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Jordan

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Everything posted by Jordan

  1. Information Hey everyone, I've been talking to a couple of people and after some of the hype around the activity in PvP (Specifically 3v3 and 10v10) in the Classic server I heard that there was a day where people tried to revive it in Awaken. I believe if we make some changes towards these modes specifically we could maybe make it more enjoyable for players and to make it more active. So I'm opening a discussion on suggestions on what people think should and shouldn't be changed about the PvP. This isn't limited to just 3v3 and 10v10 but just generally PvP across the board on the Awaken server. I'm going to bring up some initial points that either I have came up with myself or that others have suggested to me in the hopes that we could bring up some discussions on what could be changed to improve the quality and enjoyability of PvP. I do want to state clearly. This is not a thread to suggest class balancing. Territory War / Guild Wars concerns and suggestions I've recieved a number of complaints that most of the active TW's on this server and GvG's end up becoming a capping fest where instead of people contesting and fighting most people op'd to just running around capping. Now a simple HP change helped against this a bit, but overall it didn't really have an overall change to this problem. So I'm asking the community on what they think would be some good changes to be made that could encourage fighting more and contesting crystals more during a match. Bring back the PvP elements of this mode rather than it being PvE. Please if you have any other concerns about this mode you are welcome to put those issues and suggestions forward too. Elysian Island I recently revamped the island for the Classic server for its release which included several changes. Some of these changes include: Disabled Arena related gear. Disabled Battle Pets. Disabled Friendly Fire (Like on awaken) but additionally fixed the remaining issues with it (Not available on awaken right now). Revamped Boss rewards. Added some new rewards. Updated and tweaked how the bosses are spawned within the island. Fixed the boss spawning bug. Now I will state now that we cannot just copy and paste these changes over and call it job done, but it would be definatly some things to consider adding to the awaken version. However, I have a vision to completely revamp the island on awaken, make it unique to the Awaken server and make it fun and something that people enjoy and wait for it to open (Like with TW). I hope that we can figure something out together. I think if any changes are made we would change the island back to being 3-4 times a week. However, this would give us room to add more desirable rewards that will make people not only want to participate but also feel rewarded for doing so. So please put any and all suggestions below 😁 Temple Arena Similar to Elysian I feel like this PvP could actually be something that people get online and think "Yes! It's Temple Arena day", something that people will make sure to be online for and queue up. Now I know my hopes are high but I really think this mode could be made great and not just how it is now, a trophy farm. Now here is some initial changes that come to mind: HP changes to the bosses or player stat caps like on Normal Class TW. Removal of Tower Potions. Revamped Rewards. We could disable any sorts of arena gears that may or may not be enabled during this mode (I can't remember if they are or not). Along with this maybe add some upgraded trophies as we've had in the current and past few content patches that could respark something to gain from this mode. We could also create some new stuff to make the mode generally more fun for players. Like Elysian I think this mode would have to be only opened a couple times a week. So maybe the two modes can alternate and then on one of the weekend days have them both open. Again I'm open for suggestions on this as this mode specifically I'm the most uneducated on since I didn't really enjoy this mode myself so unlike Elysian/3v3/10v10/TW I never really played this mode. 3 v 3 Specific Points This would be the target mode for the most changes as this is the easiest one to make active as it only requires 6 people to queue at once. Now I've had the following suggestions that I'd like your thoughts on: HP Increase This would require us to lower the healing done in this arena. As it will become a pool noodle fight or make healers far too overpowered. Removal of Arena gears This may or may not be possible as unlike Classic they where removed from the game from day 1. However, I can try my best to see if removing them is a viable option. There is also the option of nerfing just the enchants specifically if that is something people would prefer or as an alternative. Limit the match to Normal Classes only. This is not something we can have a normal class queue for an a none normal class queue for. Unfortunatly its either normal class only or both. However, there is a lot of balancing merits to limiting it to normal classes only. New map from one of the other games or another map from Eden Eternal. This is just something to freshen up the experiance. We could even have rotating maps so each month the map updates to keep things new and fresh. We could even pick some slightly bigger maps (Maybe 10v10 size) and add some other gameplay elements too like reviving and crystal capping and such. There is a lot of things we can do with it but it will require your input to find the correct direction. One change that will be made when changes have been made is the removal of it being open all day. The issue with all day is although its nice for all timezones, it stunts the queue as people will queue when they feel like queuing and not be forced into a funnel of when queuing is allowed. This change I feel is vital to get a fun and active queue again. 10 v 10 Specific Points I would like to first state that all the points from 3v3 can also be applied here. They're somewhat interchangable and if anything more relevant to 10v10 than 3v3. One idea I did have though is maybe we could change this into a bit more of an event than just a kill match. Maybe turn it into a mini TW or something, maybe based on TW 1.0 where you had attackers and defenders. I feel like there is a lot we can do with this mode to revamp it entirely. I would like to point out we could also turn it into a 5v5 arena if anything else but I would like to hear your thoughts on this. Monster Battle Arena Specific Points I made some balance changes to Classic which if people are interested in could be applied to Monster Battle Arena. Click Here to review the changes made! Now this arena is the one I'm hesitant on changing as for almost the entire life span of this server I don't think this arena has every been active. However, if people are interested in changes we can make some. One change I was suggested was adding some of our custom bosses to the roster of bosses in MBA. This could help bring some life to the arena for sure. I would love to hear peoples thoughts on this. Overall Changes I would like to reinvent the PvP of this server, especially the none guild based ones. I would like feedback on what people would like to see. One of the more important things would be rewards. Here is somethings I've thought of and I'd like to know what people think: Eternal Coins on the ranking. War Stones more accessible to players (Via Elysian and Temple Arena mainly). Eden Crystals (NT) or Eden Crystal Fragments scattered around. Maybe a custom exclusive pet like the Guards from Haven of Oblivion. Maybe a custom costume or mount similar to Ormormu that is exclusive to be earned from the arena. Maybe even some materials from DoS or DSR that can be used to upgrade potions and stuff. Other things to think about other than rewards: Overall removal of arena gears. Overall removal of Pets from battle mode. The inclusion of Normal Classes only. HP Changes and the impact of healing. Things other than rewards that would make you want to participate. I just want to state again that this topic is not here to dicuss class balance changes. I also don't want to hear about guild drama and player drama on this thread. So keep it relevant. If someone gives there opinion about an item that they feel ruins PvP or you don't agree with a change they put forward then you can give a pleasent counter point and that would be the end of the discussion. We do not need back and fourths on this thread nore do we need people attacking each other on this thread. This thread is to improve the experiance for you all so please take it serious and please be nice and respect everyones opinion. Unlike the Classic version of this post I feel like most changes here are a lot more impactful and overall bigger. So I would like you all to respect my time and expect a slow roll out of changes. Whether it be 1 mode at a time or changes to all modes in one big patch. Either way this could be a 1-2 week process or a 1 month process. Just please be respectful of my time and each other. Thank you.
  2. Information Hey everyone, I'm receiving some feedback and suggestions for some some changes to be made to the PvP modes (Specifically 3v3 and 10v10). So I'm opening a discussion on what changes should be made to improve the overall enjoyment of these modes of play. I'm also not saying you cannot discuss other PvP modes on this thread such as Territory War, Guild vs Guild and Monster Battle Arena. However, I would like to focus on the main two (3v3 and 10v10). I'm open to all suggestions regarding these modes. However, please refrain from any suggestions relating to class balance as this has been discussed several times that it's just not something on the cards. Maybe I will look into buffing up some of the under performing classes such as Shaman but this will be in future and will only ever be buff related changes and not reworks or nerfs. 10 v 10 Specific Points A lot of people have complained that the rounds are too long and that its hard to regroup so it ends up just being a one sided affair that 90% of the time is going to stay that way for the entire duration. So it's understandable why people would find this a bit unfair. Here is some changes that have been passed to me over the time the server has been open (I have also added my opinion to these changes so you can see my thoughts on the suggestion): Adding a kill limit or a kill goal This would mean when a team gets to 30 kills or 40 kills (Up for debate) the round will be won. I think this is a sensible change. However, I do believe something would have to be done about regrouping as this would just make the rounds artificially faster and lower the chances of having a lucky comeback. Adding a life system This would mean each player has x amount of lives per round. So if you kill a player say 3 times, they would be dead until the end of the round. Again I think this is also a sensible change. However, again I think something would have to be done about regrouping. Lowering the match timer from 6 mins to 3 mins. This would mean a match is only half aslong but doesn't really change much to the core design. I think my opinion is pretty much the same as point "Adding a kill limit or kill goal" on this specific point. Increasing the HP This would mean possibly having similar HP to what Territory War has but not having the DMG reduction that Territory War has. This would help people survive better and make fighting have more of a chance to surve through any chain CC. I don't really have an opinion on this as I don't play 10v10. So this ones on you guys. One thing to add though is healing might need to be nerfed inside the arena for this depending on how strong healers are right now. This would be an after the fact change but something to think about. This would be to avoid any pool noodle fights. Changing the Map This would have to be something of its own discussion on what map to choose and such. However, I just wanted to get some thoughts on this. This mainly stems from the fact that the attacking through walls cannot be fixed and it's just too hard to police something like this as people don't like to video issues and think screenshots are enough to punish a player. Along with accidents can happen with tabbing or casting a spell as someones running behind the wall. So this is an option but it's something that can be discussed here first then in its own topic later. I don't mind this change either, it's not so hard to do and if its something people feel strongly about we can do it. This is all the suggestions that I can think of right now. However, you're open to put your own suggestions on the matter. 3 v 3 Specific Points Just like 10 v 10 I've had some suggestions for 3 v 3 too. Now their is much less changes in regards to 3v3 but again I'm open to any and all suggestions from the community (Aslong as they're not class balancing). Increasing the HP Similar to 10v10 I've had complaints that one shotting is a thing in 3v3. This isn't just specifically complaints about Illusionist either (Although that is the main offender). A lot of matches are decided by who gets off the first CC. Now the answer to this could be to make the HP very high so that its easier to survive through the CC. It also could be a combination of maybe evening removing CC or increasing the immunity duration in a match to help balance things out. Any and all suggestions are welcome. Again I would like to state that after this change we might need to nerf healing so that healers are not too overpowered. But this would again an after the fact change. Changing Class Limited to once per round There is a couple of players who will abuse mechanics such as Anti-Sleep on bard and stuff like that. So a suggested change would be to limit class changing to one per round. I agree with this change. Especially if any changes are made to CC or HP. Changing Class removed from within the arena battleground This would mean you can only change class while in the preparation zone. This change will only really affect classes that have invisibillity skills since they're the only ones who can really drop combat but this change would be aimed to stop people swapping class to abuse an immunity within the arena. Again, I agree with this change. This is all the suggestion I can think of right now. However, you're open to put your own suggestions on the matter. I just want to say and I cant stress this enough that this thread is related to PvP suggestions only. I don't want to hear about anything other than PvP and going on tangents about items or drops or any of that sorts will risk your entire response being removed. I also want people to understand that this is a civil discussion and not a battleground. So calling people out will also bear the same risk of having your entire post being removed. The target date for changes will be the 27th along side the awaken weapons. However, depending on the gravity of the changes this can be pushed back longer. So please be respectful of my time and do not expect changes over night. Thank you.
  3. The level 90 TK set cannot be forted, thats why its rare. It already has the defence of a set that is forted. Also the level 95 gears only make the above easier, they don't make it possible. I actually don't see how Beserker is gated by a level 95 weapon either as all it gives is skill damage. Additionally if a player is new enough to struggle catching up then the player obviously wouldn't be able to pick up Beserker and start soloing content right away as they're probebly new. Also you kinda counteracted your point. You said that giving them DoS quests would be helpful, yet if the gear was so bad they wouldnt be able to farm any of the hard monsters in DoS so they'd still need to ask for help. So either way they're asking for help, mayaswell get the help in the 95 trials since most end game players can solo those. Either way I don't agree that your points help at all and if I'm looking for things to help new players they will be based on what I agree with or I feel like makes sense for new players. Like the resistance gear we give, like scaling armor and weapons and like Stardust we give for achievements.
  4. Yeh but your still not explaining how the damage oriented effect of a level 95 weapon or a level 100 armor set will stop a player being one shot? There is a damage difference yes thats somewhat undeniable but there isn't a damage reduction difference between these options. Damage doesn't stop you getting one shot. Also again, the damage difference has very little to do with the weapon. Lets take 8 classes that are quite new player friendly. Executioner 3% P-ATK, Helpless Hands DMG +30%. Blood Knight 5% P-ATK, +15% DMG. Asura Crushing Uppercut +30%, Imperious Onslaught +20%. Blade Acrobat 5% P-ATK, Sword Dance range +5 meters, Electrifying Rhythm +20%. Mecha Ares Robot Grenade +15%, Total Annihilation Cooldown -30%. Gravity Manipulator 5% M-ATK, Black Hole +20%, Gravitation Field Cooldown -20%. Demon Taimer 5% M-ATK, Hellish Foray Cooldown -20%. Totem Master Let it Rain Healing +15%. Green = Good Impactful Yellow = Not impactful but nice to have. Red = Zero effect on the outcome of anything Purple = Good for farming but no impact on trials As you can see only 2 our of the 8 classes picked where actually impacted a lot damage wise by the level 95 weapons. Then as for 100 sets your looking at about 5% damage difference. None of this makes 110 trials impossible for someone with 80 TK weapon and 90 TK set and if it is impossible for someone with that setup then nothing about 100 sets and 95 weapons make it more possible than without them. As i mentioned in my last post that you completely ignored, survival in trials comes down to the following aspects of the game: Achievements / Resistances HP Class levels Build (Certificates and such) As I said new people need help, but everything you suggested will do nothing to help them. ~ New players need clarity on what to do, how to spend there time. Letting them know to do there 10 Palace runs a day, letting them know that classes can be leveled easily at Fallmyst. Focus on collecting level 65 stardust to do the 1-65 achievements, make sure to use certificates like DK certificate to survive. Like event stupid things like -Malice certificates are really nice for squishy people in trials so they don't accidently get boss agro on bosses that are mostly single target. Things like this are whats needed and not just. GIVE THEM MORE FREE STUFF! They get plenty of that.
  5. Your poll and post are not really related to each other and let me explain why. The answer to the poll should and always will be yes. However, your post is the completely wrong way to go about this. Almost every patch in 2019 had changes to increase accessibility to new players and even some patch this year also aimed at this. Things such as increased rates on 95 awakens quest items, increased access to CCM, level up packages that contain several useful items, repeatable quests that are good for leveling classes to 105/110. There is plenty of changes being made actively to make the game easier to catch up. Going over your points: Option 1, this doesn't really solve anything as the TK armor scales to level 100 so the stats would be actually better on the TK set due to having all sets worth of stats. Option 2 and Option 4 both will benefit people forting 95 awakens and the odd 95 weapon that is still good. I'd like to also point out that again, level 80 TK weapons scale to level 100 so again the stats and attack would be the same, these weapons can also be fortified to +14 for free. This being another one of many changes we made for new players specifically. Option 3, this would hinder instead of help as a lot of new people don't have the gear to survive in DoS so then they just end up asking people for help killing stuff in DoS instead of asking for help with someone running the 95 trials which pretty much ends up with the same amount of help being requested. The whole problem with new players right now is the urgency people put on them to rush through the content. You can't have it both ways, new content will always be designed for old guard players as the whole purpose of new content is to keep them playing the game and keep their attention on the game. New players are naturally always going to not be able to do this content and although I try my best to make things easier for them they're still need to put in some level of effort to get started. There is no reason a new player cannot survive in 110 trials. They get access to free gems, they have access to a TK set that will have boat loads of stats and has +10 worth of defense for free. They have access to TK weapons that again scale to level 100 and are free to +14 (only requiring scrolls). Then they get a free ring x2, free necklace and free cape that gives easy HP, Resistances, C/M-CRIT DMG giving a grand total of: 3600 Scaling HP 3600 Scaling MP 16 P-CRIT DMG 16 M-CRIT DMG 20 Physical Resistance 20 Elemental Resistance Then after all that they also get every single Vingot Lab, Devastation Dimension and Battle of Time and Space trophy. Which are still all completely usable and good for easy resistance. Like you tell me how much a level 100 set and a free level 95 set is actually going to have on that? Yeh the set bonus might have a little extra +DMG and the weapon might have a bit of skill damage but realistically you can't really argue that is going to help them survive in 110 trials. What will help them survive is achievements and HP, which again with a little time and effort of grinding gold for low level SD (Which they get some for free in the level up packages) and a little bit of grinding on the highest level map to complete the chest quests they can easily get 100-110 HP classes and 1-65 achievements. ~ The above being said I will tell you what new people need. They need to have some good guides that can help improve there efficiency on leveling. Things that help them understand whats good to spend their gold on, whats the best ways to gain gold, what should be prioritized, etc. They also need to have a helpful community. This is not a dig at anyone as I know there is a number of players like yourself who do help newer players with the older content but there is very little people doing so. This is why I always recommend new players join an active guild, as active guilds tend to help lower level players when they're in guild, more often than they would help someone asking for help in peer chat. This isn't really a content issue anymore. People just need to understand that you don't have to strive for the best gear from day one. You always have to remember, a new player is stuffing 10 years of content into a few days, yeh you can skip about 5-6 years of said content but at the end of the day it's always going to be difficult for them. This isn't me saying no but this is me saying these changes are the wrong way to go about this and they will actually hinder people more than help. ~ So TL;DR New people need help but more from a community stand point than a content stand point. People need to stop playing down the value of things such as TK gear and Resistance Trophy Combos. They also need to advertise that its ok to start out using the free gems in the free sets as its a small price to pay for a couple of chisels to gain a big advantage in the long run. Changes are always being made for the past year and a half to increase the speed in which players are able to get into the game.
  6. Can't say for definite but if there was no patch or no changes announced then a maintenance is the equivalent of turning the server off and on again. So most likely its just placebo and something else is causing the issue.
  7. Thanks for the feedback. I do not think any changes will be made to the bosses as of the moment as although chaotic it's somewhat part of the point. However, I will keep my eye on things and see if my opinion changes on that matter. I do appreicate the suggestions for support classes and will be actively trying to improve things for support players over the coming weeks starting with the mail boxes. Bards should also be equally effected by this change.
  8. Jordan

    EE Download

    You might be having issues connecting to the patching server. Try flushing your DNS and if that fails try using a VPN, I think there is free ones you could use and see if that works. Alternatively there is an alternative download. It's not got todays updated as it's yet to be updated, however if the VPN approach works but its slow then it might be worth downloading the alternative one and then just patching it.
  9. Jordan

    EE Download

    When you open the patcher it will download the client. When opened
  10. Jordan

    Patch v11

    Elysian Island Elysian Island is arriving today on Eden Eternal Classic! We've done some renovations to the island to provide a better experiance to all players and much better rewards for you to collect. Whats changed? We've made serveral improvements to the Elysian Island to fit more to the games play style. Rewards have been reworked! The new rewards will be listed below in its own section! A new special type of bucket are located in various places around the map. These buckets will only spawn after "Guranzon" has been defeated and will only spawn once per match. These special buckets will drop "Elysian's Golden Bucket". However, when it announces that they've arrived make sure to act quickly as their is only 7 to be found. Note: These buckets are indistinguishable from normal buckets. Battle pets are now disabled like in 3v3 arena. We feel this is the best and most sensible environment for PvP so we continued the trend into this content. Friendly fire has been disabled. As many of you might have noticed from the original version of Elysian Island although partying worked there was several issues with being in a party such as single target healing doesn't work at all and you can accidently kill your own allies with AoE skills. All these issues have been fixed and now being in a party will behave exactly like being in a party should behave. Elysian Devil Soul items no longer have a cooldown and will work in a similar fashion to how Star Stones work making them a much more desirable reward to aim for. Gear EXP items have had number tweaks to make them much nicer to use and a much nicer reward to obtain. Several changes to the spawn systems: The buckets RNG has been vastly improved across the board. Hamrick will now only spawn a total of 6 times a match, The bosses in the center of Elysian Island now have a slightly longer delay between each spawn. Several improvements made to the maps spawning system to fix issues with bosses sometimes not spawning. Schedule The current schedule for Elysian Island is that it opens on Monday, Wednesday and Friday at 5PM server time. Elysian Island is open for 2 hours in total. Rewards Elysian Treasure Chest This reward is granted from killing several bosses within the Elysian Island. A maximum of 17 of these can be earned in a single match. Elysian's Ultimate Treasure Chest This reward is granted to the player who hands in the Demon's Resentment to the Guardian Tribal Leader. Only a single one of these can be earned in a single match. Elysian's Golden Bucket This reward is granted to players who are lucky enough to find the Golden Buckets that have a chance appear after Guranzon has been defeated and players kill random monsters within the map. Only seven of these appear during a single match. Elysian's Bizarre Bucket This reward is granted to players who destroy Bizarre Buckets that are scattered around the island. Elysian Golden Gift Box This reward is granted to the top ranked player at the monthly ranking reset. Elysian Silver Gift Box This reward is granted to both the second highest ranked player and the third highest ranked player at the monthly ranking reset. Elysian Bronze Gift Box This reward is granted to both the fourth highest ranked player and the fith highest ranked player at the monthly ranking reset. Elysian Winners Gift Bag This reward is granted to all players between rank six and rank ten at the monthly ranking reset. Elysian Runner Up Gift Bag This reward is granted to all players between rank eleven and rank twenty at the monthly ranking reset. Monster Battle Arena We've developed some changes with some of the Monster Battle Arena players that will hopefully encourage people to try and play. These changes include some small quality of life changes, a small increase to the daily rewards and some minor balancing changes to some of the monsters. We would love to hear some feedback on these changes and we can also look into some suggestions for some future changes! Changes The duration of each round has been decreased from 10 minutes to 5 minutes. This change is aimed to target those rounds that end up going on to long due to kiting and stalling. We feel that 5 minutes per round is enough to decide a winner and anything longer shouldn't really effect the outcome other than the player who was going to win giving up. Daily quest will now reward you with Territory Chest * 4 instead of Territory Chest * 2. Several Monsters have had their names fixed. Monster Balance Changes <Pirate Leader> One-Eye Roger Poseidon's Spear cooldown increased to 2 seconds from 1 second. <Evil Beauty> Dana Art of Darkness cooldown increased to 2 seconds from 1 second. <Evil Incarnate> Null Heart Art of Darkness cooldown increased to 2 seconds from 1 second. <Regal Executioner> Captain Kasin Lightning Heal cooldown increased to 15 seconds from 12 seconds. Lightning Heal reflect duration decreased to 3 seconds from 5 seconds. Lightning Wave stun duration decreased to 4 seconds from 6 seconds. <Dream Maker> Alice Living Nightmare description fixed. Living Nightmare sleep is now removed on being attacked. <Anger> Rafael Threatening Roar no longer stacks. <Angry Mt. King> Bassett Wrath of the Wilds disarm duration decreased from 15 seconds to 8 seconds. <Abyss Sea Beast> Aquan Pincer Slash Double Hit damage adjusted from 100:70 to 100:50. <Bane Prince> Olsin Black Lightning duration decreased from 8 seconds to 7 seconds. <Chieftain> Bloodtooth Tor Swipe range increased from 20 meters to 30 meters. Swipe cast time reduced from 1 second to 0.5 seconds. <Vigorpede> Gimu Worm Attack now deals Dark Magical DMG instead of Physical. Hook Claw now deals Nature Magical DMG instead of Physical. Venom Storm's combination effect with Parasitic now deals 15,000 DMG instead of 5,000 DMG. <Abyss Angel Statue> Moa Holy Light range increased from 12 meters to 30 meters. Heaven's Light cooldown decreased from 35 seconds to 20 seconds. <Ice Wall> Tienro Iron Wall Formation range increased from 20 meters to 30 meters. <Frostarragon> Torreyace Ancient Ice Block range increased from 15 meters to 25 meters. <Wind Howler> Gazina Falling Rock range increased from 12 meters to 30 meters. <Forest Butcher> Guillaume Swift Attack cooldown removed. Enjoy!
  11. Jordan

    Patch v68

    Changes Increased the drop rates of all Essences on all bosses in Haven of Oblivion. Note: The increase is only slight but should make them drop a bit more frequently. Increased the amount of Silenced Soul dropped: Bosses now drop 6 instead of 2. Monsters now drop 2 instead of 1. Guards now drop 4 instead of 2. Bug Fixes Fixed an issue with Alice's crystals effecting newly spawned players. You now have to be within range of the boss in-order-to be effected by her crystals. Thanks all!
  12. Have you tried a different email service. Yahoo may have been blocked due to it allowing you to make several accounts with the same email. I'm not sure on this as I'm not the one who handles it.
  13. Your logic is insane. I've seen dead TW's, this is definatly not one of them. So if you are just going to spread fake information that as @Mark20 said will actually damage the server then please do not bother posting anymore. This information can harm new players who are considering downloading from doing so just because you want to throw a tantrum. Yes the server isn't alive as it was when it opened, no server is. That doesn't make it dead... Rats are beautiful. 😡 Just going to close this topic as its just kinda become a flame fest. Theres a poll on the other post. If you actually want to give opinions its there. https://forum.vendettagn.com/index.php?/topic/11362-guild-pvp-topic-20/
  14. This might not be something possible to do. I wont rule it out since I haven't had a chance to look into it yet. I will look into it though for sure.
  15. Not really going to comment on the rest of the nonsense as like not worth my time. However, this just made me laugh. What have I got to do with the price of healer set BP's. Get a reality check, they don't have class drops, they don't have any different drop rate to what they had on the official server back in the day. So this just invalidates pretty much your entire arguement. And back on Diamond US server. The 70 healer set crown was 20-40k depending on the time and demand. So a measly 3k that you can farm in like 1hr or so... Grow up. Good joke. Locking this topic before it comes a flame fest.
  16. Jordan

    Patch V67

    Bug Fixes Haven of Oblivion Fixes Dana's ice will now despawn after 40 seconds, incase you manage to get stuck after the boss has been killed. Karen's Ram Blood spawns are now immune to Time Totem, Bloodsword's Curse, Empowered Bloodsword's Curse and Demonfire. Updated the description of Beryl's Passive. Phantom's Clone spawns are now immune to Time Totem, Bloodsword's Curse, Empowered Bloodsword's Curse and Demonfire. Fixed various different text errors relating to the dungeons and NPC's. Lightning improvements applied to Palace of Dreams and Dragons Keep. Fixed texture issues on the "Guardian Dragon - Golden Sun" mount. Fixed the Left and Right direction animations on ALL custom mounts. Note: For a full list check the spoiler below. Hope you are all having fun!
  17. Jordan

    Patch V10

    Updates Added all level 90 Class Body Pieces as costumes to "Arena Reward Merchant Winston". Note: These body costumes are the same item for all genders and races. Note: The head pieces will come in a future update. Added original Illusionist Face Paint costume to "Arena Reward Merchant Winston". Bug Fixes Fixed the Left and Right animations for the Yume Kitsune mount. Have a good weekend!
  18. Spoke to the original poster privately about MBA. We have decided to try out some changes to make the arena more enjoyable and appealing to players before doing a change like this. Based on the feedback / activity changes that happen after the changes will depend if we follow through with this change. 😁
  19. We had a TW that was 5-6 hours earlier than the current TW before on Awaken. On a good day the attendance was 5 people. In comparrison to the one that was at the current time of having 30-40 people on a bad day. I've been playing with timezones for years and this is the best times you're going to get. The majority of South Americans cannot attend when you put it too early due to school and work, its easier for someone who actually wants to bother attending to stay up an extra hour or so than it is to get someone to get home from real life commitments such as work and school. After double checking too the timezone is actually earlier than US server by 1hr on the latest GVG. Which again I will add the US server had the most diverse playerbase. Just because Aeria had FR severs and German servers a good handful of players from those regions op'd to play on the US server instead. Just because it's convient for your group of friends doesn't make it more convient for everyone.
  20. Times are based on the original US server which was the most diverse server in terms of players. So the time is not "really bad" at all.
  21. Yeh, its a support class that didn't really need any stats but "tank". So I thought if we buff it a lot and make the synergyies and such much stronger / easier to use then there should be a little trade off to make the class require some minimal effort to be played at a high level. Rather than just "stick on a shield with -dmg and go".
  22. They certainly wont be on altar. Not sure what you want me to do about this cause regardless of anything I do if you can't even find the time to play the game for 30 mins then I feel like thats more a you issue than a game issue. As if someone can complete their cape achievements for loging in for a couple of mins then I may aswell just remove it entirely and just give it to people instantly. To progress in a game you should make the time to play said game as thats kinda the point.
  23. As mentioned in another post. It's not impossible to have something like this but I have so much to do just to keep up with the games content wise, small QoL changes like this are very far down the list as there is plenty of other QoL changes that rank above it, just to name one being gear swap having more slots.
  24. I know this, I was just proving a point.
  25. Top 2 DPS in the game if played correctly -> "very weak and it is useless". I'm sorry if you do not like the new Blade Master but this is how it is to stay. We don't need every class healing itself to full nore do we need classes having bottomless MP. Thanks for the feedback.
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