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GoddessSand

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Everything posted by GoddessSand

  1. Okay, just read from Uninformed the WH being compared to the mele classes SWs, DEs, and CBs, and then put in the group of tank classes consisting of 3 different classes one being a WH and the other not not specified. For the sake of understanding correctly I am going to say that the WHs, DEs, and ??? CBs? are the tanks. So, while the Mele classes consist of all those in the tank category, the SW is the only Mele class not considered a tank class. Unless I am wrong and it's really the PU that is considered the 3rd tank not the CB, but either way people are looking at the tank as if it should be an exact copy of the other 3 tanks as well as a copy of the 4 other mele classes. The WH has it's good points and bad points and people shouldn't be comparing abilities of one class to the abilities of another. Just because the PU has the strongest atks, doesn't mean the WH should have those same abilities. Just because the DE has the best tanking ability doesn't mean the WH should be on that same exact level with the same exact buffs or debuffs. The WH is it's own class and it was created to do something other players can't, no other player can pull a group of other players into one location instead of being spread out. Do you know how OP that ability is to a team? You pull all the other players into one location and basically everybody else just needs to dive in with their AOE skills to kill an entire team at once. Because those pulls come with stuns/disables and the Ch-acc/acc to pull that off against every and all player to the WH that built their character right, means that all other players have to do is keep the enemy team from leaving and here's how. First WHs pulls large groups of players and they are stunned at once. SWs come in and have their own AOE skill flare. SE drops a trap that slows players down from leaving said area and hits them with an atk that is increased the more people in the trap. The PUs have their insane atks that they could just aoe atk the group with insane damage. If players survive this grouping they can still easily be picked off one by one as each person targets each player keeping them from either countering atks, healing, allowing the ME to heal everybody, and so on. Just need to focus on certain players in the group that need to be taken down before they are allowed to do anything, including heal. Because the WH could potentially have a zero miss pull and stun with the acc/ch-acc of the pull skills, then the values of the acc/ch-acc should be nerfed for players who rely on their eva or ch-eva for their defenses. Those who rely on eva and ch-eva should be harder or have greater chances of skills missing them. Those who rely on void and ch-resist don't need the eva and ch-eva, like the WH and DE, get damage done to them reduced. So, when a player is able to 100% land an attack on the SEs, SWs, and PUs they really get to deal a lot of damage. Because the WH will never miss a pull or a stun on any player that doesn't rely eva/ch-eva the added acc/ch-acc doesn't effect them as well as the damage that the WH deals against them will be reduced. However, if the WH chooses to build an acc character, they will more likely never miss a pull on characters reliant on eva because those pulls give them the added acc to over compensate any eva a player has. That would be a reason to nerf the acc on those skills for those players to have a chance to avoid being pulled. Players who are ch-eva reliant, more than eva, will easily get pulled by a acc or ch-acc WH and the only chance that player has to get away is to hope that the stun or disable doesn't kick in by their reliant on ch-eva. The problem is that the Ch-acc built WH will not only pull the Ch-eva character because the lack of eva they have to stop it, but but they will also get stunned/disabled too because that added ch-acc from those skills over compensate for that player's ch-eva. The question and problem people face is that why does the WH get so much acc/ch-acc that nobody could block the pull and stun or have such a low probability to do so? Sure there are WHs that focus more on dealing higher damage than increasing their acc/ch-acc, even though the increase would do them better in pvp, but those who are highly focused on PvP will create theirs so that pulls and stuns work over DPSing and rely on the rest of the pt to DPS the group of enemies together so that they can CC like they should.
  2. @DrDieLess Need a new shirt?
  3. Well, there are still lvl 60+ players who need exp still and not getting PTs for it. If maybe adding SP for 60+ would help people level up and then put it back? Besides personally I could lvl up to level 40 without needing to enter SP, so removing it from that lvl cap for a few months would be decent? Like rotating the bgs like they said they were going to. Though adjusting the pvp aspect of that match so players can farm balls for exp.
  4. These are event rewards that you get from getting event points not rewards from DMHM. I have way more Power Binding stones and binding stones from farming DMHM than I do smoldering lava rocks that are harder to obtain.
  5. I think with level 65 cap the common items from event point system could use an up date. Wanted List Registration item Premium Medallion (3 days) (NT) Powered Binding Stone - remove not needed lvl 65 cap or replace with smoldering Lava rocks x 20? Binding Stone - remove not needed lvl 65 cap or replace with smoldering lava rocks x 50? Safe Guard (NT) Safe Guard Hard Mode Entrance Card - increase to x 3 Add - DTO level 2 key x 3 The reason for replacing with smoldering lava rocks is that they are much harder to get enough and 1 really isn't much but 20 and 50 can help a player either get a pet chip to lvl 2 or help them create a unique lvl 56 to 58 accessory for level 65 cap at lot more than giving binding stones. Increasing the HMEC to 3 as well as adding DTO level 2 keys is because players are really in search of more, more often. 3 isn't too terribly too much, but 1 seems too little.
  6. When I talk of nerfing acc/ch-acc I am talking about a small amount not some overly done way, but there should be a slight chance to miss more than not.
  7. If a WH can have a base ch-acc of 250% like all others the nerf to their skills should happen just like the nerf to the SW's ch-acc buff should happen. Now having said that their pulls rely on their acc and personally there's the choice get stunned or get pulled, that should be the options I think. If I can't block either one while buffed, I would say that both should be nerfed. It shouldn't be a sucks for you that nobody can get either eva or ch-eva to keep from being pulled or stunned. If both happen because the player focused on Crit-void or crit-eva, well that's on that player, but one shouldn't just easily get stunned if they have ch-eva and one shouldn't easily get pulled if they are eva.
  8. If you use the warehouse code you can throw all that into your warehouse. Not sure why you need to carry all the AP items with you everywhere you go. Though I would like to be able to throw AP items into the guild warehouse.
  9. Stupid people buy things at stupidly high prices, just look at all those iPhone people holding one of the most expensive paper weights on the planet. When players start buying unique jewels at 10k for rank 1, I will wait out getting my own. I didn't earn 300k in gold by buying slightly better items at 20x the price of their lower stat item of equal rank. You want to build a full rank 2 crit atk jewel player using unique jewels will cost you around what 10k a jewel? While using rare rank 2 crit atk jewels you lose what 300 in crit atk over the unique jewels but will have only cost you 10 to 12k to make a full set. So, while you are out spending 100k+ on getting 9 unique crit atk rank 2 jewels, I've already geared my player with rank 2 jewels and it's doing just fine. The slight differences isn't going to give you any great advantage over others, just empty pockets. I think we need more jewel drops in all dungeons, because the market doesn't have enough unique jewels in it to make using them and their value match. I'd also like them to add ancient jewels and ancient spanners into DS and DTO DGs as that's another reason I don't use the ones I have because getting more isn't really an option unless you are quicker to find and loot them from Amara bosses if and when they ever drop. I know DrDieLess is against making them more common. At end game you have players with deep pockets who will just buy ancient spanner services from others making it a very much P2W or they feed them down to their lower level toon making that lower level toon more OP for their cap since lower level game caps are easier to make OP players with higher level toons. I'd like to see higher level players forced to use these gears against people who use them. I just don't want to use mine till Skill(crap) talks are done, more ancient jewels and ancient spanners become more available, and I see a need to use them because more players are using them. The last being more inline with what I will do than the others, but that requires more of them becoming more available than they currently are. Oh, and just because I named dropped you DrDieLess, doesn't mean I am trying to create drama that's all on you. I named dropped you because you have more say than the rest of us on what Vivi does and I know you have voiced against making them easier to get. It is what it is that's all I care to say.
  10. They are like infinity stones where instead of a snap of your fingers, it's a push of a button and players disappear before your eyes. Most people don't even use ancient jewels. I don't and I have enough rare ancient jewels to cover 4 sets of gear and ancient spanners to do that and then some with any ancient jewel I want but not really as much unique ones. I just don't want to use ancient jewels just yet because that would cause even more player bitching about SWs while those facing against me are still under geared and under level and under protected with their own skill tree not utilized correctly. Just looking at Variations initiating with Vivi to create a discord about character skills when they aren't even lvl 65, being level 63, and running around with +10 gear instead of +12 gear making them squishy as hell and as deadly as a fly unless they have OP medics to buff them. Now if I ancient spanned all my gear and placed jewels in all those slots players like variations would continue to bash SWs as a broken class and being way too OP when they aren't geared enough to handle me without them.
  11. Enocia is a continuation Tutorial map of the game. DTO being added means lvl 60+ players to have to go to Enocia for it, well that was easy done and now we can move on. Just to be clear you can't privately chat with players till, what, level 10? You can't shout till, what, level 10 or 15? 'Has anybody seen a game where there are that many new players joining that much? Sure when the game is first new, but after several years the game pretty much dies down with how many new people join daily. What helps create new players in the game is good WOM and advertising. Sadly many who talk about the game like those who are game review people don't give the game justice as they mostly will focus on the T and A through out the review. What I find is that the game graphics are pretty good, game play can be fun once you start getting use to the skills and character development, and the community is pretty light hearted with a few players that like to take the opportunity in shout to rant about losing to somebody. Though we all like to banter or create light to heavy discords on certain topics, people are fun to play with when you take the time to get to know them.
  12. For me the DS and DTO are bit of an underwhelmed exp. Yes you get lingerie jewels, but still in DS I don't see crit-atk, crit-void, crit-rate, and many of the other jewels both in lingerie and regular, unless that was changed it just feels bla now. As much as I liked getting the uni gear in mass quantities, I was really after the jewels you get from salvaging them. Now the jewels aren't dropping much, if at all from first bosses and final boss drops are most of the time left feeling like why did I even spend time here. Many of the items dropped on the final boss are a much disappointment because you don't see a grand reward, even using all the drop rate increase methods at once, you are lucky if you end up with looting a pet hack. Not saying it should give me a ton of unique gear or lots of really good stuff, but not seeing anything of value after the work sucks. Especially on the first 2 bosses that give PvE medals whoopie do dah. Now sure we get medals of distinction. My issues with saying hey you get pve gear is that they are useless when you are fully pvp geared. If you make uni gear with them and you want to salvage them, having spent 152 medals to make them, you get 20 to 40 pve medals. That leaves me to the WTF, why make uni gear with medals of distinction if A) you already have pvp gear B) salvaging gives you less PVE medals than you used to make it and C) you don't get jewel replicubes, clusters, napalms, and stardust or a chance for SG replicube. Why not make it so that those who salvage PvE gear get a chance for the same items that salvaging kappa give and add 4 to 10 pvp medals or a bit more since making them take more effort than just looting a kappa gear? Also, stop giving players the same medals used to make the gear. You can also alter the rare salvage reward from them too so players can choose to either go for uni reward or rare reward. If it was actually worth using the pve medals I'd be glad that they dropped in the first place. Players who make pve gear I don't recommend enhancing them past +10 because you will lose so much SG that you could have used to make pvp gear +12 when you get the medals for it.
  13. Maybe 8 just so it would be like using 2 rare rank 2 for 1 uni.
  14. Why not make an option to turn a rare rank 2 or 4x<rare rank 1> become a unique rank 1? Make it a craft unique or fail and lose it? Isn't that what you ultimately want?
  15. That requires source it sounds like. Most people go with the increase in atk stats regardless of tanking or dps. Unless you are willing to experiment with titles and accept losses for not having the right ones then good luck.
  16. Monster spawn Mondays I believe at the convenience of @DrDieLess and availability. He doesn't have to do the event at all though I appreciate the time he has it set at. As for Mr bun bun, it does spawn regularly. Every 4 hours. I believe that the egg spawn times though are random, but won't spawn during Mr Bun Bun spawn time. As far as pushing it longer I don't know how long it really needs to go and I think that the Christmas event ended up being longer than it should due to Vivi's absence. I think this event is a nice little event and personally don't see a reason players need it to be extended if they are using their chocolates to craft uni lingerie to sell, as I believe the events weren't created to make people rich from loot as per my understanding over why unique costumes from Christmas remain untradeable regardless on if your toon can use them or not. I do wish more of the achievement items would drop, but I suspect that Drdieless will add Mr bun bun to future monter spawns so players can still have a chance to get it then.
  17. 1) I see a bright light, nope that's just the glow of your beautifully enhanced gear. 2) Your room must be dirty because I am constantly picking up after you. 3) I'll pick up your stuff, but don't ask me to do your laundry or dishes. I hate doing those.
  18. lol, I DC 5 min before the portal closes and I got ID and Password invalid for the next 5 min of attempts to log back in. If by chance I do happen to get back in before portal closes I have again DC'd later after the portal closes. This option you give has no guarantee that closing the game and reopening it before the portal closes would mean that we won't DC again before the end of AK. I myself and I know of other who have experienced well over 5 DC's during the AK battle. I don't see a problem personally with players switching sides last minute either, is the loot reward that rewarding to safe guard it from players who wish to switch sides? I mean look at the balance inside of AK, is players going to the other side really going to cause so much imbalance that PvP inside AK going sway the winning side that much? Like take today for instance, 10RG vs 23FK, would gaining 5 more FK and losing 5 more RG really going to tip the scale too much in favor of the FK as if the 10RG had that much of a chance to win in the first place? Even if the balance was 15 vs 15, I know most players would stay and fight it out because if one was to switch on one side and another player on the opposing side decided to switch too you are left with still 15 vs 15. Many are asking to leave it open longer and close it later, though I say why close it at all? The 2 most valuable items from AK winning are the 2 SG, but even then for me I don't need them really. But if it means gearing more people coming into the game and helping them out so they have a fighting chance, wouldn't it be worth doing if we can have numbers increase and stay up with new players? Besides from what I understand the more new players there are the more people who need AP items, also the more players make more characters also need to give these new characters AP items, both of which will increase revenue for the game am I right? Just think on that for a second and consider implications for keeping the gate open vs closing it. If I was a new player and experiencing a constant DC during AK and then not being able to get reward after several battles because I dc and portal closes, how long would I as a new player keep playing if what I need can't happen because of a poor connection quality regardless of it being on my end or server end? I personally would get frustrated and stop playing because why keep playing if you can't really play because of the DC? Just think about it.
  19. In regards to AK. Players know when portal closes and will switch accordingly if they want. Mostly they will switch for urka if their faction isn't going to get it and then help take LS. At least that is what I would do if I was to do it. Why fight a losing battle just to watch other people get loot that you have no hope of getting because they pull Urka into guards that are so OP that fighting in them with low numbers is futile. I agree with moving the time portal closes due to players who dc after. Frustrating myself on this last tuesday/wednesday ak to have been dc'd just as I was trying to stop RG player from getting away with the flag and then I can't get back in to help my faction. Yes, I postponed entering with my RG player hoping to get back in with my FK player, but the glitchiness of the log in and getting password and ID invalid window showing every attempt stopped me from making it back into the game in time to enter AK again. RG ended up winning that Battle, but I was hopping to finish the fight on the FK side since the PvP was going so well. I would also like to suggest lowering the damage output of the guards still for the 100th time that people keep saying they need a nerf. I am not the only one and I can go through the forum and post quote after quote of people who keep saying it and even take screen shots of it in game. It really is stupid that just passing through those guards and your HP is dropped in half.
  20. New dungeon is not an event dungeon. Read patch notes under general changes after the event information.
  21. people do realize that the skill stones are a % chance of them working right? They don't work all the time. Like Norleras already said the skill stones glitch the SW fade, so SW's don't get to use them without consequences like other players.Though it does seem odd to have a skill stone reduce a player's Acc/Ch-acc when attacking them because most pvp fights result in a stun lock death where players don't get to fight back and are helpless watching their character die without being able to counter the opposing player.
  22. @DrDieless when you spawn gold balls in mass quantities like you have, people DC and when they get back in they can't do much because of the number of balls spawns and the loot that drops because of those who got to stay as well as those who stay have system rendering problems. Might I recommend maybe relocating where you spawn the balls to another location on the map or a different map away from areas where one might spawn into the map as well as maybe turn it into more of a gold ball treasure hunt where you spawn 5 or 6 gold balls at a time in different locations throughout the map so they aren't all gathered in one location? Also, I learned for players who do DC around areas where gold balls are in mass quantities when you log back in and you are forced into Ch2 on re-entry and want to get back into Ch1, do not switch from Ch2 to Ch1 where you spawn back into the game. If you move to a location far away from where the gold balls were spawned first and then switch to Ch1 from Ch2 you can have an easier time switching because your system doesn't have to start attempting to render all the loot and gold balls all at once. Which is why I believe that the reason for the mass exodus of players via DC because of gold balls is the computer suddenly has to start rendering a whole lot more things all at once instead of a little at a time.Just a thought.
  23. The matrix costume is a generic costume. Even the movie studios couldn't copyright the outfit because of how generic it is. There was no special design team just a person who picked out the clothes. The difference would be like the batman costume that isn't a generic outfit that one could just walk into a store and pick out something. They could add capes to all the character outfits because a cape is a generic outfit that even people wear them. Though they could make a little red riding hood outfit because A) the story is so old that there isn't a holder of the copyright to the story. B) the outfit could just be designed from clothing of the time period that the story is based on and even altered for a more sexy look. What they can't do is take an image they see on the internet that somebody created of the little red riding hood and directly make it an in game outfit completely off that image. They have to create it of their own design. Even Disney really can't sue for copyright on outfits labeled as Snow White, Cinderella, Bell(from Beauty and the Beast), Rapunzel, and many many other characters that they claim as theirs because they don't own the rights to those stories, just their version of those stories and they own rights to their outfits that they designed. But if I wanted to look at the time period centered around those stories and create an outfit that is sexualized and call it snow white or whatever I am free to do so as long as I am not taking Disney's designs and using them for my own profit.
  24. This is a good read.http://www.thelegalartist.com/blog/when-cosplay-makes-you-liable-for-copyright-infringement But Monoki is right about creating costumes based on characters. Even "inspired" from these characters could land in copyright infringement especially if they are making money off these costumes. The only way you could possibly get around this is to... A) the name of the costume shouldn't be anything close to the name of any character that you are trying to mimic. B) don't match color for color or stick with exact designs. For instances you want to mimic Alice in Wonderland dress? Don't use the same exact color and probably shorten the dress. So you could make it darker blue instead of the lighter shade and then alter the dress just slightly. C) Keep away from any symbols that also relate to specific characters or outfits. You want to create a cloak that looks like something from Harry Potter in the game, well make a scarf solid color or not stripped colors are anything close to Harry Potter and put a symbol on it that isn't related to anything not even a sports symbol. So, you could make the shape of the embroidery on it but in the design you could put the symbol of a Mech from the game in it and you should be completely fine. For Sailor Moon you want to keep away from any symbols used on their outfits. Mimic of any outfit based on real life outfits can land in copyright infringements. The reason the rapid fire bikes are in the game is because it is a generic style look and you can't just pick a single bike in a bike shop and say that bike looks like a bike made by Honda, Suzuki, etc.... The ME outfit for level 65 to me looks close to a Native American outfit that a tribe would wear for some ritual, but the design is so different that it is allowed, even if shapes or designs on the outfit are similar. Note similar and not exactly the same. But the second you introduce a cosplay costume from a specific character for profit, you better have a license from the company to do so. Fortnite has been sued and either lost or settled on law suits by people and companies just for a mimic dance move and/or outfit. They even got close to losing a law suit with PUBG for their Battle Royal match up with even the mode of dropping in to the match. Though I believe the law suit was dropped for some reason or another, but the essence that it still cost both companies money just to even enter the courts and lawyer up.
  25. There isn't a lvl 60+ player that does dungeons in a team unless they are farming exp a lvl 60+ player is just farming. Though for pve purposes, I would stop at level 59 and just farm The Archeron as that's the only dg that would drop unique costumes, no other dungeon seems to have that in their drop list.
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