TheSquishy Posted May 7, 2019 Report Posted May 7, 2019 I was wondering if it would be possible to add a crafting option where you can take four of one kind of jewel and make a new jewel replicube? ie (Rare Grade) <Crit-Void Rank 1> X4 = <Crit-Void Jewel Replicube> X1
GoddessSand Posted May 7, 2019 Report Posted May 7, 2019 Why not make an option to turn a rare rank 2 or 4x<rare rank 1> become a unique rank 1? Make it a craft unique or fail and lose it? Isn't that what you ultimately want?
DrDieLess Posted May 7, 2019 Report Posted May 7, 2019 it's a good idea for that. For something like crafting uni, which is also good, it would have to be something much higher like 10 jewels with a 50% chance of failing. MOST rare R1s are easy to get, so asking for something like 10 wouldn't be outrageous. 1
GoddessSand Posted May 8, 2019 Report Posted May 8, 2019 7 hours ago, DrDieLess said: it's a good idea for that. For something like crafting uni, which is also good, it would have to be something much higher like 10 jewels with a 50% chance of failing. MOST rare R1s are easy to get, so asking for something like 10 wouldn't be outrageous. Maybe 8 just so it would be like using 2 rare rank 2 for 1 uni.
TheSquishy Posted May 8, 2019 Author Report Posted May 8, 2019 Would mostly benefit lingerie jewel since you cant make R2 and end up with stacks of rare jewels you cant use or sell for much.
Norleras Posted May 8, 2019 Report Posted May 8, 2019 From a programming perspective, what would be easier to pull off? This or developing a Kilo Crystal for jewels?
VGN GM Vivi Posted May 8, 2019 VGN GM Report Posted May 8, 2019 6 hours ago, Norleras said: From a programming perspective, what would be easier to pull off? This or developing a Kilo Crystal for jewels? This would be "easier", though it'd take a good bit of time to manually add crafting options for all jewels available in-game. I haven't looked into the Kilo system at all, so I wouldn't even know if a kilo for jewels is possible.
Shadow Posted May 8, 2019 Report Posted May 8, 2019 what about ancient jewels? any plans make them rank 2? 1
DrDieLess Posted May 8, 2019 Report Posted May 8, 2019 Game does not need Rank 2 ancient or Rank 3 jewels 2
Shadow Posted May 8, 2019 Report Posted May 8, 2019 I didnt ask what you or game need, asking about thing what some ppl need in game, and actually was asking Vivi, sorry i didn't mentioned that.
DrDieLess Posted May 8, 2019 Report Posted May 8, 2019 (edited) @Shadow When @Vivi liked my post, that's your answer. Edited May 9, 2019 by DrDieLess
DrDieLess Posted May 9, 2019 Report Posted May 9, 2019 and btw, people don't NEED them. They WANT them, a GIANT difference. Gitgud without them plz.
Daddy Posted May 9, 2019 Report Posted May 9, 2019 I want r3 HP so I can have 100k HP. Ty for coming to my tedtalk 1
Filomena Posted May 9, 2019 Report Posted May 9, 2019 How can people want rank 2 ancient jewels, when no one even knows what ancient jewels do? 1
GoddessSand Posted May 12, 2019 Report Posted May 12, 2019 On 5/9/2019 at 3:44 PM, Filomena said: How can people want rank 2 ancient jewels, when no one even knows what ancient jewels do? They are like infinity stones where instead of a snap of your fingers, it's a push of a button and players disappear before your eyes. Most people don't even use ancient jewels. I don't and I have enough rare ancient jewels to cover 4 sets of gear and ancient spanners to do that and then some with any ancient jewel I want but not really as much unique ones. I just don't want to use ancient jewels just yet because that would cause even more player bitching about SWs while those facing against me are still under geared and under level and under protected with their own skill tree not utilized correctly. Just looking at Variations initiating with Vivi to create a discord about character skills when they aren't even lvl 65, being level 63, and running around with +10 gear instead of +12 gear making them squishy as hell and as deadly as a fly unless they have OP medics to buff them. Now if I ancient spanned all my gear and placed jewels in all those slots players like variations would continue to bash SWs as a broken class and being way too OP when they aren't geared enough to handle me without them.
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