the game is designed the countdown skills are between 1 and 3 skills that are all on seporate cooldowns based on his HP %. So sometimes you can catch the countdown skills between cooldowns. This is how the game works and there isn't a lot I can do about this other than play with the delays. You may have noticed a similar feeling with the Abyss boss Leonic and his stone activations. ------------- On 6/26/2022 at 12:31 AM, infecttado said: Its expedition of 25 members, we don't have people all time for it and consumes alot of time for now because people isn't usued to DNG mechanic. People will get faster as time goes on and maybe after the hype dies down and people are less inclined to do it maybe some HP nerfs can come in. Most people in the entire history of EE have never really taken 25 people to the 25 man dungeon except for maybe 75 cap on official when Borsey was done for no reason other than fun. The dungeon was designed to be done in groups of maybe 15 and more people just make it faster. The mechanics are a lot simpler in this dungeon and are mostly focused on being player gated and not difficulty for the very purpose of being doable by anyone who has a decent set of gear. On 6/26/2022 at 12:31 AM, infecttado said: Main problem for me, people that don't play pvp will do Lv95 statue, its much better and less stressful for majority of players. Lv120 statues are ok, but mostly guilds now have less than 10 active players at same time, and server rarely do this expedition often, i got 2 runs at total on it, and on 2nd one i got lagged and dced on 3rd boss so i didn't got rewarded. This dungeon has the added bonus of having no RNG to the statue where as the Level 95 does. So if you do the math interms of statues you need 20 people per legendary statue per week. So with 10 active players and some other peer players thats twice a week you have to do the dungeon to get a statue. I put a lot of thought into guild sizes and how to balance the statues around this. But in the end if people want to take the route of 95 statues then I have nothing against that either. On 6/26/2022 at 12:31 AM, infecttado said: 1st run EVERYONE was lagged, i used VPN, diferent ones, Windscribe, Exitlag, Softether , and none helped. Yes this did worry me a fair bit. But then I realised that one fault of the run was that it was done on channel 1 like 1hour-2hours after maintenance with a big patch. So the amount of players online and the channel being one of the more popular channels was probebly a big factor in this. I will say this though. If any more runs are laggy make sure to note down the details of the run such as classes people playing, and the channel. As there could also be other factors at play that could be assisting in creating the lag. 1 Quote Link to comment Share on other sites More sharing options...
infecttado Posted July 7, 2022 Report Share Posted July 7, 2022 On 7/5/2022 at 12:35 PM, Jordan said: If any more runs are laggy make sure to note down the details of the run such as classes people playing, and the channel. As there could also be other factors at play that could be assisting in creating the lag. I had lag at ch3 and 5 , after maint last week. and still not getting archivement from Zark IDK if that's limited to amount of players or i'm just getting bugged, i made sure hit/dot and haven't died in 2 runs. that's all, its my 2nd favorite content, CC still best one 1 Quote Link to comment Share on other sites More sharing options...
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