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My opinion and feedback on the game


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Hello dear SB community,
I am Izorist, i played for  some time few years ago and recently came back like 3 months ago. Today i wanna talk and say my opinion on the game. Some may have already meet me in game, some may like me and some may not. I am not here to talk bad bout someone or to be rude, i will just try to explain the way i see the game. Please to try to understand that if you  have somethin to say, try to be polite, each of us has an diffrent opinion and not all of us can agree on same things always.

1.Current state of the game
   So first will be the thing bout what most of people cry (including me) bout : dmg . the stats from lvl 60+ on items became so ridiculosy high that everyone cries that  the class he is playing(including me) is too squishy and needs more surivivabily. I do agree with this, that every class is very squishy except DE. but when a class gets a bit of buff or somethin people in their own selfishnes wont ask for a bit of balance, all they say everywhere i look is that needs buff- need more dmg and i am too squishy pls buff suriviability. Maybe it should reduce a bit of dmg and so there will be survivability and with that a bit closer to  a bit of balance.
First of all this is a RPG game. and it should be treated as a RPG game, DPS are squishy and die easy. tanks are not squishy but should not have  high dmg. and healers that are somewhere in betwen but instand of dmg they have ofc heals. i have not never  ever seen an so exagereted and unbalanced game in DMG as much as SB. i played alot of RPG game and alot of diffrent roles, and nothing ever should be able to die from 2-3 hits. FFs an player char/toon is not  an NPC.  Look back on lower lvl  caps (29-39-49), thats where things die how it should . nothing has dmg to kill you from 2 hits(except bosses if you are not tank ), in PVP at lvl 23-29 in Caergate  even if ur lvl 25 with +4 items on you,  fighting against an lvl 29 player with +10, you wont die from 3 hits or within 5 seconds. the fight is a bit longer like with 20 sec or soemthin like that, depends on situation it can even take like 1 min.  you will die in the end, but still not in 5 seconds. In that 20sec/1min you had time to do somethin to cast a skill to use a buff or a heal or somethin. Thats how it feels for me that the game should be.
Imagine for a new player that lvled to 59-60 that comes to Amara .. maybe to kill some mobs or to see what quests he could have . or what could he do now that he is finally an lvl high enough to participate to late game content and do stuffs with other friends ingame. but insteand,  that player is gettin 1 shoted but dunno what highly exagerated and OP dps class.  he didnt even had a chance to cast 1 spell, to use a hp regen potion, or take one step away trying to survive a bit. that is very dissapointing and makes alot of new players not to play anymore(becasue of reason :maybe i am not good enough for this game, maybe is too much for me to handle, maybe the game is too unbalanced and is not worth, i could find and ask for alot of reason but i am not gonna list them all) or maybe some will keep playing and telling to themselfs "well is ok, ill lvl up soon to lvl 65 and make gear and i wont be 1 shoted",  but at lvl 65 there will be no diffrence just that from 1 shot you get 2 shots to die.
As all the other RPG games out there the dominant  class in a game is the DPS class and SB went in their favor in terms of DMG. I understand that someone that wants to play dps has high dmg, a healer has high heals and a tank has alot of survivability. but people that play DPS should also understand that if they cant kill somethin (someone that plays tank and has no dmg ) they should not ask for DMG buff or to nerf that class  . or if they coould not survive another dps class they also should not ask for more surivivability and also for more dmg again. that will not resolve anything. and istand they should find other and better way to balance the game but with somethin else not by increasing stats again, and again, and again and so on. At the moment, the highest oportonity to enjoy the game is give to the DPS type of players. those that want to play tank or healer not so much. and in some cases some of the classes have both high dmg and survivability because of the unbalance. Something must be done bout  this becase is kinda ruining the game, people must go specific builds and talents  to be ABLE  to do somethin in game, not beeing balance and not to be able to enjoy the game the way you would like to, kinda take out the mood of playing.
I know the thirll of killing somethin fast and feeling cool bout beeing a good dps, but there should be given a chance to other aspects of the game as well . At the moment the game has nothing to do with beeing pro and have good skills. when all you do is stack high DMG (because this is what is OP atm)  and take some stuns and disable skills/spells, chaining those ones for like 5-6 sec and BAM, got a kill, i am pro GG. And  ofc after i got 20 kills like this, it happens once to get killed or not beeing able to kill someone because RNG has be on their side and missed 1 attack, what we have to do now  is to cry bout that class beeing OP.
And so on we go over and over and over again and will never stop asking bout dmg buff and survivability buffand all other stuffs . and you get what i am saying.

     When it comes to Mass pvp in Amara, NB and AK, there are so many debuffs that everything comes down to 0 , you die instantly and thats it. Somethin must be done about this not only because there are too many but also becasuse they are too high in numbers,  and again it brings you down to 0 and you die instantly, not even 5 sec you do not have.
To resolve a bit with this problem could be either to lower the stats of the debuff or to remove the debuff at all and add stats to the skill like: this skill has 10% crit chance/dmg or Acc/Ch-Acc.or whatever it is decided.
    At this moment in game everyone goes for almost same build, skills and STATS (not everyone but 90% of players). Not beeing diversity feels like everyone is playing the same class. Stats on Items , Randoms and jewels  could  be changed in  values, so that people can go for somethin diffrent, try diffrent build, diffrent playstyle.  Ofc there must be some diffrence of how one stat works here and there, but not as high as it is now, people should be able to go for a somethin diffrent then normal and still have a chance of doing somethin. not beeing either too OP or too usless
   Somethin could be done about SP also, as there it can  be gained from so many sources ,  and beeing totaly usless. people spamming skills/spells  like there is no tomorrow.
 To make SP more valuable,  it can be changed to reduce the regen from potion and increase the cost of skills  by a bit. Or change some skill to  give some stats for a specific duration of time a but at the cost of higher SP, or who knows maybe make( if possible) an Mana/SP shield (like draining SP insteanf of HP when taking dmg)

4. Crying out bout the class i play( just as everyone does).
What i will talk here bout is 1v1 situation, not mass pvp, there everyone dies in 2 sec, 3-4 if you have ME on your back (mostly will be from my perspective as a WH player that tries to be a tank.
    WHAT YOU ARE ABOUT TO READ PLEASE UNDERSTAND THAT I DONT NOT ASK FOR WH TO BE IMMORTAL. I am asking to give them a bit more survivability without the shields. thats the reason why i want to play tank, besause i do not want to die from 2 hits  or in 5 sec.
WH  it is supposed to be second class in terms of tankiness/survivability next after DE.. but thats not even close, not even to half of what an DE can be. i am not saying that DE is too tanky, i am saying that has to low survivability.
      Ultimate Soulshield and Defender's Might skill that are supposed to help you in dire times by giving you some survivability so you wont get busted so easy by dps classes. i wont say stats that they give they are trash  or 0, they are good they are uslees if u dont use them both at the same time. no matter what you do you always get busted either cuz of that 15 sec cd window or becase you dont use them at the same time. i dont want to be selfish by saying that there should be added more stats to them or make 1 of them permanent like DEs Chakra Shield, but at least reduce the points that they require for gettin full benefit from them.
      Leaving Ultimate Shoulshield and Defender's Might skills aside, WH has this Armor Mastery that gives some 440 def and void 11%(1.100). first of all it is the weakest of all defensive passive( others beeing the CB and DE ones), others giving points in 3 type of stats, and also the 440 defense is an absolute  0. At lvl 65 i  have around 1.700 defense with full points in this passice unbuffed,  with my other 2 shields buff i go up for 2.500 defense, but even this high is totaly usless when everyone at lvl 65 has around 3.000 defense penetration(even more). Please there should be added more Defense to this passive so it can mean somethin. also an 3rd type of survivability stat that is increased.
        And this is what i dont like the most. if i get caught without shields on, i get busted in 5 sec. If i have CS on or i am beeing in Mech mode does not make any diffrence, i still die in 5 sec. And if RNG Jesus is on my side and i do not die in 5 sec and i am able to get at least 1 shield on it is too late cuz i am already brought from 60k hp to 15k. And this 15k means nothing even if i have shields on, i  die in the next 2 sec.
          The biggest problem is not only that WH survivability skills are bad . but also none them gives good enough stats to be able to get back on feets after you been caught without shields and be able to do somethin( like at least to be able to run away with my tail betwen the legs full of shame cuz i am bad and not a pro like all others at this game).
DE have 2 shields( one is permanent and the other realy helps you in dire times, and also a Healing skill.
CB have Still betabolism that makes them totally  immortal for 12 sec, also they get back in fight with full HP and have an chance of doing something.
SW have these Eva/Ch-eva buffs that are untouchables for the duration, if they could not kill you for the duration of this buffs, they go invi and run away. Also they have Clease and Move speed like hell, i once runed on bike from middle of Amara on bike(180 move speed) to the frony of my base with an SW 100% of time  on my back doing dmg. this is not ok. maybe having high  dmg is understable but also having tons of move speed, teleport, cleanse is totaly unfair.
   SE again have Tons of Evasion and Move speed and ME are healers .
   So in the end WH is nowhere close to beeing Second after DE in survivability.
   Now another thing that WH cannot but other classes can is that, other classes have Acc/Ch-Acc buffs or they have like CB increased not from buffs but from skills themselfs, and can go for  diffrent builds  like Crit or ch dmg. As a WH i am forced to go for Acc(for pulls) or Ch-acc( for a bit of dmg and some disables). I msyelf i care too less bout dmg, but i just wanted to point out this thing too.
   And to close the topic bout WH i want to say bout Intuition skill that for 7 skill points with 9 sec duration  with a 40 Sec CD is totaly usless  something must be changed here and make this skill more worthy.
  I do understand that making some changes to a class talents/skill might have an great impact on some classes/roles but. But what could  be done in this situation is to increase the number of skill points that are required for some skill so that people wont have enough skill points to abuse every aspect of a class in having both huge dmg and survivability.

5. Some small things.
   - Makin the new lingeries drop only from bosses is kinda bad, not only the drop chance is very very low, but also  people are online in game only for when Amara bosses are up and thats it. Maybe making the new lingerie to be craftable with things from both PVP and PVE( Team dungeons not Solo) . Both FKs and RGs take time of day/night when they know there are enough ppl on  to kill bosses so they avoid pvp...
    - Banning Dual log didnt help at all. some people are still dual logging, and for some others gave them more reason to quit the game( i myself i am fine with this but just saying)
    - Faction Change was kinda not ok. Alot of players changed to RGs side and now FKs are dead (i myself i know only 1 toon that ive seen RG and changed to FKs). When from time to times RGs where outnumbered in pvp some time ago , i personaly know players that changed to RG side to go and try to help so that we can have some good pvp. Now when FKs are outnumebered no RG comes to FK to try and help a bit, the only time ive seen RGs coming to FK side is to only take loot from bosses and thats it.





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I spent time reading this tiring post.

1. Newbies arent even supposed to be in Amara, most people dont understand the powerleveling is an exploit, it would take a newbie years before getting to 65 if you do it normally, even if you boosted your friend to 65 in like 3 days it does not mean he should be out fighting in NB, Amara etc. The fact that he is getting one shot means he is undergeared, doesnt mean people are too stronk its just that he is too weak. You need to spend time leveling pet, gearing properly and learning how to actually play SB. Exploiting your way up to 65 doesnt mean you are legible to PVP, that is what newbies need to know.


2. You feel too squishy because you dont know how to properly build your toon 🤣 stacking up Huge HP doesnt mean you will automatically get tanky, you should ask veteran people in your faction they will tell you what is wrong with your build, but i heard you are stubborn and always has reasons not to listen so dont complain.


3. The only reason why duel last in level 29 back in the days is because people dont have a clue on what they are doing, try gearing a without pet PU to +10 set with good item stats and have your friend make a toon without pet that has +4 set since it yields the same stats back in asb days. i can tell you it will die in 5 seconds.


4. Blame looters, FK has tons of them. Most of the PVP RG players dont have good FK toons because they only stick with RG, also dont complain about RG not helping FK when theynare outnumbered because FK wont do the same. You guys like to call zerg all the time and when you suddenly get wiped 1 or 2 times you guys go offline 1 by 1.

The reason why FK dying is not because of FK changing faction to RG there were non these past FC, The reason why FK is dying was because you guys are creating your own drama(from valid sources) and making your own friends quit or remake toons to RG side.

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The SP comment sounds interesting.

WH, I do admit feels squishy, at least when using Ghost Accessories.  That is to be expected.  My tanky set for that class is nearing combat worthiness, so I'll have to get back to you on her survivability.  As for increasing her survivability without buffs, that would mean adjusting her passives or her gear.  Will need the team to think on this.

The dual logging matter:  It was never supposed to be like it was in the first place.  All we did was revert the system as it was originally intended.  While it won't completely stop people from multilogging to abuse the system, but it can mitigate the issue to the very least.

The Faction change matter, I don't think there is a right answer.  It's really a matter of the player-base and their attitudes on this one.  Plus this isn't the only game that has that type of feature

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9 hours ago, Norleras said:

The SP comment sounds interesting.

WH, I do admit feels squishy, at least when using Ghost Accessories.  That is to be expected.  My tanky set for that class is nearing combat worthiness, so I'll have to get back to you on her survivability.  As for increasing her survivability without buffs, that would mean adjusting her passives or her gear.  Will need the team to think on this.

The dual logging matter:  It was never supposed to be like it was in the first place.  All we did was revert the system as it was originally intended.  While it won't completely stop people from multilogging to abuse the system, but it can mitigate the issue to the very least.

The Faction change matter, I don't think there is a right answer.  It's really a matter of the player-base and their attitudes on this one.  Plus this isn't the only game that has that type of feature

I can assure you if you build WH properly it would be as tank as DE the only advantage DE has over WH is the Chakra shield is perma buff, this why I asked you guys to make WH ultimate soulshield perma too, it wouldnt make WH super tanky, without the big shields WH can still die.

This what is making the skill rebalances useless, if you listen to newbies that think they actually know stuffs it will spell disaster.

  • The combination of WH passive, 2 shield is 47% void, 49.5% ch resist, 4.5k CV, 1170 Def
  • The combination if DE passive, chakra shield and iron skin is 62% void,  38% ch resist, 5.4k CV, 960 Def

The gear void value of WH is higher than DE by 10% DE having 5.6k void unbuffed while WH having 6540 void, adding everything and comparing the 2, DE only has advantage 5%void and 900 CV while WH has 11.5k ch resist advantage and 210 Def advantage. DE has alot higher Gear HP percentage value than WH.

But WH gear DEF value is alot higher than DE by alot! If you know the damage calculation: Total Damage = (Damage after void reduction) - DEF. it means the damage that is left after reducing void and pvp void get subtracted by value DEF. SUBTRACTED meaning if you have 1k+ def the damage will also be reduced by that value and that is where WH shines.

Now what this means is, WH is tankier than DE with both their buffs on. But DE is tankier than WH if they are only using Chakra shield and soulshield respectively.

What makes it even more better tank than DE is in Mass PVP WH has tons of utility way lot CC than DE. It has no damage yes but it can potentially hold 6 people and pull 4 people while also tanking if you also invest in debuffs you will get surprised with the added values. In mass pvp if you are a tank that is the most ideal combination, tank + CC utility. 

Now you see Luna, these kind of players only know how to spew nonsense if you consider listening to these kind of advices then you will know what will happen 🤣🤣🤣

Also tanking requires you to have tank gears means you should use tank type accessories like Goddess or Conqueror. You will never tank succesfully if you will use only 1 set of gears that has ghost or spy accessories in it. Balancing HP and Tankiness is crucial too. If you build too much HP with minimal tankiness you will become soft, if you build too much tank without HP you will find yourself dying faster than you should be. You should find the 50/50 ratio between the 2 stats tank stats means CV, Void, Def and CH resist you also need to find the perfect balance between them.

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Hey Izo!

You are wrong when you say low levels have more survavibility. My 39 can oneshot pratically every level 35 DPS, but on the other hand people like Evovoe, Ibelina and Celia69 can oneshot my level 39 with 20k HP (so I figure they can oneshot every other player in Viledon).

If we go far away, I remember there was the same situation from the beginning of the game: this was from November 2013:


May 2014:



To reach 50+ kills in less than 15 minutes, you understand everyone fall down in few seconds. And I remember pretty good the opposite situation, when we RG just went down in the battle just to die as flies still before to touch the ground.

You find the game not balanced just cause it never was. And it will never be.

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14 hours ago, Norleras said:

The dual logging matter

If If really matter, then you Block it damn late after over 4 years. And still people are Logged with 2 pcs at same time so nothing has changed, for those who dont have it You just Piss and punish everyone. And Not the people who doing it. Just 1 Person abusing every single shit He can, and   then to threaten someone  lows on shout wow. We reach the Level of this. If you want Players taken it serious  Stop being so fuking SOFT. That dual logging just made the Game  more empty then before. A Lot Stop care about everything. Only Option to get RP is Farming mops, no Rally good pvp happen, outside from NB/AK even in the BGS Numbers sucks. It has become to PVE game, and only the loot count so people Play where loot is. Going Low lvl is the same.  LV 55 guys hide on Mini Bunker in Ai against people between 39-49. What a great pvp 🤣

.WH got nerfs over nerfs, and now even in tank set they are going down fast.

Too much playin on Skills, and the result is what we have now. MORE DEBUFFS, MORE MORE. So medics ending up with 2 lines in debuffs 👌

But Well All classes are OP, If you know how to use them and to build them. It takes much effort and time till you reach it. 

In the end tbh the move was just a kick in ur own Butt. 👌

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On 7/3/2020 at 12:11 AM, Beau said:

As u know nothing about me, all you can do is just assume random things .

Maybe your intentions are good, but your attitude and the way talk to and about others not so good, as you "spew nonsense". I am sure that can be other ways around to understand my point of view insteand of claiming all those things without knowing.

Now back on the topic: i myself i do not powerlevel. when i came back to game 3 months ago i was already 59, full kappa and enchanted etc.

As i said above 90% of people go for same build. people are forced to go for specific builds to be able to do somethinh. i simply just want somethin diffrent to go for.

And bout shields i did said that only if u use them both at the same time you get somethin good from them, individually they are bad. ultimate soulshield is bad in stats for the amount of SKILL POINTS it requires. WITHOUT those shields no matter if u you HP or CV or CE or whatever you want , you still go down way too fast.

And is not bout building somethin properly, here i am talking simply about dmg taken. leave the other cc and disables aside.




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On 7/3/2020 at 3:50 AM, Filomena said:

Well. i do not say that you are not right.

  I played both on Aeria and here,  and back in the days there were alot more people at lower lvl caps. but for me it never happened to get 1 shoted. maybe because i was playing tank ?

And even if game was never balanced. I do belive that maybe there can be something done here and there about that.



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@Izorist the only thing I know about you is, you suck. Everything you typed there is wrong and you should just be thankful people spent effort reading that garbage. You got your answers whether you like it or not those stuffs we told you is based on facts, even filo posted numerous SS and you still have reasons not to listen? Why cant you just shut the fuck up and try to listen to others and understand, maybe you can find some value in it that can help you become a better player.

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If you are about low level there are certain things that are the problem. 1) rank 2 jewels and level 2 pet chips. They should have never released these for use at lower levels. 2) level 40 pets. Though it's hard to prevent a pet from reaching level 40 via source code restrictions, the pet reaching level 40 shouldn't have happened for level 29 characters and possibly level 39 characters because it would make the character too high in HP and far too difficult to kill. 3) Is the skill tree, Because of these two things skills got really messed up for lower levels. At mid levels like 49 and 54(59 sort of) the balance can become more stable because that's when rank 2 jewels, level 2 pet chips, and a level 40 pet was all released for. Though back in Aeria at 54 they released rank 3 jewels and level 3 pet chips, they really can't do that now though that might help balance 65 out better unless they can impose restrictions of use to only lvl 65 players. The level 3 pet chips will be easy to restrict use by lower level players as they place the NPC for them in Dragon Valley where you have to be lvl 60 to enter. The rank 3 pet chips are a bit more difficult because that would require Vivi to create code to prevent players from placing it on the lower level gear. I think since all gear that accepts jewels accepts up to rank 12 jewels, that's a lot of gears to alter. There is very little issues with the skill tree as these other issues are problematic.   

There is the issue with uni costumes giving stats, but that could be changed just by lowering the stats of current costumes and make new costumes that increase in stats but are level limited so that has the stats increase the level of allowed use goes up.

Not really sure how well the feats(achievements) titles comes into play because as a player that is level 65 and been around since the start of the game those stats should have been achieved by now for those who have been playing as long as me and farmed like I did. I got all my stats before dual logging was allowed on the same PC without making a virtual system as I wasn't logging in more than one account at a time on the same PC even though people can make a virtual system to dual log on the same pc.


But when it comes to certain aspects of certain characters, they aren't working as correctly as they should be because characters are getting too many easy counters for each character including buffs from ME's can make a character too OP over others and it's not just limited to how OP a DE can get given the right buffs from the ME. SW's however benefit far less from ME def-buffs, though in my opinion should benefit more given that they should be the character that breaks away from the group to attack behind the group and not be close enough to be healed by the ME. It should be the SE that protects the ME, the WH that works with the DE, the PU that attacks both the DE and WH, the CB that helps all around with supporting every character they can either by helping them attack or defend, and the SW should be the assassin class that works on their own to attack classes (namely the ME and PU) by getting past the front line defenders that should be attacking each other. Right now the lineup of the job of each character isn't built right for their character.

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  • 2 weeks later...

WH not weak , rn WH good  just need build this not on passive HP coz this useless , 2 nd set can ez fix your DPS , ofc is make u not tanky but is normal, what get some DPS u must lost some Def , u cant have all together coz this make class to op 😉 

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10 hours ago, Uzora said:

WH not weak , rn WH good  just need build this not on passive HP coz this useless , 2 nd set can ez fix your DPS , ofc is make u not tanky but is normal, what get some DPS u must lost some Def , u cant have all together coz this make class to op 😉 

By itself, I would agree that HP passive is useless. Been tossing around the idea of maxing HP passive and at least Lv 13 or so Def/void passive.

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passive HP on WH based useless beter max your passive void deff and use this free skill points on skills  coz this more mater than 60  k HP,  ppls talkin no skill points for skills , ofc no skills when u waste 21 skill point on useless HP , thats why no damage , coz u missed needed skills , and this normal, but this what i know since play WH and she enough tanky without passive HP and can counter attack , anyway u always can ask ppls how best build char , but if u wana just what your own build work  even  this not usefull , then is your own issue, need sometimes listen other players ☺️

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