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  1. Mmm good point with it. The only issue we'd have is the similar one when I first changed madfly - it'd only effect newly created items, not old ones. So if that isn't a concern and no one cares if their old madfly doesn't instantly have max skills, then I don't mind doing it.
    2 points
  2. Hello everyone, hope you’re having a great day! So quite some time ago, a friend of mine suggested to revert the TW system back to what it was on lvl 60 cap (at least on the german server) in order to make it more motivating for weaker guilds to take part. You can read the Thread here: Kibo also made another Thread formulating the Pro’s of this System very well. However, there was a big gap between the People who are for this system, and those who are against it, for different reasons. But i recently got an Idea that might be able to please both sides. Disclaimers: 1. Before reading this post, please get an overview about this topic from the other Threads. This is probably crucial to better understand everyone commenting on this and prevent misunderstandings. i will try however to summarize everything important so everyone has the chance to take part in this discussion. 2. As the original Thread got closed due some players talking off-topic and started insulting each other (it is a really debateable topic tbh.). However, I kindly ask you to leave this thread if you don’t plan on talking about this constructively. There has been a lot of toxicity lately in the forums and i don’t want this discussion to be closed again because some players can‘t get a hold of themselves. 3. I’m not a fan of that only one guild gets to win a territory – Because TW actually seems like to be some kind of Team-Effort of the different guilds being on either the red or blue faction. But changing that is probably a big hurdle, so instead i tried to simply merge the good sides of either System, so it doesn’t differ too much from the classic feeling. First, i will give you a quick summary of both the Point-Based-TW (which is the one we currently have on both the Awaken and the Classic Server) and the very old %-Based-TW. (Note: if you are familiar with the current TW and read the original Thread about the %-Based - You can jump to „the Points-%-Mixed-TW“) The Point-Based TW As said, this is the one most of the players should be familiar with. The Guilds try to cap the Crystals, which gives them points based on the Rank you achieved by dealing the most damage to it. 1st place gets 200 pts 2nd Place gets 180pts 3rd Place gets 160 pts 4th place gets 140 pts (Correct me if i’m wrong) In Addition to that, a guild gets rewarded with 1 point per Kill (not counting killing the same enemy multiple times) In the End, the Guild that was able to achieve the most amount of Points wins the War and gets the territory. However, i personally see a huge problem with that. Guilds have to work together in one Faction in order to repel the Enemies from the capped Crystals – but that one guild, that got the most points is the overall winner, completely ignoring all the efforts of the other guilds, that helped this faction to win. So this TW is really frustrating for smaller or medium sized guilds, that might be able to get a really solid 10-man party that plays an important role when fighting for the faction . I remember a while back, when we in OwO-Guild had 3x most Damage at crystals with well equipped Crystal-DPS, but we just couldn’t keep up with the kills that other guilds got because they had triple the amount of players. If this happens regularly to you, then it becomes really frustrating and i’m currently sensing a big loss of PvP activity because there is never really a point in trying to win for us and guilds with a similar problem. This Problem sparked the Idea of reverting the current TW-System to what it was in the very beginning. The %-Based-TW As seen in the videos in the original Thread, you can see that up to 3 guilds get an 8,3% Chance each of winning the territory for every Crystal that was capped. (25% per Crystal, splitting up to 3x 8,3% for the guilds that dealt the most Damage). So a strong guild, that deals damage to the crystals and got all 4 crystals for their faction, gets a total amount of 33,2% Chance of winning the territory. (Please watch the video for better understanding). (Example: So if lets say the red faction with Guild A,B,C,D capped all crystals. On 3 Crystals the guild A,B and C Dealt the most damage while on the forth Crystals Guild A,B and D dealt the most damage. That means that Guild A and B have a 4x 8,3% of Winning – 33,2% each in Total; Guild C has a 3x 8,3% Chance, so around 25% in Total; and Guild D has a 1x 8,3% Chance to win the territory. So regardless if you have „THE MOST“ Damage on the Crystal, and regardless of the amount of kills your Guild got, there is just a -Chance- at winning the Territory for your Guild.) And that started a huge controversy. Because that could mean that a 1-player-Guild can easily get a Territory if they just deal enough Damage to the Crystals. That could also mean that the Losing side can actually win if they manage to cap and defend one Crystal (Which is actually awesome in my opinion). So, yesterday i came up with an Idea that includes both TW-Systems; Let me Explain: - - - - - This is the actual suggestion - - - - - The Points-%-Mixed-TW (This is just an example to explain the logic) So, we keep the Point-Based TW as it is – meaning Crystals DMG gives lots of Points depending on most, second-most, third-most and fourth-most Damage. We also keep the System that 1 kill gives 1 point (not counting the same person) The Change i’d like to suggest it that after TW ends, The Points of both sides get accumulated. In This Example the Red Faction gets 479+204+184+182+160+149 Points Team Red Points: 1358 Team Blue Points: 485+241+2 = 728 After the Points have been added, the Winning Side will be decided by which side has more Points. In This Case Team Red. It’s important to know which „Side“ wins because only the winning side gets sent additional Chests that contain Warstones (1 for Winning, 1 per Crystal that you – as an individual player – hit and 1 for each „sword“ above your heard due to the amount of kills you achieved) (i’m Btw not a Fan that the losing side didnt get anything for the efforts – but thats how it is) Now, which guild gets the territory? This is where i want to include the %-Based TW. After the Total Amount of Points are calculated, Each Guild, that contributed to this Number, gets a % of getting the Territory. So if Red Wins, and Red got 1358 (=100%) Points, then the Chance of getting the Territory is the following: NoFear: 35,27% (479/1358) BloodTears: 15,02% (204/1358) Celestial: 13,55% (184/1358) … And so on, you get the point. So, whats to great about this mixed System? I think this is great as it motivates even smaller guilds to participate because there is a chance for them to win too even if they are not the best of the best. It also rewards the strong guilds because with most damage and lots of kills, their chance of winning is significantly higher. I also think that this System makes the guilds to take the fight from the start until the very end serious because every single kill counts as it adds to their % of winning. (You can’t really say the same about stomping-TWs where you are pretty much done for if you dont have most Damage, or Shura Map where usually just the last 5-10mins count) Summary: IMO TW is not really about actually getting the territory (right now you get like 40G per Day per Territory at lvl 60 – you can get the same amount of Gold by farming in Highlands in just 1/10 of the Time if you count in preperation Time like Event Buffs and banquets) The Chest you get from the Townsman is also not really that worth it as it usually just containt 3,6 oder 18 CCM and sometimes like 1-2 Warstones So What exactly is the reward for Winning TW? Participating and winning TW is just about Fun and Honor – having your Guild’s Name displayed at the end, and thus getting appreciation and attention. And Thats completely fine. However, i think that TW is a Team-based Effort of all Guilds on one Faction, but it doesn’t feel like that at all. Point-Based-TW: Pros: strong guilds WILL get rewarded because they will always win if they did enough dmg and kills Cons: Always the same 3-4 Guilds will win the TW – it’s frustrating for weaker guilds, even when they contributed to the Victory (because maybe the Strong guild wouldn’t even have won without the help of the smaller guilds to defend crystals) Guilds within one team fight „Each other“ (like letting Belk die to hopefully let the Rays destroy a crystal so a guild has another Chance of getting most-damage if they didn’t had that before) %-Based-TW Pros: almost every Guild has a chance of Winning, motivating weaker guilds to at least try - making pvp more active in the long run Cons: almost every Guild has a chance of Winning (even 1-man-guilds by just doing damage to crystals). It might feel unfair to those, who prepared very well and lose the war because of RNG Debateable: A guild from the Losing side has the chance of winning Mixed-Based-TW: Pros: Every Guild tries to do their best as they have a chance of winning even if they don’t get the Territory necessarily – it at least feels much more rewarding because that your Faction won is thanks to your guild too (because you contributed with your points to the total amount) Players fight from start to finish because every Damaged Crystal and every single kill Counts Stronger Guilds are more likely to win compared to smaller guilds – showing their „superiority“ if you want to say it like that Cons: the Winning of a Territory is RNG in the End – however – if you really want to show everyone that your Guild is the best, then do so in GvG as this is a much better fitting place to show your strength. TW imo is a team-based effort and i don’t think it is suited to display the „best guild“ but rather the „best guilds“ working together, simply assigning a Territory to one of its contributors – which isn’t that big of a deal (40g and a chest of CCM…) I put much more effort in this Topic than for my university this whole week... I Hope you appreciate it and aren’t too overwhelmed by the amount of Text. I really want to see your Opinions about this because i think that can hugely affect the activity and the Way of Thinking about TW. Let me know if you see any Problems which i might have missed (for example, only let the top5 or 6 guilds per Faction be listed in the Contribution to prevent 1-man-guilds of winning for barely any effort [Because Crystaldmg gives lots of points])
    1 point
  3. Yes I plan to bring changes like this to both servers.
    1 point
  4. You need 5 Alpha's to makea prime and 5 Whites to make an Alpha https://imgur.com/k5lufGX
    1 point
  5. Problem: In the 10vs10 arena, quite often, we get into a situation where there is a predominant team, but for some reasons this team can't kill all the members of the other team at once (some of them are just trolling or afk)... this makes everyone have to wait for the arena to run out... it's frustating cause the losing team has no chance to win and the winning team keeps killing the enemies one by one, this never ends... The most common aproach of the losing team is run to mid to die asap looking for the chance of the whole team dies at same time... which doenst happens often. 10vs10 arena spawns are random so regrouping is really hard and most of times you can't count on your team to follow your calls or whatever. Possible Solution: The total kill count as a win condition is the simpler mechanic that can make arenas end faster without harming the pvp. Best Possible Solution: Change the arena map by dividing it into two parts, with separate spawns for each team, similar to TW, where teams cant enter the enemy respawn... with that, the teams will be able to regroup to try to fight again.
    1 point
  6. Certain vending machines sell those emotes. Ya can find em in any BG, Delilah, and maps other than Enocia. Each cost 1k RP (Rank Points) so it might be difficult to obtain in lower levels. Ya can hunt spies and do dailies in Caergate for RP but that would take a looooog time. Better farm RP in Villedon (lv38-39). Dance is built in to your toon. No need to buy anythin for it. Thing is, ya can only dance on certain spots in Delilah Hall.
    1 point
  7. Let's be real. Most of the suggestion only go south if(/after) Jordan doesn't accept them. The problem are the people that then proceed to get pissed and personal, just because their suggestion isn't accepted. Heck i did many suggestions and literally 0 made it so far. Still i am here defending Jordan. Because people(you in your suggestion did it too) need to calm the shit down. Of course people want to convince the Staff that their suggestion is THE non+ultra solution for everything but pls. Instead of accepting a no and/or keeping it polite, people instead get angry and personal every single time. TL;DR: yall really need to calm down. Accept a no and keep things polite. I can really understand Jordans position right now, especially TODAY with literal hundreds of lines of pure "shit" to read. Edit: i even think Jordan is way too polite still. Some threads that i think really need to be closed ASAP are still open and personal attacks/pure flame for the purpose of flaming should be banned tbh
    1 point
  8. Hi all "This is somethign that will not happen. This was something that was originally in Classic Eden" The guy launches a fucking system to increase% of weapons, when there was not even% of weapon in classic eden But you still want to stay on the crutch of "This is not a classic cofcof I don't want to change cofcof" I go get 2k trials medals from trials 60 and i never see, daggers, clubs, cestus drops In a ticket i made for report some ppl for cheats, he say me "How can you expect to be on the same level as someone who donates a lot of $ 100 when the update only came out a week and a half ago?" man, i do farm in Highlands, trials and 3pjs dgns (highland, blackfameP,Delphi) and ucant get the gear +10 bcs u need archievemente, and u need to spent a lot of gold This classic experience where only those who put in money get stronger, let you think if you are an airline server or a private one where it is not paying to win Jordan still doesn't understand that the guys who want the classic, want the classic's pvp. Only then we are having a hard time on pvp because whoever has the money is already full and the price of the stops is starting to shit. If he wants a classic so badly, I make him a 2km list of things he didn't have on the server and he has one. man change your mind, if you put a patch every 2 or 3 months you can't enjoy killing yourself and uploading your team because you don't have enough time if you are a player who doesn't put money in, since the variable price of the dollar also influences Eden eternal is a game where you can change classes as you like, just as the game goes you can hardly equip yourself for only 1 class and if you can and it gives you the time, the drop is bad, the prices are high, this not even to think about people who don't have money so they can even put together a class, and people with money can barely put together 2, and if there are 20 classes that you can put together and you can't If you see someone +10 it is only a weapon and if it is a set it is because they put a large sum of money or used the money from the Eden Eternal Awaken and sold their things buying VGN to use in the classic or else they used the dup of items, as some used players (if you saw the video, and apart from this is the CheatEngine program) my solutions? consider x2 stones fixed on the altar, if you do not want jordan, then place 75% on stones (although this will ruin the ranking) improve drop rate, implement boxes like aeria games does since they are copying their system, they could implement the rewards-reload system. https://prnt.sc/sk1289 https://prnt.sc/sk13c9 https://prnt.sc/sk13mq https://prnt.sc/sk14kr
    1 point
  9. Level 30 has still nothing to do in Barbirion. Barbirion questline sarts in 31. In level 30 you need to clean the devilkin cave in Mereholt. Also level 31 has still some quests in Mereholt (in sub factory dungeon), and first ones in Barbirion.
    1 point
  10. Hello, If people agree with that, and if it's possible can you change the color like in the main server, it's rlly hard to see our group with so much people, our only reference is the HP bar :c
    1 point
  11. Would like to see if others agree with this. This was something we did on the Awaken Server I believe.
    1 point
  12. Pretty sure one quest pops up when stepping out of the mereholt portal. Just teleporting into base will skip that.
    1 point
  13. According to my records, I got that quest "Barbiron's Environment" when I hit Lv 31. That's the first quest for that map.
    1 point
  14. Im pretty sure you have to level up to 31 to get the quests in Barbiron. 🙈
    1 point
  15. Since you're new, I strongly suggest you don't skip quests
    1 point
  16. You need to complete the quests that lead to the ones you're asking about. All of the quests have pre-requisites in order to trigger be it level or even older completed quests.
    1 point
  17. Maybe the issue is that quests pop up at the portal, not in base.
    1 point
  18. What level is your character? you probably have to level up your character to get the first quests in Barbiron. If i remember correctly, the first quests should show up at lvl 31. you can level up your character with daily quests. Sorry if im wrong On my Quest List, there is the first Quest for/in Barbiron at lvl 31 "Go to Barbiron" and the first Quest in Barbiron is the "Weird Obilisk". Quest Tracker
    1 point
  19. There are two requisites to enter in Barbirion. Usually people forget the "Greenback grizzly" quest, but you also need level 30 to go in Barbirion. Make sure to rech level 30.
    1 point
  20. Actually there is a Quest that will show up in the Quest-Tracker "Travel to Barbiron" or something like this and if you click on it, you auto travel to the Warp Portal to Barbiron. (i did that quest on a low char of me a few weeks ago) I think if you miss that quest, you might have to check your quest tracker if you really did all the Mainquests. The Quests you need are: "2. To go from Mereholt to Barbiron; Complete the L27 Main quest line, in Mereholt, starting with Subduing the Earthborne Maulers and ending with Greenback Grizzlies and be L30+ to advance" Quick Quest Guide - DrDieLess Greets
    1 point
  21. @Jordan is it possible to make a mace, sword, rapier, dagger, club in 1 pet pray thanks
    0 points
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